New Shin Megami Tensei V Gameplay Features an Angry Ogre Boss – Tokyo Game Show 2021
In a special broadcast aired at Tokyo Game Show 2021 Online, Sega and Atlus showed new gameplay footage of Shin Megami Tensei V, due for a Japanese release on November 11, 2021. This demo differed from the one on the show floor and published yesterday by IGN, and featured an extended battle against a red ogre.
The player (a Japanese game writer named Mafia Kajita, a self-identified fan of the series) explored a sandy ruined area of Tokyo, leading him to compare the sights to the famous sand dunes of Tottori. Monsters freely roam the map and are not only visible but audible to the player; masked Ippon-Datara wailed from underneath their masks, making a horrible sound. Kajita engaged in several small fights, showing off a variety of attacks on weaker monsters, including a Mermaid's scream which can freeze enemies and shatter them if they run out of HP.
Shin Megami Tensei V battles aren't all about fighting though, as the player can choose at any time to try and talk to the demons and work something out. Kajita met a trio of "crazy birds" and befriended one immediately, ending combat and netting a new party member at the same time. Other monsters needed more convincing: A bicorn told the hero he "smelled like a human," prompting Kajita to choose the response, "I ate their food". The bicorn was repulsed, saying, "Human food is GROSS," so it passed him an antitoxin item and promptly vanished.
The encounter with the giant ogre began in conversation, as the beast bragged of his strength and ferocity before admitting a problem: He's so strong and so scary, none of the other monsters will share their problems with him, they just run away. He tasked the player with finding out which monsters need his help, offering them a chance to become a "boss" in his organization. However, despite talking to several small creatures, none of them would admit to this. Kajita returned to the ogre to break the news to him, and it enraged him. He went outside and threatened the other monsters, leading them to beg for help from the player character, making the ogre madder and triggering a battle.
The fight took a long time, as the ogre had so much HP the game would not display the total number. Kajita wore the grouchy giant down by exploiting his weak points (receiving extra combat actions) and putting him to sleep such that he would miss his turns. The pattern did not hold up, and the ogre was able to hit Kajita’s entire party for massive damage. Eventually the time came to end the segment, but Kajita refused to put the controller down. The staff relented, giving him "five minutes" to finish the battle.
The extra time was just barely enough to get the job done, as Kajita finished the ogre off, forcing him to admit he felt "shame" before running away. Not only did the little demons thank the player and reward him for the fight, but the ogre also gave him a present and the game considered this a completed quest.
During a non-interactive segment, there was new footage shown of a cutscene between four powerful looking demons. They each identified themselves as coming from different regions around the world: Egypt, Greece, Scandinavia and India. Each demon’s character design lined up with its geographic origins as well. Kajita compared the scene to the Avengers, but also admitted that it was so short, he doesn't know what relevance it has to the story. Most of the program featured speculation about the narrative of the game, as the staff admitted that very little information regarding the plot has been made public.
As the program wrapped up with release information and showing off a deluxe edition, the English broadcast team reminded the audience that local launch dates and packaging will vary by region. For the United States, Shin Megami Tensei V is scheduled to arrive on November 12, 2021.
Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.
New Shin Megami Tensei V Gameplay Features an Angry Ogre Boss – Tokyo Game Show 2021
In a special broadcast aired at Tokyo Game Show 2021 Online, Sega and Atlus showed new gameplay footage of Shin Megami Tensei V, due for a Japanese release on November 11, 2021. This demo differed from the one on the show floor and published yesterday by IGN, and featured an extended battle against a red ogre.
The player (a Japanese game writer named Mafia Kajita, a self-identified fan of the series) explored a sandy ruined area of Tokyo, leading him to compare the sights to the famous sand dunes of Tottori. Monsters freely roam the map and are not only visible but audible to the player; masked Ippon-Datara wailed from underneath their masks, making a horrible sound. Kajita engaged in several small fights, showing off a variety of attacks on weaker monsters, including a Mermaid's scream which can freeze enemies and shatter them if they run out of HP.
Shin Megami Tensei V battles aren't all about fighting though, as the player can choose at any time to try and talk to the demons and work something out. Kajita met a trio of "crazy birds" and befriended one immediately, ending combat and netting a new party member at the same time. Other monsters needed more convincing: A bicorn told the hero he "smelled like a human," prompting Kajita to choose the response, "I ate their food". The bicorn was repulsed, saying, "Human food is GROSS," so it passed him an antitoxin item and promptly vanished.
