Epic Games Is Reportedly Considering Making a Fortnite Movie
Epic Games is reportedly considering making a Fortnite feature film as part of the company's plans to expand into wider media.
A report from The Information claims that discussions have already taken place over the prospect of a Fortnite film adaptation. Those talks have also reportedly formed part of a broader conversation at Epic about the possibility of "launching an entertainment division focused on scripted video programming" as a way to diversify the studio's brands.
The report notes that three former Lucasfilm employees have joined Epic Games this year, including Epic's new president of Special Projects, Jason McGatlin. He previously served as the vice president of Physical Production at Lucasfilm and was executive producer of all the Star Wars films released by Disney. He's joined by Lynn Bartsch and Chris Furia.
Epic is said to be looking at taking steps into the film and television arena amid its legal disputes with Apple and Google. Apple effectively banned Fortnite from returning to the App Store last month by saying it would not reinstate Epic's developer account until the legal battle is complete, which Epic Games CEO Tim Sweeney says could take as long as five years.
If you've not been keeping up with Epic and Apple's disagreement, it began when Epic implemented a direct-pay system into Fortnite, which meant the money from V-bucks purchases went straight to Epic, bypassing the App Store and ensuring Apple didn't take a cut. Apple responded by removing Fortnite from iOS devices and this led to Epic suing Apple.
Epic has also filed a similar suit against Google over Fortnite's removal from its Play store, as the decision made by Google further dashed the company's ambitions for the mobile market. Epic is now seemingly in search of new ways to grow its library of game franchises, as more and more gaming studios turn to filmmaking in a bid to boost revenues.
In recent years, Fortnite has doubled up as a virtual platform to host film screenings and musical performances, with three Christopher Nolan films being screened for free at Party Royale's Big Screen last year. Nolan also collaborated with Epic Games' popular battle royale shooter to debut a new Tenet trailer on the platform in the lead up to the film's release.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Guardians of the Galaxy Vol. 3 Casts Will Poulter as Adam Warlock
Guardians of the Galaxy Vol. 3 will follow through on a teaser from the end of the last film by finally introducing Adam Warlock in the third Guardians movie.
Deadline is reporting that the next Guardians of the Galaxy movie has cast Will Poulter (Midsommar, Black Mirror: Bandersnatch) as the character that was first teased at the end of 2017’s Guardians of the Galaxy Vol. 2.
While Guardian 2's main villain was Ego, played by Kurt Russell, a plot in the movie involved the Guardians helping out then betraying an alien race known as the Sovereign, led by Ayesha (Elizabeth Debicki). Humiliated by the betrayal, Ayesha was last seen overlooking the creation of a perfect being named Adam that she will use to destroy the Guardians.
How exactly Adam Warlock will be introduced in the third movie is being kept under wraps and there's a good chance Adam Warlock will diverge from his comic origins.
Adam Warlock was created by Stan Lee and Jack Kirby, though has undergone some major revisions over the years. Originally an artificial being created by a group known as the Enclave, Adam Warlock has been reborn into the Marvel universe numerous times as either a hero or a villain. He is typically more involved with the cosmic aspects of the Marvel universe.
Meaning he’s a perfect character for Marvel Phase Four which has already introduced the multiverse, countless alternate timelines, and more.
To keep abreast of it all check out IGN's rundown of everything you can expect from the MCU in Marvel's Phase Four, or check out our review of Guardians of the Galaxy Vol. 2.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Former Daredevil Showrunner Won’t Work for Marvel Again Due to Controversial Comics Editor-in-Chief
Marvel Comics writer and former Daredevil showrunner Steven S. DeKnight says he is done working with Marvel Comics until Editor in Chief C.B. Cebulski's controversial past — where he pretended to be a Japanese man — is properly addressed.
On Twitter, DeKnight said, "I can’t in good conscience accept any additional work until this is resolved. I hope other creatives will follow suit."
