Street Fighter 6 Officially Announced

After 6 years and two updates, Capcom is finally moving on from Street Fighter 5 and has officially announced Street Fighter 6.

As teased through a countdown website, Capcom has officially announced Street Fighter 6 following the end of the Capcom Pro Tour fighting game exhibition. The countdown was supposed to end at 9 pm PST but remained locked until the end of the stream.

Capcom says more info for Street Fighter 6 is coming this summer.

The short teaser revealed a beefed-up Ryu as he faces Luke, the 45th and final character for Street Fighter 5 who was teased to be in the sequel. The announcement for Street Fighter 6 also coincided with the 35th anniversary of the franchise.

Capcom also announced the Capcom Fighting Collection, an anthology of 10 classic titles including the full Darkstalkers series. The Capcom Fighting Collection will be released on June 24, 2022, for PS4, Nintendo Switch, Steam, and Xbox One.

The next game in Capcom's marquis fighting game series will follow one of the most turbulent entries in the Street Fighter series. The initial response to Street Fighter 5 was tepid, though subsequent updates like Street Fighter 5: Arcade Edition and Street Fighter 5: Champion Edition were better received.

Development on Street Fighter 6 was partially leaked during Capcom's massive data breach alongside other games like Dragon's Dogma 2.

Street Fighter 6 will be developed with the involvement of longtime Street Fighter producer Yoshinori Ono, who left Capcom last year after almost 30 years with the company.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Call of Duty: Warzone’s New Anti-Cheat Measure Gives Players a ‘Damage Shield’ Against Cheaters

Cheating has been a huge problem in Call of Duty: Warzone, but a new anti-cheat measure will now give non-cheating players a "Damage Shield" that will prevent ne'er-do-wells from inflicting critical damage on them.

In a new blog, the team behind Call of Duty: Warzone shared details on new updates coming to its RICOCHET Anti-Cheat system that "relies on data to identify cheating behavior and make our banwaves more impactful." One of these new features is called Damage Shield, and it's an in-game way to not only stop cheaters from winning matches or killing players, but also to learn more about the cheater and stop them from doing so again.

"One mitigation technique we’ve been testing is something we call Damage Shield," the blog reads. "When the server detects a cheater is tampering with the game in real-time, it disables the cheater’s ability to inflict critical damage on other players. This mitigation leaves the cheater vulnerable to real players and allows #TeamRICOCHET to collect information about a cheater’s system.

"We track these encounters to ensure there is no possibility for the game to apply a Damage Shield randomly or by accident, no matter the skill level. To be clear, we will never interfere in gunfights between law-abiding community members. Damage Shield is now out of testing and deployed across the globe."

There are other mitigations in the works, but the team isn't ready to reveal them yet as it doesn't want to "ruin the surprise" for unsuspecting cheaters.

It was also announced that "extreme, or repeated violations of the security policy – such as in-game cheating – may result in a permanent suspension of all accounts." Whereas before this was only applied to Call of Duty: Vanguard, cheaters will now be banned from modern and future Call of Duty titles going forward.

Furthermore, any attempt to "hide, disguise, or obfuscate your identity or the identity of your hardware devices may also result in a permanent suspension."

All of these changes are sure to be welcome ones, especially as Activision is gearing up to release both Warzone 2 and a sequel to 2019's Call of Duty: Modern Warfare this year.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Call of Duty: Warzone’s New Anti-Cheat Measure Gives Players a ‘Damage Shield’ Against Cheaters

Cheating has been a huge problem in Call of Duty: Warzone, but a new anti-cheat measure will now give non-cheating players a "Damage Shield" that will prevent ne'er-do-wells from inflicting critical damage on them.

In a new blog, the team behind Call of Duty: Warzone shared details on new updates coming to its RICOCHET Anti-Cheat system that "relies on data to identify cheating behavior and make our banwaves more impactful." One of these new features is called Damage Shield, and it's an in-game way to not only stop cheaters from winning matches or killing players, but also to learn more about the cheater and stop them from doing so again.

"One mitigation technique we’ve been testing is something we call Damage Shield," the blog reads. "When the server detects a cheater is tampering with the game in real-time, it disables the cheater’s ability to inflict critical damage on other players. This mitigation leaves the cheater vulnerable to real players and allows #TeamRICOCHET to collect information about a cheater’s system.

