Spider-Man: No Way Home Treated as the ‘End of a Franchise,” Tom Holland Says
Tom Holland says he's looking at Spider-Man: No Way Home as the "end of a franchise."
The Spider-Man actor spoke with EW, where he said if his run of solo Spider-Man films were to continue, they would look a lot different than the three he's starred in so far.
"I think if we were lucky enough to dive into these characters again, you'd be seeing a very different version. It would no longer be the Homecoming trilogy," Holland said. "We would give it some time and try to build something different and tonally change the films. Whether that happens or not, I don't know. But we were definitely treating [No Way Home] like it was coming to an end, and it felt like it."
The Homecoming trilogy includes Spider-Man: Homecoming, Spider-Man: Far From Home, and the upcoming No Way Home. Besides those films, Holland made his debut as Peter Parker in Captain America: Civil War, and he also made appearances in Avengers: Infinity War and Avengers: Endgame.
Zendaya and Jacob Batalon, who play MJ and Peter's best friend Ned, have appeared in all three films of the Homecoming trilogy. Holland said it was an emotional day on set when filming for No Way Home wrapped.
"We've been making these films for five years now," Holland said. "We've had such an amazing relationship, the three of us. We've been with each other every step of the way. We've done every single film, every single press tour. So this one scene, [we didn't know] if this would be the last time [we were all working together.] [It] was heartbreaking but also really exciting because we're all moving into the next chapter of our careers. So sharing that moment with them was maybe the best day I've ever had on set. I don't think I've cried like that ever."
No Way Home is definitely ambitious enough to mark the end of a trilogy. Spider-Man 2's Doc Ock will appear in the movie, and Doctor Strange will also appear alongside Peter Parker. And, there's (spoilery) evidence that suggests another Marvel character could appear in the film. Spider-Man: No Way Home is set to hit theaters on December 17.
No live-action Spider-Man actor has ever gotten more than three solo films. Director Sam Raimi famously planned a Spider-Man 4 starring Tobey Maguire, but Raimi and Sony parted wats before the movie entered production. Andrew Garfield starred in two Spider-Man movies before the franchise rebooted once again with Tom Holland. For more, check out our ranking of every Spider-Man movie.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Deathloop Gets a Major Update That Improves its NPCs
Deathloop's first major update has been released for PlayStation 5 and PC. Jumping into the game, players should notice several improvements including better NPC behavior, added Nvidia DLSS support on PC, and an increase in overall stability when ray tracing is on.
Bethesda announced the details of the update on its website. Arkane's first update for Deathloop weighs in at a reasonable 5GB for PS5 players and 11GB for those on PC. Along with fixing several issues that have been known to cause the game to crash, the developer has also made some other changes sure to please its fans.
Perhaps the most notable of these changes is for Deathloop's NPCs. Arkane says that its first patch of the game has improved NPCs behavior, which should now be more reactive to players within the game. The change comes after some discussions surrounding Deathloop's NPCs have taken place between the game's fanbase on social media.
Some fans argue that Deathloop's NPCs work well for its intended mix of stealth and action gameplay, while others have felt that their decision-making and combat tactics have needed improvement.
For PlayStation 5 players, the update also includes a calibration screen for HDR support and an on-screen poor-connection indicator that will help players to identify when they're having internet issues while playing against rival assassins. PC players will see a similar poor-connection indicator, but more importantly, the update also adds Nvidia DLSS support which should help improve performance for players experiencing framerate issues during sessions.
The PC update also includes support for the Sony DualSense's controller audio and settings for fog quality — and both console and PC players should see improved performance and stability when ray tracing is turned on in the game. Bethesda's post doesn't include a full list of fixes for the game, but instead opts to provide fans with a list of its most noteworthy changes across the two platforms.
For more on Deathloop, make sure to check out this article detailing how Bethesda bought the voice actor behind the game's protagonist a PlayStation 5.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Spider-Man: No Way Home: Doc Ock’s Arms Are CGI, Not Practical Effects
One of the coolest touches in Sam Raimi’s 2004 Spider-Man 2 was how Alfred Molina’s Doc Ock used practical puppets to serve as his robotic tentacles. For Molina’s return in Spider-Man: No Way Home, he’s traded in the puppets for full CGI effects, which took some getting used to.
