John Cena Cast Alongside Looney Tunes in Coyote vs Acme Movie
John Cena has joined the cast of Coyote vs Acme, an upcoming live-action/CG animation hybrid film that will center around the classic Looney Tunes character Wile E. Coyote.
According to The Hollywood Reporter, Cena has closed a deal to enter the wacky and wonderful world of the Looney Tunes to portray one of the primary antagonists in Warner Bros. upcoming feature Coyote vs Acme, which is said to be based on a New Yorker humor article of the same name, written by Ian Frazier and first published in 1990.
The film will tell the story of a down-on-his-luck attorney who takes on Wile E. Coyote as a client in a lawsuit against the Acme Corporation over its many defective products, only to discover that the boss of his former law firm is representing Acme. Cena will play the Acme lawyer in the Looney Tunes movie, which is due to enter production in New Mexico this March.
Coyote vs Acme will be directed by Dave Green (Teenage Mutant Ninja Turtles Out of the Shadows, Earth to Echo) from a script penned by Samy Burch. Chris DeFaria and James Gunn are both attached as producers on the project, which reunites Gunn with Cena after working together on The Suicide Squad and HBO Max's new Peacemaker spinoff series.
The pair are certainly being kept busy as it was recently announced that Peacemaker will be returning for a second season following the show's breakout success on HBO Max, which has quietly seen it become one of the most-watched shows of 2022. Gunn will write and direct all of the episodes in Season 2, with Cena set to reprise the role of Christopher Smith.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Shiba Inu Dogs Are Key to Finding All of Ghostwire: Tokyo’s Collectibles
Alongside its headless schoolgirls, savage demons, and various other ghouls and goblins, Ghostwire: Tokyo also features pettable Shiba Inus. It appears they're intended to do more than look cute, however, as developer Tango Gameworks has revealed they actually play a part in completing Ghostwire's side activities.
The game's official Twitter account posted (below) a short clip of protagonist Akito speaking to a Shiba and revealed the dogs are actually key to unlocking some collectibles in the game.
Take care of dogs around the city by feeding them, and they'll reward you with Meika—or even lead you to hidden collectibles. pic.twitter.com/RqRRa8mMMj
— Ghostwire: Tokyo (@playGhostwire) February 16, 2022
The player can collect dog food throughout Ghostwire's spooky version of Tokyo and feed it to magical, glowing Shibas. Akito will then proceed to engage the Shiba in conversation before it runs off and digs up Meika (presumably the game's currency) or leads the player to hidden collectibles.
One Twitter user asked the question on all of our minds, 'Can you pet the dog?', and the official Ghostwire account responded with a resounding yes: "You can pet all the dogs".
Ghostwire: Tokyo will launch on March 25 for PlayStation 5 and PC and its story sees Akito wake up after the Vanishing where 99% of Tokyo's population disappears. The city is instead filled with supernatural creatures and it's the player's job to save it.
IGN said in its preview for the game that, "with its mythic scope, open-world flourishes, and an arsenal of neat level design tricks, Ghostwire: Tokyo appears on the cusp of something special."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
Shiba Inu Dogs Are Key to Finding All of Ghostwire: Tokyo’s Collectibles
Alongside its headless schoolgirls, savage demons, and various other ghouls and goblins, Ghostwire: Tokyo also features pettable Shiba Inus. It appears they're intended to do more than look cute, however, as developer Tango Gameworks has revealed they actually play a part in completing Ghostwire's side activities.
The game's official Twitter account posted (below) a short clip of protagonist Akito speaking to a Shiba and revealed the dogs are actually key to unlocking some collectibles in the game.
Take care of dogs around the city by feeding them, and they'll reward you with Meika—or even lead you to hidden collectibles. pic.twitter.com/RqRRa8mMMj
— Ghostwire: Tokyo (@playGhostwire) February 16, 2022
The player can collect dog food throughout Ghostwire's spooky version of Tokyo and feed it to magical, glowing Shibas. Akito will then proceed to engage the Shiba in conversation before it runs off and digs up Meika (presumably the game's currency) or leads the player to hidden collectibles.
One Twitter user asked the question on all of our minds, 'Can you pet the dog?', and the official Ghostwire account responded with a resounding yes: "You can pet all the dogs".
