Nintendo Confirms It’s Closing Its Northern California And Toronto Offices

Nintendo is shuttering its offices in Redwood City, California and Toronto, Ontario — a move that will reportedly affect more than 100 employees. The decision coincides with the reported resignation of Senior Vice President of Sales and Marketing Nick Chavez, who will be leaving Nintendo to join Kentucky Fried Chicken.

First reported by Kotaku, Nintendo of America confirmed that the offices would be closing in a statement to IGN.

"Nintendo of America headquarters are in Redmond, WA, and Vancouver, BC. We are moving more of our employees and operations into those headquarters and will be closing small satellite offices in Toronto, ON, and Redwood City, CA, over time," the statement says.

It continues, "Devon Pritchard, Executive Vice President, Business Affairs and Publisher Relations for Nintendo of America (NOA), will assume interim leadership of Sales, Marketing and Communications following the departure of Nick Chavez. Ms. Pritchard will oversee strategy and execution of sales, marketing and communications across the U.S. and Canada."

According to Kotaku, staff were reportedly "upset" by the decision to close the Redwood City office.

Until their closure, the Redwood City and Toronto locations were satellite offices that primarily housed Nintendo's sales and marketing teams. IGN was in the Redwood City office last month to see the Switch OLED and play Metroid Dread, and the location was almost totally empty.

Like many other companies, Nintendo has had to scramble to adapt to new work from home protocols and other issues related to the COVID-19 pandemic. It appears that this is an attempt to consolidate its physical offices as the pandemic wears on.

Kat Bailey is a Senior News Editor at IGN.

PAX South has been Canceled for the Foreseeable Future

ReedPOP has announced that it will be shutting down PAX South for the time being.

"While each of our other events has flourished, some of them drawing hundreds of thousands of attendees from around the world, PAX South hasn't expanded and to some extent has remained the same show that it was when we opened it in 2015," wrote the PAX team in a statement.

They continued, saying, "Faced with that reality, and compounded by the impact of COVID-19, we have made the difficulty decision to bring PAX South to an end for the foreseeable future."

Understandably, fans who were looking forward to PAX South's return in 2022 will be disappointed. However, the wording in the statement suggests that it could return sometime down the line if more favorable conditions happen.

The first ever PAX event started in 2004 in Bellevue, Washington and has expanded to five different cities since its inception. PAX South started in 2015 in San Antonio in an attempt to draw fans from Texas and surrounding states, but ultimately failed to take off.

In related news, PAX West returned this year as an in-person event. It was canceled last year and replaced by a nine-day digital-only event as a result of the COVID-19 pandemic. Initially, the event's return was criticized for not applying enough safety measures, but eventually pivoted to requiring proof of vaccination cards or negative COVID tests upon entry.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

PAX South has been Canceled for the Foreseeable Future

ReedPOP has announced that it will be shutting down PAX South for the time being.

"While each of our other events has flourished, some of them drawing hundreds of thousands of attendees from around the world, PAX South hasn't expanded and to some extent has remained the same show that it was when we opened it in 2015," wrote the PAX team in a statement.

They continued, saying, "Faced with that reality, and compounded by the impact of COVID-19, we have made the difficulty decision to bring PAX South to an end for the foreseeable future."

Understandably, fans who were looking forward to PAX South's return in 2022 will be disappointed. However, the wording in the statement suggests that it could return sometime down the line if more favorable conditions happen.

The first ever PAX event started in 2004 in Bellevue, Washington and has expanded to five different cities since its inception. PAX South started in 2015 in San Antonio in an attempt to draw fans from Texas and surrounding states, but ultimately failed to take off.

In related news, PAX West returned this year as an in-person event. It was canceled last year and replaced by a nine-day digital-only event as a result of the COVID-19 pandemic. Initially, the event's return was criticized for not applying enough safety measures, but eventually pivoted to requiring proof of vaccination cards or negative COVID tests upon entry.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

New World Reportedly Has a Vulnerability That Makes It Possible To Crash Players Through the Text Box

New World, Amazon Game Studio’s first MMORPG, had a successful launch but the honeymoon period may be coming to an end as players are discovering some ridiculous bugs. Including one where players can inject HTML code directly into the game’s general chat and crash the game for unsuspecting players.