The encounter with the giant ogre began in conversation, as the beast bragged of his strength and ferocity before admitting a problem: He's so strong and so scary, none of the other monsters will share their problems with him, they just run away. He tasked the player with finding out which monsters need his help, offering them a chance to become a "boss" in his organization. However, despite talking to several small creatures, none of them would admit to this. Kajita returned to the ogre to break the news to him, and it enraged him. He went outside and threatened the other monsters, leading them to beg for help from the player character, making the ogre madder and triggering a battle.
The fight took a long time, as the ogre had so much HP the game would not display the total number. Kajita wore the grouchy giant down by exploiting his weak points (receiving extra combat actions) and putting him to sleep such that he would miss his turns. The pattern did not hold up, and the ogre was able to hit Kajita’s entire party for massive damage. Eventually the time came to end the segment, but Kajita refused to put the controller down. The staff relented, giving him "five minutes" to finish the battle.
The extra time was just barely enough to get the job done, as Kajita finished the ogre off, forcing him to admit he felt "shame" before running away. Not only did the little demons thank the player and reward him for the fight, but the ogre also gave him a present and the game considered this a completed quest.
During a non-interactive segment, there was new footage shown of a cutscene between four powerful looking demons. They each identified themselves as coming from different regions around the world: Egypt, Greece, Scandinavia and India. Each demon’s character design lined up with its geographic origins as well. Kajita compared the scene to the Avengers, but also admitted that it was so short, he doesn't know what relevance it has to the story. Most of the program featured speculation about the narrative of the game, as the staff admitted that very little information regarding the plot has been made public.
As the program wrapped up with release information and showing off a deluxe edition, the English broadcast team reminded the audience that local launch dates and packaging will vary by region. For the United States, Shin Megami Tensei V is scheduled to arrive on November 12, 2021.
Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.
Stranger of Paradise: Final Fantasy Origin’s Devs Discuss Changes Made Based on Player Feedback – Tokyo Game Show 2021
The development team behind Stranger of Paradise: Final Fantasy Origin have been taking player feedback to heart as they work to improve the game ahead of its release next year – in ways even they didn’t expect.
After hearing all the speculation from fans about the identity of Chaos following the initial demo that was released in the summer, the developers — a collaboration of minds from Square Enix and Team Ninja — went ahead and included his name (Jack Garland, i.e. the name of the main character) in the new trailer that was shown during Tokyo Game Show 2021.
“The protagonist is Garland, and I’d had in mind for a while that one day, I’d like to tell the story of how Garland turns into Chaos,” producer Tetsuya Nomura said during a special presentation for the game on Saturday night. Nomura participated as a voiceover, while other members of the team and two guest players appeared in person. “But for some reason, the trailer spoiled the twist, I guess.”
Jin Fujiwara, one of the producers, told the team the proverbial moogle was out of the bag already, leading to the inclusion of the scene at the end of the TGS trailer.
“Fujiwara told me as well,” Nomura said. “He said, ‘People outside of Japan have figured it out already, let's just reveal it’.”
Other than spoiling Nomura’s twist, the feedback the team received from the first demo has led to a number of changes. The graphics have been given an update and the lighting has been adjusted after players complained the initial demo was too dark. The new demo — and presumably the final game — will also support rendering in 4K.
“We’ve put a lot of energy into making sure that it runs at a high frame rate, even at that kind of high resolution,” Koei Tecmo director Hiroya Usuda said.
Even though there was positive feedback from the first demo about the gameplay and the game’s responsiveness, the team still made adjustments in that area. The Lightbringer attack, for instance, now consumes more MP, but lasts for a longer duration. There have also been tweaks to MP and how fast the break gauge refills.
A new feature called Resonance has been added to help improve the usefulness of the NPC characters in your party. The other characters will be more aggressive in using their abilities while Resonance is in effect. The feature was added to improve the AI performance of the NPCs in your party. Players can now also change the jobs of the other characters in their party.
The NPCs can now be equipped with new gear, which was the team’s way of solving the issue of the copious amount of loot drops, which led to players saying they couldn’t use it all. The game's tutorials have also been tweaked and new ones have been added to help introduce players to this game's world.
The game is hard, similar to Team Ninja’s Nioh series, and the difficulty levels have been rebranded as “story” and “action”. Additionally, the game’s difficulty will not change based on whether it’s being played in single or multiplayer mode.
“We wanted to make a difficulty level for people who want to focus on enjoying the story,” Square Enix director Daisuke Inoue said of the story difficulty setting.
