Destiny 2: Where Is Xur Today? Location and Exotic Items for February 25

The elusive shambling grifter and part-time gameshow host, Xûr, is now live in Destiny 2 for the weekend until next week's reset. If you're looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he's got a random collection of Legendary weapons and armor to deck out your Guardians.

We've rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr can be found at Winding Cove in the EDZ on February 25 through February 27. To reach him, travel to the landing point at Winding Cove. When you arrive, make for the rock cliffs at the far end of the cove and look for a cave winding up to a platform next to some Fallen. There you'll find the freakish salesman we all adore.

What's Xûr Selling Today?

Xûr doesn't have much this week, quite frankly! His armor is weirdly low-stat and most of his legendaries aren't anything to write home about. If you're looking for a good weapon to bring into the new playground of The Witch Queen's Throne World, you might have to look elsewhere, sadly.

Exotic Engram

Sunshot - Exotic Hand Cannon

Lucky Pants - Exotic Hunter Leg Armor

  • 7 Mobility
  • 7 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 48

Doom Fang Pauldrons - Exotic Titan Gauntlets

  • 10 Mobility
  • 7 Resilience
  • 7 Recovery
  • 6 Discipline
  • 6 Intellect
  • 12 Strength
  • Total: 48

Skull of Dire Ahamkara - Exotic Warlock Helmet

  • 10 Mobility
  • 3 Resilience
  • 11 Recovery
  • 22 Discipline
  • 2 Intellect
  • 2 Strength
  • Total: 50

Exotic Weapons

Starting with the release of The Witch Queen, Xur also now offers a roll of Hawkmoon and Dead Man's Tale each week.

Hawkmoon - Exotic Hand Cannon

  • Paracausal Shot
  • Extended Barrel
  • Alloy Magazine
  • Eye of the Storm
  • Heavy Grip

Dead Man's Tale - Exotic Scout Rifle

  • Cranial Spike
  • Extended Barrel
  • Steady Rounds
  • Vorpal Weapon
  • Fitted Stock

Sunshot is a great option due to its ability to turn enemies into explosive balls of fire and deal mad damage to minor enemies. Dead Man's Tale is actually the only worthwhile roll in all of Xur's inventory this week. If you don't have this weapon, pick it up. If you do have it, consider picking this roll up anyway, since the Vorpal Weapon perk works particularly well with this high-damage scout.

Aside from that though, Xûr's Exotic armor is absolutely terrible this week due to incredibly low stat rolls. Please do not waste your precious Legendary Shards on this stuff unless you need it for your collection.

Legendary Weapons

Gnawing Hunger - Auto Rifle

  • Hammer-Forged Rifling/Polygonal Rifling
  • Accurized Rounds/Alloy Magazine
  • Auto-Loading Holster
  • Multikill Clip
  • Handling Masterwork

Dire Promise - Hand Cannon

  • Fastdraw HCS/Truesight HCS
  • Alloy Magazine/High-Caliber Rounds
  • Auto-Loading Holster
  • Swashbuckler
  • Stability Masterwork

Enigma's Draw - Sidearm

  • Tactic SAS/Target SAS
  • Appended Mag/Flared Magwell
  • Full Auto Trigger System
  • Elemental Capacitor
  • Handling Masterwork

Deafening Whisper - Grenade Launcher

  • Colatile Launch/Linear Compensator
  • High-Velocity Rounds/Implosion Rounds
  • Killing Wind
  • Unrelenting
  • Velocity Masterwork

Sojourner's Tale - Shotgun

  • Chambered Compensator/Full Bore
  • Extended Mag/Light Mag
  • Auto-Loading Holster
  • Opening Shot
  • Range Masterwork

Temptation's Hook - Sword

  • Enduring Blade/Honed Edge/Jagged Edge
  • Burst Guard/Swordmaster's Guard
  • Tireless Blade
  • Vorpal Weapon
  • Impact Masterwork

Frozen Orbit - Sniper Rifle

  • Arrowhead Brake/Smallbore
  • Steady Rounds/Alloy Magazine
  • Clown Cartridge
  • Snapshot Sights
  • Handling Masterwork

To be honest, the Legendary Weapons this week aren't quite as legendary as one would hope. I don't particularly like the rolls for any of these

Warlock Legendary Armor

For Warlocks, Xûr is selling the Praefectus set which includes:

Praefectus Gauntlets

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Robes Chest Armor

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Cover Helmet

  • 16Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Leg Armor

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Bond

As is the case with all Legendary Armor this week, the Warlock armor is low-stat and not worth picking up unless you need the ornaments!

