Sorry Home Alone Fans, Macaulay Culkin Won’t Be In the Reboot

Macaulay Culkin has confirmed that he's not involved with the forthcoming Disney+ reboot Home Sweet Home Alone.

Home Alone's Kevin McCallister will not be returning to defend his house this year. Culkin took to Twitter to set the record straight following speculation over a potential cameo appearance in the reboot. "Just a heads up since I've been getting this question a lot today: I am NOT in the new Home Alone reboot," he wrote. "I wish all involved the best of luck though."

Rumors of Culkin's possible involvement in the reboot emerged this week after fans spotted a familiar-looking face in the first trailer for Home Sweet Home Alone, which is due to premiere on Disney+ next month. In the footage, a police officer with a "McCallister" name badge pulls up to inspect a local neighborhood following "reports of suspicious people" in the area.

The uniform is worn by actor Devin Ratray, who played Kevin's older brother Buzz in 1990's Home Alone and its sequel. The inclusion of an OG Home Alone star in the reboot sparked rumors of Culkin returning for more holiday hijinks but unfortunately, his social media statement seems definitive, leaving Archie Yates' Max Mercer to draw up his own battle plan.

Arriving on Disney+ on November 12, Home Sweet Home Alone's cast also includes Aisling Bea, Kenan Thompson, Tim Simons, Pete Holmes, Ally Maki, and Chris Parnell, together with Rob Delaney and Ellie Kemper, playing a troubled married couple looking to steal a priceless heirloom. The film is directed by Dan Mazer from a script by Mikey Day and Streeter Seidell.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Sorry Home Alone Fans, Macaulay Culkin Won’t Be In the Reboot

Macaulay Culkin has confirmed that he's not involved with the forthcoming Disney+ reboot Home Sweet Home Alone.

Home Alone's Kevin McCallister will not be returning to defend his house this year. Culkin took to Twitter to set the record straight following speculation over a potential cameo appearance in the reboot. "Just a heads up since I've been getting this question a lot today: I am NOT in the new Home Alone reboot," he wrote. "I wish all involved the best of luck though."

Rumors of Culkin's possible involvement in the reboot emerged this week after fans spotted a familiar-looking face in the first trailer for Home Sweet Home Alone, which is due to premiere on Disney+ next month. In the footage, a police officer with a "McCallister" name badge pulls up to inspect a local neighborhood following "reports of suspicious people" in the area.

The uniform is worn by actor Devin Ratray, who played Kevin's older brother Buzz in 1990's Home Alone and its sequel. The inclusion of an OG Home Alone star in the reboot sparked rumors of Culkin returning for more holiday hijinks but unfortunately, his social media statement seems definitive, leaving Archie Yates' Max Mercer to draw up his own battle plan.

Arriving on Disney+ on November 12, Home Sweet Home Alone's cast also includes Aisling Bea, Kenan Thompson, Tim Simons, Pete Holmes, Ally Maki, and Chris Parnell, together with Rob Delaney and Ellie Kemper, playing a troubled married couple looking to steal a priceless heirloom. The film is directed by Dan Mazer from a script by Mikey Day and Streeter Seidell.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Sony Has Opened Up Registrations to Buy a PS5 in the US

Sony has opened up a direct registration system that will give those in the US a chance to purchase a PS5 this holiday season.

However, not just anyone with a PSN account will be invited. According to the FAQ page, invitations are limited, and will be based on 'previous interests and PlayStation activities'.

There will be a limited number of consoles available, but if you want to be within a chance, all you need to do is register for an invitation using your email and PSN ID (see here).

Emails will be sent out starting in November, and if selected, you'll be invited to purchase the console via PS Direct.

Each invitation will provide access to one PS5 or PS5 Digital console. It will also have a time limit, so if you do register, keep a keen eye on your emails in November.

If you're interested in even more PS5 stock updates, and how to get a PS5 before the end of the year, make sure you're following @IGNDeals on Twitter, as we'll post new stock availability when it's available at retailers like Amazon, Best Buy, Walmart, and more.

Sony has already confirmed that supply shortages for the PS5 will continue into 2022, with the global chip shortage causing significant issues.

