Gotham Knights: PS4 and Xbox One Versions Cancelled
Gotham Knights will no longer be released for PS4 and Xbox One.
When the game was first revealed in 2020, it was set to include PS4 and Xbox One versions, but those have seemingly been cancelled ahead of release.
In an announcement about a new gameplay trailer today, publisher Warner Bros. Interactive included a very short note about the last-gen versions of the game no longer being released. No specific reasoning was given, other than to say that it would "provide players with the best possible gameplay experience."
After a delay, the game will arrive on October 25 for PS5, Xbox Series X/S, and PC (via Steam and Epic Games Store) only.
Gotham Knights comes from Batman: Arkham Origins developer WB Montreal, and allow players to take on the roles of Red Hood, Nightwing, Robin, and Batgirl in a version of Gotham where Batman has seemingly been killed.
It will be set in a separate universe from the Arkham games, and features a combat system specifically designed for co-op. There have been some rumours of a switch from the previously announced 2-player co-op to a full 4-players in the game, but the new trailer seems to disavow that idea.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Gotham Knights: PS4 and Xbox One Versions Cancelled
Gotham Knights will no longer be released for PS4 and Xbox One.
When the game was first revealed in 2020, it was set to include PS4 and Xbox One versions, but those have seemingly been cancelled ahead of release.
In an announcement about a new gameplay trailer today, publisher Warner Bros. Interactive included a very short note about the last-gen versions of the game no longer being released. No specific reasoning was given, other than to say that it would "provide players with the best possible gameplay experience."
After a delay, the game will arrive on October 25 for PS5, Xbox Series X/S, and PC (via Steam and Epic Games Store) only.
Gotham Knights comes from Batman: Arkham Origins developer WB Montreal, and allow players to take on the roles of Red Hood, Nightwing, Robin, and Batgirl in a version of Gotham where Batman has seemingly been killed.
It will be set in a separate universe from the Arkham games, and features a combat system specifically designed for co-op. There have been some rumours of a switch from the previously announced 2-player co-op to a full 4-players in the game, but the new trailer seems to disavow that idea.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
PlayStation Is Putting $300 Million More Into First-Party Games, and Aiming for ‘Multiple Platforms’
Sony is investing a further $300 million into its first-party PlayStation studios as a two-pronged strategy to grow its gaming business – alongside releasing games on "multiple platforms".
Revealed in its latest earnings call, Sony made clear this investment is for developing software at existing studios - such as God of War's Santa Monica Studio or Horizon: Forbidden West's Guerrilla Games - and is separate to its acquisition plans.
"We plan to increase software development expenses aimed at strengthening first-party software at our existing studios by approximately ¥40 billion [$308 million]," it said.
"Going forward we aim to grow the game business by strengthening our first-party software and deploying that software on multiple platforms."
Sony didn't go into what platforms it means, but it likely refers to the joint PlayStation 4 and 5 release of games such as Spider-Man: Miles Morales and the incoming God of War: Ragnorok, in addition to its recent venture into releasing PlayStation console exclusives on PC.
Regardless, Sony clearly sees great value in its first-party software, as it has continued to increase its investment in owned studios each year, highlighted in a graph (below) that shows first-party sales growing in line with that increased funding.
Sony added: "In addition to acquiring studios such as Bungie and Haven in recent years we have significantly increased our investment in content development in our existing studios. As a result our first-party software development has increased at a high rate."
That's not to say it's necessarily slowing down its purchasing of other developers, of course, as just last week Sony advertised a new position for director of corporate development to help identify acquisition opportunities.
It purchased Bungie in February for $3.6 billion and in the last year has also acquired several other studios, including Bluepoint and Housemarque. Sony Interactive Entertainment president Jim Ryan also said in April that it already has more purchases planned.
While software continues to do well for Sony, its hardware underperformed this year, as it also revealed in its financial results that PS5 hardware missed its initial sales target by 3.3 million units.
The underperformance was put down to ongoing component shortages that are slowing the production of consoles, which forced Sony to make a last-minute adjustment of its sales expectations.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
PlayStation Is Putting $300 Million More Into First-Party Games, and Aiming for ‘Multiple Platforms’
Sony is investing a further $300 million into its first-party PlayStation studios as a two-pronged strategy to grow its gaming business – alongside releasing games on "multiple platforms".