Gameplay of the multiplayer portion of the game was also featured during the showcase.
“We received a lot of feedback from people who wanted to play multiplayer, or who wanted to play with their friends,” Inoue said. “That was something we really wanted to include as well.”
Three members of the panel — playing as Jack, Ash and Neon — teamed up to tackle the new area from the demo, the Refrin Wetlands, the new area from the current demo. One of the guest players mentioned some of the refrains in the stage’s soundtrack sounded familiar, and then wondered if she should not say anything else, which Inoue quickly agreed with — possibly hinting at some sort of potential callback.
The multiplayer section showed the three-person team taking on enemies and using the abilities of the job classes they chose for their characters. They pummeled enemies in unison and eventually took down the boss, after some close calls, to end the trial.
Job classes also come into play in multiplayer and can be used strategically in some cases. For example, a white mage who charges a spell for long enough will be able to widen the area of effect and benefit the rest of the party.
Since the difficulty does not scale in multiplayer, the developers said it was probably easier to play in a group rather than alone.
The team will also be taking feedback from the second demo and applying it to the final game. The current demo will remain available on the Playstation 5 and Xbox Series X/S stores until October 11. The survey, where players can submit feedback, will run until October 18.
The game, which is a spinoff from but not a direct sequel to Final Fantasy, is scheduled for release on March 18, 2022, but pre-orders for a standard edition and a digital deluxe edition are live now. The title is part of the Final Fantasy 35th Anniversary, which will be in 2022. To learn more, you can also check out our first preview after getting our hands-on the game.
Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey
Stranger of Paradise: Final Fantasy Origin’s Devs Discuss Changes Made Based on Player Feedback – Tokyo Game Show 2021
The development team behind Stranger of Paradise: Final Fantasy Origin have been taking player feedback to heart as they work to improve the game ahead of its release next year – in ways even they didn’t expect.
After hearing all the speculation from fans about the identity of Chaos following the initial demo that was released in the summer, the developers — a collaboration of minds from Square Enix and Team Ninja — went ahead and included his name (Jack Garland, i.e. the name of the main character) in the new trailer that was shown during Tokyo Game Show 2021.
“The protagonist is Garland, and I’d had in mind for a while that one day, I’d like to tell the story of how Garland turns into Chaos,” producer Tetsuya Nomura said during a special presentation for the game on Saturday night. Nomura participated as a voiceover, while other members of the team and two guest players appeared in person. “But for some reason, the trailer spoiled the twist, I guess.”
Jin Fujiwara, one of the producers, told the team the proverbial moogle was out of the bag already, leading to the inclusion of the scene at the end of the TGS trailer.
“Fujiwara told me as well,” Nomura said. “He said, ‘People outside of Japan have figured it out already, let's just reveal it’.”
Other than spoiling Nomura’s twist, the feedback the team received from the first demo has led to a number of changes. The graphics have been given an update and the lighting has been adjusted after players complained the initial demo was too dark. The new demo — and presumably the final game — will also support rendering in 4K.
“We’ve put a lot of energy into making sure that it runs at a high frame rate, even at that kind of high resolution,” Koei Tecmo director Hiroya Usuda said.
Even though there was positive feedback from the first demo about the gameplay and the game’s responsiveness, the team still made adjustments in that area. The Lightbringer attack, for instance, now consumes more MP, but lasts for a longer duration. There have also been tweaks to MP and how fast the break gauge refills.
A new feature called Resonance has been added to help improve the usefulness of the NPC characters in your party. The other characters will be more aggressive in using their abilities while Resonance is in effect. The feature was added to improve the AI performance of the NPCs in your party. Players can now also change the jobs of the other characters in their party.
The NPCs can now be equipped with new gear, which was the team’s way of solving the issue of the copious amount of loot drops, which led to players saying they couldn’t use it all. The game's tutorials have also been tweaked and new ones have been added to help introduce players to this game's world.
The game is hard, similar to Team Ninja’s Nioh series, and the difficulty levels have been rebranded as “story” and “action”. Additionally, the game’s difficulty will not change based on whether it’s being played in single or multiplayer mode.
“We wanted to make a difficulty level for people who want to focus on enjoying the story,” Square Enix director Daisuke Inoue said of the story difficulty setting.
Gameplay of the multiplayer portion of the game was also featured during the showcase.
“We received a lot of feedback from people who wanted to play multiplayer, or who wanted to play with their friends,” Inoue said. “That was something we really wanted to include as well.”
