Sony Defends PS4’s Lack of Cross-Play

PlayStation 4 doesn't support cross-play with other platforms for games like Rocket League and Minecraft, and Sony has come forward to defend its decision to block such support.

When asked by Eurogamer why PS4 lacks cross-play support, SIE global sales and marketing head Jim Ryan said, "We've got to be mindful of our responsibility to our install base."

He went on to highlight Minecraft and the importance of protecting that community, which includes many young players. "We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe," he said. "Exposing what in many cases are children to external influences we have no ability to manage or look after, it's something we have to think about very carefully."

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13 Unforgettable Universal Monster Moments

This past weekend, Universal launched its all-new take on their classic monster movie pantheon known as the “Dark Universe” with The Mummy, starring Tom Cruise and Sofia Boutella. Naturally, this means it’s time to look back at the original films that inspired this latest iteration, and that’s not difficult to do; when you’re a “monster kid” like so many of us, you’ve been living with these movies throughout your entire life, watching them over and over. And certain moments in particular elevate those movies to the level of “classic,” so let’s look at 13 of them!

I decided to break these down in chronological order, giving you which film in the series it’s from, who participates in the scene in question, and why it’s significant (or at least why I think so). Given the limit of 13 slots, I also picked just one moment per film, and I stuck to just the core movies – that is, the ones with the pantheon of monsters we remember best that eventually dovetail into a connected storyline, and not necessarily other Universal horror entries like The Old Dark House or The Black Cat, or even The Werewolf of London. Even given that restriction, I still threw in The Mummy and The Invisible Man, but I also stopped at the series’ narrative end in House of Dracula, thus relegating the likes of the Creature from the Black Lagoon, the Mole People, or the Monolith Monsters to a future list; hey, you want them here, you write your own! And so, let us return once more to a new world of gods and monsters!

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Dark Days: The Forge Reveals Batman’s Terrible Secret

Dark Days: The Forge #1 set the stage for this summer's event comic Dark Nights: metal in a pretty huge way.

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Warning: this article contains spoilers for Dark Days: The Forge #1!

The Forge lays the groundwork for the big mystery driving the events of Metal, reintroducing the Carter Hall version of Hawkman and hinting that Thanagarian Nth Metal has ties to something outside the scope of the traditional DC Universe. That's a mystery Batman has already spent years trying to unravel, especially following his encounters with other mysterious, super-powered metals like Electrum in the "Court of Owls" storyline and Dionesium in "Endgame."

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Daily Deals: 10% Off Video Games and Accessories at 365games, Horizon: Zero Dawn, PS Plus

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10% Off Video Games and Accessories at 365games for Today Only

365games.co.uk are currently running a promotion where you can get 10% off video games and accessories. Simply use code GAME10 at checkout to apply discount. Offer ends at midnight.

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Extensive Details on XCOM 2: War of the Chosen

As you might surmise from the thousands of words of detail below, gleaned from a massive, hour-long info dump from XCOM Creative Director Jake Solomon today, XCOM 2: War of the Chosen is a huge expansion. What it promises to revamp and layer on top of an already amazing tactical combat game makes me a little bit frightened at how much time I’m likely to sink into it when it comes out on PC, Xbox One, and PlayStation 4 at the end of August. Stay with me, because this gets kind of complex.

First, a big issue for the existing XCOM 2 community: what’s to become of the Rulers, the absolutely vicious boss characters introduced in the Alien Hunters DLC? Once the ultimate threat to XCOM, they’ve been scaled back and reigned in. With War of the Chosen installed, you’ll be notified that certain facilities are guarded by a Ruler; they won’t come after you until you’ve voluntarily attacked their hideout at the time of your choosing. However, once you’ve engaged them if they escape they’re free to pop up in any other mission as normal (unless that mission is also invaded by a Chosen). They’ll also be easier to manage: instead of reacting to every single action any XCOM soldier takes, they’ll now only get a free move for an attack or a movement, and even then only if it happens within the Ruler’s line of sight. That means things like reloads or certain special abilities won’t trigger them, which should give us a little more room to breathe when in combat.