"We track these encounters to ensure there is no possibility for the game to apply a Damage Shield randomly or by accident, no matter the skill level. To be clear, we will never interfere in gunfights between law-abiding community members. Damage Shield is now out of testing and deployed across the globe."

There are other mitigations in the works, but the team isn't ready to reveal them yet as it doesn't want to "ruin the surprise" for unsuspecting cheaters.

It was also announced that "extreme, or repeated violations of the security policy – such as in-game cheating – may result in a permanent suspension of all accounts." Whereas before this was only applied to Call of Duty: Vanguard, cheaters will now be banned from modern and future Call of Duty titles going forward.

Furthermore, any attempt to "hide, disguise, or obfuscate your identity or the identity of your hardware devices may also result in a permanent suspension."

All of these changes are sure to be welcome ones, especially as Activision is gearing up to release both Warzone 2 and a sequel to 2019's Call of Duty: Modern Warfare this year.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Uncharted Strikes Gold With a $44.1 Million Domestic Weekend Box Office Victory

The Uncharted movie has struck gold with a $44.1 million domestic weekend box office victory, and the Tom Holland-led video game adaptation is expected to earn a total of $52 million through the President's Day holiday.

As reported by Variety, Uncharted also earned another $55.4 million overseas, bringing its global total to $139 million. This is more than enough to cover its production budget of $120 million.

In our Uncharted review, which is currently only available in theaters, we said, "Uncharted is a safe but serviceable sampling of a new globe-spanning adventure. As a young Nathan Drake, Tom Holland is fun to watch and has good chemistry with Mark Wahlberg’s Victor Sullivan, even if their antagonists are pretty forgettable and the story never thinks outside the treasure chest box."

As Fandango and Rotten Tomatoes' Erik Davis notes, Uncharted had the fourth highest-grossing video game film opening weekend of all time in North America. While it surpassed Angry Birds' $38 million, it failed to pass Tomb Raider (2001)'s $47 million, Detective Pikachu's $54 million, and Sonic the Hedgehog's $58 million.

Dog, which stars Channing Tatum as a former Army Ranger who is driving down the Pacific Coast with his dog to make it to a fellow soldier's funeral on time, took second place with $15.1 million. This is already enough to cover its budget of $15 million, and it undoubtedly helped that it came with the tagline, "Don't worry, the dog doesn't die."

Not content with just having the #1 film of the weekend, Holland also secured the #3 spot as Spider-Man: No Way Home's $7.2 million in ticket sales was enough to get it there. Spider-Man: No Way Home's domestic total has now reached $771.74 million and that is more than enough to make it the third highest-grossing domestic film of all time.

Death on the Nile placed fourth with $6.3 million, bringing its global total to $90 million. Jackass Forever rounded out the top five with $5.2 million and passed the $47 million mark domestically.

For more Uncharted, check out our explainer on the ending and post-credits scene and how the film features fight moves "stolen straight from the games."

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Uncharted Strikes Gold With a $44.1 Million Domestic Weekend Box Office Victory

The Uncharted movie has struck gold with a $44.1 million domestic weekend box office victory, and the Tom Holland-led video game adaptation is expected to earn a total of $52 million through the President's Day holiday.

As reported by Variety, Uncharted also earned another $55.4 million overseas, bringing its global total to $139 million. This is more than enough to cover its production budget of $120 million.

In our Uncharted review, which is currently only available in theaters, we said, "Uncharted is a safe but serviceable sampling of a new globe-spanning adventure. As a young Nathan Drake, Tom Holland is fun to watch and has good chemistry with Mark Wahlberg’s Victor Sullivan, even if their antagonists are pretty forgettable and the story never thinks outside the treasure chest box."

As Fandango and Rotten Tomatoes' Erik Davis notes, Uncharted had the fourth highest-grossing video game film opening weekend of all time in North America. While it surpassed Angry Birds' $38 million, it failed to pass Tomb Raider (2001)'s $47 million, Detective Pikachu's $54 million, and Sonic the Hedgehog's $58 million.

Dog, which stars Channing Tatum as a former Army Ranger who is driving down the Pacific Coast with his dog to make it to a fellow soldier's funeral on time, took second place with $15.1 million. This is already enough to cover its budget of $15 million, and it undoubtedly helped that it came with the tagline, "Don't worry, the dog doesn't die."

