Game Scoop! 645: Game of the Year Watch 2021 Continues

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing Game of the Year contenders like Deathloop, Resident Evil Village, Hot Wheels Unleashed, and more. And, of course, they play Video Game 20 Questions.

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Dying Light 2 Will Feature The Mandalorian’s Rosario Dawson In a Major Role

Rosario Dawson, the actress known for her portrayal of Ahsoka Tano in The Mandolorian, has been revealed to be joining the cast of Dying Light 2. She will play a major character within the survival-horror sequel.

As reported by Gamespot, fans were updated with news of the actress's involvement in the game as part of the development team's recent Dying Light 2 Dying 2 Know stream.

Just a heads up, this article contains some minor spoilers linked to the characters in Dying Light 2.

Dawson will be playing a character known as Lawan in Dying Light 2. Described as a "warrior of sorts," the actress says that her character is a "very tough woman who is fighting her past and looking to seek revenge on the people who wronged her."

Techland has previously highlighted Dying Light 2's choice consequence system and said that players will probably only see 50% of the game's content during their first playthrough. Dawson's comments about Lawan seemed to echo this sentiment, revealing that different players may see different sides to the character.

"What I really love about this game and this character is that how she is, is really dependent on you, the player," says the actress. "Is she going to be this rage-filled killer who is obsessed with her goals? Or will she be a night runner who risks her life to save others? It's up to you."

Senior Writer Piotr Mostowski delved further into what players can expect to see from Lawan as she teams up with the game's protagonist Aiden Caldwell in Dying Light 2. "She is an important character with a lot of impact on the plot," says Mostowski. "But we also wanted her to be way more than that. To be a real person. With her own goals, her own motivations, and her own opinions as well. So, if she doesn't like something you do or you say, she will tell you that, and she will act on it, sometimes even against you."

As well as revealing details surrounding Dawson's character in the game, fans also got the chance to hear from Olivier Deriviere, the man behind Dying Light 2's upcoming soundtrack. The composer, whose previous work includes 2017's Get Even and Focus Home Interactive's Vampyr, gave fans a glimpse at what they can expect from the game's 'broken' soundtrack. Deriviere says that a range of the music in the game is tied to its various factions. The result of this, explains Deriviere, is that fans will gain a somewhat personal experience of the city's soundscape as player's choices throughout their time with Dying Light 2 will affect which factions are prominent within the game and the music that they hear as a result.

Dying Light 2 is set to be released on February 4, 2022. A cloud version of the game was recently revealed to be coming to Nintendo Switch. To see more about the zombie survival game's debut on the Nintendo handheld, make sure to check out its announcement trailer below.

Image Credit: NBC / Getty Images

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Sega’s Mysterious RPG Is Sin Chronicle

After teasing the game for some time, Sega has revealed its new mobile RPG, Sin Chronicle – a game based on player decisions that can only ever be made once.

The centerpiece of Sega's Tokyo Game Show 2021 showcase – a game teased ahead of time as a "new RPG" emphasizing player choice and unique experiences – Sin Chronicle is a mobile RPG for iOS and Android devices. It's is scheduled to launch on December 15 in Japan as a free download with in-app purchases. Pre-registration and closed beta registration has already begun. We've not yet heard word about a western release.

General director Jun Matsunaga introduced the title as a "successor, not a sequel" to Chain Chronicle, a mobile RPG which launched in 2013 and later came to PlayStation Vita. He explained that this new game would be accessible even to players who did not experience that game, which was translated and launched overseas, but the global version shut down in 2016.

Matsunaga's main selling point for Sin Chronicle is that this game rests on decisions that the player must make. He stressed that all the choices were one-time only, as all selections are saved on the server so players cannot go back and undo actions already taken. He promised that every chapter, which could take 10 hours to complete, would end with an "ultimate choice."

As an example, Matsunaga introduced a few characters and pointed out that there are two heroines the main character will encounter early in the game. Both will join the party and both can potentially be major characters, but players will have to choose between them at some point. Of course, the members of your party will have an impact on the story, so this one decision will affect every subsequent event. By making a series of such choices throughout the game, Matsunaga believes that each playthrough will be unique.

