Changes Already Coming to Halo Infinite’s Battle Pass

Just days after launch, 343 is already addressing issues players have with Halo Infinite's Battle Pass. On Twitter, Halo Community Manager John Junyszek said changes are already coming later this week.

For starters, 343 is adding "Play 1 Game" challenges which will reward player simply by playing games. They are also adjusting or removing some weekly challenges based on player feedback, designed to help speed up progress through the Battle Pass.

The developers are also doubling the duration of double XP boosts from 30 minutes to an hour, after complaints that the boosts weren't very valuable, especially when playing Infinite's big team battle matches that can last upwards of 20 minutes. Junyszek adds that this is just the first set of changes, and the game will continue to evolve based on player feedback.

Halo Infinite's Battle Pass rewards players with cosmetic items, a system popularized in games like Fortnite and Call of Duty. However, in Halo, the main issues players have is that XP is only rewarded by completing very specific daily and weekly challenges in the game, rather than accumulating simply by playing matches.

Just hours after Halo Infinite's multiplayer went live, fans were already complaining about the progression system. Fans took to Reddit and Twitter to call the Battle Pass a "slog" and an "unenjoyable grind." Yesterday, Halo Community Director Brian Jarrard said the team was already evaluating Battle Pass progression, taking user data and player feedback into account.

While these changes are already coming this week, Junyszek says it does mean the developers need to reset player's Challenges, including progress towards Weekly Challenges. So, they're granting all players that log in between November 23 and 30 this week's Ultimate Reward, the Sigil Mark VII Visor.

Spartans will have plenty of time to make it through Halo Infinite's first season, as the Battle Pass will run until May 2, 2022, which is much longer than the three month period 343 originally announced.

Besides qualms with the game's progression mechanics, Halo Infinite is already seeing a lot of success, with over a quarter of a million concurrent players during its opening 24 hours. If you want to get in on the action, check out how to access Halo Infinite's multiplayer beta.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Changes Already Coming to Halo Infinite’s Battle Pass

Just days after launch, 343 is already addressing issues players have with Halo Infinite's Battle Pass. On Twitter, Halo Community Manager John Junyszek said changes are already coming later this week.

For starters, 343 is adding "Play 1 Game" challenges which will reward player simply by playing games. They are also adjusting or removing some weekly challenges based on player feedback, designed to help speed up progress through the Battle Pass.

The developers are also doubling the duration of double XP boosts from 30 minutes to an hour, after complaints that the boosts weren't very valuable, especially when playing Infinite's big team battle matches that can last upwards of 20 minutes. Junyszek adds that this is just the first set of changes, and the game will continue to evolve based on player feedback.

Halo Infinite's Battle Pass rewards players with cosmetic items, a system popularized in games like Fortnite and Call of Duty. However, in Halo, the main issues players have is that XP is only rewarded by completing very specific daily and weekly challenges in the game, rather than accumulating simply by playing matches.

Just hours after Halo Infinite's multiplayer went live, fans were already complaining about the progression system. Fans took to Reddit and Twitter to call the Battle Pass a "slog" and an "unenjoyable grind." Yesterday, Halo Community Director Brian Jarrard said the team was already evaluating Battle Pass progression, taking user data and player feedback into account.

While these changes are already coming this week, Junyszek says it does mean the developers need to reset player's Challenges, including progress towards Weekly Challenges. So, they're granting all players that log in between November 23 and 30 this week's Ultimate Reward, the Sigil Mark VII Visor.

Spartans will have plenty of time to make it through Halo Infinite's first season, as the Battle Pass will run until May 2, 2022, which is much longer than the three month period 343 originally announced.

Besides qualms with the game's progression mechanics, Halo Infinite is already seeing a lot of success, with over a quarter of a million concurrent players during its opening 24 hours. If you want to get in on the action, check out how to access Halo Infinite's multiplayer beta.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Phil Spencer Supports Legal Video Game Emulation

Xbox lead Phil Spencer wants to see a larger focus on game preservation in the video game industry. Speaking to Axios, Spencer said he hopes the industry turns to emulation as a preservation solution.