In May, Nvidia CEO Jensen Huang said he anticipates supply shortages for the RTX 30 series to last until "the second half of this year." In that same month, Sony CFO Hiroki Tokoi echoed those claims during an earnings call, stating that the company is expecting PS5s to remain in limited supply throughout next year.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Sony Has Opened Up Registrations to Buy a PS5 in the US

Sony has opened up a direct registration system that will give those in the US a chance to purchase a PS5 this holiday season.

However, not just anyone with a PSN account will be invited. According to the FAQ page, invitations are limited, and will be based on 'previous interests and PlayStation activities'.

There will be a limited number of consoles available, but if you want to be within a chance, all you need to do is register for an invitation using your email and PSN ID (see here).

Emails will be sent out starting in November, and if selected, you'll be invited to purchase the console via PS Direct.

Each invitation will provide access to one PS5 or PS5 Digital console. It will also have a time limit, so if you do register, keep a keen eye on your emails in November.

If you're interested in even more PS5 stock updates, and how to get a PS5 before the end of the year, make sure you're following @IGNDeals on Twitter, as we'll post new stock availability when it's available at retailers like Amazon, Best Buy, Walmart, and more.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Call of Duty: Vanguard Developer Wants To Make ‘Iconic’ Characters On the Level of Master Chief

During a recent New York Comic Con panel, one of the writers behind Call of Duty Vanguard spoke about the team's desire to make more 'iconic' characters within the franchise, similar to the likes of Halo's Master Chief.

As reported by VGC, Call of Duty: Vanguard writer Sam Maggs opened up about the team's hopes for Vanguard and how they would like to create more prolific standout characters within the franchise. “We came into this process saying, ‘how do we make the iconic CoD characters?’ because you don’t really have that in Call of Duty right now,” she stated during the panel.

“You know when you think about a game like Halo, you think of Master Chief, but when you think of CoD there’s not really those standout characters." While previous iterations of the Call of Duty franchise have seen noteworthy characters such as Captain Price, Ghost, and Captain "Soap" MacTavish, more recent entries into the franchise arguably haven't capitalized on character development to quite the same extent.

Maggs says that the team started by coming up with characters that it felt could be "flagship" heroes in the franchise, because they want to be able to carry their stories over into future Vanguard games, should that be the direction that Activision decides to take Call of Duty. "We are hoping that if people love them as much as we do, that we get to continue to tell the story of these people and make them sort of like figureheads for this era of CoD basically,” she concluded.

As per Call of Duty's website, Vanguard's upcoming campaign will focus on the escapades of Task Force One as they attempt to stop the Nazi party from implementing the mysterious Project Phoenix toward the end of WW2. The special forces squad itself is made up of four playable characters: Sergeant Arthur Kingsley, Lieutenant Polina Petrova, Private Lucas Riggs, and Lieutenant First Class Wade Jackson. Sergeant Richard Webb will make up the fifth member of the team, though it seems that he won't be playable throughout the campaign. The site also notes that these operators will also make up a third of the game's twelve playable characters in Vanguard's multiplayer when the game launches next month.

Earlier this week, the team at Sledgehammer showed off a little more of its campaign with the release of a new trailer and a subsequent behind-the-scenes look at how Vanguard's story came to be. In other Call of Duty news, Activision recently spoke further about the upcoming anti-cheat set to be released alongside Vanguard. The company says that its new system is called Ricochet, and is designed to combat hackers in the game using kernel-level monitors.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Call of Duty: Vanguard Developer Wants To Make ‘Iconic’ Characters On the Level of Master Chief

During a recent New York Comic Con panel, one of the writers behind Call of Duty Vanguard spoke about the team's desire to make more 'iconic' characters within the franchise, similar to the likes of Halo's Master Chief.

As reported by VGC, Call of Duty: Vanguard writer Sam Maggs opened up about the team's hopes for Vanguard and how they would like to create more prolific standout characters within the franchise. “We came into this process saying, ‘how do we make the iconic CoD characters?’ because you don’t really have that in Call of Duty right now,” she stated during the panel.

“You know when you think about a game like Halo, you think of Master Chief, but when you think of CoD there’s not really those standout characters." While previous iterations of the Call of Duty franchise have seen noteworthy characters such as Captain Price, Ghost, and Captain "Soap" MacTavish, more recent entries into the franchise arguably haven't capitalized on character development to quite the same extent.

