The Cast of Justice League Dark: Apokolips War Will Be on IGN Tomorrow!
Justice League Dark: Apokolips War is the final entry in the current DC Universe Movie canon, capping a seven-year, 15-film animated journey that began with the release of Justice League: The Flashpoint Paradox in 2013. A milestone like that deserves a fun celebration so IGN and Warner Bros. Home Entertainment want you to join the cast and filmmakers of Justice League Dark: Apokolips War on Saturday, May 9, at 3pm PT/6pm ET, for a special one-hour panel, streaming exclusively here on IGN as well as on our YouTube and Facebook platforms.
Our panelists include Jerry O’Connell, voice of Superman for seven films; Matt Ryan, the voice of Constantine for both of the Justice League Dark films in the arc; Jason O’Mara, the series’ voice of Batman for 11 DC Universe Movies; Christopher Gorham, the voice of The Flash in six films; co-directors Matt Peters and Christina Sotta; screenwriter Ernie Altbacker; and executive producer James Tucker, the maestro overseeing the continuous Justice League arc for the past seven years.
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/05/08/justice-league-dark-apokolips-war-exclusive-lasers-clip]
IGN's panel will be preceded by Warner Bros. Home Entertainment's Virtual Watch Party with the cast and filmmakers at 1pm PT/4pm ET, where fans are encouraged to download the film from the digital retailer of their choice and tweet along with the stars and filmmakers. Fans on Twitter may also get their questions answered by the talent during the Watch Party.
If you want to join the Watch Party and live-tweeting fun then you will need to follow these actors and filmmakers (additional participants will be announced as they are confirmed):
- Matt Ryan - @mattryanreal
- Jason O’Mara - @jason_omara
- Christopher Gorham - @ChrisGorham
- Co-Director Christina Sotta - @sodasotta
- Screenwriter Ernie Altbacker - @ejaltbacker
- Screenwriter Mairghread Scott - @MairghreadScott
- Executive Producer James Tucker - @JTuckerAnimator
Microsoft Flight Simulator Releases Alpha Testers’ Gameplay Screenshots
Microsoft is continuing its alpha test for the next Microsoft Flight Simulator. The dev team shared a few updates about what’s coming down the pipeline for the simulator’s alpha and shared some gorgeous screenshots from alpha testers that shows how far along the simulator is already.
In the most recent development update, the Flight Simulator team announced that Alpha Build Update 1.3.X.X. is coming next week. The new build adds several fixes for the Airbus A320, along with other additions.
[ignvideo url="https://www.ign.com/videos/2019/09/30/microsoft-flight-simulator-flying-over-seoul-korea"]
The team is also looking to add more testers to the Alpha in the coming weeks. That said, testers are already getting hands-on time with Microsoft’s newest flight simulator and are sharing screenshots of their flights. Here’s a gallery of user-submitted screenshots credited to the player who submitted them.
[widget path="global/article/imagegallery" parameters="albumSlug=microsoft-flight-simulator-alpha-tester-screenshots&captions=true"]
The incredible level of detail probably explains why the Alpha has a huge 150GB install size. Developers have said previously that they want to include “all airports on Earth,” to give you a sense of the ambitious scale for the project.
For more, check out IGN’s hands-on preview of Microsoft Flight Simulator.
[poilib element="accentDivider"]
Matt Kim is a reporter for IGN.
Microsoft Flight Simulator Releases Alpha Testers’ Gameplay Screenshots
Microsoft is continuing its alpha test for the next Microsoft Flight Simulator. The dev team shared a few updates about what’s coming down the pipeline for the simulator’s alpha and shared some gorgeous screenshots from alpha testers that shows how far along the simulator is already.
In the most recent development update, the Flight Simulator team announced that Alpha Build Update 1.3.X.X. is coming next week. The new build adds several fixes for the Airbus A320, along with other additions.
[ignvideo url="https://www.ign.com/videos/2019/09/30/microsoft-flight-simulator-flying-over-seoul-korea"]
The team is also looking to add more testers to the Alpha in the coming weeks. That said, testers are already getting hands-on time with Microsoft’s newest flight simulator and are sharing screenshots of their flights. Here’s a gallery of user-submitted screenshots credited to the player who submitted them.
[widget path="global/article/imagegallery" parameters="albumSlug=microsoft-flight-simulator-alpha-tester-screenshots&captions=true"]
The incredible level of detail probably explains why the Alpha has a huge 150GB install size. Developers have said previously that they want to include “all airports on Earth,” to give you a sense of the ambitious scale for the project.
For more, check out IGN’s hands-on preview of Microsoft Flight Simulator.
[poilib element="accentDivider"]
Matt Kim is a reporter for IGN.
Tenet: All the Official Images From Christopher Nolan’s Next
John David Washington and Robert Pattinson star in director Christopher Nolan's time-bending new thriller, Tenet.