Three members of the panel — playing as Jack, Ash and Neon — teamed up to tackle the new area from the demo, the Refrin Wetlands, the new area from the current demo. One of the guest players mentioned some of the refrains in the stage’s soundtrack sounded familiar, and then wondered if she should not say anything else, which Inoue quickly agreed with — possibly hinting at some sort of potential callback.
The multiplayer section showed the three-person team taking on enemies and using the abilities of the job classes they chose for their characters. They pummeled enemies in unison and eventually took down the boss, after some close calls, to end the trial.
Job classes also come into play in multiplayer and can be used strategically in some cases. For example, a white mage who charges a spell for long enough will be able to widen the area of effect and benefit the rest of the party.
Since the difficulty does not scale in multiplayer, the developers said it was probably easier to play in a group rather than alone.
The team will also be taking feedback from the second demo and applying it to the final game. The current demo will remain available on the Playstation 5 and Xbox Series X/S stores until October 11. The survey, where players can submit feedback, will run until October 18.
The game, which is a spinoff from but not a direct sequel to Final Fantasy, is scheduled for release on March 18, 2022, but pre-orders for a standard edition and a digital deluxe edition are live now. The title is part of the Final Fantasy 35th Anniversary, which will be in 2022. To learn more, you can also check out our first preview after getting our hands-on the game.
Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey
Atelier Sophie Sequel Announced for 2022 – Tokyo Game Show 2021
Get your bubbling cauldrons ready for winter as Koei Tecmo will release Atelier Sophie 2: The Alchemist of the Mysterious Dream in North America on February 25, 2022 for PlayStation 4, Steam, and Nintendo Switch.
This new entry in the Atelier series (which celebrates its 25th anniversary next year) is a sequel to Atelier Sophie: The Alchemist of the Mysterious Book, first released in Japan in 2015 but more recently ported to the Nintendo Switch.
You can check out an exclusive look at the introduction to the game below:
In her first adventure, young alchemist Sophie Neuenmuller ran her own business in the town of Kirchen Bell but struggled with her craft. She discovered a floating, talking book of alchemic recipes named Plactha. This book shared her extensive knowledge with Sophie in exchange for help in regaining her memories and original form. Sophie also partnered with non-book friends as she gathered materials for her alchemy and they collectively fought monsters in the wild using Sophie's handiwork. As players learned how to master the in-game alchemy systems, Sophie gained experience as an alchemist, gaining access to more complex creations.
For the upcoming sequel, Sophie and Plachta will continue their friendship and journey outside of Kirchen Bell to a new realm called Erde Weige. There she discovers a young alchemist also named Plachta, but this one doesn't seem to know Sophie at all. In Atelier Sophie 2's new world, up to six party members form two teams and battle monsters in "multi-linked turn-based battles". Switching from exploration to combat is now instant, with no more loading or transition screens between the two gameplay modes.
It's not all fighting though, as Sophie still needs to use her alchemy talents to combine materials into new substances. The panel synthesis system from the previous game will return, offering players a choice on how they wish to create their concoctions. Regular panels allow for easier creations, but "restricted" panels can produce stronger stuff — if players know how to use them.
The very first Atelier game debuted in May of 1997 exclusively in Japan, originally for the Sony PlayStation but later ported to many other consoles. Sequels and spinoffs followed soon after, but it took years before an Atelier game was officially localized. Atelier Iris: Eternal Mana, released in 2004 for the PlayStation 2, would be the first title to see an international release, but recently Koei Tecmo has taken a more global, multi-platform approach with the series (including releasing on Steam).
To celebrate the franchise's upcoming 25th anniversary, a website is already up to highlight the latest news surrounding the event. Koei Tecmo America is also offering a Limited Edition version of Atelier Sophie 2: The Alchemist of the Mysterious Dream exclusively through the NIS America online store, with an art book, deluxe fabric poster, keychain, bonus soundtrack CD, and an exclusive DLC costume.
Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter & Twitch as feitclub.
Atelier Sophie Sequel Announced for 2022 – Tokyo Game Show 2021
Get your bubbling cauldrons ready for winter as Koei Tecmo will release Atelier Sophie 2: The Alchemist of the Mysterious Dream in North America on February 25, 2022 for PlayStation 4, Steam, and Nintendo Switch.
This new entry in the Atelier series (which celebrates its 25th anniversary next year) is a sequel to Atelier Sophie: The Alchemist of the Mysterious Book, first released in Japan in 2015 but more recently ported to the Nintendo Switch.