Not content with just having the #1 film of the weekend, Holland also secured the #3 spot as Spider-Man: No Way Home's $7.2 million in ticket sales was enough to get it there. Spider-Man: No Way Home's domestic total has now reached $771.74 million and that is more than enough to make it the third highest-grossing domestic film of all time.

Death on the Nile placed fourth with $6.3 million, bringing its global total to $90 million. Jackass Forever rounded out the top five with $5.2 million and passed the $47 million mark domestically.

For more Uncharted, check out our explainer on the ending and post-credits scene and how the film features fight moves "stolen straight from the games."

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Rainbow Six Siege’s Seventh Year Promises New Maps, Cross Play, and Less Toxicity

Ubisoft has revealed the content roadmap for Rainbow Six Siege’s seventh year. As usual it includes four new operators, but 2022 will see the addition of three new maps, the much-requested cross-play and cross-progression, and a variety of new improvements to Siege’s player behaviour systems.

Starting with season one’s Operation Demon Veil, which was revealed yesterday, Rainbow Six Siege will receive a further four playable operators. Azami, a Japanese defender, has already been fully detailed, but the remaining three have only been teased. Season two will add a new Belgian operator, season three will introduce an operator from Singapore, and the final operator landing in season four will hail from Colombia.

Mid-way through season one we’ll see a new competitive map in the form of the Ireland-set Emerald Plains. Season three will also add a new competitive map. A third new map will also be available, arriving in season two, however this Greece-set map will be exclusively for the new Team Deathmatch game mode, and not available for traditional competitive Siege matches.

Alongside this, a new shooting range will be added during season two, which will provide a place to test guns and practice weapons drills. A series of ‘operator tips’ will also be added, in an effort to better explain to new players how Siege’s many unique characters work. In season three, Ranked 2.0 - an overhauled version of Siege’s ranked competitive mode - will be introduced.

Ubisoft is also working on crossplay and cross-progression for console and PC, but notes that it is taking longer than expected. As such, it is currently planned to be launched during season four, right towards the end of the year.

In addition to this new content, Ubisoft plans to make a host of improvements to Siege’s player systems. In season one, there will be changes made to the way griefing and player disconnects are detected and acted upon, in an effort to make a fairer experience. Season two will further the war on toxic players by restricting those who misuse friendly fire, while season three will add reporting systems to the Match Replay feature, allowing you to report violations if you spot them in a replay. A new Reputation Scores system will launch in season four, which will reward good behaviour while blocking repeat offenders. Joining all this will, naturally, be seasonal balance updates. There will also be updates dedicated to the console version to allow personalisation of aim control, controller mapping, and field of view settings.

As usual, balancing, gameplay upgrades, and map content will be provided for free, but operators will be provided through paid-for battle passes. These can be purchased seasonally, but there will also be the Year 7 Pass, available until March 21, which unlocks every upcoming operator 14 days early. Two variations are available this year, the regular one for $30 (essentially the four standard season passes in one bundle) or the $60 Premium Year Pass that also comes with exclusive weapon skins, VIP credits, and 20 extra tiers on the battle pass.

For more, check out the full details on what is arriving in Rainbow Six Siege year 7, season one. And to see what else is going on in the Tom Clancy-verse, be sure to read our review of the recently released Rainbow Six Extraction.

Matt Purslow is IGN's UK News and Entertainment Writer.

Update: An earlier version of this article said the regular Year 7 Pass was $40. Ubisoft corrected its press release and informed IGN that the correct price is $30. The article has been updated to reflect this.

Rainbow Six Siege’s Seventh Year Promises New Maps, Cross Play, and Less Toxicity

Ubisoft has revealed the content roadmap for Rainbow Six Siege’s seventh year. As usual it includes four new operators, but 2022 will see the addition of three new maps, the much-requested cross-play and cross-progression, and a variety of new improvements to Siege’s player behaviour systems.

Starting with season one’s Operation Demon Veil, which was revealed yesterday, Rainbow Six Siege will receive a further four playable operators. Azami, a Japanese defender, has already been fully detailed, but the remaining three have only been teased. Season two will add a new Belgian operator, season three will introduce an operator from Singapore, and the final operator landing in season four will hail from Colombia.

