Ana De Armas In Talks to Star in John Wick Spinoff
Ana De Armas is reportedly in talks to play the lead role in the upcoming John Wick spinoff, Ballerina.
As reported by Deadline, the Knives Out and No Time To Die actress could be set to star in the film, which will centre around a young female assassin who is motivated to seek out the people responsible for killing her family and bring them to justice.
The character that the spinoff will follow has actually previously been seen in the franchise before. As the anticipated spinoff's title suggests, the film will be based on the ballerina briefly seen in John Wick: Chapter 3 - Parabellum who at the time was training to become an assassin.
If De Armas is to play the ballerina in the spinoff it will mark a change in actor, since American ballet dancer Unity Phelan portrayed the character in John Wick 3.
Ballerina was first rumored to be in the works in 2017 when it was reported that Lionsgate had come out on top in the race for the rights to make the movie. As part of Deadline's article, the outlet suggests that the budget for the film could be somewhere between $50-80 million, though notes that it's still unclear as to whether Keanu Reaves will make a cameo appearance.
As previously reported by Deadline, the film is set to be directed by Les Wiseman, while its script is being written by Shay Hatten. The American screenwriter has an impressive resume behind him, having already worked on John Wick: Chapter 3 as well as Zack Snyder's Army of the Dead.
Ballerina isn't the only John Wick spinoff currently in the works. Lionsgate is also expanding the franchise through The Continental - a prequel series set 40 years before the events of the movies. It was recently reported that The Continental will be a limited series with three 90-minute specials. While fans' hopes for the show remain high, the series sparked discussion on social media recently as it was reported that controversial actor Mel Gibson would play a starring role.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
The First Photo Of Meta / Facebook’s Apple Watch Rival Has Leaked
Photos of what appear to be Meta's smartwatch has leaked, featuring what looks to be a front-facing camera and a rounded screen.
As published by Bloomberg, the image of the device shows a watch with a large display that makes it look more like an Apple Watch compared to fitness trackers like Google's Fitbit and Garmin. A front-facing camera is at the bottom of the watch's display, and a control button on the right side of it.
The image, according to Bloomberg's report, was found inside an app called Facebook View that controls smart glasses that have been made as part of a collaboration with Ray-Ban and Meta (formerly known as Facebook). App developer Steve Moser discovered the image and shared it with Bloomberg.
The front-facing camera differentiates this potential Meta smart watch from other competitors, and suggests that it will be used for taking pictures or for videoconferencing. Given the announcement of Facebook's rebrand into Meta yesterday and its commitment to building out the Metaverse, it certainly makes sense for the watch to have these kinds of features.
Bloomberg's sources say that Meta is planning to launch its first smart watch in 2022, but the decision hasn't been finalized yet. Three generations of the smart watch are reportedly being developed to release at different time frames.
In other Facebook/Meta news, the next Oculus VR headset is in development and currently known as Project Cambria. And in the future, Oculus headsets won't require a personal Facebook account to use. Meanwhile, the new Apple Watch Series 7 is available for pre-order.
The First Photo Of Meta / Facebook’s Apple Watch Rival Has Leaked
Photos of what appear to be Meta's smartwatch has leaked, featuring what looks to be a front-facing camera and a rounded screen.
As published by Bloomberg, the image of the device shows a watch with a large display that makes it look more like an Apple Watch compared to fitness trackers like Google's Fitbit and Garmin. A front-facing camera is at the bottom of the watch's display, and a control button on the right side of it.
The image, according to Bloomberg's report, was found inside an app called Facebook View that controls smart glasses that have been made as part of a collaboration with Ray-Ban and Meta (formerly known as Facebook). App developer Steve Moser discovered the image and shared it with Bloomberg.
The front-facing camera differentiates this potential Meta smart watch from other competitors, and suggests that it will be used for taking pictures or for videoconferencing. Given the announcement of Facebook's rebrand into Meta yesterday and its commitment to building out the Metaverse, it certainly makes sense for the watch to have these kinds of features.
Bloomberg's sources say that Meta is planning to launch its first smart watch in 2022, but the decision hasn't been finalized yet. Three generations of the smart watch are reportedly being developed to release at different time frames.
In other Facebook/Meta news, the next Oculus VR headset is in development and currently known as Project Cambria. And in the future, Oculus headsets won't require a personal Facebook account to use. Meanwhile, the new Apple Watch Series 7 is available for pre-order.
Amy Hennig and Skydance’s Unannounced Game Is a New Marvel Project
Remember Amy Hennig's big AAA, story-driven project with Skydance Media announced back in 2019? Good news: it's a Marvel game.