You can check out an exclusive look at the introduction to the game below:
In her first adventure, young alchemist Sophie Neuenmuller ran her own business in the town of Kirchen Bell but struggled with her craft. She discovered a floating, talking book of alchemic recipes named Plactha. This book shared her extensive knowledge with Sophie in exchange for help in regaining her memories and original form. Sophie also partnered with non-book friends as she gathered materials for her alchemy and they collectively fought monsters in the wild using Sophie's handiwork. As players learned how to master the in-game alchemy systems, Sophie gained experience as an alchemist, gaining access to more complex creations.
For the upcoming sequel, Sophie and Plachta will continue their friendship and journey outside of Kirchen Bell to a new realm called Erde Weige. There she discovers a young alchemist also named Plachta, but this one doesn't seem to know Sophie at all. In Atelier Sophie 2's new world, up to six party members form two teams and battle monsters in "multi-linked turn-based battles". Switching from exploration to combat is now instant, with no more loading or transition screens between the two gameplay modes.
It's not all fighting though, as Sophie still needs to use her alchemy talents to combine materials into new substances. The panel synthesis system from the previous game will return, offering players a choice on how they wish to create their concoctions. Regular panels allow for easier creations, but "restricted" panels can produce stronger stuff — if players know how to use them.
The very first Atelier game debuted in May of 1997 exclusively in Japan, originally for the Sony PlayStation but later ported to many other consoles. Sequels and spinoffs followed soon after, but it took years before an Atelier game was officially localized. Atelier Iris: Eternal Mana, released in 2004 for the PlayStation 2, would be the first title to see an international release, but recently Koei Tecmo has taken a more global, multi-platform approach with the series (including releasing on Steam).
To celebrate the franchise's upcoming 25th anniversary, a website is already up to highlight the latest news surrounding the event. Koei Tecmo America is also offering a Limited Edition version of Atelier Sophie 2: The Alchemist of the Mysterious Dream exclusively through the NIS America online store, with an art book, deluxe fabric poster, keychain, bonus soundtrack CD, and an exclusive DLC costume.
Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter & Twitch as feitclub.
Paradox Cancels ‘Several’ Unannounced Games to Focus on Its Proven Genres
Paradox Interactive has stopped development on multiple unannounced games in an effort to put more resources into safer bets for the company's profits.
The publisher announced the cancellations in a press release on Thursday. Paradox says they are still working on 15 new games including Victoria 3, Vampire: the Masquerade - Bloodlines 2, Crusader Kings 3 on consoles, and the Shadowrun Trilogy on consoles. Paradox is also working on many new DLCs.
Paradox CEO Fredrik Wester says the company is focusing more on the company's reputation for strategy games and making games last long after launch.
"Paradox Interactive was born and raised in strategy and management games," Wester said in a press release. "It is where we have our heart and our mind and we are passionate about making games that our players can enjoy over a long period of time. Therefore we have sharpened our pipeline further to ensure that the projects with the highest potential have the resources necessary for the best possible development. We now have a promising game pipeline and I look forward to sharing these games with our players over the next few years."
Paradox released two games in 2020: Empire of Sin and Crusader Kings III. Crusader Kings III received critical acclaim and is the 11th best-reviewed game of 2020 on Metacritic. Paradox specifically mentions in the press release that the Royal Court DLC is still in development for Crusader Kings III.
The publisher also released the strategy game Surviving the Aftermath in October 2020, but the game remains in early access at the time of writing.
This change in direction for Paradox may have been the creative differences that led to Ebba Ljungerud resigning as CEO of Paradox in September due to the company's new direction.
IGN's 10 out of 10 Crusader Kings III review said the game, "takes the throne as the new king of historical strategy." Crusader Kings III has been announced for Xbox Series X/S and PS5 but does not have a release date at this time. Until then, read up on details of the upcoming Royal Court DLC.
Petey Oneto is a freelance writer for IGN.
Venom 2: Woody Harrelson On How Carnage Compares To Natural Born Killers
Woody Harrelson says likability can lead to a more interesting villain as he compares his villainous turn as Cletus Kasady in Venom 2 to Mickey Knox in Natural Born Killers.
In an interview with IGN, Harrelson says humanizing villains with a companion can attract audiences to his psychopathic characters. It worked with Julliette Lewis' character in Natural Born Killers and again with Naomie Harris' character in Venom 2.