Speaking with EW, Spider-Man actor Tom Holland shared his experiences with working with Molina for No Way Home and how “It was really fun to watch him see how technology has advanced,” Holland said.
“When he was making [Spider-Man 2], the arms were puppets, and when we did it, they’re all imaginary and CG. It was quite cool to see him relive it, but also relearn it.”
A lot has already been said about the decline of practical effects in Hollywood. And while the quality of CGI has improved tremendously since 2004, knowing that Molina's Doc Ock arms were real added a certain cool factor for sure.
Beyond just the arms, Molina will also be digitally de-aged for Spider-Man: No Way Home. So it sounds like Molina has gotten quite acquainted with the major advancements in CGI technology for the upcoming Spider-Man sequel.
Molina's return as Doc Ock was one of the biggest surprises of the Spider-Man: No Way Home trailer. Or at least it would have been had Molina not openly shared that he was returning in an interview for a different movie, months before the trailer premiered.
But it was practically an open secret anyway and could rank as one of Marvel’s worst-kept secrets to date. And while fans of practical effects may be disappointed to hear that Molina will not be working with puppet arms again, we’re happy to see him back in the role at all.
Still a mystery, however, is whether any of the other Spider-Man actors will appear in the movie, like Molina’s co-star Tobey Maguire. The Amazing Spider-Man, Andrew Garfield, maintains he does not know of any No Way Home appearance.
Funny enough, Molina isn’t the only Spider-Man 2 alumnus to return to Marvel. Director Sam Raimi is set to helm Doctor Strange 2 and has praised Molina’s return for the MCU.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
The Batman: Short Teaser Released Ahead of DC FanDome Trailer Reveal
A short teaser for The Batman has been released ahead of this weekend's DC FanDome, which will debut a brand new trailer for Matt Reeves' much-anticipated movie.
The six-second clip posted on Twitter shows the Bat-Signal lighting up a dark, drenched frame and illuminating some words on screen. The text is simultaneously read aloud by Robert Pattinson's Batman. "It's not just a signal; it's a warning," the growling voice says, right before the panel changes to present details for the DC FanDome event.
“It’s not just a signal; it’s a warning.” ❤️ this Tweet for reminders before and when #TheBatman is released. pic.twitter.com/ouos1t3PZ4
— The Batman (@TheBatman) October 14, 2021
The teaser presents the signature red and black colors found in the movie's official logo and previous promos such as The Batman camera test, which featured the new Bat-Suit.
Update: And director Matt Reeves joined in on the fun by posting a photo of Batman overlooking Gotham City.
Good Morning, from Gotham City… Can’t wait to show you more at #DCFanDome this Saturday… #TheBatman #TrailerShot pic.twitter.com/5IRaABRwk6
— Matt Reeves (@mattreevesLA) October 14, 2021
The last official footage we saw of The Batman came by the way of a featurette revealed by Warner Bros. at CinemaCon in August of this year. Those in attendance at the event alluded to clips showing a dark and brooding Gotham that Batman will be tasked to tame, noting that Reeves had spoken more about the Year One aspect of the film's story.
The all-star lineup for DC FanDome 2021 spotlights dozens of notable names from a variety of movies, TV shows, comics, and games. The guest list includes big hitters such as Matt Reeves, Robert Pattinson and Zoe Kravitz, which means we're likely to hear more news and chatter around The Batman — in addition to getting to see a brand new trailer for the film.
DC FanDome's second-annual virtual event premieres on October 16 at 10 am Pacific / 1 pm Eastern / 6 pm UK (that's October 17 at 3 am AEST).
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Marvel’s Hawkeye Will Launch With a Two-Episode Premiere
Hawkeye will make its Disney+ debut on November 24, and we now know that we'll be getting two episodes of the show that day.
Announced by Disney today, the six-episode season will begin with two episodes on November 24, with an episode a week following that. Befitting the show's Christmas theme, that means it will draw to a close on December 22.
Alongside the news, we got a short new look at the series, showing off a little more of the Captain America musical, trick arrows, and LARPing we saw in the show's reveal trailer.