Tenet: All the Official Images From Christopher Nolan’s Next
John David Washington and Robert Pattinson star in director Christopher Nolan's time-bending new thriller, Tenet.
Concept Artist Discusses Those Cancelled Zelda and Mario Spin-Offs
Concept art revealing the existence of cancelled spin-off games based on The Legend of Zelda's Sheik and Mario's Boo was recently discovered by Shinesparkers, but the artist behind it says very few people at Nintendo would ever have seen them before the games were canned.
Speaking to IGN, ex-Retro Studios concept artist Sammy Hall explained that both games were in pre-production when cancelled, and "I doubt many at Nintendo proper saw much of any of this stuff. I was mostly put into a room like Milton from Office Space and tasked to brainstorm between other projects."
Created while at Metroid Prime creator Retro Studios, images of both games were posted to Hall's ArtStation account over the course of the last two years - they have since been removed.
[ignvideo url="https://www.ign.com/videos/2019/01/25/metroid-prime-4-has-been-handed-to-retro-studios-ign-daily-fix"]
One set of galleries showed a game set around a male version of Sheik, the character most associated with Zelda's disguise in Ocarina of Time. It would have been an action-JRPG, set after the dark timeline of Ocarina of Time, in which the last male Sheikah travels across a ruined Hyrule while a Dark Gerudo tribe gives birth to a new form of Ganon. It would apparently have acted as an origin story for the Master Sword.
The other is a game based around playing as a Boo from the Mario series, possibly titled Haunt, and seemingly designed for a handheld consoles. It may have been set around a Boo learning to scare.
According to Hall, the ideas for both games came from ex-Retro leads Mark Pacini, Todd Keller and Kynan Pearson, but were "cancelled the week they went to create their other studios." It seems likely that, following the huge admiration for Metroid Prime - itself a spin-off from a beloved Nintendo franchise - that Retro either decided, or was asked to explore other new ideas within established series.
[ignvideo url="https://www.ign.com/videos/nintendos-next-gen-console-may-come-in-2023-ign-daily-fix"]
Retro's finished work never returned to the Mario or Zelda franchises (aside from co-developing Mario Kart 7), with the company making the newer Donkey Kong platformers, and now engaged in making Metroid Prime 4 - a return to the groundbreaking series it created. Hall no longer works in the game industry.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Concept Artist Discusses Those Cancelled Zelda and Mario Spin-Offs
Concept art revealing the existence of cancelled spin-off games based on The Legend of Zelda's Sheik and Mario's Boo was recently discovered by Shinesparkers, but the artist behind it says very few people at Nintendo would ever have seen them before the games were canned.
Speaking to IGN, ex-Retro Studios concept artist Sammy Hall explained that both games were in pre-production when cancelled, and "I doubt many at Nintendo proper saw much of any of this stuff. I was mostly put into a room like Milton from Office Space and tasked to brainstorm between other projects."
Created while at Metroid Prime creator Retro Studios, images of both games were posted to Hall's ArtStation account over the course of the last two years - they have since been removed.
[ignvideo url="https://www.ign.com/videos/2019/01/25/metroid-prime-4-has-been-handed-to-retro-studios-ign-daily-fix"]
One set of galleries showed a game set around a male version of Sheik, the character most associated with Zelda's disguise in Ocarina of Time. It would have been an action-JRPG, set after the dark timeline of Ocarina of Time, in which the last male Sheikah travels across a ruined Hyrule while a Dark Gerudo tribe gives birth to a new form of Ganon. It would apparently have acted as an origin story for the Master Sword.
The other is a game based around playing as a Boo from the Mario series, possibly titled Haunt, and seemingly designed for a handheld consoles. It may have been set around a Boo learning to scare.
According to Hall, the ideas for both games came from ex-Retro leads Mark Pacini, Todd Keller and Kynan Pearson, but were "cancelled the week they went to create their other studios." It seems likely that, following the huge admiration for Metroid Prime - itself a spin-off from a beloved Nintendo franchise - that Retro either decided, or was asked to explore other new ideas within established series.
[ignvideo url="https://www.ign.com/videos/nintendos-next-gen-console-may-come-in-2023-ign-daily-fix"]
Retro's finished work never returned to the Mario or Zelda franchises (aside from co-developing Mario Kart 7), with the company making the newer Donkey Kong platformers, and now engaged in making Metroid Prime 4 - a return to the groundbreaking series it created. Hall no longer works in the game industry.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Inside Xbox: Aaron Greenberg Addresses Fan Response
General Manager of Xbox Games Marketing Aaron Greenberg has addressed the response to May's Inside Xbox 20/20 stream, noting that the team "set some wrong expectations" about the presentation.