Mid-way through season one we’ll see a new competitive map in the form of the Ireland-set Emerald Plains. Season three will also add a new competitive map. A third new map will also be available, arriving in season two, however this Greece-set map will be exclusively for the new Team Deathmatch game mode, and not available for traditional competitive Siege matches.

Alongside this, a new shooting range will be added during season two, which will provide a place to test guns and practice weapons drills. A series of ‘operator tips’ will also be added, in an effort to better explain to new players how Siege’s many unique characters work. In season three, Ranked 2.0 - an overhauled version of Siege’s ranked competitive mode - will be introduced.

Ubisoft is also working on crossplay and cross-progression for console and PC, but notes that it is taking longer than expected. As such, it is currently planned to be launched during season four, right towards the end of the year.

In addition to this new content, Ubisoft plans to make a host of improvements to Siege’s player systems. In season one, there will be changes made to the way griefing and player disconnects are detected and acted upon, in an effort to make a fairer experience. Season two will further the war on toxic players by restricting those who misuse friendly fire, while season three will add reporting systems to the Match Replay feature, allowing you to report violations if you spot them in a replay. A new Reputation Scores system will launch in season four, which will reward good behaviour while blocking repeat offenders. Joining all this will, naturally, be seasonal balance updates. There will also be updates dedicated to the console version to allow personalisation of aim control, controller mapping, and field of view settings.

As usual, balancing, gameplay upgrades, and map content will be provided for free, but operators will be provided through paid-for battle passes. These can be purchased seasonally, but there will also be the Year 7 Pass, available until March 21, which unlocks every upcoming operator 14 days early. Two variations are available this year, the regular one for $40 (essentially the four standard season passes in one bundle) or the $60 Premium Year Pass that also comes with exclusive weapon skins, VIP credits, and 20 extra tiers on the battle pass.

For more, check out the full details on what is arriving in Rainbow Six Siege year 7, season one. And to see what else is going on in the Tom Clancy-verse, be sure to read our review of the recently released Rainbow Six Extraction.

Matt Purslow is IGN's UK News and Entertainment Writer.

Rainbow Six Siege: Demon Veil Season and New Operator Azami Full Breakdown

Year Seven, Season One of Rainbow Six Siege - titled Demon Veil - is set to arrive on March 8th, 2022, and brings with it a new Operator in Azami, a teaser for a new map in Emerald Plains coming later in the season, and a ton of exciting changes and additions like Attacker Repick, Team Deathmatch, Match Replay for console players, improved face tech, and so much more.

To help you start this new year with a bang in Rainbow Six Siege, we’ve gathered everything you need to know about Demon Veil in one place alongside the best tips for using Azami to her fullest potential.

Azami and Her Kiba Barrier Kunai Will Help You and the Defenders Close Up Holes and Secure Victory

Defender Kana “Azami” Fujiwara is the newest Operator to join Rainbow Six Siege and she is set to arrive in Season 7, Year 1 - Demon Veil. She was raised in Kyoto City, Japan, and found a passion for both fashion and physical combat early on as a way to escape the “rigid rules of her household.”

She rose up the ranks of Aikido, and would use those skills, her expertise in multiple languages, and much more to move to Tokyo and begin her studies at the Metropolitan Police Academy. After she faced suspension from the force after “multiple violent outbursts in the line of duty,” she decided to leave that life behind and join the private sector as a bodyguard.

In Rainbow Six Siege, Azami will be joining the roster of Defenders and is being built as “a total gamechanger.” While Azami comes equipped with the 9X19SVN SMG, ACS12 Shotgun, D-50 Handgun, Impact Grenades, and Barbed Wire, the star of her arsenal is undoubtedly the Kiba Barrier.

The Kiba Barrier is a mix of Compound L-7 and Solution K-13 and begins life as gas before solidifying and placing a bullet-proof circular surface anywhere on the map. Azami uses a wrist sheath - similar to the hidden blade from Assassin’s Creed - for the Kunai that house these chemicals. These Kiba Barrier kunai can be fired at the floor, walls, or ceilings, giving Defenders a chance to protect themselves against vertical play in addition to the ability to plug up any holes/lines of sight that could mean the difference between life and death.