The show is a set in post-Blip New York City, in which Jeremy Renner's Hawkeye is aiming to get home in time for Christmas, but is waylaid when "a threat from his past shows up". That leads him to team up with Hawkeye's biggest fan, Kate Bishop (Hailee Steinfeld) to put a stop to their criminal enterprise. Also, along the way, we'll be meeting Lucky the Pizza Dog, which is superb news.
The series actually began life as a movie, but has become a part of the huge upcoming slate of Disney+ series coming out of the MCU. Aside from Renner and Steinfeld, the show stars Vera Farmiga as Eleanor Bishop, Kate's mother, Tony Dalton as Jack "The Swordsman" Duquesne, Fra Fre's Kazi, Zahn McClarnon's William Lopez, and Alaqua Cox as Maya Lopez, aka Echo, a deaf Native American who can perfectly copy another person's movements.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Gaming Forum ResetEra Acquired for $4.5 Million
The popular online gaming forum ResetEra has been acquired by the Swedish media company M.O.B.A Network for a sum of $4.55 million, though assurances have been made that little will change regarding the day-to-day management of the site.
As part of a press release, M.O.B.A Network announced that it had acquired ResetEra for $4.55 million. The gaming forum will add to the Swedish company's already large array of gaming communities, which includes a number of sites such as Dotafire.com and Leaguespy.net.
ResetEra is one of the world's biggest gaming forums, and was set up in 2017 after staff and users of NeoGAF broke away to form their own website, following sexual misconduct allegations against NeoGAF's owner and a subsequent ban on political discussions.
Despite the acquisition taking place, ResetEra owner Cerium has been quick to announce to the site's community that this shouldn't be cause for concern. "Crucially, they have absolutely no desire to change the ResetEra community or its culture in any way," said Cerium in an announcement post. "Their MO is to stay in the background and only handle the business and logistical end of things."
"It'll mainly just be someone else keeping the lights on," the post continues. "There will be no imposed changes to the rules or to the staff. Members will not have to change how they post." With around 55,000 members and over 45 million forum posts to date, it perhaps isn't all that surprising that the Swedish media company is looking to leave the sites day to day management largely as it is.
In terms of revenue, ResetEra makes its money through ad revenue and a subscription format that allows users to visit the forum ad-free. According to its press release, M.O.B.A Network has said that the site made around $700,000 dollars across the last year - a figure that they believe can be improved.
The Swedish media company says that the acquisition of ResetEra presents "serious opportunities to increase advertising revenue through a higher share of direct sales, implementation of new ad formats, and a long-term product development strategy." The network goes on to state that it estimates that the site will be able to grow sales significantly during 2022 while still maintaining its operating profitability.
M.O.B.A Network CEO Björn Mannerqvist spoke further about the company's decision to purchase the online gaming forum. "We are very excited and proud to welcome ResetEra.com - one of the world's largest gaming forum and community brands - to our growing number of brands," said Mannerqvist as part of the press release. "ResetEra.com has great growth potential, and we see significant opportunities to develop ResetEra.com, continue to grow traffic flows, improve the sales development and extract synergies within the M.O.B.A. Group."
M.O.B.A's acquisition of ResetEra marks just one of many to have taken place across the world of gaming recently. Industry heavyweight Sony has acquired a number of studios this year including Bluepoint Games, Firesprite, Nixxes, and Housemarque while Microsoft also announced its own major purchase in the form of ZeniMax Media - the parent company of Fallout and Skyrim publisher, Bethesda.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Hans Zimmer’s Favorite Batman Score Is Not the One You’d Expect
Hans Zimmer has revealed his favorite ever Batman score, referring to the musical arrangement as "the most glorious statement of Batman" he's ever heard – and it's Elliot Goldenthal's work on Batman Forever and Batman & Robin.
Speaking to IGN, the award-winning composer, who previously worked on the scintillating scores of Christopher Nolan's Dark Knight series, reflected on the evolution of his career and the experiences he's had with other music maestros over the years, including those who have scored Batman films such as Danny Elfman and Michael Giacchino.