In a live gameplay demonstration, voice actor Taito Ban (who plays the protagonist) showed how the adventure unfolds. The graphics are on par with other 3D mobile JRPGs, and dragging a finger on the screen moves the party around the overworld. Ban had to choose between two paths; he selected the one with visible treasure—and visible enemies.

Touching an enemy leads to combat, but if you can land an attack on the overworld before combat, all the enemies will take damage at the start. Battles are turn-based but feature dynamic movement, as getting too close to enemies leaves characters vulnerable to melee strikes. Each turn allows for a limited number moves based on available "BP". Chaining different characters' attacks together creates a combo and grants extra damage.

Based on the outcomes of the battle, an MVP is selected and this can strengthen your relationship with other party members. Campfire scenes are also an opportunity to befriend teammates, as the player can choose who to talk to while at rest.

For more from Tokyo Game Show, check out our regularly-updated article on the biggest announcements from the show.

Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.

Konami Apologises for eFootball’s Early Problems, Promises Fixes

Konami has released a statement in regard to feedback that it has received following the recent release of eFootball. The studio apologized to its fans before stating that it is committed to fixing the game.

In a tweet to the official eFootball Twitter account, Konami published an official statement surrounding the game during which it acknowledged reports from fans citing issues with a number of areas within the game.

"After the release of eFootball 2022, we have received lots of feedback and requests regarding game balance that includes pass speed and defence operation," reads the statement. "We would also like to acknowledge that there have been reports of problems users have experienced with cut-scenes, facial expressions, movements of players and the behaviour of the ball."

"We are very sorry for the problems, and want to assure everyone we will take all concerns seriously and strive to improve the current situation."

The statement goes on to explain that fans should expect to see consistent updates beginning next week and that the development team will be sending out questionnaires to its users in order to gather further feedback. "We will do our utmost to satisfy as many users as possible, and we look forward to your continued support of eFootball 2022," the statement concludes.

Following the game's rocky release, we took a trip through eFootball's Reddit page and social media hashtags to find out exactly what issues players were facing in the game. From our search, fans had highlighted problems with everything ranging from ghost free-kick takers to questionable refereeing decisions. With such a wide range of negative feedback being directed towards the game, Konami may find it has a difficult time winning some fans back around.

Prior to release, fans may have felt that some of the warning signs were there. Konami had previously told players that the game would essentially be launching as a demo and would lack a number of new mechanics, game modes, and player types. With all that additional content still to be brought into the game during eFootball's Autumn update, it could be a testing time for Konami as they begin to work through a lengthy list of community feedback.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Forspoken Developers Discuss Magic Parkour System and More – Tokyo Game Show 2021

The team behind upcoming open world RPG Forspoken has discussed a number of details about the game, including its spells, antagonists, and 'magic parkour'.

During an extended special showcase as part of Tokyo Game Show 2021, co-director Takefumi Terada and creative producer Raio Mitsuno shed a little more light on the game. Forspoken centers around the main character Frey, a young woman who falls through a portal and ends up in the strange land of Athia, and the adventures she embarks on in order to get home.

As already seen in trailers for the game, Frey can wield magic, and Terada mentioned that her learning to use magical abilities is a big part of the story. As you'd expect after seeing the trailers, magic will also be central to Forspoken’s combat system. Frey can use various spells to attack enemies or set traps, among other things. In the game's trailer, she's seen setting off an explosive spell on the floor in one scene and encasing an enemy in a ball of water in another.

There will be a vast array of spells to learn and many ways to make them stronger. "Our goal was to allow players to learn a wide variety of spells," Terada said. He went on to say the game was designed to encourage players to experiment with various types of magic.

Athia is a vast open world that Frey will traverse via what Terada called 'Magic Parkour'. "I really feel like it captures what makes our style of development at Luminous Productions so special," Terada said. Frey is seen quickly zipping from place to place, covering great distances through the air and performing moves similar to the bullet jumping mechanic in the early 2010s action game Warframe.

Terada also mentioned the game’s controls are simple and that magic or parkour skills can each be used with one button.

Forspoken was first introduced to the world as Project Athia in June 2020. Even in the early stages, the team wanted to show what next-generation hardware could do. They once again said their goal is to make a game with the best graphics in the world.

