PS5 Price Has Not Been Affected by COVID-19
PlayStation CEO Jim Ryan has said that the coronavirus pandemic has not changed Sony’s price plan for the PS5.
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Talking to BBC Radio 1 Newsbeat, Ryan would not confirm a price, but did state that the pandemic had not changed PlayStation’s pricing plans. He also believes COVID-19 will not impact distribution of the console.
“It's obviously introducing a level of complexity any business would prefer not to have to deal with,” he said. “But we're feeling really good about the supply chain, we're going to launch this year and we'll be global."
While he notes that hardware engineers have been unable to get to China to complete their work on finalising prototypes, Ryan states that “everybody's just rolled their sleeves up and got on with it”.
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Sony has been quiet about the PS5 for some time, but will finally show more from its next-generation console on June 4.
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Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
PS5 Conference Announced for June 4
Sony has announced that a PS5 conference will be broadcast on Thursday, June 4 at 1pm Pacific / 4pm Eastern / 9pm UK.
Confirmed on the PlayStation blog, the show will last around an hour, and will be the first in a series of updates. As you might expect, we'll be seeing PS5 games shown off at the event - Sony hasn't specifically said that we'll see the PS5 unit itself, though.
On the PS Blog, PlayStation CEO Jim Ryan said: "The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware." Speaking to the BBC, Ryan added that the show will attempt to translate some of the excitement of Sony's previous keynotes for an at-home audience: "Normally you would be in Los Angeles in some auditorium with 2000 other people. You'd be able to cut the adrenaline and the testosterone with a knife. We've got to find a way to do that and give the community little bit of a jolt. When you watch the show next week, I think you'll see that we've been able to do that." [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] IGN will, of course, be covering the show in its entirety, so make sure to check back with us next Thursday. June 4 also marks the first day of IGN's Summer of Gaming - check out how to watch our Summer of Gaming shows all month. Earlier today, a report emerged that said all future PS4 games must be compatible with PS5 - as well as claiming PS4 versions of The Last of Us Part 2 and Ghost of Tsushima will be PS5-compatible. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.Join us Thursday, June 4 at 1:00pm Pacific time for a look at the future of gaming on PlayStation 5: https://t.co/Yr8fafcOVd #PS5 pic.twitter.com/F0yBbDmOtC
— PlayStation (@PlayStation) May 29, 2020
Goosebumps: Dead of Night Announced
R.L. Stine's popular children's horror book series Goosebumps is coming to consoles in video game form. Cosmic Forces is partnering with Sony Pictures and Scholastic to create Goosebumps: Dead of Night, which will be released this Summer for PS4, Xbox One, PC, and Nintendo Switch.
As you can see in the official announcement trailer above, Goosebumps: Dead of Night is a first-person survival horror game, and its premise involves known Goosebumps villain Slappy the Dummy stealing classic pages from the book series, resulting in a horde of monsters setting out to look for you. Expect puzzle solving and the occasional jump-scare, and actor Jack Black, who is no stranger to video games (Brutal Legend), voices RL Stine.
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Cosmic Forces calls Dead of Night a "reimagining" of their mobile VR game, Goosebumps: Night of Scares. This console version adds improved graphics, additional gameplay chapters, new monsters, and expanded Stine House, improved AI, and more. Check out IGN's reviews of Goosebumps' "scary-good" 2015 film adaptation, along with the "slapdash" 2018 sequel, Goosebumps 2: Haunted Halloween.
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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
Marvel Superfan Maps Out Chronological Order of Every Single Scene in the MCU
A dedicated Marvel superfan has shared a comprehensive list of every single MCU scene, arranged in chronological order.
Disney parks reviewer Tony Goldmark proudly announced his staggering achievement on Twitter, as he posted four screenshots mapping out each individual scene, from the 23 MCU movies released so far, in a timeline format.
The lengthy list opens with the prologue of Thor: The Dark World before moving through the Thor franchise and then into Wakanda's history in Black Panther. After that, it continues on with Captain America: The Winter Soldier, then most of Captain America: The First Avenger, and it keeps going until it reaches its conclusion with Spider-Man: Far From Home. [ignvideo url="https://www.ign.com/videos/2018/05/01/russo-brothers-on-the-future-of-the-marvel-cinematic-universe"] "Armed with a Disney+ subscription and a sudden surplus of free time, my goal was to list the exact order (or at least AN exact order) of when every scene from every movie takes place within the MCU chronology," Goldmark wrote in a blog post discussing the now-viral project. He said he set out "a few basic guidelines and caveats" before committing to the herculean task, as he explained that his timeline only covers the 23 MCU movies so far, meaning that no ABC or Netflix shows, shorts or deleted scenes made it into the 118-scene list. Further to this, Goldmark said he assessed flashback sequences on a "case-by-case basis" to determine whether to slot them into their proper place on the timeline or whether to keep them rooted in their respective movie's "present." "My rule was, I could only back up the Endgame time travel scenes into their proper 'time' in non-redundant instances where a full scene, with a proper beginning, middle and end, was completely unaffected by the future Avengers' time-heist shenanigans," he said. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phases-1-3-the-mcus-infinity-saga-ranked&captions=true"] Over the past decade, the Marvel Cinematic Universe has become a global phenomenon, with a diverse collection of superhero movies enjoying colossal success on a global scale. Last year, Avengers: Endgame earned the title of the highest-grossing movie of all time after generating nearly $2.80 billion worldwide. Before Marvel officially launches its Phase 4 slate, there could be some alternative fan-crafted content on the way, as one Twitter user has revealed that he is now following the timestamps on Goldmark's exhaustive rundown to edit the new order into a colossal chronological supercut of the MCU thus far. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Well nerds, I fuckin' did it.