Maggs says that the team started by coming up with characters that it felt could be "flagship" heroes in the franchise, because they want to be able to carry their stories over into future Vanguard games, should that be the direction that Activision decides to take Call of Duty. "We are hoping that if people love them as much as we do, that we get to continue to tell the story of these people and make them sort of like figureheads for this era of CoD basically,” she concluded.

As per Call of Duty's website, Vanguard's upcoming campaign will focus on the escapades of Task Force One as they attempt to stop the Nazi party from implementing the mysterious Project Phoenix toward the end of WW2. The special forces squad itself is made up of four playable characters: Sergeant Arthur Kingsley, Lieutenant Polina Petrova, Private Lucas Riggs, and Lieutenant First Class Wade Jackson. Sergeant Richard Webb will make up the fifth member of the team, though it seems that he won't be playable throughout the campaign. The site also notes that these operators will also make up a third of the game's twelve playable characters in Vanguard's multiplayer when the game launches next month.

Earlier this week, the team at Sledgehammer showed off a little more of its campaign with the release of a new trailer and a subsequent behind-the-scenes look at how Vanguard's story came to be. In other Call of Duty news, Activision recently spoke further about the upcoming anti-cheat set to be released alongside Vanguard. The company says that its new system is called Ricochet, and is designed to combat hackers in the game using kernel-level monitors.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Skyrim Anniversary Edition Could End Up Badly Hurting the Game’s Mod Scene

The upcoming release of Skyrim's Anniversary Edition could end up hurting the game's modding scene, and will likely mean a considerable amount of work for modders on the game.

If you've been adding mods to your version of Skyrim over the years, then it's quite likely that you might have come across the Skyrim Script Extender (SKSE) plugin, which is used to help run a number of different popular mods for the game. It's also likely that you'll have adjusted your update settings for the game on Steam and use a separate mod manager to launch the game. If you don't do this, then there's a risk that the SKSE can break every time that the Bethesda Creation Club receives a new update.

As reported by PC Gamer, when Skyrim's Anniversary Edition launches next month, copies purchased by players will not only include the Special Edition version of the game, but also all of the mods currently included in the Creation Club and more. However, unlike previous iterations of Skyrim that have come as new releases, Skyrim's Anniversary Edition will instead come as an update for the existing game - a factor that is likely to cause huge problems for a range of the mods currently using the SKSE and other similar plugins.

The main reason that this comes as an issue is because as part of its update, Bethesda has made the decision to change up the game's compiler from the 2015 version of Visual Studios to its 2019 counterpart. As SKSE developer, extrwi notes, this will cause problems for the modding community because it "changes the way that the code is generated in a way that forces mod developers to start from scratch finding functions and writing hooks."

Skyrim's modding community has been pretty incredible over the last few years, but in that time a number of modders have moved onto new projects. The upshot is that, once a popular mod breaks, it's possible no one will be able to fix it. "Doing this work takes a reasonable amount of time for each plugin," explains extrwi.

"I can probably sit there over a few nights and bang out an updated version of SKSE, but my main concern is for the rest of the plugins out there. The plugin ecosystem has been around long enough that people have moved on, and code is left unmaintained. Effectively everyone who has written a native code plugin will need to do at least some amount of work to support AE. This realistically means that the native code mod scene is going to be broken for an unknown length of time after AE's release."

The developer recommended that those using mods within the game should back up their executables of the game now and disable updates in Steam before the Anniversary Edition launches on November 11.

For more from the Skyrim modding community make sure to check out our interview with the modders behind the Skyrim mod aiming to make the version of Oblivion Bethesda couldn't in 2006.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Skyrim Anniversary Edition Could End Up Badly Hurting the Game’s Mod Scene

The upcoming release of Skyrim's Anniversary Edition could end up hurting the game's modding scene, and will likely mean a considerable amount of work for modders on the game.

If you've been adding mods to your version of Skyrim over the years, then it's quite likely that you might have come across the Skyrim Script Extender (SKSE) plugin, which is used to help run a number of different popular mods for the game. It's also likely that you'll have adjusted your update settings for the game on Steam and use a separate mod manager to launch the game. If you don't do this, then there's a risk that the SKSE can break every time that the Bethesda Creation Club receives a new update.