Ghostwire: Tokyo will launch on March 25 for PlayStation 5 and PC and its story sees Akito wake up after the Vanishing where 99% of Tokyo's population disappears. The city is instead filled with supernatural creatures and it's the player's job to save it.
IGN said in its preview for the game that, "with its mythic scope, open-world flourishes, and an arsenal of neat level design tricks, Ghostwire: Tokyo appears on the cusp of something special."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
Netflix’s Sandman Is ‘All About Reinventing Itself’
Expect the unexpected in The Sandman – the upcoming Netflix show that reimagines itself with every episode.
During an interview with Empire, original Sandman comic creator Neil Gaiman said that the upcoming TV adaptation is all about surprising its viewers.
“If you didn’t like an episode of Game of Thrones, you probably won’t like any other episode of Game of Thrones,” he explained. “With Sandman, it’s all about surprising you. It’s all about reinventing itself. It’s all about taking you on a journey you’ve not been on before.”
Gaiman also added that the series takes a genre-hopping approach, switching things up with each and every episode.
“You watch Episode 1 and think, ‘Oh, I get this thing: it’s like Downton Abbey, but with magic,’” he said. “Then you’ll be wondering, ‘What the hell is this?’ by Episode 2, when you’re meeting Gregory The Gargoyle in The Dreaming. Episode 5 is about as dark and traumatic as anything is ever gonna get, then you’ve got Episode 6, which is probably the most feel-good of all the episodes.”
It certainly sounds like a lot to get your head around, but that’s definitely a good thing.
The Sandman comics were first published in 1988 by DC and writer Neil Gaiman. A fantasy tale starring the anthropomorphic representation of metaphysical entities, it’s long thought to have been difficult to bring to the screen. Exploring life, death, and the metaphysical nature of dreams, The Sandman is quite a sprawling epic.
An impressive cast will bring the whole thing to life for Netflix, with Tom Sturridge taking the lead role as Dream. We even got our first look at the upcoming show just a few months ago, with posters for each of the main characters. A recent glimpse of Gwendoline Christie’s Lucifer was also unveiled.
The Sandman was officially greenlit back in 2019, with Neil Gaiman serving as executive producer. But it’s been a long road to get the show made, with Gaiman trying for years to get the project off the ground.
If you want to learn more about The Sandman comic series and how it’s being adapted, here's everything you need to know about The Sandman.
Tom Sturridge stars as Dream (aka Morpheus) alongside Vivienne Acheampong as the librarian Lucienne. Joining them is Gwendoline Christie as Lucifer, Boyd Holbrook as The Corinthian, Charles Dance as Roderick Burgess, Asim Chaudry and Sanjeev Bhaskar as Abel and Cain, Kirby Howell-Baptiste as Death, and Stephen Fry as Gilbert.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Netflix’s Sandman Is ‘All About Reinventing Itself’
Expect the unexpected in The Sandman – the upcoming Netflix show that reimagines itself with every episode.
During an interview with Empire, original Sandman comic creator Neil Gaiman said that the upcoming TV adaptation is all about surprising its viewers.
“If you didn’t like an episode of Game of Thrones, you probably won’t like any other episode of Game of Thrones,” he explained. “With Sandman, it’s all about surprising you. It’s all about reinventing itself. It’s all about taking you on a journey you’ve not been on before.”
Gaiman also added that the series takes a genre-hopping approach, switching things up with each and every episode.
“You watch Episode 1 and think, ‘Oh, I get this thing: it’s like Downton Abbey, but with magic,’” he said. “Then you’ll be wondering, ‘What the hell is this?’ by Episode 2, when you’re meeting Gregory The Gargoyle in The Dreaming. Episode 5 is about as dark and traumatic as anything is ever gonna get, then you’ve got Episode 6, which is probably the most feel-good of all the episodes.”
It certainly sounds like a lot to get your head around, but that’s definitely a good thing.
The Sandman comics were first published in 1988 by DC and writer Neil Gaiman. A fantasy tale starring the anthropomorphic representation of metaphysical entities, it’s long thought to have been difficult to bring to the screen. Exploring life, death, and the metaphysical nature of dreams, The Sandman is quite a sprawling epic.