“We’ve been working on polishing the graphics every day,” Mitsuno said. The team hopes to convey this through the game's varied environments, from ruins to forests and other areas. The game is being developed using the Luminous Engine, which was developed by Square Enix and Luminous Productions.

Speaking of the world of Forspoken, the developers talked a little bit about the setting, but without revealing too much. When we meet Frey she's having a tough time in New York and promises her cat they'll end up somewhere better soon. She’s half right, as she gets her wish to be free of the Big Apple, but tumbles through a portal to the strange land of Athia.

Frey, isn't alone, however, she's joined by Cuff, a sentient, talking golden bracelet that somehow wrapped around her right arm between the trip from New York to Athia. The developers said they could not yet fully elaborate on the exact role Cuff will play, only that it's vital to the story and will help players get to their next targets. They did say, however, there will be plenty of banter between the two. "They both say whatever they think," Mitsuno said. "This means they are fighting all the time."

Athia, where Frey now finds herself, was once a beautiful and peaceful land ruled by the Tantas. After an event the developers did not reveal, the land has become a harsh and cruel place. The aforementioned Tantas also seem to have taken a turn for the worse, as Frey is seen fighting a type named Tanta Sila in the trailer for the game. The Tantas have each been designed with a specific characteristic in mind. Tanta Sila's, for example, is strength, which can be seen in her muscular arms.

Terada said the team is at peak production right now as they push toward the release of the game on the PS5 and PC in Spring 2022.

Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey

Halloween Kills Is Releasing Simultaneously on Peacock Because of a Bad Experience With Another Slasher Film

Blumhouse CEO Jason Blum has explained why he wanted to simultaneously release Halloween Kills in theaters and on Peacock.

Speaking with Collider for Amazon Prime Video's Welcome to the Blumhouse film series, Blum revealed that he was the instigator behind Halloween Kills' day-and-date release plan. He also admitted that the decision was ultimately determined by a poor distribution experience he had encountered with another slasher film he produced and released last year.

"It was my idea to do it. [Peacock] didn't approach me. I approached them," Blum affirmed. "I, like everyone else, am a big believer in the theatrical experience. I think eventually I think there should be windows. I think Universal's strategy of the three-week window is a great strategy, but I had a bad distribution experience with Freaky. That movie is a great movie, and it didn't get seen because the distribution of it got all twisted up. My fault."

Freaky is a slasher comedy starring Kathryn Newton as a high schooler who unintentionally swaps bodies with a middle-aged serial killer, portrayed by Vince Vaughn. The film received generally favorable reviews from critics following its release in theaters in November last year, yet it only managed to pull in $16.2 million at the worldwide box office.

"I didn't want to go through that experience again," Blumhouse said, explaining his decision further and reflecting back on Freaky's box office performance. "I didn't want to have a movie that I'm really proud of that I think is great and have there be an excuse why people didn't see it. So I'm the one who pitched Universal. And then I pitched Jamie and David, and it was my idea. I stand behind it. I'm glad that we're doing it."

Halloween Kills takes place right after 2018's Halloween and sees Michael Myers escape his fate to once again go after Jamie Lee Curtis' Laurie Strode, Judy Greer's Karen, Andi Matichak's Allyson, and more. In this story, however, the Strode family joins other survivors of Myers' first attack to band together to end his reign of terror once and for all.

The latest entry in the Halloween franchise will be released in theaters on October 15 and will arrive on Peacock the same day. It will be available to all Peacock Premium and Premium Plus subscribers at no extra cost and is taking a similar strategy to Universal's The Boss Baby: Family Business, which also changed to a day-and-date release plan.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

New World: Amazon Has Doubled Servers, Asks New Players to Join Less Popular Worlds

Since its launch on Tuesday, Amazon's MMORPG New World has seen quite literally overwhelming popularity. Despite having doubled server numbers since release, the publisher is now asking for new fans logging into the game for the first time to find and join low-capacity servers in the game while it looks to cut down on huge queue times.

As shared in an update on Twitter (below), the development team spoke further about how players could avoid New World's existing queue times – primarily, that's done by choosing to become part of less popular server, rather than jumping into an already-packed world and waiting to get in.