“My hope (and I think I have to present it that way as of now) is as an industry we'd work on legal emulation that allowed modern hardware to run any (within reason) older executable allowing someone to play any game,” Spencer wrote.

Right now, the three major platforms have very different approaches to making old games accessible. PlayStation 5 has backwards compatibility with PS4 games, as well as some games from older systems accessible through the PS Now streaming service. Nintendo Switch players can access NES, SNES, N64, and Sega Genesis games through the Nintendo Switch Online subscription service, but there is currently no way to purchase them permanently on Switch.

Xbox, on the other hand, has made a huge push for backwards compatibility over the last few years. Just this week, Xbox added over 70 games to its backwards compatibility program on modern Xbox consoles. Between Nintendo, Sony, and Microsoft, Xbox is currently the only ecosystem to support multiple generations of physical backwards compatibility. Spencer says consistent access to games should be the goal for the entire industry.

“I think in the end, if we said, ‘Hey, anybody should be able to buy any game, or own any game and continue to play,' that seems like a great North Star for us as an industry,” Spencer wrote.

Spencer has spoken out about a number of topics this week, including NFTs in gaming and the sustainability of Xbox Game Pass.

It's been a huge week for Xbox. After celebrating the 20th anniversary of the original Xbox, Microsoft released Halo Infinite's multiplayer over three weeks early. This comes hot off the success of Forza Horizon 5, which is Xbox Game Studios' biggest launch ever.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Phil Spencer Supports Legal Video Game Emulation

Xbox lead Phil Spencer wants to see a larger focus on game preservation in the video game industry. Speaking to Axios, Spencer said he hopes the industry turns to emulation as a preservation solution.

“My hope (and I think I have to present it that way as of now) is as an industry we'd work on legal emulation that allowed modern hardware to run any (within reason) older executable allowing someone to play any game,” Spencer wrote.

Right now, the three major platforms have very different approaches to making old games accessible. PlayStation 5 has backwards compatibility with PS4 games, as well as some games from older systems accessible through the PS Now streaming service. Nintendo Switch players can access NES, SNES, N64, and Sega Genesis games through the Nintendo Switch Online subscription service, but there is currently no way to purchase them permanently on Switch.

Xbox, on the other hand, has made a huge push for backwards compatibility over the last few years. Just this week, Xbox added over 70 games to its backwards compatibility program on modern Xbox consoles. Between Nintendo, Sony, and Microsoft, Xbox is currently the only ecosystem to support multiple generations of physical backwards compatibility. Spencer says consistent access to games should be the goal for the entire industry.

“I think in the end, if we said, ‘Hey, anybody should be able to buy any game, or own any game and continue to play,' that seems like a great North Star for us as an industry,” Spencer wrote.

Spencer has spoken out about a number of topics this week, including NFTs in gaming and the sustainability of Xbox Game Pass.

It's been a huge week for Xbox. After celebrating the 20th anniversary of the original Xbox, Microsoft released Halo Infinite's multiplayer over three weeks early. This comes hot off the success of Forza Horizon 5, which is Xbox Game Studios' biggest launch ever.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Train to Busan Remake Titled ‘Last Train to New York’

The American remake of the South Korean zombie movie Train to Busan will reportedly be called Last Train to New York, which reveals some ideas on how the American producers plan on localizing the hit zombie film.

Tucked away in a story about an upcoming reboot of the 1992 Steven Seagal action vehicle Under Siege, Deadline revealed that Indonesian director Timo Tjahjanto will direct the Train to Busan remake called Last Train to New York.

While there were no other details about the remake, the new name at least gives us a destination. And knowing it’s a remake, we’re able to paint an outline of the plot ourselves.

In the original Train to Busan, the film starred a father and daughter pair traveling to Busan from Seoul by train. Unfortunately, a zombie outbreak traps the two and their fellow passengers on a one-way train ride to hell as they’re forced to fend off zombies within the confines of a high-speed rail.