As reported by YouTuber Josh Strife Hayes and currently a hot topic on the New World subreddit is an apparent bug in New World with the text chat. Normally, a text chat is there so players can communicate with one another, but apparently, New World’s text chat has it so that it can accept HTML code outright.

Now, this has led to some pretty funny instances. People have used HTML to begin linking oversized images into the global chat, making it so that anyone in the instance will see some random picture of sausages while playing.

But, for trolls adept at HTML, they can also send injecting images coded to kick players out of the game if they hover over a specific word or picture.

As Hayes reports, this is not the first time this issue has happened in an MMORPG as World of Warcraft once had a similar bug. And it sounds like an easily fixable programming mistake though one that never should have been made in the first place.

When New World was finally released in September, it quickly became one of the most popular online games around. Players were so interested in trying out this new MMO that queues became hour-long waits, forcing Amazon to double servers.

But as the weeks progressed, more and more bugs have been discovered ranging from silly invulnerability cheeses to an actual currency crisis. This HTML bug is ultimately more of an inconvenience because while hovering over an image of a giant sausage that crashes your game might be annoying, it doesn’t appear to pose any serious security or data risk to other players.

For more on New World, check out IGN’s review or our boots-on-the-ground virtual war report.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Additional reporting by Kat Bailey.

New World Reportedly Has a Vulnerability That Makes It Possible To Crash Players Through the Text Box

New World, Amazon Game Studio’s first MMORPG, had a successful launch but the honeymoon period may be coming to an end as players are discovering some ridiculous bugs. Including one where players can inject HTML code directly into the game’s general chat and crash the game for unsuspecting players.

As reported by YouTuber Josh Strife Hayes and currently a hot topic on the New World subreddit is an apparent bug in New World with the text chat. Normally, a text chat is there so players can communicate with one another, but apparently, New World’s text chat has it so that it can accept HTML code outright.

Now, this has led to some pretty funny instances. People have used HTML to begin linking oversized images into the global chat, making it so that anyone in the instance will see some random picture of sausages while playing.

But, for trolls adept at HTML, they can also send injecting images coded to kick players out of the game if they hover over a specific word or picture.

As Hayes reports, this is not the first time this issue has happened in an MMORPG as World of Warcraft once had a similar bug. And it sounds like an easily fixable programming mistake though one that never should have been made in the first place.

When New World was finally released in September, it quickly became one of the most popular online games around. Players were so interested in trying out this new MMO that queues became hour-long waits, forcing Amazon to double servers.

But as the weeks progressed, more and more bugs have been discovered ranging from silly invulnerability cheeses to an actual currency crisis. This HTML bug is ultimately more of an inconvenience because while hovering over an image of a giant sausage that crashes your game might be annoying, it doesn’t appear to pose any serious security or data risk to other players.

For more on New World, check out IGN’s review or our boots-on-the-ground virtual war report.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Additional reporting by Kat Bailey.

Cyberpunk 2077 Delays All New Updates To 2022

In an updated roadmap, CD Projekt has revealed that any further updates, including the free DLC and next-gen console updates, will not be coming until 2022. Effectively, there will be no more Cyberpunk 2077 updates for the remainder of the year.

CD Projekt released an updated roadmap on October 28. Along with the previously announced next-gen update delay for Cyberpunk 2077 and The Witcher 3, the new roadmap ends 2021 with Patch 1.31 which was released in September.

The Cybperunk 2077 roadmap has undergone a couple of changes since it was first revealed, with plans for free DLC and the next-gen console update planned for the second half of 2022. But Cyberpunk 2077 faced numerous hurdles, particularly on consoles, and many agree console performance could not compare to the performance achieved on PC.

It's difficult not to speculate as to the reason for the revamped roadmap, but it's clear that Cyberpunk 2077 is not at the level, at least on consoles, that players and the developers were hoping to achieve. We will have to reserve judgment on CD Projekt's progress when the patches, free DLC, and next-gen update are released.

CD Projekt has promised to be more careful about hyping its projects ahead of launches, and as work continues on Cyberpunk 2077 it has mostly been heads down from the developers. We’ll hopefully see more concrete updates in 2022 as per the updated roadmap.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Cyberpunk 2077 Delays All New Updates To 2022

In an updated roadmap, CD Projekt has revealed that any further updates, including the free DLC and next-gen console updates, will not be coming until 2022. Effectively, there will be no more Cyberpunk 2077 updates for the remainder of the year.