Titan Legendary Armor

For Titans, Xûr is selling the Praefectus set which includes:

Praefectus Gauntlets

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Plate Chest Armor

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Helmet

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Leg Armor

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Mark

Armor is absolutely awful for Titans this week, but if you need some universal ornaments, grab 'em while they're hot.

Hunter Legendary Armor

For Hunters, Xûr is selling the Praefectus set which includes:

Praefectus Gauntlets

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Cuirass Chest Armor

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Helmet

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Strides Leg Armor

  • 6 Mobility
  • 6 Resilience
  • 10 Recovery
  • 12 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 46

Praefectus Cloak

Hunters didn't do very well this week either. This low-stat armor is just awful!

That's a wrap on Xûr for this week, Guardians! Hope you're all enjoying your adventures in the Witch Queen's throne world. Watch out for those Hive Guardians! For more on Destiny, check out some of the new weapons and gear you can find in The Witch Queen and read about how Sony's purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Valve Won’t Increase Steam Deck Price, But Might Look at ‘Higher End’ Versions

If you were worried that Valve might increase the price of the Steam Deck, fear not. Co-founder Gabe Newell confirmed that the pricing for its portable gaming PC will remain untouched, although the company may look into 'higher end' new models.

During a recent interview, Newell told IGN that Valve has no plans to increase the price of any of the three original hardware configurations for the Steam Deck. "I mean, part of what you do with pricing is you're making a promise to customers. [...] But we wouldn't expect to be adjusting the SKU pricing," Newell said.

That's no surprise in and of itself. Last July, Newell said that hitting the Steam Deck price was "painful" but "critical," noting that the company had to be "very aggressive" with the handheld's cost. Yet the confirmation of no price increase for the current Steam Deck's SKUs is reassuring.

The ongoing chip shortage has been a near-constant negative factor for the industry in recent years. With demand high and supply struggling to keep up, especially in the gaming space, we have seen street prices of graphics cards move higher than the announced MSRPs. Similarly, Analogue announced it had increased the price of its Pocket handheld because of the chip shortage.

Interestingly, Newell said he "would not have guessed" that the $649 Steam Deck model, which includes 512GB of NVMe SSD internal storage and an anti-glare etched glass, had outsold the $399 entry-level model, which has 64GB of slower eMMC internal storage.

According to Newell, the preorder numbers (not disclosed to IGN) and the popularity of the flagship model, has led Valve to think about whether it "should continue to look at higher-end configurations." When asked if Valve was thinking about new Steam Deck models in the future, Newell confirmed as much.

"Absolutely. [...] That's the great thing about the PC market. Right? That it just continues [...] Like a year from now, AMD is going to have better parts. Right? A year from now, all the component suppliers are going to either expand capacity, expand performance, or reduce costs. So, we're absolutely going to ride that as hard as we can. That's part of the thing about being in the PC space is everybody's essentially driving everybody else's price performance improvements over time."

While Valve seems taken aback that the Steam Deck's more expensive flagship configuration has become the more popular model of the three, it's not necessarily all that surprising. PC gaming is pricey these days, especially if you want a more powerful machine. With Steam Deck pricing starting at $399 and capping at $649, even that flagship model could be considered relatively cheap – even with all three models using mostly the same specs (the key differences being internal storage) $649 for a portable gaming PC that can run the latest games is still competitive.

Despite Valve saying that the Steam Deck is future-proofed, there is always room for improvement on the hardware front, especially with how rapidly new technology in the PC market comes out. With demand "a lot higher than expected" as Newell tells us, it would be unsurprising if Valve continued to explore this market.

For more Steam Deck, check out our first impressions on Valve's portable gaming PC.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Gabe Newell Sees Steam Deck as Having an Impact Like the iPhone on PC Gaming

The Steam Deck is officially released today, and as the portable gaming PC begins shipping out to some buyers, Valve co-founder Gabe Newell sees the new handheld having an impact on the PC space akin to how Apple's iPhone impacted the mobile phone industry. Relatedly, he says demand has been "a lot higher than we expected."

Speaking to IGN in an interview about the Steam Deck's launch and the future, Newell was asked how long the Steam Deck had been in the works and whether the concept predated the Nintendo Switch. Newell's response was interesting, noting how the idea of playing your favorite PC games on the go has been something the space has wanted for decades, long before Nintendo launched its hybrid gaming system.