Revealed in its latest earnings call, Sony made clear this investment is for developing software at existing studios - such as God of War's Santa Monica Studio or Horizon: Forbidden West's Guerrilla Games - and is separate to its acquisition plans.
"We plan to increase software development expenses aimed at strengthening first-party software at our existing studios by approximately ¥40 billion [$308 billion]," it said.
"Going forward we aim to grow the game business by strengthening our first-party software and deploying that software on multiple platforms."
Sony didn't go into what platforms it means, but it likely refers to the joint PlayStation 4 and 5 release of games such as Spider-Man: Miles Morales and the incoming God of War: Ragnorok, in addition to its recent venture into releasing PlayStation console exclusives on PC.
Regardless, Sony clearly sees great value in its first-party software, as it has continued to increase its investment in owned studios each year, highlighted in a graph (below) that shows first-party sales growing in line with that increased funding.
Sony added: "In addition to acquiring studios such as Bungie and Haven in recent years we have significantly increased our investment in content development in our existing studios. As a result our first-party software development has increased at a high rate."
That's not to say it's necessarily slowing down its purchasing of other developers, of course, as just last week Sony advertised a new position for director of corporate development to help identify acquisition opportunities.
It purchased Bungie in February for $3.6 billion and in the last year has also acquired several other studios, including Bluepoint and Housemarque. Sony Interactive Entertainment president Jim Ryan also said in April that it already has more purchases planned.
While software continues to do well for Sony, its hardware underperformed this year, as it also revealed in its financial results that PS5 hardware missed its initial sales target by 3.3 million units.
The underperformance was put down to ongoing component shortages that are slowing the production of consoles, which forced Sony to make a last-minute adjustment of its sales expectations.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Dwayne Johnson Says Black Adam ‘Speaks to His DNA’ in New Image
We're still waiting for the hierarchy of power in the DC Universe to change, but we've gotten another look at Black Adam.
The film is currently undergoing reshoots after being delayed from its original summertime release to October 21, 2022. Warner Bros Discovery needed a little more time to polish the Shazam antihero's action-packed confrontation with the Justice Society.
Over on Instagram, Dwayne Johnson shared a brief behind-the-scenes look at his massive self in the Black Adam costume. He also praised the film for speaking to him personally. "Throughout my career, I’ve had the privilege of playing some great (fun) characters over the years, but none speak to my DNA more than this antihero known as the man in black, Teth Adam. Rage against the dying of the light," Johnson said on Instagram.
That makes sense, as Johnson has been attached to Black Adam since 2007 at the earliest. The film officially started development again in 2014, so this October release marks eight years that Black Adam has been on Johnson's plate. You don't stay attached to one project for nearly a decade unless you really love it.
From the brief glimpses we've seen, the movie looks to be pitting Adam up against the Justice Society of America, a legacy team in the DC Universe. These hints point to an adaptation of the "Black Reign" storyline from the JSA comics. That storyline saw Black Adam return to his native home of Khandaq to free his people from a dictator, only to come into conflict with the JSA for overstepping his boundaries as a superhero.
Black Adam stars Dwayne Johnson as the ancient hero Teth-Adam, a previous holder of the Shazam powers known to the modern world as Black Adam. Noah Centineo plays Atom Smasher, Aldis Hodge plays Hawkman, Quintessa Swindell is Cyclone, and Pierce Brosnan portrays Kent Nelson, the current Doctor Fate. Sarah Shahi backs up the principal cast as Adrianna Tomaz, a resistance fighter in Khandaq who will likely take up her own heroic mantle.
Black Adam is scheduled for release on October 21, 2022. It's one of the major DC films for 2022, alongside Shazam: Fury of the Gods. The latter film replaced Aquaman and the Lost Kingdom in December, with that film and The Flash both moving to 2023. The delays come after the merger of Warner Bros and Discovery, with the newly-merged company looking into overhauling its DC Universe cinematic slate.
Mike Williams is a freelance writer at IGN.
Dwayne Johnson Says Black Adam ‘Speaks to His DNA’ in New Image
We're still waiting for the hierarchy of power in the DC Universe to change, but we've gotten another look at Black Adam.
The film is currently undergoing reshoots after being delayed from its original summertime release to October 21, 2022. Warner Bros Discovery needed a little more time to polish the Shazam antihero's action-packed confrontation with the Justice Society.