Depending on how closely the American remake follows this plot, Last Train to New York will seemingly change the destination to New York City. Since it takes about three hours to get from Seoul to Busan by train a similar route in the United States means our heroes could be traveling from Washington D.C. or Boston, which takes four hours.

Or who knows, the producers could pick anywhere else and pretend the United States has a high-speed rail system.

Tjanjanto is a talented action and horror director behind films like The Night Comes for Us and May the Devil Take You, making him a good pick for a Train to Busan remake. However, the original is also great in its own right and IGN ranked it 11 in our top 31 Modern Horror Movies.

Check out IGN’s review of the Train to Busan sequel, Peninsula, a lesser follow-up to the tight and more terrifying predecessor.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Train to Busan Remake Titled ‘Last Train to New York’

The American remake of the South Korean zombie movie Train to Busan will reportedly be called Last Train to New York, which reveals some ideas on how the American producers plan on localizing the hit zombie film.

Tucked away in a story about an upcoming reboot of the 1992 Steven Seagal action vehicle Under Siege, Deadline revealed that Indonesian director Timo Tjahjanto will direct the Train to Busan remake called Last Train to New York.

While there were no other details about the remake, the new name at least gives us a destination. And knowing it’s a remake, we’re able to paint an outline of the plot ourselves.

In the original Train to Busan, the film starred a father and daughter pair traveling to Busan from Seoul by train. Unfortunately, a zombie outbreak traps the two and their fellow passengers on a one-way train ride to hell as they’re forced to fend off zombies within the confines of a high-speed rail.

Depending on how closely the American remake follows this plot, Last Train to New York will seemingly change the destination to New York City. Since it takes about three hours to get from Seoul to Busan by train a similar route in the United States means our heroes could be traveling from Washington D.C. or Boston, which takes four hours.

Or who knows, the producers could pick anywhere else and pretend the United States has a high-speed rail system.

Tjanjanto is a talented action and horror director behind films like The Night Comes for Us and May the Devil Take You, making him a good pick for a Train to Busan remake. However, the original is also great in its own right and IGN ranked it 11 in our top 31 Modern Horror Movies.

Check out IGN’s review of the Train to Busan sequel, Peninsula, a lesser follow-up to the tight and more terrifying predecessor.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Netflix Discovers Irony, Orders Series Set In the Last Blockbuster Video Store

In a move overflowing with irony, Netflix is bringing its old rival Blockbuster back from the dead in a new workplace comedy. Deadline reports Netflix has ordered 10 episodes of Blockbuster from Universal, a single-camera comedy starring Randall Park, set in the last remaining Blockbuster video store.

The series is coming from Vanessa Ramos, who previously developed workplace comedies Superstore and Brooklyn Nine-Nine. Happy Endings creator David Caspe and Superstore's Jackie Clarke are also on board as writers and executive producers. The producers have acquired the rights to Blockbuster and will use the store's iconic logo and uniforms.

We don't know the rest of the cast aside from Park, who is known for his roles in the MCU, Fresh Off the Boat, and Netflix's romantic comedy Always Be My Maybe. The show will focus on a group of coworkers, "with a lot of heart."

Universal TV's head of comedy, Jim Donnelly, noted the irony of Netflix creating a show about Blockbuster, saying he's, "thrilled to be continuing our partnership with Netflix, where we never have to worry about late fees."

Netflix and other streaming services directly contributed to the death of video rental stores like Blockbuster. After the rise of Netflix, Blockbuster went bankrupt in 2010. In 2013, Blockbuster announced it would close all remaining stores.

However, stores operating as licensed franchises were able to keep the Blockbuster name. As of now, the Bend, Oregon Blockbuster store is the only remaining location in existence. Last year, the Bend location started renting out overnight stays through Airbnb.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Netflix Discovers Irony, Orders Series Set In the Last Blockbuster Video Store

In a move overflowing with irony, Netflix is bringing its old rival Blockbuster back from the dead in a new workplace comedy. Deadline reports Netflix has ordered 10 episodes of Blockbuster from Universal, a single-camera comedy starring Randall Park, set in the last remaining Blockbuster video store.