Completely unacceptable. Writing for Marvel is a childhood dream come true. My next issues come out in December. But I can’t in good conscience accept any additional work until this is resolved. I hope other creatives will follow suit. https://t.co/vbKReksGk8
— Steven DeKnight (@stevendeknight) October 9, 2021
Cebulski previously wrote under a fake Japanese name, Akira Yoshida, working with Marvel Comics on franchises including X-Men, Thor, Fantastic Four, and more.
According to a 2017 report from Bleeding Cool, Marvel liked working with "Yoshida" because he was from a non-English speaking country who could write well for American audiences, which provided Marvel with an "authentic voice" to continue partnering with.
Instead of just a pen name, reports say a lot of effort was made to present Yoshida as a real, Japanese person. "Yoshida" even gave interviews talking about growing up in Japan and learning English from American comics. Cebulski went as far as to say he had lunch with Yoshida, and that he would provide pictures to prove it. The proof, however, never came.
In 2017, the same time Cebulski was promoted to Editor-In-Chief, Cebulski admitted what he had done to Marvel executives.
He eventually confirmed this to Johnston, saying, "I stopped writing under the pseudonym Akira Yoshida after about a year. It wasn't transparent, but it taught me a lot about writing, communication and pressure. I was young and naïve and had a lot to learn back then. But this is all old news that has been dealt with, and now as Marvel's new Editor-in-Chief, I'm turning a new page and am excited to start sharing all my Marvel experiences with up and coming talent around the globe."
While this has been public information since 2017, it seems DeKnight is just uncovering it for himself now.
This just came to my attention. If he had been made EIC twenty years ago, I would still feel the same. https://t.co/UcPk3r1zKB
— Steven DeKnight (@stevendeknight) October 11, 2021
DeKnight worked on the 2015 Daredevil TV show for Netflix and was the showrunner on the critically-acclaimed first season. On the comics side, he penned part of the Wastelanders series that's coming this December.
The writer recognizes that just one person stepping away from Marvel won't have much of an impact, but is one of the highest-profile writers to bring up Cebulski's past in recent years.
Once again, time to get back to work. In the grand scheme of Marvel, who I have loved since childhood, me not working with them in comics over this will probably have zero impact. But I can't in good conscience write for a company that promoted this man to editor-in-chief.
— Steven DeKnight (@stevendeknight) October 10, 2021
For more on the business side of Marvel Comics, check out Marvel's decision from earlier this year to shift to Penguin Random House in a multi-year partnership.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Scream 2022: Even the Cast Didn’t Know Who Was Under Ghostface’s Mask for Some of the Shoot
The identity of the next Scream movie's incarnation of Ghostface was so secret that members of the cast on the upcoming movie were intentionally kept from knowing who was under the mask for some of the shoot.
In a recent interview with Entertainment Weekly, director Tyler Gillett said that the crew had intentionally kept the identity of Ghostface a secret for as long as possible in order to ensure that as many people as possible were kept in the dark for the film's big 'whodunit' reveal.
"We were really careful to protect the big reveal of the movie," says Gillett. "We went as far as to withhold those moments in the script from the actors. We wanted everybody involved, to the degree that we could, to be a part of the whodunit. Obviously, you get to a point in the shoot where you have to let the cat out of the bag, but we went pretty far into prep and into production with a surprising amount of secrecy maintained."
Part of the attraction to the Scream franchise is its commitment to secrecy. Every movie's Ghostface has been a major reveal, and the fifth movie won't be an exception. Little has been revealed about the film's plot, with many of the cast members keeping it closely under wraps. As part of the interview with EW, however, returning series veteran David Arquette spoke a little about his character's return in the upcoming film. "Dewey's had a rough life of it, and in the fourth Scream, they wanted me to get rid of his limp," he says. "But he's got the limp back; I can give you that much!"
Arquette is set to be joined in the film by returning co-star Neve Campbell who plays the series main protagonist, Sidney Prescott, as well as Courtney Cox who is reprising her role as reporter Gale Weathers. Following the news of her return, Campbell said in a statement that she was confident that Wes Craven's franchise is in good hands.
“After spending time speaking with Radio Silence [Productions], they have shown such love, respect and admiration for Wes Craven and all that he’s created in the Scream franchise," Campbell said. "I am beyond excited to step back into the role of Sidney Prescott and return to Woodsboro.”