Over on Instagram, Dwayne Johnson shared a brief behind-the-scenes look at his massive self in the Black Adam costume. He also praised the film for speaking to him personally. "Throughout my career, I’ve had the privilege of playing some great (fun) characters over the years, but none speak to my DNA more than this antihero known as the man in black, Teth Adam. Rage against the dying of the light," Johnson said on Instagram.
That makes sense, as Johnson has been attached to Black Adam since 2007 at the earliest. The film officially started development again in 2014, so this October release marks eight years that Black Adam has been on Johnson's plate. You don't stay attached to one project for nearly a decade unless you really love it.
From the brief glimpses we've seen, the movie looks to be pitting Adam up against the Justice Society of America, a legacy team in the DC Universe. These hints point to an adaptation of the "Black Reign" storyline from the JSA comics. That storyline saw Black Adam return to his native home of Khandaq to free his people from a dictator, only to come into conflict with the JSA for overstepping his boundaries as a superhero.
Black Adam stars Dwayne Johnson as the ancient hero Teth-Adam, a previous holder of the Shazam powers known to the modern world as Black Adam. Noah Centineo plays Atom Smasher, Aldis Hodge plays Hawkman, Quintessa Swindell is Cyclone, and Pierce Brosnan portrays Kent Nelson, the current Doctor Fate. Sarah Shahi backs up the principal cast as Adrianna Tomaz, a resistance fighter in Khandaq who will likely take up her own heroic mantle.
Black Adam is scheduled for release on October 21, 2022. It's one of the major DC films for 2022, alongside Shazam: Fury of the Gods. The latter film replaced Aquaman and the Lost Kingdom in December, with that film and The Flash both moving to 2023. The delays come after the merger of Warner Bros and Discovery, with the newly-merged company looking into overhauling its DC Universe cinematic slate.
Mike Williams is a freelance writer at IGN.
Nintendo Sold More Games Than Ever Before Last Year
Nintendo has announced that it sold 235 million games for Switch in financial year 2021 – the highest number sold in a single year in the company's history.
In its Financial Year 2021 earnings report, the company explained that software sales – both for first-party and third-party games – rose by 1.8% year-on-year to 235.07 million units. Nintendo says this is "the highest annual software sales figure ever posted for a Nintendo platform to date."
Switch hardware itself didn't fare quite as well by the incredibly successful console's high standards. Between them, the three Switch models sold 23 million units in FY 2021. While this is a huge number (by comparison, PS5 sold 11.5 million in the same period), it's a 20% drop on FY 2020.
Nintendo seemingly puts the drop down to two factors: shortages of semiconductor components, and the lack of a game that drives hardware sales, in the way that Animal Crossing: New Horizons did for Switch in 2020.
Pokémon was a huge winner for Nintendo in the last year, with Brilliant Diamond & Shining Pearl selling 14.65 million, and Legends: Arceus reaching 12.64 million. Mario Party Superstars hit 6.88 million, and Zelda: Skyward Sword HD hit 3.91 million. Mario Kart 8 Deluxe continued its cominance as the Switch's biggest game, selling almost 10 million units almost 5 years after launch, and Animal Crossing: New Horizons added 6 million to its total.
Nintendo Switch now sits at 107.65 million units sold in total (with 822.18 million game units). It trails only the Game Boy (118.69 million) and Nintendo DS (154.02 million) as Nintendo's most successful games console of all time.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Nintendo Sold More Games Than Ever Before Last Year
Nintendo has announced that it sold 235 million games for Switch in financial year 2021 – the highest number sold in a single year in the company's history.
In its Financial Year 2021 earnings report, the company explained that software sales – both for first-party and third-party games – rose by 1.8% year-on-year to 235.07 million units. Nintendo says this is "the highest annual software sales figure ever posted for a Nintendo platform to date."
Switch hardware itself didn't fare quite as well by the incredibly successful console's high standards. Between them, the three Switch models sold 23 million units in FY 2021. While this is a huge number (by comparison, PS5 sold 11.5 million in the same period), it's a 20% drop on FY 2020.
Nintendo seemingly puts the drop down to two factors: shortages of semiconductor components, and the lack of a game that drives hardware sales, in the way that Animal Crossing: New Horizons did for Switch in 2020.
Pokémon was a huge winner for Nintendo in the last year, with Brilliant Diamond & Shining Pearl selling 14.65 million, and Legends: Arceus reaching 12.64 million. Mario Party Superstars hit 6.88 million, and Zelda: Skyward Sword HD hit 3.91 million. Mario Kart 8 Deluxe continued its cominance as the Switch's biggest game, selling almost 10 million units almost 5 years after launch, and Animal Crossing: New Horizons added 6 million to its total.