"Our team has been working around the clock to add as many servers as we can and will continue to do so until we stabilize wait times," says Amazon. "While we do that work, there are options to get into the game quickly. If you are a player logging in for the first time, forty percent of our live servers have low or no wait times. We encourage you to seek those servers out and get playing."

For existing players, that's a little harder. While Amazon says that is currently working on a feature that will allow you to transfer your character to a different server in order to more easily play with friends, this currently isn't possible in the game. The company has stated that it is aiming to bring this feature to fans next week but, in the meantime, players already registered in oversubscribed servers have few options but to wait for Amazon to increase capacity and hope that newer players don't add to their already existing wait times.

The wait times for New World speak volumes about the game's staggering popularity since launch. The new MMO has already become the most played game of 2021 with an all-time player count peak more than 200,000 players higher than Valheim’s, which previously held the record. On launch day itself, Amazon says that over a million players entered the game while the most recent statistics published on SteamDB show that despite issues with servers, the game has garnered an impressive new high of 758,543 concurrent players.

This might not come as a surprise to fans who had been following the game prior to launch. The game's open beta featured its own successful stint on Steam when it ran back in July. For Amazon, New World offers a heartening yet stark contrast to the company's previously published works in the gaming sphere. Prior to New World, the studio's last efforts came in the form of Crucible, a free-to-play multiplayer third-person shooter that's servers were shut down in November following a reasonably poor run on Steam.

If you're currently thinking about diving into New World, make sure to check out our review in progress for the game. Alternatively, if you're currently sat waiting in one of New Worlds server queues, then why not pass the time by checking our dedicated New World wiki, which includes a range of information useful for getting started on the shores of Aeternum.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

New Square Enix RPG Dungeon Encounters Revealed, Coming in Two Weeks – Tokyo Game Show 2021

Square Enix has revealed a new "dungeon exploration RPG" called Dungeon Encounters, and announced it will be released in just two weeks on October 14, for PlayStation 4, Steam, and Nintendo Switch.

During a special video presentation at Tokyo Game Show 2021, Square Enix producer Hiroaki Kato and director Hiroyuki Ito revealed a game that does not resemble the JRPG format which Square Enix helped make famous worldwide. Players march along a narrow grid, as if they are exploring a dungeon map rather than the dungeon itself. On-screen counters indicate players' coordinates in the dungeon, as well as how many squares they have uncovered. Exploring a complete floor unlocks the next one and grants the character additional "ability points."

We've already gone hands-on with Dungeon Encounters, saying that some will be turned off by the low frills looks, but "if you are the type of player drawn to battling it out in simple yet deep ways, you should definitely give this one a try."

Movement through the dungeon is not necessarily linear, as characters can use abilities to jump off the path. The trailer showed one character leap two squares to the left across a gap, while another could move like a knight does on a chessboard, ignoring walls and jumping in an "L" shape.

Naturally, the dungeons are not bereft of hazards. Pitfalls can drop characters to lower floors, select spaces can drain heroes' pockets of gold, and of course monsters lie in wait to do battle. Combat looks to be turn-based but with limited animations: both hero and enemy alike were shown as simple portraits, and attacks took the shape of colored arrows and overlays on screen. There seem to be a large variety of characters in the game both good and evil, with quite a few less-than-humanoid figures shown amongst the "allies" lineup in the trailer.

Kato described Ito, a Square Enix veteran whose career dates back to the 16-bit era, as a "game system design expert" and the trailer emphasized strategy above all else. As the on-screen titles put it: "Don't feel. Think."

Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.

Eiyuden Chronicle: Rising Gets a First Gameplay Reveal – Tokyo Game Show 2021

The first extended gameplay footage of Eiyuden Chronicle: Rising – an action RPG spin-off of the upcoming Eiyuden Chronicle: Hundred Heroes – has been revealed.

During a special video presentation from publisher 505 Games at Tokyo Game Show 2021, Yoshitaka Murayama and Junko Kawano introduced a trio of playable heroes: JB, Isha, and Garoo.