“Azami is a total gamechanger, literally,” Game designer Dominic Clement said. “For the first time ever, the Defenders can actually protect themselves from vertical play, which is something that was never possible before. If you had a Buck or a Sledge right above you making holes on the floor, you were kind of in panic and you had to run away, you had to get out of there. There wasn’t anything you can do. But now, you can.”

As for how players should use Azami, Clement recommends that she stay close to the objective as you’d want her to be ready for any breaches that the Attackers may be planning.

“The role of Azami is really an anchor,” Clement said. “You know, she’s an architect. So, you want her close to the objective, you want her close to your anchor players so she can provide the necessary cover for them. You want her close to the walls that you’re going to expect some form of breach, so you want her on site. That’s where she is strongest.”

While the bullet-proof Kiba Barrier may sound like a nightmare to the Attackers, they can easily be dispatched by explosives or with three melee hits. This means that Ash, Zofia, and Flores should be utilized, as they will have the easiest time using their arsenals to bring down any barriers that appear on the battlefield. Those who use Sledge, Buck, Thermite, Maverick, Hibana, and Ace should be aware that their ability to make holes in the map can be easily countered by Azami if she is on the enemy team.

Rainbow Six Siege Demon Veil’s New Mode, Map, Gameplay Changes, and More

Team Deathmatch, which should be familiar to any who have played other multiplayer shooters, will arrive in Rainbow Six Siege with Demon Veil. It is meant to be a fun and fast-paced mode that can be used to play casually with friends or to warm up for some competitive play. There are no restrictions with Operators or Loadouts, but Operator Gadgets will not be in play and everyone will start with the option of Impact or Flash Grenades.

Rainbow Six Siege’s Demon Veil season will also see the introduction of the first new map entry in three years: The Emerald Plains. This map, which will arrive mid-season, is set in Ireland and takes place in an old-style estate/castle that has been turned into a country club for the elites of the world. The first floor was “modernized for the enjoyment of the guests,” meaning it will be much more open, but the second floor has remained mostly unchanged for the “very private elites and maybe the shady deals that they do there.”

The manor’s rooftop overlooks a two-story fireplace lounge, and the map itself is very expansive and was made with a special focus on learnability in hope players will become familiar with it as quickly as possible.

“Finding the location was a challenge for the team, but I think we really hit the target right in the bullseye and created something that is quite unique and enjoyable,” Level designer Josam L Rene said. “We really wanted to take what we’ve learned from the old maps and really bring a new one with those learnings. I really like when I know where I am, I know what is coming next. That is something that is really important to make a map enjoyable is that it's easy to learn. The faster you get to know the map, the faster you’ll get enjoyment out of it, and that’s what we strove for.”

The other big addition to Rainbow Six Siege this season is Attacker Repick.

Attacker Repick is exactly as it sounds - it will let Attackers choose different Operators depending on what they find during the prep phase. While the Attackers use their drones and scout out the map, they will be given the option to change both their Operators and attachments to better suit their plan of attack.

There are a bunch of other changes that will be implemented with this new season, including a substantial one to Goyo. Whereas before Goyo would drop a shield that held a Vulcan Canister, this new season will drop the shield in favor of more canisters that are even deadlier. The team felt that the explosion and shield combo was a bit too tough to play against, so this change will hopefully balance things out without making Goyo any less dangerous.

Alongside giving all weapons 1x sights and the ability to have any sight, console players will gain access to Match Replay with all the features PC players enjoy, ranked play will require a phone number associated with your account in an attempt to deter cheaters, and Ubisoft will reward players that report bugs using R6 Fix.

Demon Veil will also introduce some long-requested improvements to facial technology. The implementation of this new tech will be mostly seen in future Operators, but players will be able to see it in action with the arrival of Azami. This means the team has redone skin, hair, and eye shaders and have upped the amount of polycount for headgear and the face itself to bring more life to Operators. Thunderbird will also see these improvements in Demon Veil.

Furthermore, fans of Nomad, Montagne, and Kaid will be able to purchase a new Elite Skin and players will have more options to practice in playable spaces, complete with Operator tips, target ranges, and no added pressure of being in a match.

Rainbow Six Siege Year Seven, Season One - Demon Veil, its all-new Battle Pass, and Azami will be available on March 8th, 2022.