Nintendo Switch now sits at 107.65 million units sold in total (with 822.18 million game units). It trails only the Game Boy (118.69 million) and Nintendo DS (154.02 million) as Nintendo's most successful games console of all time.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
PS5 Misses Its 2021 Sales Target, But Aims for Its Strongest Year Yet
Sony's PlayStation 5 has now sold 19.3 million units, but fell short of its original FY 2021 sales target by 3.3 million. Despite the dip, Sony still expects to sell more units than ever before in the next year.
Sony originally forecasted selling 14.8 million units of PS5 hardware in its second year on the market, but Sony revealed in its latest financial earnings results that it instead sold 11.5 million units. This matches the late adjustment that Sony made two months before the conclusion of the 2021-22 financial year, which lowered PS5 sales expectations to 11.5 million.
As you'd expect, Sony puts the underperformance down to an ongoing difficulty in obtaining hardware components after global shortages.
Despite missing its goal, Sony set its goal for FY 2022 (between April 2022 and March 2023) higher than ever before, and close to the first two years combined, at 18 million units.
Sony's chief financial officer Hiroki Totoki said in the earnings webcast that this is "a number based on our current visibility into parts procurement," meaning the company is still expecting component shortages to be an issue over the next year.
It should still be easier for consumers to get a PS5 than the previous two years, however, as a target of 18 million is significantly higher than its sales for year one (7.8 million) and year two (11.5 million), and Sony is confident it will hit this higher number.
Totoki said that, following the shortages last year, "in different areas we have changed our source of procurement," and "so for the parts procurement, I think we have a good outlook."
There will still be some consumers unable to purchase a PS5 though as, if the component shortage wasn't an issue, Sony would have set its target even higher.
"We feel very comfortable that we can get the parts and components, and we feel that there is a bit higher demand than that, so if the question is whether we can meet the demand, I think we're still short somewhat," Totoki added.
PS5 stock and inventory still remains "very low, so in order to provide our PlayStation units to customers on a smooth and timely basis, in that sense we're still behind."
Sony also missed its overall sales target for the year, recording ¥1.16 trillion ($8.9 billion USD) instead of an estimated ¥1.2 trillion ($9.2 billion), prompting Sony to buy back up some of its own shares.
According to Bloomberg, Sony plans on repurchasing up to 2.02% of its outstanding shares, meaning up to 25 million at a total value of ¥200 billion ($1.5 billion).
The PS5 had the fastest-selling console launch in U.S. history when it was released in November 2020 and outsold the PS4 in its first financial year, a feat it couldn't quite match in its second.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
American Vandal Creators’ Esports Mockumentary Gets a First Trailer
Paramount+ has released the first trailer for Players, an upcoming League of Legends esports mockumentary from American Vandal creators Tony Yacenda and Dan Perrault.
The trailer invites viewers into the world of competitive gaming by tagging along with a fictional League of Legends esports team as they set out to "pursue their first championship after years of close calls and heartache," though "to win it all, they will need their prodigy, a 17-year-old rookie, and their 27-year-old veteran to put their egos aside and work together."
The veteran needs a win. The rookie needs to prove himself. The untold story of the greatest game ever played... at least in esports. The new original series #Players premieres June 16th, only on #ParamountPlus. pic.twitter.com/NfUdGr8Ofu
— Paramount+ (@paramountplus) May 9, 2022
Players will premiere on June 16, exclusively on Paramount Plus. The series is being produced by CBS Studios in association with Funny or Die and has reunited Yacenda and Perrault after their work on two seasons of American Vandal. They serve as co-creators and executive producers on this new original series, with Yacenda also having taken on the role of director.
League of Legends is one of the most-played PC games in the world, generating billions of hours in gameplay year after year. It also happens to be the largest esport on the planet, with the 2021 League of Legends World Championship Finals reaching a record high average per-minute audience of more than 30 million, according to The Esports Observer.
Players joins Paramount Plus' expanding library, which includes original series' like Halo, Star Trek: Picard, and the awesome Western show 1883 as well as new movie releases like Jackass Forever, Wrath of Man, and Scream. If you're interested in trialling the streaming service, IGN has got you covered with a promo code deal that will give you an extended free month.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
