Predator: Hunting Grounds Review – Muddied Up

Predator, the 1987 film, is defined by its cheesy dialogue, testosterone-filled cast, and tense cat-and-mouse action between its platoon of soldiers and a crafty alien hunter. Predator: Hunting Grounds seems to, at first, hit all of those notes. There are cringe-worthy one-liners that are initially worth a chuckle, a host of customization options to make your gun-toting hero as ridiculous as you like, and streamlined gameplay that lets you play both sides of the hunt with ease. The problem isn't with the initial impression Hunting Grounds makes, but rather how quickly it loses its appeal.

Predator: Hunting Grounds is an asymmetrical multiplayer game, pitting a team of four human soldiers against a single roaming Predator across three almost indistinguishable maps set in dense jungle environments. When you're playing as part of the human fireteam, you have a string of objectives to complete before a timer expires, shuffling you from one AI enemy-filled camp to another. When you're the Predator, your objective is even simpler: Hunt down the fireteam and take them all out before they're able to complete their mission and extract, while avoiding confrontation with AI enemies and using the chaos they create to your advantage.

Playing as the titular Predator is the most appealing part, and while its mechanics often allow for smooth, fun, and engaging moments, Hunting Grounds' framework doesn't adequately support them. The brutish assassin is as fast and nimble as you'd expect, with an easy-to-use parkour system letting you effortlessly navigate the twisting mazes that the canopy of trees create. A single button press sends you scampering up a tree, after which you can automatically move between branches and adjacent trees by moving in any direction. It lets you focus on hunting your prey instead of having to focus on intricate navigation, while also making you feel empowered through the sheer speed at which you're able to traverse the map. The press and release mechanic for the Predator's leap is less elegant, however, and tricky to use when you really need to get some distance between you and your enemies.

Continue Reading at GameSpot

Predator: Hunting Grounds Review – Muddied Up

Predator, the 1987 film, is defined by its cheesy dialogue, testosterone-filled cast, and tense cat-and-mouse action between its platoon of soldiers and a crafty alien hunter. Predator: Hunting Grounds seems to, at first, hit all of those notes. There are cringe-worthy one-liners that are initially worth a chuckle, a host of customization options to make your gun-toting hero as ridiculous as you like, and streamlined gameplay that lets you play both sides of the hunt with ease. The problem isn't with the initial impression Hunting Grounds makes, but rather how quickly it loses its appeal.

Predator: Hunting Grounds is an asymmetrical multiplayer game, pitting a team of four human soldiers against a single roaming Predator across three almost indistinguishable maps set in dense jungle environments. When you're playing as part of the human fireteam, you have a string of objectives to complete before a timer expires, shuffling you from one AI enemy-filled camp to another. When you're the Predator, your objective is even simpler: Hunt down the fireteam and take them all out before they're able to complete their mission and extract, while avoiding confrontation with AI enemies and using the chaos they create to your advantage.

Playing as the titular Predator is the most appealing part, and while its mechanics often allow for smooth, fun, and engaging moments, Hunting Grounds' framework doesn't adequately support them. The brutish assassin is as fast and nimble as you'd expect, with an easy-to-use parkour system letting you effortlessly navigate the twisting mazes that the canopy of trees create. A single button press sends you scampering up a tree, after which you can automatically move between branches and adjacent trees by moving in any direction. It lets you focus on hunting your prey instead of having to focus on intricate navigation, while also making you feel empowered through the sheer speed at which you're able to traverse the map. The press and release mechanic for the Predator's leap is less elegant, however, and tricky to use when you really need to get some distance between you and your enemies.