Skydance announced the collaboration with Marvel Entertainment today, though it's not ready to reveal further details about which Marvel characters might be involved in their endeavor. All we know is that it is being marketed as a "narrative-driven, blockbuster action-adventure game" and "a completely original story and take on the Marvel Universe."
“I can’t imagine a better partner than Marvel for our first game,” said Hennig. “The Marvel Universe epitomizes all the action, mystery and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience. It’s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.”
Hennig's partnership with Skydance has been running for a few years now, working alongside EA veteran and executive producer Julian Beak to kick off a brand new interactive division for the company. Skydance has historically been a movie production company responsible for films such as the Mission: Impossible franchise, Star Trek, Top Gun: Maverick, and Terminator: Dark Fate. But it's also had one relatively successful video game launch with VR title The Walking Dead: Saints & Sinners.
Skydance's new division is in experienced hands with Hennig, who is best known as writer and director of the Uncharted games at Naughty Dog and for her work on other franchises like Jak and Daxter, Legacy of Kain with Crystal Dynamics, and others. She departed Naughty Dog in 2014 to work on a Star Wars project at Visceral Games until the studio was closed in 2017.
Beak, meanwhile, brings their own impressive resume with credits at Disney Interactive, Radical Entertainment, United Front Games, and six years at EA working on franchises like Battlefield and Need for Speed. He worked alongside Hennig on Visceral's canceled Star Wars project.
Both Hennig and Beak are joined by a team that, per Skydance, includes developers with decades of AAA experience in action and adventure games, alongside a diverse team of consultants from across film, TV, and comics.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Amy Hennig and Skydance’s Unannounced Game Is a New Marvel Project
Remember Amy Hennig's big AAA, story-driven project with Skydance Media announced back in 2019? Good news: it's a Marvel game.
Skydance announced the collaboration with Marvel Entertainment today, though it's not ready to reveal further details about which Marvel characters might be involved in their endeavor. All we know is that it is being marketed as a "narrative-driven, blockbuster action-adventure game" and "a completely original story and take on the Marvel Universe."
“I can’t imagine a better partner than Marvel for our first game,” said Hennig. “The Marvel Universe epitomizes all the action, mystery and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience. It’s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.”
Hennig's partnership with Skydance has been running for a few years now, working alongside EA veteran and executive producer Julian Beak to kick off a brand new interactive division for the company. Skydance has historically been a movie production company responsible for films such as the Mission: Impossible franchise, Star Trek, Top Gun: Maverick, and Terminator: Dark Fate. But it's also had one relatively successful video game launch with VR title The Walking Dead: Saints & Sinners.
Skydance's new division is in experienced hands with Hennig, who is best known as writer and director of the Uncharted games at Naughty Dog and for her work on other franchises like Jak and Daxter, Legacy of Kain with Crystal Dynamics, and others. She departed Naughty Dog in 2014 to work on a Star Wars project at Visceral Games until the studio was closed in 2017.
Beak, meanwhile, brings their own impressive resume with credits at Disney Interactive, Radical Entertainment, United Front Games, and six years at EA working on franchises like Battlefield and Need for Speed. He worked alongside Hennig on Visceral's canceled Star Wars project.
Both Hennig and Beak are joined by a team that, per Skydance, includes developers with decades of AAA experience in action and adventure games, alongside a diverse team of consultants from across film, TV, and comics.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Halo Infinite’s Craig Meme Gave 343 ‘More Time’ To Perfect the Brutes
The developers of Halo Infinite have discussed their “love-hate relationship” with the Brute that started the Craig meme. While the subject of ridicule, the character model ultimately granted the team at 343 Industries more time to bring Halo Infinite up to a better level of quality.
“While it was fun to see the community gravitate towards Craig, he unfortunately represented some content and systems that were not ready for prime time in that demo,” said Steve Dyck, Character & Combat Director on Halo Infinite, in a new Halo Insider post. “The positive outcome of Craig was that he was one of the factors in gaining some more time to finish work and get Brutes to a place where the team is happy with them. This is one of the many positive examples of 343 working with and aligning with the Halo community around expectations. Players who look hard enough will still be able to find some evidence of Craig in Halo Infinite, his spirit lives on!”
'Craig' is the name given by the community to a Brute that featured in Halo Infinite's first campaign reveal, which was the subject of ridicule and blowback due to the quality of the graphics, among other things.
While discussing the character designs of Halo Infinite, Dyck also noted that the team is looking back to the Bungie Halo games to influence its art direction. “In terms of which part of the legacy we looked to for inspiration, we settled most around the Halo 3 / Halo: Reach timeframe,” he explained.