The series is coming from Vanessa Ramos, who previously developed workplace comedies Superstore and Brooklyn Nine-Nine. Happy Endings creator David Caspe and Superstore's Jackie Clarke are also on board as writers and executive producers. The producers have acquired the rights to Blockbuster and will use the store's iconic logo and uniforms.

We don't know the rest of the cast aside from Park, who is known for his roles in the MCU, Fresh Off the Boat, and Netflix's romantic comedy Always Be My Maybe. The show will focus on a group of coworkers, "with a lot of heart."

Universal TV's head of comedy, Jim Donnelly, noted the irony of Netflix creating a show about Blockbuster, saying he's, "thrilled to be continuing our partnership with Netflix, where we never have to worry about late fees."

Netflix and other streaming services directly contributed to the death of video rental stores like Blockbuster. After the rise of Netflix, Blockbuster went bankrupt in 2010. In 2013, Blockbuster announced it would close all remaining stores.

However, stores operating as licensed franchises were able to keep the Blockbuster name. As of now, the Bend, Oregon Blockbuster store is the only remaining location in existence. Last year, the Bend location started renting out overnight stays through Airbnb.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Hunt: Showdown Is Being Turned Into a Live-Action Series

Crytek's monster-infused multiplayer shooter Hunt: Showdown is getting a live-action TV adaptation thanks to Binge, a new streaming platform launching in 2022.

Crytek announced the new series in a blog Wednesday. Crytek co-founder and CEO Avni Yerli, co-founder Faruk Yerli, and CryEngine director Pascal Tonecker will serve as executive producers alongside producers from Binge.

Binge is advertised as a new streaming platform focused on original shows based on popular video games and content creators. Binge plans to launch as a subscription-free service on PC, TV, mobile, and consoles. Users can earn "Bytz" for watching content, but it's unclear how you'll spend them.

For the unfamiliar, Hunt: Showdown was released in 2018 and pits you against other monster hunters (the dark, gory kind and not the kind that hangs out with cats dressed like Sonic) in the late 1800's Louisiana bayou.

You'll race to collect clues for where to find boss monsters, like the Eldritch-looking Spider, the gruesome Butcher, or the insect-filled assassin. Players not only contend with other hunters looking to steal their prize but also various undead enemies, like zombies and hellhounds.

Binge is also developing a live-action series based on System Shock and the Driver series. For more video game adaptations currently in the works check out the slideshow above or our interview with Adi Shankar who is developing several animated adaptations including a Devil May Cry series.

Joseph Knoop is a writer/producer/eldritch monstrosity for IGN.

Hunt: Showdown Is Being Turned Into a Live-Action Series

Crytek's monster-infused multiplayer shooter Hunt: Showdown is getting a live-action TV adaptation thanks to Binge, a new streaming platform launching in 2022.

Crytek announced the new series in a blog Wednesday. Crytek co-founder and CEO Avni Yerli, co-founder Faruk Yerli, and CryEngine director Pascal Tonecker will serve as executive producers alongside producers from Binge.

Binge is advertised as a new streaming platform focused on original shows based on popular video games and content creators. Binge plans to launch as a subscription-free service on PC, TV, mobile, and consoles. Users can earn "Bytz" for watching content, but it's unclear how you'll spend them.

For the unfamiliar, Hunt: Showdown was released in 2018 and pits you against other monster hunters (the dark, gory kind and not the kind that hangs out with cats dressed like Sonic) in the late 1800's Louisiana bayou.

You'll race to collect clues for where to find boss monsters, like the Eldritch-looking Spider, the gruesome Butcher, or the insect-filled assassin. Players not only contend with other hunters looking to steal their prize but also various undead enemies, like zombies and hellhounds.

Binge is also developing a live-action series based on System Shock and the Driver series. For more video game adaptations currently in the works check out the slideshow above or our interview with Adi Shankar who is developing several animated adaptations including a Devil May Cry series.

Joseph Knoop is a writer/producer/eldritch monstrosity for IGN.