An impressive cast will bring the whole thing to life for Netflix, with Tom Sturridge taking the lead role as Dream. We even got our first look at the upcoming show just a few months ago, with posters for each of the main characters. A recent glimpse of Gwendoline Christie’s Lucifer was also unveiled.
The Sandman was officially greenlit back in 2019, with Neil Gaiman serving as executive producer. But it’s been a long road to get the show made, with Gaiman trying for years to get the project off the ground.
If you want to learn more about The Sandman comic series and how it’s being adapted, here's everything you need to know about The Sandman.
Tom Sturridge stars as Dream (aka Morpheus) alongside Vivienne Acheampong as the librarian Lucienne. Joining them is Gwendoline Christie as Lucifer, Boyd Holbrook as The Corinthian, Charles Dance as Roderick Burgess, Asim Chaudry and Sanjeev Bhaskar as Abel and Cain, Kirby Howell-Baptiste as Death, and Stephen Fry as Gilbert.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
PSA: Elden Ring Spoilers Have Leaked Onto the Internet
Elden Ring spoilers have leaked online just a week ahead of its official launch on February 25.
The game's opening cinematic has been unofficially published, so for those avoiding all Elden Ring content until its release, avoid searching the game's name on YouTube.
Several screenshots have also been posted on Reddit that show a never before seen area of the game, clearly something developer FromSoftware wanted players to discover organically themselves.
Eurogamer spotted the leaks and also reported that several extended gameplay clips had been published, though Bandai Namco quickly took these down.
A less impactful leak that actually delighted fans came a few weeks ago, however, when Elden Ring's incredibly in-depth character creator was posted online.
IGN had the chance to play the first six hours of Elden Ring. We said this "was far too little time to scratch the surface" but "FromSoft seems determined to provide more of what they do best."
The game will include plenty of challenge, of course, and Elden Ring's producer said there are some particularly difficult bosses hidden in its open world. For players on PC, however, the most challenging part of Elden Ring may be meeting its system requirements.
The game's story will seeminlgy prove as complex as other FromSoftware games like Dark Souls and Bloodborne, but director Hidetaka Miyazaki has been equally cryptic about what it may include.
He said that George R.R. Martin, who helped create the game world's history, may be shocked to see what has become of his characters, though he likened working with Martin to speaking with an old friend.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
PSA: Elden Rings Spoilers Have Leaked Onto the Internet
Elden Ring spoilers have leaked online just a week ahead of its official launch on February 25.
The game's opening cinematic has been unofficially published, so for those avoiding all Elden Ring content until its release, avoid searching the game's name on YouTube.
Several screenshots have also been posted on Reddit that show a never before seen area of the game, clearly something developer FromSoftware wanted players to discover organically themselves.
Eurogamer spotted the leaks and also reported that several extended gameplay clips had been published, though Bandai Namco quickly took these down.
A less impactful leak that actually delighted fans came a few weeks ago, however, when Elden Ring's incredibly in-depth character creator was posted online.
IGN had the chance to play the first six hours of Elden Ring. We said this "was far too little time to scratch the surface" but "FromSoft seems determined to provide more of what they do best."
The game will include plenty of challenge, of course, and Elden Ring's producer said there are some particularly difficult bosses hidden in its open world. For players on PC, however, the most challenging part of Elden Ring may be meeting its system requirements.
The game's story will seeminlgy prove as complex as other FromSoftware games like Dark Souls and Bloodborne, but director Hidetaka Miyazaki has been equally cryptic about what it may include.
He said that George R.R. Martin, who helped create the game world's history, may be shocked to see what has become of his characters, though he likened working with Martin to speaking with an old friend.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
Uncharted Movie Features Fight Moves ‘Stolen Straight From the Games’
Uncharted has borrowed a lot more from the video games than we thought.
During a new interview, 25-year-old Uncharted star Tom Holland revealed that you’ve probably seen some of his fight moves before. “There are moves in the film which are stolen straight from the game,” he revealed.
He then went on to demonstrate one of them. “There's stuff like that that we stole, but the balance of trying to make it look really cool while also being believable was tricky, and there's some creative freedom that we took.”
But it’s not just the fighting you’ll recognize from the games.