"[Companionship] is one of those aspects of the story that endears you to Cletus Kasady in spite of being a serial killer, which is good because you want to have some likable things," Harrelson said. "That's what makes for a more interesting villain."
Harrelson also discussed how to humanize serial killer characters like Cletus Kasady and Mickey Knox when an actor is in the role. He says using a character's childhood trauma can help storytellers civilize even the most truly villainous characters.
"I do feel like there's all of these incidents from one's childhood that create that level of derangement," Harrelson said. "So, I guess I try to put my imagination into that."
Find out where to watch Venom: Let There Be Carnage. The Marvel Comics movie sequel racked up $11.6 million in Thursday previews in the United States and Canada, which is the second-best of all movies domestically since April 2020 following Black Widow's $13.2 million, according to Variety.
In our Venom: Let There Be Carnage review, we said the sequel, "improves on everything from the first movie, leaning into its own absurdity. While it plays it a little safe, it still points the series in an exciting direction."
IGN also has full breakdowns of the movie's new characters Carnage and Shriek.
Petey Oneto is a freelance writer for IGN.
Daniel Craig Hopes James Bond Has ‘Changed A Lot’ While He’s Played Him
The final James Bond film starring Daniel Craig as 007 is now showing in some regions, and Craig is reflecting on his time in the role.
No Time To Die represents the end of 15 years of Craig playing Bond, a journey that started with Casino Royale back in 2006. Speaking to GQ, Craig said he hopes Bond has "changed a lot" while he's played the character, specifically noting his treatment of women.
“What I’ve always tried to do is never judge him. He’s flawed, and his attitude towards the world and towards women is questionable, and I think that’s interesting. The way we’ve tried to deal with it is to cast as many strong female characters as possible, and for him to go up against those people," Craig said.
Craig commended Judi Dench's performance as M, also saying that Bond's relationship with her, "informed who he is, but also exposes him for what he is."
The actor has also recently spoken out about the idea of casting a woman as the next Bond, saying, "Why should a woman play James Bond when there should be a part just as good as James Bond, but for a woman?” However, No Time to Die will star Lashana Lynch as a female 00 agent and we know the search for Craig's replacement will begin next year.
In the full interview, Craig also talks about his favorite stunts as Bond and the worst injuries he sustained while filming the Bond films over the last decade and a half. Craig recently reminisced on the time he broke Dave Bautista's nose on the set of Spectre.
In our No Time to Die review, we called Craig's swansong 'good', saying, "while Skyfall would have been a better send-off for him, No Time to Die is nonetheless a showcase for a complex and first-in-class performance from the best James Bond we’ve ever had."
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Five Nights at Freddy’s Movie Script Still Needs Creator’s Approval, Loses Director
Along with losing director Chris Columbus for the Five Nights at Freddy's movie, producer Jason Blum says series creator Scott Cawthon still hasn't agreed on a story after ten scripts.
Blum revealed the news in an interview with Collider. He said Cawthon hasn't agreed on a story and his production company can't move on without Cawthon's approval.
"We've written multiple scripts, and we've got where we're threading a needle, which is doing justice to Five Nights at Freddy's and making Scott [Cawthon] happy," Blum said. "The only way that we would go about it is giving Scott...I don't want to do something that Scott doesn't like. Let me say that a different way. I don't have the right to do anything Scott doesn't like. Basically, Scott has kind of like the equivalent of ‘final cut’ and it's taken longer than I hoped to get the right story."
A script was reportedly approved by Blum and Columbus in 2018, but Cawthon said he passed on it. In November 2020, Cawthon detailed ten drafts of Five Nights at Freddy's movie scripts in a post on Reddit. He said the tenth and final script he mentioned was the one they were going to film. Cawthon said filming would begin in spring 2021. But it seems the two parties are still working on a final script.
Blum also didn't give a reason for Columbus' departure and, when asked if there is a replacement, Blum said, "That is classified information." Columbus has been publicly attached as the director since February 2018.
Cawthon developed the original Five Nights at Freddy's game for PC and released it in 2014. The game has spawned numerous sequels with the tenth main installment, Security Breach, expected to come out by the end of 2021 after being delayed.
A Five Nights at Freddy's free-to-play beat-em-up was released earlier this year as an apology for Security Breach's delay.
IGN has rounded up a list of every video game movie and TV show in development including a Cyberpunk 2077 anime series and a Call of Duty movie.
Petey Oneto is a freelance writer for IGN.