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Skull and Bones Looks Like a Mix of Black Flag, For Honor and The Crew

Skull and Bones’s 5-v-5 naval combat is the multiplayer that Black Flag deserved, but never got. For years I’ve been waiting for Ubisoft to return to the high seas, and while I’m not sure if the final product will be exactly what I’m hoping for, I’m excited to see more after my brief time at the helm.

After a quick tutorial re-acclimating us to the basic mechanics of piracy and taught me  a few new tricks as well. The core controls for maneuvering your vessel will be immediately familiar to anyone who spent time aboard ship in Black Flag: you use one button to hoist and trim your sails, which will allow you to harness more wind power and move faster through the sea, and another button will heave to and slow the ship down. Sail with the wind at your back for a speed boost, and try to avoid turning into the breeze if you’re looking to avoid a watery grave.

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Battlegrounds Getting Player-Controlled Zombies

The developer of Playerunknown’s Battlegrounds has confirmed via Twitter that the studio is working on a new PvP zombie mode for its hugely-popular battle royale game.

The news was announced alongside some footage containing a brief glimpse of a few early zombie animations and attacks.

Xenoblade Chronicles 2 Is More Than a Simple Sequel

When Xenoblade Chronicles 2 was announced, it seemed to put paid to the idea that the Xenoblade series would be Monolith Soft’s take on a Final Fantasy-like franchise - each game similar in style and approach, but fundamentally different in story and character. That ‘2’ implied that we’d be be returning to the classic Wii RPG’s strange setting, the backs of the godlike Titans, the Bionis and the Mechonis.

So I put it to Monolith Soft studio head Tetsuya Takahashi: if this is being pitched as a sequel to the first Xenoblade, what will we find inside? “It's a completely different world, with completely new characters. It's a different game.”

Oh.

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Gran Turismo Sport Gameplay First Impressions

At E3 2017, a playable demo of Gran Turismo Sport showed off two race tracks, and the accompanying presentation reinforced the racer’s many high-quality visual specs.

The first race was on a standard racetrack while the second took us to a dirt track with off-road vehicles, both without the opportunity to do any customization beforehand. My gameplay experience was quite a bit different than your typical living room setup. I raced against seven other journalists in front of a crowd while sitting in a racecar pod complete with pedals and a steering wheel as a crowd watched and an announcer called the race over the loud speakers.

Still, as removed from a normal gaming environment as it was, the gorgeous visuals and responsive gameplay that GT has made its name on shone through. The impeccable handling allowed me to hover behind the leaders, wait for a gap, and cut between them to get ahead before going back to my lines. Slamming into another player makes a soft clunking noise and slows you both down a bit (without showing any visible damage), so I was rewarded for being patient. The change of traction on the dirt track threw me off a bit (I spent more time grinding against the guardrail than driving on the road) but by the end of the race I got feel for the new terrain and was drifting around corners carefree.

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Nintendo Wants the Biggest Third-Party Games on Switch

If it's a major third-party game or franchise players have been asking for, then Nintendo also wants it on the Nintendo Switch.

“We want every high-quality game to have an opportunity to be played on Nintendo Switch," Reggie Fils-Aime, Nintendo of America's president and chief operating officer told IGN in an interview at E3 2017. "Every single one. Fill in the blank of third-party, high-quality game really wanted on Nintendo Switch; the answer is yes."

In addition to maintaining the flow of first-party releases for the Switch, Fils-Aime said Nintendo wants to supplement that schedule with great third-party games.

“We’ve been very thoughtful in making sure we have a strong cadence of launches that are going to keep our fans engaged, going to drive hardware, and continue to propel us forward," Fils-Aime said. "And certainly as we think back to Wii U, that’s one of the things that we didn’t do as effectively."

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