Appearing in a recent trailer, the cargo plane sequence was one of the toughest stunts Holland has ever filmed. But it’s also one of the multiple scenes which are clearly based on the video games – in this case, mirroring the impressive action sequence in Uncharted 3.
“The hand-to-hand stuff is really, really cool,” said director Ruben Fleischer. “But it’s worth talking about the sequence out of the back of the plane. That’s the one that truly we just wanted to take a moment that everyone would recognize from the games and then try and bring it to life on the screen.”
Here, we see Nathan Drake (played by Tom Holland) falling out of the back of a cargo plane… and then desperately scrambling across cargo crates to clamber his way back inside. It certainly is impressive.
“It’s one of the most iconic from the Uncharted series,” said Naughty Dog president, Neil Druckmann. “It was so thrilling when Nate hits that crate and spins in the air – I’ve never seen anything like that in a video game. And it’s playable. You remove the interactive part and now you’ve got to make it even more exciting, visually.”
Tom Holland stars as Nathan Drake alongside Mark Wahlberg as Sully. Joining them are Sophia Ali as a fellow treasure hunter and love interest Chloe Frazer, Tati Gabrielle as Braddock, and Antonio Banderas as the film’s currently unnamed (but presumably badass) villain.
Uncharted is directed by Ruben Fleischer, and based on a script by Rafe Judkins, Art Marcum, and Matt Holloway.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Uncharted Movie Features Fight Moves ‘Stolen Straight From the Games’
Uncharted has borrowed a lot more from the video games than we thought.
During a new interview, 25-year-old Uncharted star Tom Holland revealed that you’ve probably seen some of his fight moves before. “There are moves in the film which are stolen straight from the game,” he revealed.
He then went on to demonstrate one of them. “There's stuff like that that we stole, but the balance of trying to make it look really cool while also being believable was tricky, and there's some creative freedom that we took.”
But it’s not just the fighting you’ll recognize from the games.
Appearing in a recent trailer, the cargo plane sequence was one of the toughest stunts Holland has ever filmed. But it’s also one of the multiple scenes which are clearly based on the video games – in this case, mirroring the impressive action sequence in Uncharted 3.
“The hand-to-hand stuff is really, really cool,” said director Ruben Fleischer. “But it’s worth talking about the sequence out of the back of the plane. That’s the one that truly we just wanted to take a moment that everyone would recognize from the games and then try and bring it to life on the screen.”
Here, we see Nathan Drake (played by Tom Holland) falling out of the back of a cargo plane… and then desperately scrambling across cargo crates to clamber his way back inside. It certainly is impressive.
“It’s one of the most iconic from the Uncharted series,” said Naughty Dog president, Neil Druckmann. “It was so thrilling when Nate hits that crate and spins in the air – I’ve never seen anything like that in a video game. And it’s playable. You remove the interactive part and now you’ve got to make it even more exciting, visually.”
Tom Holland stars as Nathan Drake alongside Mark Wahlberg as Sully. Joining them are Sophia Ali as a fellow treasure hunter and love interest Chloe Frazer, Tati Gabrielle as Braddock, and Antonio Banderas as the film’s currently unnamed (but presumably badass) villain.
Uncharted is directed by Ruben Fleischer, and based on a script by Rafe Judkins, Art Marcum, and Matt Holloway.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Baldur’s Gate 3: 2022 Will Be The Last Full Year of Development
Baldur's Gate 3 is nearing an official release as developer Larian has said this will be its last year in development.
Studio head Swen Vincke told PCGamesN that, while the priority is always to make the game as good as possible, he expects Larian to achieve a full release in the next year.
He said: "We’re going to release it when it’s ready. The main goal here is quality: getting the game at the quality level that it needs to be.
"That said, we do think we still need a year to do that. But it will be the last year. We’re getting to the end of it."
Vincke added that Baldur's Gate 3's full release is "probably not this year, but it's not going to be much later than that."
While this still seems uncertain, Larian said in June last year that the game wouldn't leave Early Access until at least 2022, so its official launch does appearing to be inching closer.
The Early Access version of Baldur's Gate 3 released in October 2020 with several dozens of hours of content, and IGN said it was "probably the closest a story-focused RPG of this kind has come to emulating the experience of tabletop Dungeons & Dragons."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