Rainbow Six Siege: Demon Veil Season and New Operator Azami Full Breakdown

Year Seven, Season One of Rainbow Six Siege - titled Demon Veil - is set to arrive on March 8th, 2022, and brings with it a new Operator in Azami, a teaser for a new map in Emerald Plains coming later in the season, and a ton of exciting changes and additions like Attacker Repick, Team Deathmatch, Match Replay for console players, improved face tech, and so much more.

To help you start this new year with a bang in Rainbow Six Siege, we’ve gathered everything you need to know about Demon Veil in one place alongside the best tips for using Azami to her fullest potential.

Azami and Her Kiba Barrier Kunai Will Help You and the Defenders Close Up Holes and Secure Victory

Defender Kana “Azami” Fujiwara is the newest Operator to join Rainbow Six Siege and she is set to arrive in Season 7, Year 1 - Demon Veil. She was raised in Kyoto City, Japan, and found a passion for both fashion and physical combat early on as a way to escape the “rigid rules of her household.”

She rose up the ranks of Aikido, and would use those skills, her expertise in multiple languages, and much more to move to Tokyo and begin her studies at the Metropolitan Police Academy. After she faced suspension from the force after “multiple violent outbursts in the line of duty,” she decided to leave that life behind and join the private sector as a bodyguard.

In Rainbow Six Siege, Azami will be joining the roster of Defenders and is being built as “a total gamechanger.” While Azami comes equipped with the 9X19SVN SMG, ACS12 Shotgun, D-50 Handgun, Impact Grenades, and Barbed Wire, the star of her arsenal is undoubtedly the Kiba Barrier.

The Kiba Barrier is a mix of Compound L-7 and Solution K-13 and begins life as gas before solidifying and placing a bullet-proof circular surface anywhere on the map. Azami uses a wrist sheath - similar to the hidden blade from Assassin’s Creed - for the Kunai that house these chemicals. These Kiba Barrier kunai can be fired at the floor, walls, or ceilings, giving Defenders a chance to protect themselves against vertical play in addition to the ability to plug up any holes/lines of sight that could mean the difference between life and death.

“Azami is a total gamechanger, literally,” Game designer Dominic Clement said. “For the first time ever, the Defenders can actually protect themselves from vertical play, which is something that was never possible before. If you had a Buck or a Sledge right above you making holes on the floor, you were kind of in panic and you had to run away, you had to get out of there. There wasn’t anything you can do. But now, you can.”

As for how players should use Azami, Clement recommends that she stay close to the objective as you’d want her to be ready for any breaches that the Attackers may be planning.

“The role of Azami is really an anchor,” Clement said. “You know, she’s an architect. So, you want her close to the objective, you want her close to your anchor players so she can provide the necessary cover for them. You want her close to the walls that you’re going to expect some form of breach, so you want her on site. That’s where she is strongest.”

While the bullet-proof Kiba Barrier may sound like a nightmare to the Attackers, they can easily be dispatched by explosives or with three melee hits. This means that Ash, Zofia, and Flores should be utilized, as they will have the easiest time using their arsenals to bring down any barriers that appear on the battlefield. Those who use Sledge, Buck, Thermite, Maverick, Hibana, and Ace should be aware that their ability to make holes in the map can be easily countered by Azami if she is on the enemy team.

Rainbow Six Siege Demon Veil’s New Mode, Map, Gameplay Changes, and More

Team Deathmatch, which should be familiar to any who have played other multiplayer shooters, will arrive in Rainbow Six Siege with Demon Veil. It is meant to be a fun and fast-paced mode that can be used to play casually with friends or to warm up for some competitive play. There are no restrictions with Operators or Loadouts, but Operator Gadgets will not be in play and everyone will start with the option of Impact or Flash Grenades.

Rainbow Six Siege’s Demon Veil season will also see the introduction of the first new map entry in three years: The Emerald Plains. This map, which will arrive mid-season, is set in Ireland and takes place in an old-style estate/castle that has been turned into a country club for the elites of the world. The first floor was “modernized for the enjoyment of the guests,” meaning it will be much more open, but the second floor has remained mostly unchanged for the “very private elites and maybe the shady deals that they do there.”

The manor’s rooftop overlooks a two-story fireplace lounge, and the map itself is very expansive and was made with a special focus on learnability in hope players will become familiar with it as quickly as possible.