Scream (2022) is set to release in theatres on January 14, 2022. To keep up with a range of the latest news and features from across the movie, make sure to check out our dedicated Scream IGN page.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
New World’s Most Unfair Weapon of War Could Be Its Banhammer
New World features the ability for player factions to declare war on one another to take territory, but one weapon apparently being used to win those wars ought to break Aeturnum's version of the Geneva Convention – the game's banning tools. Swathes of players are reporting having been banned just before a timed war, with Amazon giving mixed messages about why (or even if) that could be the case.
A quick look at the New World subreddit and New World forums reveals multiple topics along this subject, some stretching back days. The topics tend to hew along similar lines – players complain that they've received 24 hour bans just before a war, despite claiming to have broken no rules. In many cases, the groups of players targeted appear to be at the highest levels of their company (the groups that can take part in wars).
The upshot is that companies enter wars without key members of their forces, leading to losses of territory that feel unjust. Many players reporting coincidental bans put this down to mass reporting from enemy companies, who are using what victims allege is an automatic banning system. That appeared to be confirmed by a customer service representative for the game:
That response led many to feel the case was closed, and that Amazon needed to tweak its banning tools to stop unfair use ahead of wars. Confusingly, however, other members of the Amazon team have since stated that there are no automatic bans. As PC Gamer points out, an individual posting on the official New World Twitter account said that every report they'd pulled after claims of unfair moderation did include violations of the Code of Conduct. However, further Amazon customer service interactions have seemingly included mentions of 24 hour bans being automated in some way.
The mixed messaging has led to confusion in the community, not least because bans themselves often include little information as to why they were handed out – something community manager NW_Mugsy has said they have suggested as a fix. We've contacted Amazon Games for an explanation of what's been happening, and if changes are being made.
Whatever the cause or reasoning, it marks another teething problem for Amazon's immensely popular new MMO. After huge server queues and a seeming U-turn on allowing players to transfer what regions they play in, alleged mass banning is just the latest frustration for would-be explorers on Aeturnum.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Studio Rumoured to Be Remaking Metal Gear Solid 3 Is Working on a AAA Remake
An employee from Virtuos, the studio rumoured to be remaking Metal Gear Solid 3, has confirmed that the developer is working on an unannounced AAA action-adventure game remake.
As spotted by Twitter user Faizan Shaikh (and reported by VGC), Virtuos lead programmer Zhiyang Li references the AAA remake in his LinkedIn profile - stating to have been working on the project since 2018.
So Virtuos Studios Working on Remake According to this LinkedIn Profile, Probably Metal Gear Solid 3... Previously It's been reported by @AndyPlaytonic.
— Faizan Shaikh (@FaizShaikh7681) October 10, 2021
- AAA Action Adventure Remake
- Looks like Ground up Remake
- 4k For Certain Platform@bogorad222 pic.twitter.com/HpAUk0PgkT
As per the description of Li's role at the studio, it seems that the remake will include "4K support on certain platforms" as well as "AAA quality art production" and "set piece destruction". While it isn't yet clear the game that Li is referring to, reports surfaced earlier this month suggesting that Konami is planning remasters of the original Metal Gear Solid games for new consoles, as well as a potential full remake of Metal Gear Solid 3: Snake Eater rumoured to be in the works from Virtuos.
As for Virtuos itself, the studio is no stranger to working on AAA games. Previously, the developer worked on the Nintendo Switch port of Dark Souls Remastered and has additionally contributed to a number of other high profile titles including Uncharted 4, Call of Duty Black Ops 4, Horizon: Zero Dawn, The Outer Worlds, and Shadow of the Tomb Raider.
While Konami is yet to announce official news of a Metal Gear remake (outsourced or otherwise), last month the studio did revisit one of its beloved IPs with the release of the Castlevania Advanced Collection. The bundle, which contains Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow, was released for Nintendo Switch, PlayStation, Xbox and PC. Since its release, reports from the same sources that suggested the Metal Gear Solid 3 remake also claimed that a "reimagining" of Castlevania is being developed by internal Konami studios.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Mario Movie: Chris Pratt Shares Some Extremely Fake ‘First Look’ Footage
Chris Pratt has shared a tongue-in-cheek video that sees the worlds of Mario and Guardians of the Galaxy collide.