“We wanted to get back to the legacy designs that made Halo characters iconic,” added Character Art Lead, Bryan Repka. “I will use the Elites as an example – in Halo 4 and Halo 5 the Elites were big and bulky. We ended up scaling them down a bit and giving them more of a sleek look.”
While Halo Infinite is looking to the past in the name of being a “spiritual reboot”, it also has several new enemy ideas of its own. One of those is the Skimmer, a new Covenant troop.
“One of the new enemies we just revealed in the Campaign Overview is the Skimmer,” said Dyck. “They are a mid-tier combatant, sort of on the level with the Jackals and higher tier Grunts. They aren’t full flying enemies but have hover packs to allow them to move around quickly and provide unique challenges and opportunities to the player while on foot or in a vehicle.”
The post also provided a little extra detail on the Spartan Killers, a group of Banished members who are equipped to hunt down Spartans. One can be seen in the Campaign Overview trailer - Jega 'Rdomnai - but they are just one of many.
“Each Spartan killer is unique and has its own story and battle trophies,” promised Repka.
For more on Halo Infinite, check out The Banished Rise trailer, Master Chief's new AI companion and outpost opportunities, and how Ray Tracing will be a priority for the PC version... after launch, at least.
Matt Purslow is IGN's UK News and Entertainment Writer.
Halo Infinite’s Craig Meme Gave 343 ‘More Time’ To Perfect the Brutes
The developers of Halo Infinite have discussed their “love-hate relationship” with the Brute that started the Craig meme. While the subject of ridicule, the character model ultimately granted the team at 343 Industries more time to bring Halo Infinite up to a better level of quality.
“While it was fun to see the community gravitate towards Craig, he unfortunately represented some content and systems that were not ready for prime time in that demo,” said Steve Dyck, Character & Combat Director on Halo Infinite, in a new Halo Insider post. “The positive outcome of Craig was that he was one of the factors in gaining some more time to finish work and get Brutes to a place where the team is happy with them. This is one of the many positive examples of 343 working with and aligning with the Halo community around expectations. Players who look hard enough will still be able to find some evidence of Craig in Halo Infinite, his spirit lives on!”
'Craig' is the name given by the community to a Brute that featured in Halo Infinite's first campaign reveal, which was the subject of ridicule and blowback due to the quality of the graphics, among other things.
While discussing the character designs of Halo Infinite, Dyck also noted that the team is looking back to the Bungie Halo games to influence its art direction. “In terms of which part of the legacy we looked to for inspiration, we settled most around the Halo 3 / Halo: Reach timeframe,” he explained.
“We wanted to get back to the legacy designs that made Halo characters iconic,” added Character Art Lead, Bryan Repka. “I will use the Elites as an example – in Halo 4 and Halo 5 the Elites were big and bulky. We ended up scaling them down a bit and giving them more of a sleek look.”
While Halo Infinite is looking to the past in the name of being a “spiritual reboot”, it also has several new enemy ideas of its own. One of those is the Skimmer, a new Covenant troop.
“One of the new enemies we just revealed in the Campaign Overview is the Skimmer,” said Dyck. “They are a mid-tier combatant, sort of on the level with the Jackals and higher tier Grunts. They aren’t full flying enemies but have hover packs to allow them to move around quickly and provide unique challenges and opportunities to the player while on foot or in a vehicle.”
The post also provided a little extra detail on the Spartan Killers, a group of Banished members who are equipped to hunt down Spartans. One can be seen in the Campaign Overview trailer - Jega 'Rdomnai - but they are just one of many.
“Each Spartan killer is unique and has its own story and battle trophies,” promised Repka.
For more on Halo Infinite, check out The Banished Rise trailer, Master Chief's new AI companion and outpost opportunities, and how Ray Tracing will be a priority for the PC version... after launch, at least.
Matt Purslow is IGN's UK News and Entertainment Writer.
Jon Hamm Is Starring In New Animated Detective Show Called Grimsburg
Jon Hamm is set to voice the lead character in a new animated detective series from Fox called Grimsburg.
As reported by Deadline, the series is set to launch in 2023. The Mad Men and Baby Driver star will play Detective Marvin Flute in the show, which marks the first pilot pickup and series order from writers Catlan McClelland and Matthew Schlissel.
Accompanying the announcement of his role in the show, Hamm spoke further in a press release about what the role means to him. “I am very excited to be involved in the Fox animation universe — a universe I have been actively watching since the early ’90s,” he said. “The opportunity to get to bring a project like Grimsburg to life that is so particular and unique, and to work with its incredibly imaginative and hilarious creators, is one I can’t wait to get started with.”