JB is an athletic young girl, Isha is a magic-wielder, and Garoo is, well, an anthropomorphic kangaroo (complete with a pouch on his shirt). In the story, these three meet in a village called "New Never" and they go underground exploring ancient ruins recently uncovered by an earthquake. The heroes seek both treasure and anyone who might be trapped underground.

Gameplay is 2.5D and fast-paced, and players can swap between the characters at will. The trailer shows one hero seamlessly fade out as another fades in, and their attacks chain together to deal large-scale damage to the monsters roaming the environments. For example, Isha can fire magic bolts at enemies out of her reach, then swap out for Garoo who leaps into the air with his giant sword to smash them into pieces.

The trailer features a pair of boss battles: first a giant, ferocious tree, then a large rock figure. The tree attacks with roots from beneath the ground as well as insects descending from its branches, requiring the heroes to move fast to dodge all the hazards on-screen. Eventually a worm emerges from the trunk, which proves vulnerable to direct attacks. When the three leads team up and actually go on the offensive, the battle ends quickly thanks to all the damage they're able to dish out.

The trailer focuses on the action aspects of Eiyuden Chronicle: Rising, but the developers did outline the connections between this title and the main game, Hundred Heroes. At least seven characters from that game will make appearances in Rising, and all three heroes from Rising will show up in Hundred Heroes. References to a "conspiracy under the surface" came up more than once during this conversation, so the stories of the two games are definitely intertwined.

The developers hope that Rising will appeal to both action game fans and RPG fans, with Murayama adding that he hopes this spinoff of Hundred Heroes will "fill the gap" between now and that highly anticipated game's 2023 release. Eiyuden Chronicle: Rising is scheduled for a simultaneous Spring 2022 release on PlayStation 4 and 5, Xbox X|S and One, Steam, Epic Games Store, and the Nintendo Switch.

Eiyuden Chronicle: Hundred Heroes will also be multi-platform, though Murayama said that the team is "investigating" a Switch release. At the time of the original Kickstarter, the campaign text said the game might come to a "next-gen Nintendo console". Both versions of Eiyuden Chronicles have been confirmed as day one releases on Xbox Game Pass.

Diamond Feit is a writer/podcaster in Osaka, Japan, who uses Twitter and Twitch as feitclub.

A Korean Man Is Getting 4,000 Calls a Day Because Of Squid Game

Netflix's Squid Game featured a real-life phone number belonging to a Korean man, who is now reportedly receiving thousands of calls per day.

The South China Morning Post claims the man on the end of the line is being bombarded with endless calls, both day and night, after his phone number was allegedly exposed in the first episode of the hit Netflix series. The owner of the number, who's in his 40s and lives in Gyeonggi Province, told MBC news that he's currently getting around 4,000 calls a day.

The man's phone number apparently made an appearance in Squid Game's debut episode, where it was found printed on multiple business cards. A mysterious man handed out the cards, which contained the eight-digit number, to multiple characters, offering them the chance to compete in a deadly survival game and potentially win a big cash prize.

It seems some viewers called the number out of curiosity, with many of them registering their interest to "be in the game." According to local newspaper Hankook Ilbo, Netflix is "in negotiations with the phone number owner to resolve the issue," though another outside party has stepped forward and offered to take the situation into their own hands.

South Korea's National Revolutionary Party's honorary chief, Huh Kyung-young, has reportedly offered to buy the phone number for 100 million won ($85,000 USD). "I heard that the owner of the phone number showed on a business card in Squid Game is suffering serious damage from prank calls," he said on Facebook. "I would like to buy the number for 100 million won."

The owner of the number is said to be reluctant to give it up as he has been using it for 10 years and it is linked with his business. However, he may have a change of heart as Squid Game's popularity continues to grow. In fact, at the time of writing, the dystopian thriller is on track to become Netflix's biggest show ever — if the early viewership figures hold.

IGN awarded Squid Game a 9 out of 10, calling it "one of the most exciting series to hit Netflix in some time." We praised the way it unravels the story to deliver "a white-knuckle thriller, drama, and episodic psychological breakdown with a sickly pastel veneer," which is "equal parts gut-wrenching and squirm-inducing" for both the players and the audience.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.