As reported by PC Gamer, when Skyrim's Anniversary Edition launches next month, copies purchased by players will not only include the Special Edition version of the game, but also all of the mods currently included in the Creation Club and more. However, unlike previous iterations of Skyrim that have come as new releases, Skyrim's Anniversary Edition will instead come as an update for the existing game - a factor that is likely to cause huge problems for a range of the mods currently using the SKSE and other similar plugins.

The main reason that this comes as an issue is because as part of its update, Bethesda has made the decision to change up the game's compiler from the 2015 version of Visual Studios to its 2019 counterpart. As SKSE developer, extrwi notes, this will cause problems for the modding community because it "changes the way that the code is generated in a way that forces mod developers to start from scratch finding functions and writing hooks."

Skyrim's modding community has been pretty incredible over the last few years, but in that time a number of modders have moved onto new projects. The upshot is that, once a popular mod breaks, it's possible no one will be able to fix it. "Doing this work takes a reasonable amount of time for each plugin," explains extrwi.

"I can probably sit there over a few nights and bang out an updated version of SKSE, but my main concern is for the rest of the plugins out there. The plugin ecosystem has been around long enough that people have moved on, and code is left unmaintained. Effectively everyone who has written a native code plugin will need to do at least some amount of work to support AE. This realistically means that the native code mod scene is going to be broken for an unknown length of time after AE's release."

The developer recommended that those using mods within the game should back up their executables of the game now and disable updates in Steam before the Anniversary Edition launches on November 11.

For more from the Skyrim modding community make sure to check out our interview with the modders behind the Skyrim mod aiming to make the version of Oblivion Bethesda couldn't in 2006.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

James Gunn Tried To Make a Gilligan’s Island Reboot With Cannibals

Guardians of the Galaxy and Suicide Squad Director James Gunn wants to create a twisted take on Gilligan's Island.

Responding to a Twitter challenge to "pitch a movie with two pictures, no caption," Gunn posted a picture of the cast of Gilligan's Island alongside an image depicting cannibalism. In a follow-up tweet, Gunn said the idea wasn't meant to be a joke.

"A true story: In the late 90’s screenwriting GOAT Charlie Kaufman pitched a movie version of Gilligan’s Island where the islanders, starving & desperate, started killing & eating each other," Gunn wrote. "Warner Bros wanted to do it - but Sherwood Schwartz, the creator, said no way."

Gunn says he later tried to resurrect the idea, but Sherwood Schwartz's estate said no.

The classic 1960s sitcom originally ran for three seasons from 1964 to 1967. The show featured seven castaways stranded on an island after a "three-hour tour" goes horribly wrong. The episodes depict the main characters working together to survive on the island, despite their lifestyle differences. In Gunn's proposed version, it seems things wouldn't have gone quite as swimmingly.

Gunn is currently busy with multiple superhero projects. Besides the release of The Suicide Squad earlier this year, he's also behind the upcoming Peacemaker spinoff starring John Cena. On the Marvel side, he's working on Guardians of the Galaxy Vol. 3 which recently cast the role of Adam Warlock.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

James Gunn Tried To Make a Gilligan’s Island Reboot With Cannibals

Guardians of the Galaxy and Suicide Squad Director James Gunn wants to create a twisted take on Gilligan's Island.

Responding to a Twitter challenge to "pitch a movie with two pictures, no caption," Gunn posted a picture of the cast of Gilligan's Island alongside an image depicting cannibalism. In a follow-up tweet, Gunn said the idea wasn't meant to be a joke.

"A true story: In the late 90’s screenwriting GOAT Charlie Kaufman pitched a movie version of Gilligan’s Island where the islanders, starving & desperate, started killing & eating each other," Gunn wrote. "Warner Bros wanted to do it - but Sherwood Schwartz, the creator, said no way."

Gunn says he later tried to resurrect the idea, but Sherwood Schwartz's estate said no.

The classic 1960s sitcom originally ran for three seasons from 1964 to 1967. The show featured seven castaways stranded on an island after a "three-hour tour" goes horribly wrong. The episodes depict the main characters working together to survive on the island, despite their lifestyle differences. In Gunn's proposed version, it seems things wouldn't have gone quite as swimmingly.

Gunn is currently busy with multiple superhero projects. Besides the release of The Suicide Squad earlier this year, he's also behind the upcoming Peacemaker spinoff starring John Cena. On the Marvel side, he's working on Guardians of the Galaxy Vol. 3 which recently cast the role of Adam Warlock.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.