Continue Reading at GameSpot

Kilmer Recalls the Incident on Set That Convinced Him to Quit Batman

It's been widely reported how much Val Kilmer disliked making Batman Forever and the miserable working relationship director Joel Schumacher had with him. The director previously called Kilmer "the most psychologically troubled human being I've ever worked with" while later praising him as "the best Batman." While there have been various reports over the years about why Kilmer didn't reprise the role for Batman & Robin -- conflicts with The Saint, Schumacher didn't want him back -- in a new interview, the actor recalled an incident on the set that crystalized for him why he needed to quit the role. During a chat with The New York Times, Kilmer, who hated wearing the uncomfortable Batsuit, recounted how he learned business tycoon Warren Buffet and his grandchildren would be visiting the set that day so he kept his costume on even after he was done filming. [ignvideo url="https://www.ign.com/videos/designing-the-perfect-batsuit"] But when the Buffets arrived they didn't want to meet with Kilmer; they just wanted to play with the Batmobile and try on the mask. Kilmer understood in that moment that, in the Times' words, "Batman isn’t meant to be a real guy. Batman is meant to be so anonymous that the person who is looking at him can see himself in him." The idea that anyone could be Batman, that the character was about being nonspecific, soured Method actor Kilmer on the role. “That’s why it’s so easy to have five or six Batmans,” Kilmer told the Times. “It’s not about Batman. There is no Batman.” [widget path="global/article/imagegallery" parameters="albumSlug=batman-ranking-the-movie-batsuits&captions=true"] Val Kilmer's new autobiography, I'm Your Huckleberry, is out now.

Xbox Series X & Gameplay Gate

Welcome back to Game Scoop!, IGN's weekly video game talk show. This week we're talking about the latest Inside Xbox, Cyberjunk 2077, Mortal Kombat 11, Robocop, Nintendo Switch catching up to PS4, and more. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher

The Mandalorian Season 2 Casts Boba Fett

Star Wars universe alum Temuera Morrison (Aquaman, Moana) will reportedly portray iconic bounty hunter Boba Fett in The Mandalorian Season 2 on Disney+. According to The Hollywood Reporter, Morrison's Boba Fett "is expected to play just a small role in season two of the series." The New Zealand-born actor joined Star Wars back in 2002's Attack of the Clones where he portrayed Jango Fett. In Attack of the Clones, it was revealed that Boba is actually one of Jango's clones, who the bounty hunter decided to raise as his own son. [caption id="attachment_234982" align="aligncenter" width="720"]Boba_1 Temuera Morrison will play Boba Fett.[/caption] Morrison will join Season 2's reported new cast members, Rosario Dawson as Ahsoka Tano, and Terminator star Michael Biehn as an unnamed bounty hunter. Behind the camera, Robert Rodriguez (Desperado, From Dusk Till Dawn) and Peyton Reed (Marvel's Ant-Man) have both confirmed that they will be directing episodes of Season 2. Fans have speculated that we already saw Boba Fett in Season 1 of The Mandalorian on two separate occasions. Some eagle-eyed fans thought they spotted Boba Fett in the background of episode 1, when Mando visits the underground Mandalorian sanctuary on Navarro, while others theorized that Boba Fett was the mystery character at the end of episode 5 who approached the body of Ming-Na Wen's Fennec Shand. It's entirely possible that neither character was the iconic bounty hunter, and that we'll get the full explanation for where Boba Fett has been and how he survived the Sarlacc pit in The Mandalorian Season 2. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-and-its-weird-recent-history-of-director-drop-outs&captions=true"] If you want to find out how this show's epic first season was brought to life, be sure to check out Disney Gallery: The Mandalorian on Disney+, which features in-depth interviews with the cast and crew. In the first episode, Clone Wars boss Dave Filoni shares a memorable story about his journey from Avatar: The Last Airbender to the Star Wars universe. The Mandalorian Season 2 is expected to debut in October 2020 on Disney+. [ignvideo url="https://www.ign.com/videos/the-mandalorian-season-2-parody-trailer"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Russo on Hercules Remake: ‘We’re Going to Give You a Different Story’