As well as starring as the show's lead, Hamm will also act as one of the show's executive producers alongside McClelland and Schlissel. Other executive producers on the show also include Chadd Gindin (The Cleveland Show), Connie Tavel (Judging Amy), Hend Baghdady, and the Jackal Group's Gail Berman.
While Grimsburg certainly presents a new opportunity for Hamm, the actor has plenty of experience to bring to the table when it comes to voicing characters in the past. Previously, Hamm has provided voice work in films such as Shrek Forever After (2010) and Minions (2015). The actor also worked as The Narrator on the FX series Legion (2018) and has made appearances in other similar animated series including Family Guy, American Dad, The Simpsons, and Bob's Burgers.
When the show does eventually air, it will follow the life of Detective Marvin Flute as he returns to the town of Grimsburg in the hopes of redeeming himself with his ex-wife. As part of a statement, President of Entertainment at Fox Michael Thorn described Hamm's character as "deeply troubled" with "very eclectic taste and opinions". Elsewhere in the statement, Thorne praised the show itself, saying that "Grimsburg's wildly funny, bizarre and inventive take on the crime genre makes it the perfect next-generation Fox comedy."
In other related news, Hamm recently played the role of Iron Man in Marvel's M.O.D.O.K. To find out more about the adult-animated show, make sure to check out our review.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Jon Hamm Is Starring In New Animated Detective Show Called Grimsburg
Jon Hamm is set to voice the lead character in a new animated detective series from Fox called Grimsburg.
As reported by Deadline, the series is set to launch in 2023. The Mad Men and Baby Driver star will play Detective Marvin Flute in the show, which marks the first pilot pickup and series order from writers Catlan McClelland and Matthew Schlissel.
Accompanying the announcement of his role in the show, Hamm spoke further in a press release about what the role means to him. “I am very excited to be involved in the Fox animation universe — a universe I have been actively watching since the early ’90s,” he said. “The opportunity to get to bring a project like Grimsburg to life that is so particular and unique, and to work with its incredibly imaginative and hilarious creators, is one I can’t wait to get started with.”
As well as starring as the show's lead, Hamm will also act as one of the show's executive producers alongside McClelland and Schlissel. Other executive producers on the show also include Chadd Gindin (The Cleveland Show), Connie Tavel (Judging Amy), Hend Baghdady, and the Jackal Group's Gail Berman.
While Grimsburg certainly presents a new opportunity for Hamm, the actor has plenty of experience to bring to the table when it comes to voicing characters in the past. Previously, Hamm has provided voice work in films such as Shrek Forever After (2010) and Minions (2015). The actor also worked as The Narrator on the FX series Legion (2018) and has made appearances in other similar animated series including Family Guy, American Dad, The Simpsons, and Bob's Burgers.
When the show does eventually air, it will follow the life of Detective Marvin Flute as he returns to the town of Grimsburg in the hopes of redeeming himself with his ex-wife. As part of a statement, President of Entertainment at Fox Michael Thorn described Hamm's character as "deeply troubled" with "very eclectic taste and opinions". Elsewhere in the statement, Thorne praised the show itself, saying that "Grimsburg's wildly funny, bizarre and inventive take on the crime genre makes it the perfect next-generation Fox comedy."
In other related news, Hamm recently played the role of Iron Man in Marvel's M.O.D.O.K. To find out more about the adult-animated show, make sure to check out our review.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Attack the Block 2 Planned To Go Into Production in 2022
Attack the Block director Joe Cornish has said that he hopes the sequel will go into production in 2022.
Talking to comedian Richard Herring on episode 351 of his Leicester Square Theatre Podcast, Cornish said “We’re gonna make it - I hope - next year.”
The topic came up after an audience member asked about what was happening with Attack the Block. Cornish offered no further details.
Earlier this year, it was announced that Cornish and Boyega were reuniting for Attack the Block 2. Cornish will once again write and direct, and Boyega will also produce this time alongside reprising his role as Moses.
Attack the Block is a brilliantly fun B-movie treat, effortlessly combining sci-fi, horror, and British working class stories together. It was highly praised in our review back in 2011. Starring a young John Boyega in the leading role, it’s also a showcase of Jodie Whitaker and Nick Frost’s talents.
For more fun horror, check out the best 90s horror movies you can stream right now. And if it’s fun sci-fi that floats your boat, then the trailer for upcoming Pixar film Lightyear might get you hyped.
Matt Purslow is IGN's UK News and Entertainment Writer.