"Amazing first look at Super Mario Brothers. This is going to be epic," the actor teased on Instagram alongside a fan-edited video that reimagines Pratt's MCU character as Nintendo's most-famous mustachioed mascot in a scene from Guardians of the Galaxy wherein Star-Lord reaches to grab an Infinity Stone, only this time it's been replaced by the powerful Super Star.
The video, which was originally uploaded to YouTube by a user named PFINNEY, also stars Zoe Saldana's Gamora sporting a mushroom "hat," and Laura Haddock's Meredith Quill wearing Princess Peach's crown. It features other classic on-screen game elements as well as some recognizable sound effects and a truncated version of Mario's "Mama Mia" catchphrase.
Pratt was announced as the voice of Mario in the animated film adaptation of Super Mario Bros. in September. The casting choice was met with mixed reactions — with Pratt himself even weighing in on the matter. The MCU star described the role as a "dream come true" as he assured fans on Instagram that he was "working hard" at getting Mario's voice right.
In addition to Pratt as Mario, the cast for the upcoming movie includes Anya Taylor-Joy as Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Seth Rogen as Donkey Kong. Additionally, Kevin Michael Richardson will voice Kamek, Fred Armisen will voice Cranky Kong, and Sebastian Maniscalco will voice Foreman Spike.
Charles Martinet, the person responsible for voicing Mario and several other related video game characters since the 90s, has been assigned to various cameos in Illumination's Super Mario Bros. movie, which is due out in December 2022. Nintendo is also looking into exploring more animated projects beyond the Super Mario franchise in the future.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
After Fan Worry, Nintendo Confirms European N64 Switch Online Games Can Be Played at 60Hz
European Switch owners, rejoice! Nintendo of Europe has confirmed that all the N64 games included in the Switch Online + Expansion pack can be played at 60Hz.
In a tweet posted on its official Twitter account, Nintendo of Europe confirmed that every single game that is included in the new Switch Online membership tier will be playable at 60Hz in the English language. The account also confirmed that some games will also have an option where you can toggle between the original European PAL versions with other language options.
All Nintendo 64 games included with #NintendoSwitchOnline + Expansion Pack can be played in 60Hz English language versions. Select games will also have the option to play the original European PAL version with language options. pic.twitter.com/nZeO4WQaPN
— Nintendo of Europe (@NintendoEurope) October 11, 2021
This is a huge win for European gamers who own Nintendo's hybrid console and are eager to replay some N64 classics without blowing the dust off their cartridges or N64 console. During the N64's lifespan, European games were released in the PAL format and unlike the US versions, these region-specific titles ran at 50Hz instead of 60Hz, leading many to see them as inferior versions.
As Eurogamer noted, when Nintendo announced that N64 games were coming to Switch Online, European fans were concerned the games may run at a lower refresh rate – particularly as a first trailer seemed to show PAL games. It seems we may have been seeing the PAL option in use, rather than the only version.
During a Nintendo Direct last month, the company announced that Switch Online is getting a big update, which will add N64 and Sega Genesis games to its virtual library for members to play. Some games arriving in the N64 launch lineup include Super Mario 64, The Legend of Zelda: Ocarina of Time, and Star Fox 64. The update is expected to arrive sometime this month, with pricing and a firm release date expected to come closer to launch.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Fall Guys Could Try to Revive a Scrapped Idea Because of Squid Game
Fall Guys, the platform battle royale game developed by Mediatonic and published by Devolver Digital, may try to revive a scrapped level concept due to the popularity of Squid Game.
During an interview with Techradar, lead game designer Joe Walsh spoke about the difficulty the team faces in coming up with new concepts for the game and how many level ideas end up being scrapped compared to those that make the cut. During the segment, Walsh talked about one discarded concept that the team may actually revive, based upon the immense popularity of Netflix's South Korean survival drama, Squid Game.