“Finding the location was a challenge for the team, but I think we really hit the target right in the bullseye and created something that is quite unique and enjoyable,” Level designer Josam L Rene said. “We really wanted to take what we’ve learned from the old maps and really bring a new one with those learnings. I really like when I know where I am, I know what is coming next. That is something that is really important to make a map enjoyable is that it's easy to learn. The faster you get to know the map, the faster you’ll get enjoyment out of it, and that’s what we strove for.”

The other big addition to Rainbow Six Siege this season is Attacker Repick.

Attacker Repick is exactly as it sounds - it will let Attackers choose different Operators depending on what they find during the prep phase. While the Attackers use their drones and scout out the map, they will be given the option to change both their Operators and attachments to better suit their plan of attack.

There are a bunch of other changes that will be implemented with this new season, including a substantial one to Goyo. Whereas before Goyo would drop a shield that held a Vulcan Canister, this new season will drop the shield in favor of more canisters that are even deadlier. The team felt that the explosion and shield combo was a bit too tough to play against, so this change will hopefully balance things out without making Goyo any less dangerous.

Alongside giving all weapons 1x sights and the ability to have any sight, console players will gain access to Match Replay with all the features PC players enjoy, ranked play will require a phone number associated with your account in an attempt to deter cheaters, and Ubisoft will reward players that report bugs using R6 Fix.

Demon Veil will also introduce some long-requested improvements to facial technology. The implementation of this new tech will be mostly seen in future Operators, but players will be able to see it in action with the arrival of Azami. This means the team has redone skin, hair, and eye shaders and have upped the amount of polycount for headgear and the face itself to bring more life to Operators. Thunderbird will also see these improvements in Demon Veil.

Furthermore, fans of Nomad, Montagne, and Kaid will be able to purchase a new Elite Skin and players will have more options to practice in playable spaces, complete with Operator tips, target ranges, and no added pressure of being in a match.

Rainbow Six Siege Year Seven, Season One - Demon Veil, its all-new Battle Pass, and Azami will be available on March 8th, 2022.

House of the Dragon Wraps Filming, George R.R. Martin Loves What He’s Seen

Game of Thrones writer George R.R. Martin has seen House of the Dragon... And he loves it.

A new blog post from the Game of Thrones creator reveals not only his reactions to the what he's seen, but also that filming has wrapped on the upcoming spin-off series.

“Exciting news out of London — I am informed that shooting has WRAPPED for the first season of House of the Dragon,” he revealed.

House of the Dragon is essentially a prequel to Game of Thrones set 200 years before the events of hit fantasy series.

Based on the book Fire & Blood, it tells the story of the end of House Targaryen, including the events leading up to the Targaryen civil war as well as the war itself.

Now, it looks as though filming is done… and it could head to screen later this year. And while Martin had previously seen the first episode, it now appears he’s binged the lot.

“Yes, all ten episodes,” added Martin. “I have seen rough cuts of a few of them, and I’m loving them. Of course, a lot more work needs to be done.

"Special effects, color timing, score, all the post-production work. But the writing, the directing, the acting all look terrific. I hope you will like them as much as I do. My hat is off to Ryan and Miguel and their team, and to our amazing cast.”

But when will House of the Dragon be heading to our screens?

Thankfully, HBO has already discussed their plans with Deadline, confirming that the series will debut sometime this year, even if they haven’t revealed a date just yet.

“One of the reasons why we’re trying to be cautious about it is when you’re shooting a show that big during a pandemic, especially with the last round [with] a lot of crew and cast members… you didn’t know who was going to drop out or if we’re going to have to shut down so we just didn’t want to declare a date and then find ourselves shut down,” said HBO and HBO Max Chief Content Officer Casey Bloys.

“Now that we are out of production, I think that we will talk to their guys and figure out what we want to do in terms of announcing a date,” he added. “But I was just trying to make sure that we didn’t come out with a date that we couldn’t meet for something that was out of our control.”

House of the Dragon stars Paddy Considine as King Viserys I Targaryen and Emma D’Arcy as Princess Rhaenyra Targaryen. They’re joined by Olivia Cooke, Matt Smith, Rhys Ifans, Steve Toussaint, Eve Best, Sonoyo Mizuno, Graham McTavish, Ryan Corr, and Jefferson Hall among others.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.