"I think every gamer has wanted this for a really long time. Right? I mean, anytime you start playing PC games, about a month after you do it, you say, 'Where's my mobile version of this?' Right? I mean, projects that try and do this go back all the way to the 1990s, so what's really different this time is we finally reached the point where you have the [performance] per watt that really lets you do this."

Newell continued to note that the PC space craved the idea, yet the technology was never there, even using an example of what the mobile phone industry went through nearly 15 years ago when Apple released the first generation of the iPhone.

"There's software and input challenges you have to go solve, but it's like one of those things. There was before and after the iPhone. Right? Up until then, you'd use a Blackberry for these very application-specific things, but in terms of a general mobile computing device, that was the transition point," Newell said. "Right now, we've reached the point where you have a mobile gaming device that can pretty much do anything, and it only gets better from here on out for PC gamers."

As Newell notes, these ideas were always something these spaces wanted, and when the technology was right, it made sense to finally come up with an efficient solution. The comparison is more interesting when you think about how revolutionary the iPhone was, despite other companies creating similar devices that predate the iconic smartphone, such as the Blackberry 850 or the Handspring Treo. In the case of the Steam Deck, the same thing can be said for other portable gaming PCs, such as the GPD Win or the AYA NEO NEXT.

The Steam Deck might not be the first portable gaming PC, but Valve is seemingly playing the long game here. Newell even told us that "demand's a lot higher than [Valve] expected." With demand for the Steam Deck shocking even the creators themselves, it is no wonder that Valve is thinking about new Steam Deck models.

Newell continued to explain to us that he believes the Steam Deck will impact the PC space and that the ideas and concepts it introduces will be applied generally or be influenced by other companies in the market. "Obviously, we're shipping our hardware, but I think some of the key problems that we're solving are going to apply generally to lots of hardware manufacturers in the PC space [...] So, I think that this is a permanent extension of the PC gaming marketplace into these kinds of solutions."

While the Steam Deck is not the first handheld gaming PC, the concept that Valve has created, despite its flaws, is a step in the right direction on an idea that we have already seen once before in the console gaming space.

For more Steam Deck, check out our first impressions on Valve's portable gaming PC.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Top Gun, Bad Boys Producer Reportedly Working on a Live-Action Beyblade Movie

Jerry Bruckheimer is reportedly developing a live-action movie with Paramount Pictures based on the popular Beyblade toy franchise.

According to Deadline, Jerry Bruckheimer, the blockbuster producer behind the likes of Top Gun, Bad Boys, and Pirates of the Caribbean, will be overseeing a feature film based on the bestselling Beyblade spinning tops, which were originally developed by Japanese firm Takara in the late '90s before being licensed by several different toy companies such as Hasbro.

Hourman movie writers Neil Widener and Gavin James are both reportedly scripting the Beyblade feature, but plot details are being kept under wraps for now as the film is only said to be in the early stages of development, meaning that we should expect more details to spin out from the project as it moves further along.

The idea of a Beyblade movie has been explored in the past, specifically in 2015 when Paramount acquired the rights to the property, having already turned Hasbro's Transformers and G.I. Joe toy lines into feature franchises. That project was to be produced by Mary Parent's Disruption Entertainment, but news of it fell silent after the initial announcement.

Beyblade was licensed outside of Asia in 2002 and attracted increased acclaim in the ensuing years. The franchise, like Pokémon, Yu-Gi-Oh!, and Bakugan properties, then found even greater mainstream success by pairing an anime series with the toy. It worked for a while but eventually ran out of momentum, even with a handful of video game tie-ins in its inventory.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Video Game Footage Falsely Presented as Videos of Ukraine War

Editor's Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind.

Footage from video games has been misattributed as real footage of the war in Ukraine, with social networks beginning to ramp up attempts to stop it spreading.

Some footage appears to have been purposely doctored to represent news coverage, misleading viewers about the true status of the war. Other footage seems to be being used simply as a means of receiving engagement on social media – even if unintentional, the harmful after-effect of this kind of post is in where it is shared without context afterwards, spreading misinformation in its own way.

Per Bloomberg, doctored gameplay of realistic military game Arma 3 was reportedly used as hoax news footage of combat in Ukraine. On Facebook and Twitter, these videos were pulled down, albeit after thousands of viewers had watched them.