"Oh, yeah, there's definitely a lot," Walsh said about the number of levels that don't make it into the game. "One of the ones that's come up recently, again, is Squid Game, [which] is now the biggest TV show in the world. And it opens with Red Light Green Light, which is something that we dabbled with. And we never actually got to prototyping it, because we couldn't quite see how it works."
"Within a video game there's something about movement, which is in real life it's very hard to stay still. But in a video game, you just put your controller down. And so at the time, I think we were like 'we'll never do Red Light Green Light, it doesn't make sense.' But now seeing how popular Squid Game is I'd love for us to have another crack at something like that and see if we could do it in Fall Guys."
Fall Guys and Squid Game may differ in tone, but the two do share similarities. From building ideas based on childhood favourites, to levels designed using bright vibrant color schemes and an eliminatory aspect, it's easy to see how some of the minigames featured in Squid Game could transition into Fall Guys and why Mediatonic may be willing to explore the concept again.
Several of Squid Game's games could feasibly be turned into Fall Guys rounds – and in fact, without spoiling the show, one of them actually feels very similar to an existing Fall Guys activity as it is. It'd be great to see Red Light, Green Light join the line-up too.
Squid Game's first season has seen an overwhelming amount of praise from audience members and critics alike. IGN's review of Squid Game awarded the show a 9/10 calling it "one of the most unique things you’ll watch this year." Despite reportedly losing six teeth due to stress during the production of the show, creator Hwang Dong-hyuk says that he already has potential ideas for a second season - which could focus less on its contestants.
Over the past few months, a number of costumes in Fall Guys have made their way into the game referencing various franchise tie-ins. While games such as Super Monkey Ball, Nier Automata and Ratchet and Clank have all seen crossover content in the platform battle royale, Fall Guys' ties to Squid Game feel more likely to end with level design, right?
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Yep, Marvel’s Eternals Will Actually Include the Line ‘Eternals Assemble’
Marvel has released a new teaser for Eternals that features one character saying the "Eternals assemble" line, playing off of the iconic catchphrase used by the Avengers.
The teaser trailer, titled "Change," opens with a montage of Avengers: Endgame clips narrated by Salma Hayek's Ajak who recounts some of the events that have happened in the lead-up to the immortal warriors emerging from the shadows for battle. "Humanity once believed we were Gods. With what this planet now faces, they will believe again," she says.
The clips then show the titular team reuniting to go up against mankind's most ancient enemy, the Deviants. Around the 0:20 mark, Richard Madden's Ikaris is heard saying the "Eternals assemble" line — a callback to the Avengers catchphrase that was famously uttered as a battle cry to bring all of Earth's Mightiest Heroes together.
The film's nods to Endgame help to bring Eternals place in the larger MCU tapestry into focus, with the Celestial-made superheroes forced to deal with "an unexpected tragedy" in the aftermath of the 2019 Marvel blockbuster. Chloé Zhao's upcoming MCU tentpole is also expected to address the reason why the Eternals didn't help the Avengers fight Thanos.
Marvel's Eternals will apparently have "a very big effect" on the future of the MCU. Zhao previously touched on the importance of the movie, hinting that the film will leave a lasting impression on the MCU following its release this November, though she stopped short of sharing any specific details about what the future may look like with the Eternals in the mix.
Eternals features one of the MCU's most diverse ensembles, with Richard Madden as Ikaris, Gemma Chan as Sersi, Kumail Nanjiani as Kingo, Lauren Ridloff as Makkari, Brian Tyree Henry as Phastos, Salma Hayek as Ajak, Lia McHugh as Sprite, Don Lee as Gilgamesh, Barry Keoghan as Druig, Angelina Jolie as Thena, and Kit Harington as Dane Whitman/Black Knight.
Marvel's Eternals is due out on November 5 and is the next Phase 4 movie on deck following the theatrical release of Shang-Chi and the Legend of the Ten Rings in September. Zhao's film is expected to follow Shang-Chi's release model, with an exclusive run in theaters next month before moving on to streaming platforms at a later date.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