Took me a global pandemic and a damn quarantine, but I did it. I figured out the precise chronological order of all the MCU movies (so far) BY SCENE. I'm out of my Goddamn mind. You're welcome. pic.twitter.com/3VXjqk4kjQ — what if a sandwich could make YOU? (@tonygoldmark) May 27, 2020
Dishonored: Original Story ‘Complete,’ But Series Is Not On Hold
Arkane has revealed that the original story of the Dishonored series is “complete”, but the franchise has not been put on hold, as per previous reports.
In an interview with IGN Middle East, Arkane Studio’s Co-Creative Director Dinga Bakaba set the record straight about a previous quote from Arkane’s Ricardo Bare, who said in 2018 that Dishonored was “resting for now.” This led fans to believe that the future of the series was uncertain, with outlets reporting that the series had been put on hold.
”It’s weird because for us as a studio, we never did a sequel to a game we made before,” Bakaba told IGN Middle East. “It was interesting to make and everything, but the rumors of putting the IP on hold was highly exaggerated and was misquoted”
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Bakaba believes that Bare’s quote was ”over-interpreted.” “I don’t think there was a decision to put [the] Dishonored series on hold,“ he explained. While Arkane has wrapped up the storyline concerning Emily Kaldwin and Corvo Attano and believes the narrative to be complete, this doesn't mean that there can't be any more games in the Dishonored universe in the future. "It’s something where we had a story to tell about the Kaldwins and the Outsider, and that story is over,” he said
“So, whatever happens, that Dishonored is complete. This is the best, and most honest answer we can give but, in any case, I don’t think we will be revisiting that [the Kaldwin storyline]. Bakaba goes on to explain that the decision not to revisit "that part" of the Dishonored world was a creative choice and speaks to Arkane's intentions as a studio.
Bakaba goes on to explain that Arkane is "not a studio of one game, and I don't think we ever will be." In the years since Dishonored, we've seen Arkane turn to new projects like Prey, and supporting Machinegames in making Wolfenstein: Youngblood.
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It’s unclear what’s next for Arkane as far as Dishonored is concerned, but this leaves the door open should they wish to return to the game’s atmospheric world in some respect. We also have Deathloop to look forward to, an action-adventure game directed by Bakaba himself. The game is yet to receive a release date, but we’ll be sure to update you if we hear anything more about it.
In other Arkane news, footage of their cancelled Half-Life project ‘Ravenholm’ was recently revealed thanks to a Noclip documentary.
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Jordan Oloman is a freelance writer for IGN absolutely desperate for another immersive sim from the masters at Arkane. Follow him on Twitter.
Report: New PS4 Games Must Be Compatible With PS5 in Future
Sony has reportedly told developers that PS4 games submitted for certification from July 13 onwards must be forwards compatible with PS5. PS4 versions of The Last of Us 2 and Ghost of Tsushima will also apparently be compatible with PS5.
Per a report from Eurogamer, developer documentation on Sony's internal Partner website now includes a step that must be checked, saying that the game has been tested for compatibility with PS5. That compatibility apparently means that the PS4 game's code must run without issues on a PS5, and the game must include all the same features.
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Sony is also seemingly "strongly" recommending that any patch or remaster for a game submitted before July 13 would allow for PS5 compatibility. Any patch for a game submitted after that cut-off must ensure the game remains compatible with PS5.
There's a difference between submission and release - games are submitted for certification well before release, so some games arriving after that cut-off date could still be non-compatible with PS5.
However, Eurogamer also reports that it has heard that The Last of Us 2 and Ghost of Tsushima - Sony's final major PS4 exclusives, and neither of which will have hit that cut-off point - will be supported on PS5.
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We may learn more about this very soon, with an unannounced PS5 conference reportedly schedule for as early as next week. As for PS5 games, Sony has said we'll hear about a line-up "soon".
It would appear Sony's pushing hard for cross-generation compatibility with this generation, with the majority of the 4,000+ PS4 titles apparently slated to run on PS5. Microsoft is making the same kinds of promises - only yesterday, it said Xbox Series X would launch with "thousands" of games due to compatibility support with previous Xbox generations.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Power Rangers: Battle for the Grid to Become the First Fighting Game With Cross-Play Across 5 Platforms
Power Rangers: Battle for the Grid is set to become the first fighting game to support cross-play across five major gaming platforms.
The game launches on Google Stadia as part of June's collection of free games for Stadia Pro subscribers and will feature cross-play with the other platforms the game is already available on. That includes PS4, Xbox One, Nintendo Switch and PC via Steam.