Greenberg's response followed negative feedback from fans about yesterday's presentation, which promised "next-gen gameplay" in the lead-up to the show. In particular, Assassin's Creed Valhalla's showing failed to deliver what many may have expected from a "gameplay trailer," instead offering some scattered footage of Viking raids and battles, without a HUD in sight.
"Had we not said anything & just shown May's Inside Xbox show like we did last month, I suspect reactions might have been different," Greenberg tweeted last night. "Clearly we set some wrong expectations & that's on us... we appreciate the feedback & can assure you we will take it all in & learn as a team." In another tweet, Greenberg notes that the team "expected fans to want more, and more is definitely what we plan to give them!" As you may have heard during last night's stream, Xbox Games Studios head honcho Matt Booty announced that we'll be getting a closer look at the first-party titles coming to Xbox Series X in July. Greenberg and Booty made an effort to point out that we'd hear from 343 Industries, who are hard at work on Halo Infinite. If you missed yesterday's stream, check out our article which runs through every new game showcased, including Dirt 5, Yakuza: Like a Dragon and more. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN who is desperate to own Greenberg's Series X fridge to put his red rings of death (salami) in. Follow him on Twitter.Had we not said anything & just shown May Inside Xbox show like we did last month, I suspect reactions might have been different. Clearly we set some wrong expectations & that’s on us. We appreciate all the feedback & can assure you we will take it all in & learn as a team.
— Aaron Greenberg (@aarongreenberg) May 8, 2020
Inside Xbox: Aaron Greenberg Addresses Fan Response
General Manager of Xbox Games Marketing Aaron Greenberg has addressed the response to May's Inside Xbox 20/20 stream, noting that the team "set some wrong expectations" about the presentation.
Greenberg's response followed negative feedback from fans about yesterday's presentation, which promised "next-gen gameplay" in the lead-up to the show. In particular, Assassin's Creed Valhalla's showing failed to deliver what many may have expected from a "gameplay trailer," instead offering some scattered footage of Viking raids and battles, without a HUD in sight.
"Had we not said anything & just shown May's Inside Xbox show like we did last month, I suspect reactions might have been different," Greenberg tweeted last night. "Clearly we set some wrong expectations & that's on us... we appreciate the feedback & can assure you we will take it all in & learn as a team." In another tweet, Greenberg notes that the team "expected fans to want more, and more is definitely what we plan to give them!" As you may have heard during last night's stream, Xbox Games Studios head honcho Matt Booty announced that we'll be getting a closer look at the first-party titles coming to Xbox Series X in July. Greenberg and Booty made an effort to point out that we'd hear from 343 Industries, who are hard at work on Halo Infinite. If you missed yesterday's stream, check out our article which runs through every new game showcased, including Dirt 5, Yakuza: Like a Dragon and more. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN who is desperate to own Greenberg's Series X fridge to put his red rings of death (salami) in. Follow him on Twitter.Had we not said anything & just shown May Inside Xbox show like we did last month, I suspect reactions might have been different. Clearly we set some wrong expectations & that’s on us. We appreciate all the feedback & can assure you we will take it all in & learn as a team.
— Aaron Greenberg (@aarongreenberg) May 8, 2020
TGS 2020 Has Been Cancelled
Japan’s Computer Entertainment Supplier’s Association (CESA) has confirmed the 2020 Tokyo Game Show (also known as TGS 2020) has been cancelled as a result of the current COVID-19 crisis. The expo, which was scheduled to run from September 24-27 at Makuhari Messe, will instead be reshaped into an online event. More information about how the digital event will unfold is expected later this month.
“Due to the outbreak of novel coronavirus (COVID-19) on a global scale and the situation remains unpredictable in Japan as well, the organizer and the co-organizers have reached this decision after a long consideration to place the utmost priority on the health and safety of visitors, exhibitors and stakeholders,” CESA explained in a press release published today. “We ask for your kind understanding and cooperation.”
Tokyo Game Show joins a lengthy list of international expos and events that have been cancelled in the wake of the global pandemic, including E3, San Diego Comic-Con, BitSummit, GDC, Gamescom, and many others. Like TGS, the Gamescom team is building a digital replacement event to air in place of the physical expo.
IGN will also be hosting a global, digital event in June to bring you the latest news and impressions around upcoming games and the next generation of console hardware. IGN’s Summer of Gaming partners include 2K, Xbox, CD Projekt Red, Square Enix, SEGA, Bandai Namco, Amazon, Google Stadia, Twitter, Devolver Digital, THQ Nordic, and many, many more.
[ignvideo url="https://www.ign.com/videos/2020/04/03/ign-announces-summer-of-gaming-showcase-for-june"]
[poilib element="accentDivider"]
Luke is Games Editor at IGN's Sydney office so he'll be slightly chilly throughout IGN's Summer of Gaming! You can find him on Twitter sporadically @MrLukeReilly.