CD Projekt released an updated roadmap on October 28. Along with the previously announced next-gen update delay for Cyberpunk 2077 and The Witcher 3, the new roadmap ends 2021 with Patch 1.31 which was released in September.

The Cybperunk 2077 roadmap has undergone a couple of changes since it was first revealed, with plans for free DLC and the next-gen console update planned for the second half of 2022. But Cyberpunk 2077 faced numerous hurdles, particularly on consoles, and many agree console performance could not compare to the performance achieved on PC.

It's difficult not to speculate as to the reason for the revamped roadmap, but it's clear that Cyberpunk 2077 is not at the level, at least on consoles, that players and the developers were hoping to achieve. We will have to reserve judgment on CD Projekt's progress when the patches, free DLC, and next-gen update are released.

CD Projekt has promised to be more careful about hyping its projects ahead of launches, and as work continues on Cyberpunk 2077 it has mostly been heads down from the developers. We’ll hopefully see more concrete updates in 2022 as per the updated roadmap.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

PUBG’s Parent Company Has Acquired the Studio Behind Subnautica

Krafton, the publisher of PUBG, is adding Subnautica creators Unknown Worlds to its portfolio. The studio will continue to work independently on ongoing updates for Subnautica and Subnautica: Below Zero while also developing a new "genre-defining game" that is expected to begin early access in 2022.

“It was immediately apparent how closely Unknown Worlds and Krafton are aligned in the way we think about games and game development,” Unknown Worlds CEO Charlie Cleveland said in a press release.

“Subnautica and PUBG both started humbly and evolved successfully through constant iteration and feedback. We want to bring new games to the world stage – and with Krafton, we’re a big step closer. We’re truly looking forward to our future together.”

Unknown Worlds is Krafton's sixth studio, joining PUBG Studios, Striking Distance Studios, Bluehole Studio, RisingWings, and Dreamotion. Unknown Worlds will retain its current structure and leadership team and continue to employ developers around the world.

“Unknown Worlds are incredibly skilled and passionate developers with an unparalleled gift for creativity and a proven track record of building successful player-driven worlds.” Krafton CEO CH Kim said in the release. “Krafton will spare no effort in helping them. Not only do they enhance our development capabilities, but we share a goal of creating unique experiences for global audiences.”

Check out IGN's Subnautica review for our take on the undersea survival sim.

Samantha Nelson is an IGN freelance writer. Find her on Twitter at samanthanelson1.

PUBG’s Parent Company Has Acquired the Studio Behind Subnautica

Krafton, the publisher of PUBG, is adding Subnautica creators Unknown Worlds to its portfolio. The studio will continue to work independently on ongoing updates for Subnautica and Subnautica: Below Zero while also developing a new "genre-defining game" that is expected to begin early access in 2022.

“It was immediately apparent how closely Unknown Worlds and Krafton are aligned in the way we think about games and game development,” Unknown Worlds CEO Charlie Cleveland said in a press release.

“Subnautica and PUBG both started humbly and evolved successfully through constant iteration and feedback. We want to bring new games to the world stage – and with Krafton, we’re a big step closer. We’re truly looking forward to our future together.”

Unknown Worlds is Krafton's sixth studio, joining PUBG Studios, Striking Distance Studios, Bluehole Studio, RisingWings, and Dreamotion. Unknown Worlds will retain its current structure and leadership team and continue to employ developers around the world.

“Unknown Worlds are incredibly skilled and passionate developers with an unparalleled gift for creativity and a proven track record of building successful player-driven worlds.” Krafton CEO CH Kim said in the release. “Krafton will spare no effort in helping them. Not only do they enhance our development capabilities, but we share a goal of creating unique experiences for global audiences.”

Check out IGN's Subnautica review for our take on the undersea survival sim.

Samantha Nelson is an IGN freelance writer. Find her on Twitter at samanthanelson1.

Game Spook! 649: Real Mature, Video Games

Welcome back to IGN Game Spook!, the ONLY Halloween video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing new M-rated games, Guardians of the Galaxy, PS5 sales, N64 games on Nintendo Switch, and more. And, of course, they play Video Game 20 Questions.

Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

YouTube

Spotify

Stitcher

Find previous episodes here!