Geopolitical and security analyst Michael A. Horowitz posted and then removed a separate video of what looked to be a fighter jet dogfight, but has seemingly been revealed to be altered footage of flight combat simulator DCS: World. At time of writing, the footage remains live on the official Twitter account of the Ukrainian Ministry of Defence.

We've contacted the developers of Arma 3 and DCS: World for comment.

Game footage is only one part of the current misinformation puzzle, with clips of previous conflicts, military training exercises and more gaining traction on numerous social media platforms. Facebook owner Meta has subsequently announced the creation of a Special Operations Center to combat misinformation alongside hate speech and added privacy protections for Ukrainian users.

As with all such situations, in your own use of social media, approach videos like these with a dose of scepticism. The BBC has a concise set of tips for spotting fake news, including checking sources, assessing the kinds of language used, zooming into images to check locations, checking the legitimacy of the account, and more. If you do see false videos, images, or information, all major social media platforms include reporting tools, with some specifically including a branch of reports for misleading posts.

The invasion of Ukraine has garnered widespread calls for support and aid from the games industry, both inside and outside of Ukraine itself.

A number of humanitarian aid organizations are currently accepting donations and support for their efforts to help Ukrainians impacted by the war. They include:

  • Save the Children: On the ground right now providing humanitarian aid to children.
  • UNICEF: Providing emergency supplies and safe water to communities, as well as care for children on the ground and who have been separated from families.
  • Project HOPE: Sending medical supplies and providing health care for refugees.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Video Game Footage Falsely Presented as Videos of Ukraine War

Editor's Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind.

Footage from video games has been misattributed as real footage of the war in Ukraine, with social networks beginning to ramp up attempts to stop it spreading.

Some footage appears to have been purposely doctored to represent news coverage, misleading viewers about the true status of the war. Other footage seems to be being used simply as a means of receiving engagement on social media – even if unintentional, the harmful after-effect of this kind of post is in where it is shared without context afterwards, spreading misinformation in its own way.

Per Bloomberg, doctored gameplay of realistic military game Arma 3 was reportedly used as hoax news footage of combat in Ukraine. On Facebook and Twitter, these videos were pulled down, albeit after thousands of viewers had watched them.

Geopolitical and security analyst Michael A. Horowitz posted and then removed a separate video of what looked to be a fighter jet dogfight, but has seemingly been revealed to be altered footage of flight combat simulator DCS: World. At time of writing, the footage remains live on the official Twitter account of the Ukrainian Ministry of Defence.

We've contacted the developers of Arma 3 and DCS: World for comment.

Game footage is only one part of the current misinformation puzzle, with clips of previous conflicts, military training exercises and more gaining traction on numerous social media platforms. Facebook owner Meta has subsequently announced the creation of a Special Operations Center to combat misinformation alongside hate speech and added privacy protections for Ukrainian users.

As with all such situations, in your own use of social media, approach videos like these with a dose of scepticism. The BBC has a concise set of tips for spotting fake news, including checking sources, assessing the kinds of language used, zooming into images to check locations, checking the legitimacy of the account, and more. If you do see false videos, images, or information, all major social media platforms include reporting tools, with some specifically including a branch of reports for misleading posts.

The invasion of Ukraine has garnered widespread calls for support and aid from the games industry, both inside and outside of Ukraine itself.

A number of humanitarian aid organizations are currently accepting donations and support for their efforts to help Ukrainians impacted by the war. They include:

  • Save the Children: On the ground right now providing humanitarian aid to children.
  • UNICEF: Providing emergency supplies and safe water to communities, as well as care for children on the ground and who have been separated from families.
  • Project HOPE: Sending medical supplies and providing health care for refugees.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Yes, Elden Ring Should Work Nicely on Steam Deck [Updated With Video]

Update: IGN's now tested Elden Ring on Steam Deck, and confirmed that the game runs well, albeit with frame rate dips.

Our own Destin Legarie got a chance to try it out, and noted that "Early analysis in offline mode showed Elden Ring running around 45 fps on Steam Deck with dips to below 30fps at times."

You can check out gameplay in the video below:

Elden Ring is finally out now, and it's been verified to work well on Steam Deck – which is also released today.

Valve has already confirmed that Elden Ring, the wildly popular new release from FromSoftware, is “fully functional” on the company’s handheld gaming device.

