Ghost of Tsushima Is Sucker Punch’s ‘Biggest Game’ Ever
The Golden Forest can be seen beyond the green forest area, and Jin could head there from this spot.[/caption]
“We try really hard from an art direction perspective to make [each area] feel distinctly different and try not to muddy things up,” he said.
“And while that may feel a little bit loud, when you approach it, it feels very memorable. I can remember where it is, I can see it from everywhere on the island. And that's important to us because the island's big and so, and we're not putting markers all over the place, so you have to come up with other visual anchors to keep your directionality intact.”
As for whether players can explore the entire island from the start, Connell remained coy on exactly how much would be available to explore, but from the sound of it, Tsushima will focus players in on Jin’s story first before opening the wider world.
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“As a story as big as ours and a game as big as ours, it is incredibly important to us that people understand Jin's journey first. It's a lot to take in. So the first part, we want to make sure that you understand who he is, what's happened to this island. So there's a little bit of setup,” he said. “It's really important to do that before we just open the flood gates. But then once you get to that point, then it's pretty open.”
It sounds like a model not unlike some other major open world games have taken, similar to how Horizon Zero Dawn opens up dramatically after The Proving early in its story.
For more on Ghost of Tsushima, which is set to be released on PS4 July 17, be sure to read everything we learned from the Ghost of Tsushima State of Play, and find out why the Ghost of Tsushima showcase wowed us on the latest episode of our weekly PlayStation show, Podcast Beyond!.
Stay tuned to IGN for more from our interview with Jason Connell.
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Editor's note: Former IGN employee Andrew Goldfarb is currently working for Ghost of Tsushima developer Sucker Punch.
Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Find him on Twitter @jmdornbush.The Last of Us Part 2 Special Edition PS4 Pro Revealed
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Speaking on a recent episode of the Play, Watch, Listen podcast (starting at around 1:20:00), composer Austin Wintory discusses the new audio systems promised by Unreal Engine 5, and more particularly PS5's Tempest Engine, which will reportedly allow the console to simulate the sound of individual raindrops in a storm.
Bithell says he's Googling to "find if it's been announced yet" before he replies: "You're going to love what they're doing with the controller on PS5 as well, with the DualSense stuff. Haptic... the raindrops thing; I've had some demos, they're very good [...] you're gonna have some fun and games with that." He and Wintory then agree that that's probably as close as they can get before breaking non-disclosure agreements. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The connection between the two comments means it's possible Bithell is suggesting that the PlayStation 5 DualSense will let players feel in-game rain, or integrate with the Tempest Engine in some way, but he doesn't confirm either point. It's not a far-fetched possibility: Sony has previously discussed how the controller will attempt to communicate the feeling of walking through mud, or the tension on a bow string. In a hands-on with an early version of the controller, Wired also explained how the controller could simulate the feeling of driving on two different road surfaces simultaneously. It may be that these are the same demos Bithell has had – either way, it's exciting to hear that developers outside of Sony are coming away impressed with the technology.The DualSense may have other bold new features to show off - check out this article covering a peculiar patent which claims that the DualSense may be able to sense a player's biometrics as they play. We've also speculated on what the DualSense means for Sony's wider plans for PS5. There's another new controller on the way with Xbox Series X, too, so why not check out our comparison chart of the two?
[ignvideo url="https://www.ign.com/videos/ps5s-unconfirmed-new-tech-next-gen-console-watch"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN who believes that no one else can feel it for you, and only you can let it in. Follow him on Twitter.