Fans shouldn't expect Disney's planned live-action remake of their animated hit Hercules to be "a literal translation," according to the film's producer Anthony Russo. Chatting with Collider, Russo explained that he and his fellow producer and brother Joe Russo will adopt the same approach to adapting Disney's Hercules as they did with their Marvel Cinematic Universe movies. "I think you always have to bring something new to the table because from our perspective as storytellers, it’s not compelling for us to do a literal translation," Russo said. "We’ve already done that with our Marvel films. We don’t do literal translations of the comics because we feel like if you want that story you can go read that story." [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-live-action-remake&captions=true"] Russo added that the live-action Hercules will introduce aspects to the story that weren't in the 1997 film: "We’re going to give you a different story. I think we’ll do something that’s in the vein of the original and inspired by it, but we also bring some new elements to the table." [ignvideo url="https://www.ign.com/videos/2018/06/29/the-25-best-disney-animated-movies"] This reimagined, live-action version of Disney's Hercules is being scripted by Dave Callaham, who is also a screenwriter on Marvel's Shang-Chi and the Legend of the Ten Rings. No word yet on when Hercules will go into production, whether it will be a musical like the original, or who will direct or star.

Russo on Hercules Remake: ‘We’re Going to Give You a Different Story’

Fans shouldn't expect Disney's planned live-action remake of their animated hit Hercules to be "a literal translation," according to the film's producer Anthony Russo. Chatting with Collider, Russo explained that he and his fellow producer and brother Joe Russo will adopt the same approach to adapting Disney's Hercules as they did with their Marvel Cinematic Universe movies. "I think you always have to bring something new to the table because from our perspective as storytellers, it’s not compelling for us to do a literal translation," Russo said. "We’ve already done that with our Marvel films. We don’t do literal translations of the comics because we feel like if you want that story you can go read that story." [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-live-action-remake&captions=true"] Russo added that the live-action Hercules will introduce aspects to the story that weren't in the 1997 film: "We’re going to give you a different story. I think we’ll do something that’s in the vein of the original and inspired by it, but we also bring some new elements to the table." [ignvideo url="https://www.ign.com/videos/2018/06/29/the-25-best-disney-animated-movies"] This reimagined, live-action version of Disney's Hercules is being scripted by Dave Callaham, who is also a screenwriter on Marvel's Shang-Chi and the Legend of the Ten Rings. No word yet on when Hercules will go into production, whether it will be a musical like the original, or who will direct or star.

Avengers: Endgame Directors Get a New Weekly Instagram Series

Avengers: Endgame directors Joe and Anthony Russo (aka The Russo Brothers) are launching their own Instagram Live series, titled Pizza Film School. The upcoming series will make its debut on Friday, May 15, at 5pm PT via the Russos' Instagram page (@therussobrothers), with past episodes airing on their IGTV page. According to a press release, the upcoming show aims "to educate and spread some love to favorite classic films, as well as local pizzerias while movie lovers are stuck at home during the pandemic. The Bros will assign a movie for the class every week, and tune in with guests to talk about how different flicks have transformed their relationship to cinema, while enjoying pizza from a local pizzeria." [ignvideo url="https://www.ign.com/videos/2020/04/30/netflixs-extraction-watch-party-w-chris-hemsworth-the-russos-sam-hargrave"] Episode 1 will focus on the 1995 French black-and-white film La Haine, starring Westworld's Vincent Cassel. Pete Hammond, Chief Film Critic and Awards Columnist for Deadline Hollywood, will join the Russos to discuss the film. For more on the Russos, check out these new videos of Chris Evans and Robert Downey Jr.'s final days on the set of Avengers: Endgame, catch up on the details of the live-action Hercules movie they have in the works at Disney, and take a look at our conversation with them and Chris Hemsworth during IGN's Extraction Watch Party. [widget path="global/article/imagegallery" parameters="albumSlug=10-best-moments-from-avengers-endgame&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Avengers: Endgame Directors Get a New Weekly Instagram Series