Zimmer considered what makes a great Batman score by thinking about the distinct sounds of each composition before declaring Elliot Goldenthal's musical number as "the greatest Batman score of them all." Zimmer said he was invited to Poland to take to the concert stage to play Inception, where Goldenthal presented his superhero suite.
"It was the happiest moment of my life how his art, and craftsmanship, and sheer audacity of writing, and imagination, completely wiped the floor with my little Inception piece. And his thing was just the most glorious statement of Batman I'd ever heard," Zimmer said of Goldenthal's music. "It was just amazing. It was amazing and everybody knew it."
"It's nice when you can actually say somebody did something that you are immediately, incredibly familiar with, and they've just done it so much better than you could ever do it, and you can just be inspired and rejoiced," Zimmer added, admitting that it comes with the realization that you could perhaps "do a little bit more studying" and "work a little harder."
Goldenthal took over the reins from Danny Elfman to compose the score for Batman Forever in 1995 and later returned with director Joel Schumacher to score Batman & Robin in 1997, showcasing a fun and unique style that struck a different kind of chord. Zimmer gave Goldenthal the credit he felt he deserved after thinking about his own work.
Zimmer identified his score for Tony Scott's The Fan as one of his least appreciated scores, admitting that "nobody went to see" the film when it was released in 1996. "Maybe it wasn't the greatest movie in the world," he said. "But I think it's a pretty good score, I think it's a pretty daring score so I'm rather fond of that one. And it's not for the faint of heart."
He also highlighted Ridley Scott's Hannibal as another film with an underrated score, which he approached like a romantic comedy. "I think I wrote my best love theme in that one because I always felt that Hannibal Lecter has no reason to live were it not for his obsession with Clarice Starling, and vice versa," he explained. "He gives her purpose."
Acclaimed composer Michael Giacchino is writing the music for Matt Reeves' The Batman, due out on March 4, 2022. He recently shared a clip of an orchestra performing part of the piece, which aligned itself with the visual tone and atmosphere present in the franchise reboot's first trailer, with a suitably gothic, haunting and dramatic sound.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
HTC’s Latest VR Headset Is a Foldable Pair of VR Goggles
The HTC Vive Flow is a new portable virtual reality headset that takes us that much closer to our inevitable Ready Player One future.
The HTC Vive Flow is an astonishingly lightweight VR headset that’s more like a pair of VR glasses than any of the heavy head-strapped displays that have come before it. Of course, it helps they even look like a pair of oversized sunglasses that uses traditional temples that fold up into a small package too. This headset basically sits on your ears instead of using a big adjustable head strap system to wrap itself around your head.
Wearing the HTC Vive Flow reminds me of using science goggles thanks to its large gasket that basically forms a light-blocking seal around your eyes with soft and extremely flexible fabric.
The headset also isn’t front-heavy at all because HTC opted to remove the internal battery and instead have it draw power from an external power bank via its USB-C connection.

The second reason the Flow is so compact is newly developed pancake lenses that are much thinner than the Fresnel lenses used in most VR headsets. Aside from that, all that’s in the headset is a pair of 1,600 x 1,600 resolution screens, a Qualcomm XR One processor to power all the virtual experiences, and a cooling fan.
As the HTC Vive Flow is designed to be portable, it primarily connects to Android phones (there’s no word of iOS support yet) over Bluetooth. The headset merely uses your phone as a controller and amazingly it doesn’t need you to launch into any dedicated app. instead, HTC has found just overlays a virtual D-Pad-like control scheme over the Android home screen.
The onboard Qualcomm chip handles all of the Flow’s processing. It’s powerful enough to drive your basic polygonal VR experiences like attending a virtual meeting in Vive Sync or play games like Space Slurpies, which is basically like a 3D version of snake that uses your phone’s gyroscope as a joystick.

HTC is also pushing its latest VR product as more of a relaxation and entertainment device. During my hands-on time, I went into a pseudo-sensory deprivation tank with TRIPP and explored a bit of the virtual reconstruction of Route 66 in A Road to Remember. In a virtual theater setting, you can also use the Vive Flow to watch any content from streaming service apps on your phone – such as HBO Max, Netflix, and Disney+.
