Exclusive Images from the Making of Blade Runner, Aliens and More

You know his work even if you haven't heard of him: Syd Mead is an artist and designer whose concepts have helped bring to life some of the most famous sci-fi movies, including Blade Runner, Aliens, Tron, Timecop, Johnny Mnemonic and more. And now, a collection of his work is being released by Titan Books.

The Movie Art of Syd Mead: Visual Futurist collects hundreds of images from the artist's work, many of which have never been published before. According to Titan, "each entry provides a unique insight into the processes involved in Mead’s practice as well as illuminating the behind-the-scenes work involved in creating a fully-realized cinematic depiction of the future." Mead's work extends well beyond movies, having designed cars, architectural renderings, and so much more in his unique style. And we've got an exclusive gallery of images from the new book, which you can check out right here:

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Gearbox Boss on Overwatch’s Effect on Battleborn

While Gearbox president Randy Pitchford isn't so sure the release of Overwatch directly impacted the sales of Battleborn, he's confident the comparison made between the two hero shooters is why Battleborn isn't always perceived as as success.

"Let's imagine Overwatch didn't exist at all; I don't know that anything would have been different. Maybe Battleborn would have had the same exact audience it had, it just wouldn't have been compared," Pitchford said on the latest episode of our monthly interview show IGN Unfiltered.

"They're actually different things," Pitchford said of Overwatch and Battleborn, suggesting Gearbox's hero shooter "might have had the same results" even if Overwatch wasn't released around the same time last year. "I'm telling you this, if Overwatch did not exist and it had exactly the same results, a lot of people would have seen, 'Oh, that was a winner, that's a new IP and it's successful, and holy crap where did this come from?' It would have been seen in a totally different light, even if it sold not a single unit more than it did," he explained.

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Our Picks to Play the Losers’ Club in IT: Chapter 2

With Stephen King's IT a monster box office hit, a sequel -- It: Chapter II -- is all but officially announced. With the story picking up 27 years after the events of the first film (albeit with some flashbacks), we considered a broad field of actors in their late 30s to early 40s for our picks to play the adult versions of the Losers' Club.

Many actors have been suggested on social media for the roles of the grownup Bill Denbrough, Beverly Marsh, Ben Hanscom, Richie Tozier, Stan Uris, Mike Hanlon, and Eddie Kaspbrak, but frankly many of them are too old to play the nearly middle-aged versions of characters who were adolescents or early teens in 1989.

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Comic Book Reviews for September 13, 2017

It was another huge week for the comic book industry. DC celebrated Harley Quinn's 25th anniversary with a new anthology special and delivered the second chapter of the epic Dark Nights: Metal event. Marvel capped off Secret Empire with an epilogue issue and finally brought back the fan-favorite team the Runaways. Elsewhere, Valiant gave us a tease for their new reader-friendly Ninjak relaunch and Image released new issues of perennial favorites like Kill or Be Killed and Curse Words.

Scroll down to check out our reviews for these and various other new releases, and be sure to let us know your favorite books of the week in the comments below.

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Expendables Writer Joins Wonder Woman 2

The Expendables co-writer Dave Callaham has joined the Wonder Woman 2 writing team.

According to The Hollywood Reporter, Callaham joins Patty Jenkins and Geoff Johns, who've been "working on a treatment for several months." Callaham's other writing credits include work on 2014's Godzilla and the 2005 big screen adaptation of Doom.

Earlier this week, Warner Bros. announced Wonder Woman director Patty Jenkins is returning to direct, co-write, and produce the DC superhero sequel. Gal Gadot will also return to reprise her titular role.

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‘Marvel-ize’ Star Trek? That’s What Bryan Fuller Proposed

I visited the set of CBS’ Star Trek: Discovery recently, where I sat down with executive producer and co-showrunner Aaron Harberts. (You can read excerpts from our chat about religion, war, and continuity in Star Trek: Discovery here.) And while I had him, I had to ask about reports that Discovery co-creator Bryan Fuller had originally pitched the network on the idea of the show as a seasonal anthology along the lines of American Horror Story.

AHS, for example, resets its premise and cast of characters each year. According to an August story in EW, Discovery would’ve started a “journey through the eras of Captain James T. Kirk and Captain Jean-Luc Picard, and then go beyond to a time in Trek that’s never been seen before.” Fuller eventually left the Discovery showrunner gig and Harberts and Gretchen Berg took over for him, but I wondered what remained of that original pitch for the show’s subsequent seasons.

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IGN Partners with My Geek Box to Offer Monthly Mystery Box

IGN has teamed up with My Geek Box to create the IGN Box, a monthly mystery crate for anyone who loves games, film and TV.

Each limited edition box will have a different theme and is packed with a hand-picked mix of items from the biggest names in pop culture, as well as an exclusive piece of IGN swag.

The first box theme is Adventure, so expect cool merch tied to much loved games and TV shows like Uncharted, Rick & Morty, and more.

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Designing Hearthstone’s Death Knights

One of the marquee features of the most recent Hearthstone expansion, Knights of the Frozen Throne, is the fact that each class gets a brand new hero card. These cards turn each hero into a Death Knight, and radically shift up the gameplay. I recently caught up with Team 5 senior designer Mike Donais and game designer Dean Ayala for a chat about the design process behind those cards. Not only that, but the guys dived into the vault to provide work in progress art for some of the early designs! You're going to love seeing some of this stuff.

(Oh, and this is part two of the interview, so be sure to check out Mike and Dean's thinking behind the recent Hearthstone card nerfs here.)

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