Avengers: Endgame directors Joe and Anthony Russo (aka The Russo Brothers) are launching their own Instagram Live series, titled Pizza Film School. The upcoming series will make its debut on Friday, May 15, at 5pm PT via the Russos' Instagram page (@therussobrothers), with past episodes airing on their IGTV page. According to a press release, the upcoming show aims "to educate and spread some love to favorite classic films, as well as local pizzerias while movie lovers are stuck at home during the pandemic. The Bros will assign a movie for the class every week, and tune in with guests to talk about how different flicks have transformed their relationship to cinema, while enjoying pizza from a local pizzeria." [ignvideo url="https://www.ign.com/videos/2020/04/30/netflixs-extraction-watch-party-w-chris-hemsworth-the-russos-sam-hargrave"] Episode 1 will focus on the 1995 French black-and-white film La Haine, starring Westworld's Vincent Cassel. Pete Hammond, Chief Film Critic and Awards Columnist for Deadline Hollywood, will join the Russos to discuss the film. For more on the Russos, check out these new videos of Chris Evans and Robert Downey Jr.'s final days on the set of Avengers: Endgame, catch up on the details of the live-action Hercules movie they have in the works at Disney, and take a look at our conversation with them and Chris Hemsworth during IGN's Extraction Watch Party. [widget path="global/article/imagegallery" parameters="albumSlug=10-best-moments-from-avengers-endgame&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

The Cast of Justice League Dark: Apokolips War Will Be on IGN Tomorrow!

Justice League Dark: Apokolips War is the final entry in the current DC Universe Movie canon, capping a seven-year, 15-film animated journey that began with the release of Justice League: The Flashpoint Paradox in 2013. A milestone like that deserves a fun celebration so IGN and Warner Bros. Home Entertainment want you to join the cast and filmmakers of Justice League Dark: Apokolips War on Saturday, May 9, at 3pm PT/6pm ET, for a special one-hour panel, streaming exclusively here on IGN as well as on our YouTube and Facebook platforms. Our panelists include Jerry O’Connell, voice of Superman for seven films; Matt Ryan, the voice of Constantine for both of the Justice League Dark films in the arc; Jason O’Mara, the series’ voice of Batman for 11 DC Universe Movies; Christopher Gorham, the voice of The Flash in six films; co-directors Matt Peters and Christina Sotta; screenwriter Ernie Altbacker; and executive producer James Tucker, the maestro overseeing the continuous Justice League arc for the past seven years. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/05/08/justice-league-dark-apokolips-war-exclusive-lasers-clip] IGN's panel will be preceded by Warner Bros. Home Entertainment's Virtual Watch Party with the cast and filmmakers at 1pm PT/4pm ET, where fans are encouraged to download the film from the digital retailer of their choice and tweet along with the stars and filmmakers. Fans on Twitter may also get their questions answered by the talent during the Watch Party. If you want to join the Watch Party and live-tweeting fun then you will need to follow these actors and filmmakers (additional participants will be announced as they are confirmed):
  • Matt Ryan - @mattryanreal
  • Jason O’Mara - @jason_omara
  • Christopher Gorham - @ChrisGorham
  • Co-Director Christina Sotta - @sodasotta
  • Screenwriter Ernie Altbacker - @ejaltbacker
  • Screenwriter Mairghread Scott - @MairghreadScott
  • Executive Producer James Tucker - @JTuckerAnimator
In our spoiler-free review of Justice League Dark: Apokolips War, we praised the R-rated film for taking "full advantage of the fact that it's the final chapter in a 15-movie arc. Its narrative veers into some very surprising and compelling directions, and somehow it manages to pay off on loose ends from across the DCU while still chronicling the final battle between the Justice League and Darkseid." [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-dark-apokolips-war&captions=true"] Justice League Dark: Apokolips War is now available on Digital and on DVD/Blu-ray/4K on Tuesday, May 19.