“Valve’s testing indicates that Elden Ring is Verified on Steam Deck,” reads the compatibility checker. This game is fully functional on Steam Deck and works great with built-in controls and display.”

What exactly does this mean? Well, games that are given the “verified” status must satisfy four different criteria:

  • Input: The game has full controller support, uses appropriate controller input icons, and automatically brings up the on-screen keyboard when needed.
  • Display: The game supports the default Steam Deck resolution (1280x800 or 1280x720), has good default settings, and in-game text is legible.
  • Seamlessness: The game doesn’t display any compatibility warnings, and if there’s a launcher it’s navigable with a controller.
  • System Support: If running through Proton (which allows Windows software to run on Linux systems) the game and its middleware are supported. This includes anti-cheat support.

Essentially, this means that Elden Ring should be fully playable on the Steam Deck without any major issues caused by the system (although the PC version in general is suffering from some performance complaints, which could rear their head).

Valve’s Steam Deck was officially released today, alongside Elden Ring, and offers gamers more or less the only chance to play the punishing action RPG on the go, since the game hasn't launched on Nintendo Switch.

IGN’s own 10/10 Elden Ring review calls it “FromSoftware’s largest and most ambitious game yet.”

“Even after 87 hours of blood, sweat, and tears that included some of the most challenging fights I’ve ever fought, and innumerable surprises, there are still bosses that I left on the table, secrets that I’ve yet to uncover.”

Check out our Elden Ring wiki for guides and walkthroughs to help you take your first steps through the Lands Beyond.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Yes, Elden Ring Should Work Nicely on Steam Deck

Elden Ring is finally out now, and it's been verified to work well on Steam Deck – which is also released today.

Valve has already confirmed that Elden Ring, the wildly popular new release from FromSoftware, is “fully functional” on the company’s handheld gaming device.

“Valve’s testing indicates that Elden Ring is Verified on Steam Deck,” reads the compatibility checker. This game is fully functional on Steam Deck and works great with built-in controls and display.”

What exactly does this mean? Well, games that are given the “verified” status must satisfy four different criteria:

  • Input: The game has full controller support, uses appropriate controller input icons, and automatically brings up the on-screen keyboard when needed.
  • Display: The game supports the default Steam Deck resolution (1280x800 or 1280x720), has good default settings, and in-game text is legible.
  • Seamlessness: The game doesn’t display any compatibility warnings, and if there’s a launcher it’s navigable with a controller.
  • System Support: If running through Proton (which allows Windows software to run on Linux systems) the game and its middleware are supported. This includes anti-cheat support.

Essentially, this means that Elden Ring should be fully playable on the Steam Deck without any major issues caused by the system (although the PC version in general is suffering from some performance complaints, which could rear their head).

Valve’s Steam Deck was officially released today, alongside Elden Ring, and offers gamers more or less the only chance to play the punishing action RPG on the go, since the game hasn't launched on Nintendo Switch.

IGN’s own 10/10 Elden Ring review calls it “FromSoftware’s largest and most ambitious game yet.”

“Even after 87 hours of blood, sweat, and tears that included some of the most challenging fights I’ve ever fought, and innumerable surprises, there are still bosses that I left on the table, secrets that I’ve yet to uncover.”

Check out our Elden Ring wiki for guides and walkthroughs to help you take your first steps through the Lands Beyond.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Elden Ring: Bandai Namco Apologizes for Performance Issues

Bandai Namco has apologized for a number of performance issues affecting Elden Ring players, including numerous complaints of frame rate issues on PC.

In a post on its website, the publisher acknowledged that the game is "currently experiencing some issues that are preventing the game from playing properly under some conditions," and apologized while asking for patience.

By far the biggest compaint around the game's current state is about frame rate and stuttering issues on PC. The game is currently seeing "Mixed" reviews on Steam, with many complaints focused on the above issues. That issue has been exacerbated by the fact that console versions received a patch to alleviate frame rate problems (among other things) on launch day, with no such update for PC

"Struggling to maintain 60FPS/1080p on a 3080," wrote Steam player shmoople, summing up many similar messages "massive stuttering and drops to the mid 20s, crashed 4 times within 2 hours of game time, 60 FPS cap, and no ultrawide support."

Bandai Namco acknowledged the problems, saying that it would be "constantly working to improve the game so that it can be played comfortably on various PC environments and platforms." The publisher also suggested that updating graphics card drivers could help alleviate the issues.