Unfortunately, the HTC Vive Flow isn’t really designed as a gaming device as its displays only refresh up to 60Hz and the pancake lenses only offer up a 100-degree field of view. HTC has also told us you can’t connect the headset to a gaming PC or gaming laptop through USB-C – we really wished it could because it would be the perfect portable VR headset for gaming.
The HTC Vive Flow will retail for a steep $499 price which includes the headset and a carrying case, but no bundled power bank. Pre-orders open on Oct 14 and the headset will be available starting November 2021.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.
Battlefield 2042: Hazard Zone Is a Squad-Based PvPvE Mode
DICE has finally revealed Battlefield 2042's new Hazard Mode, which is a squad-based PvPvE experience about collecting data drives and getting out of the map alive.
Hazard Zone is a squad-based mode that sees groups of players vying to collect and extract data drives that have been scattered around smaller arenas after satellite crashes. Each player squad is made up of 4 players, with the objective being to collect as many drives as possible before extracting ahead of a storm becoming too intense for aircraft to get to you.
Those efforts are hampered further by enemy AI forces, and the game's extreme weather conditions – and there are only two time-limited opportunities to extract during a match, meaning only two squads can get away. Dying in the mode will see you placed in a spectator screen, although a 'Reinforcement Uplink' item can see squad members revived again.
Player counts for the mode will differ depending on your platform of choice. On Xbox One and PS4, Hazard Zone will include 24 players (6 squads), whereas Xbox Series X/S, PS5 and PC will see 32 players (8 squads). There will be Hazard Zone map variants for every map included in the game's All-Out Warfare modes.
DICE's Danny Berlin made very clear in a presentation that "Hazard Zone is not a Battle Royale mode." The key difference for Berlin is that your main objective is "not to kill, but to extract out of the Hazard Zone alive with as many data drives as possible." Berlin also made it clear that there's an emphasis on building a sqaud before the match begins, rather than simply collecting items when inside a round.
Berlin also introduced a wider metagame around Hazard Zone. Each data drive extracted will be worth a set number of 'Dark Market Credits', a currency used only in the mode. Those credits can be spent before matches on new weapons, gadgets, and upgrades for your specialists (and each squad can only have one of each specialist).
Hazard Zone is the third and final mode, after All-Out Warfare (which we got to sample in an open beta) and the more bizarre Portal, which sees 5 different Battlefield games' features meshed into a single custom game creation tool. After a short delay, Battlefield 2042 will arrive on November 19.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
EA Madden to Remove Ex-Raiders Coach Jon Gruden
EA has announced that it will be removing ex-Las Vegas Raiders coach Jon Gruden from Madden 22 following his resignation over homophobic and misogynistic emails.
The publisher shared the news of Gruden's removal on its Madden NFL Twitter account, where a statement from the company reads:
"EA Sports is committed to taking action in maintaining a culture of inclusion and equity. Due to the circumstances of Jon Gruden's resignation, we are taking steps to remove him from Madden NFL 22. We will replace him with a generic likeness via a title update in the coming weeks."
— Madden NFL 22 (@EAMaddenNFL) October 13, 2021
Gruden's resignation from the Raiders came after The New York Times unveiled a number of emails written by the coach in which, "He denounced the emergence of women as referees, the drafting of a gay player and the tolerance of players protesting during the playing of the national anthem." The emails uncovered by the New York Times came only a week after previous allegations surfaced claiming that, in 2011, Gruden had used racist stereotypes when talking about the NFL Players' Union Chief DeMaurice Smith.
The announcement of Gruden's departure from the team was made earlier this week on Twitter. "I have resigned as Head Coach of the Las Vegas Raiders," said Gruden as part of a statement. "I love the Raiders and do not want to be a distraction. Thank you to all the players, coaches, staff, and fans of Raider Nation. I’m sorry, I never meant to hurt anyone."
This isn't the first time of late that EA has taken to removing an athlete or player from one of its prolific sports games. Last month, the publisher confirmed that it had taken the French national team and Manchester City full-back Benjamin Mendy out of FIFA 22 as the player awaits trial amid allegations of rape and sexual assault.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