On the Elden Ring Reddit, some users are suggesting their own temporary fixes, from changing your PC's system graphics settings to altering device settings, with many saying these methods have helped performance.

The notes cover a three other key areas too, comprising issues with mouse sensitivity, Easy Anti-Cheat, and games not saving properly on PS5. You can read the full notes below:

Elden Ring Performance Issues Statement

  • Regarding the problem of the mouse being too sensitive in the PC version
    • We will be sending out a patch for this issue in the near future.
  • Regarding the problem of Easy Anti-Cheat failing to launch when the Steam account name is set to 2-byte characters.
    • We are aware of the cause of this issue and will be providing a patch in the near future.
  • Regarding the phenomenon of frame rate and other performance-related issues during gameplayWe will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms.
    • For the PC version, updating your graphics card drivers to the latest version may significantly improve performance.
  • About the phenomenon of game data that does not save correctly in the PlayStation 5 version
    • If the PS5 console is unexpectedly turned off while playing a game or in rest mode, saved data may not be saved correctly.
    • We are aware of the cause of this issue and are working on a patch to correct it, but until the patch is released, please save your game manually by exiting the game regularly.
    • Game data will be saved correctly if you quit the game by opening the system menu using the OPTION button and selecting "Quit Game.”

Over on console, things are a different story – our performance review of new-gen versions found issues with all formats, but concluded that the PS5 version is currently the most stable console version.

Aside from performance, Elden Ring's reception is a different story. We awarded it a full 10/10, saying it brings "relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path." It's currently one of the best-reviewed games in modern history.

Our Elden Ring guide will be growing over time — make sure you give it a look if you need help through The Lands Between.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Elden Ring: Bandai Namco Apologizes for Performance Issues

Bandai Namco has apologized for a number of performance issues affecting Elden Ring players, including numerous complaints of frame rate issues on PC.

In a post on its website, the publisher acknowledged that the game is "currently experiencing some issues that are preventing the game from playing properly under some conditions," and apologized while asking for patience.

By far the biggest compaint around the game's current state is about frame rate and stuttering issues on PC. The game is currently seeing "Mixed" reviews on Steam, with many complaints focused on the above issues. That issue has been exacerbated by the fact that console versions received a patch to alleviate frame rate problems (among other things) on launch day, with no such update for PC

"Struggling to maintain 60FPS/1080p on a 3080," wrote Steam player shmoople, summing up many similar messages "massive stuttering and drops to the mid 20s, crashed 4 times within 2 hours of game time, 60 FPS cap, and no ultrawide support."

Bandai Namco acknowledged the problems, saying that it would be "constantly working to improve the game so that it can be played comfortably on various PC environments and platforms." The publisher also suggested that updating graphics card drivers could help alleviate the issues.

On the Elden Ring Reddit, some users are suggesting their own temporary fixes, from changing your PC's system graphics settings to altering device settings, with many saying these methods have helped performance.

The notes cover a three other key areas too, comprising issues with mouse sensitivity, Easy Anti-Cheat, and games not saving properly on PS5. You can read the full notes below:

Elden Ring Performance Issues Statement

  • Regarding the problem of the mouse being too sensitive in the PC version
    • We will be sending out a patch for this issue in the near future.
  • Regarding the problem of Easy Anti-Cheat failing to launch when the Steam account name is set to 2-byte characters.
    • We are aware of the cause of this issue and will be providing a patch in the near future.
  • Regarding the phenomenon of frame rate and other performance-related issues during gameplayWe will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms.
    • For the PC version, updating your graphics card drivers to the latest version may significantly improve performance.
  • About the phenomenon of game data that does not save correctly in the PlayStation 5 version
    • If the PS5 console is unexpectedly turned off while playing a game or in rest mode, saved data may not be saved correctly.
    • We are aware of the cause of this issue and are working on a patch to correct it, but until the patch is released, please save your game manually by exiting the game regularly.
    • Game data will be saved correctly if you quit the game by opening the system menu using the OPTION button and selecting "Quit Game.”

Over on console, things are a different story – our performance review of new-gen versions found issues with all formats, but concluded that the PS5 version is currently the most stable console version.

Aside from performance, Elden Ring's reception is a different story. We awarded it a full 10/10, saying it brings "relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path." It's currently one of the best-reviewed games in modern history.

Our Elden Ring guide will be growing over time — make sure you give it a look if you need help through The Lands Between.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.