The news was revealed via Power Rangers: Battle for the Grid's Twitter account, which noted that Battle for the Grid was the first fighting game to be platform-agnostic in the current generation.
With fighting games necessitating extremely strong netcode for workable online play, cross-play is something of a rarity in the genre, so Battle for the Grid's move is an admirable one – especially for a game with a smaller playerbase than the traditional big hitters in the fighting game sphere, hopefully allowing fans to find a game more easily. As well as Battle for the Grid, Stadia Pro subscribers can also pick up Little Nightmares, Get Packed, Panzer Dragoon and Superhot as part of the package of free games for the month of June. We reviewed Power Rangers: Battle for the Grid back in March of 2019, calling the game a "mechanically sound 2D fighter." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.We are the Power Rangers!
Expect the Ranger Nation to grow as PRBFTG will be available for Stadia Pro subscribers starting June That'll make us the first fighting game with full crossplay for PS4, Xbox One, Nintendo Switch, Steam and Stadia. Tag your Stadia friends below! https://t.co/jT5YldUa5i — Power Rangers: Battle For The Grid (@Battle4TheGrid) May 28, 2020
Marvel’s Avengers: Devs Discuss Representing Disability
Crystal Dynamics, the developer behind Marvel’s Avengers, and publisher Square Enix have revealed a new wheelchair-using superpowered NPC, which is one of the studio’s many efforts to increase its representation of disability.
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In a blog dedicated to accessibility, staff from Crystal Dynamics explained how accessibility has increased in importance to the studio since efforts first began in 2013. Last year, the studio earned APXP (Accessible Player Experience Practitioner) certification, signalling that it has staff members that are able to understand the experiences of players who have different needs.
This has influenced several elements in Marvel’s Avengers, including an NPC called Cerise. She is part of the Inhumans, a group of superpowered people who are one of the core teams in Marvel’s comic canon. Her idle animations have been motion captured by Cherry Thompson, an accessibility specialist who has also been providing feedback on the game.
Cerise provides representation for disabled people, but the game’s design also helps cater to disabled players. “One of the examples I am most excited about is a high contrast user interface (UI),” said Meagan Marie, the senior community and social media manager for Marvel’s Avengers. “The high contrast UI feature makes it easier to navigate for low-vision users or people who find some interfaces distracting and difficult to use. The UI team really did a great job on that one.”
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The game will also feature fully remappable controls, character-associated subtitles, campaign-relevant closed captions, and HARM Training Rooms, each of which is helpful for different types of players.
Marvel’s Avengers is due to release this September, after being delayed from a May launch. You’ll be able to see more of the game during IGN’s Summer of Gaming event, where we’ll see the Avengers’ War Table feature and co-op gameplay.
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Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
One Shell Straight to Hell Is a Demonic New Twin-Stick Shooter
IGN can exclusively announce One Shell Straight to Hell, a new twin-stick shooter developed by Shotgun With Glitters. The game will be published by Feardemic, an indie label under Bloober Team, the Poland-based publisher behind Blair Witch and The Medium.
One Shell Straight to Hell employs a voxel-based visual style and inventive gameplay that mixes roguelike and horde-mode style base defense. "Descend into our ever-changing dungeons that overflow with demonic enemies and pit your insane skills and over the top weapon collection against the satanic hordes," reads the game's Steam description. "For your entertainment I have personally manifested a collection of monsters that are madder than the Mad Hatter, and to make it even more challenging, this ludicrous bunch will come in endless waves to lay siege on your fortifications." You can check out a reveal trailer below, and our first-look preview video above: [ignvideo url="https://www.ign.com/videos/2020/05/29/one-shell-straight-to-hell-reveal-trailer"] Indie fans might recognize the game’s protagonist Padre Alexander, who was also the lead in the developer’s previous title, The Padre. Padre is a holy priest, but also a demon slayer with a sarcastic wit. Wearing a traditional black cassock, Padre is heavily armed with deadly revolvers and knives. It’s kind of like a mix between The Exorcist and manga/anime series Hellsing, the latter of which seems to be a heavy source of inspiration for Padre’s character setting and name. One Shell Straight to Hell is due later this year on PC, Nintendo Switch, Xbox One and PlayStation 4. You can wishlist the game on Steam now. [poilib element="accentDivider"] Shin Imai is Deputy Chief Editor at IGN Japan. Follow him on Twitter.Sonic the Hedgehog 2 in Development
A sequel to Sonic the Hedgehog is in the works.
Variety reports that Jeff Fowler, who helmed the 2020 film, is returning to direct the sequel from a script by Pat Casey and Josh Miller. The trade says it's confirmed its scoop with Paramount Pictures and Sega.
Fowler also confirmed the news via Twitter.
"The movie is still in the development stage so decisions have not been made yet regarding casting or a production start date," according to Variety.
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The 2020 original starred Jim Carrey as Dr. Robotnik and Ben Schwartz as the voice of Sonic. James Marsden and Tika Sumpter.
Despite a rocky production that saw a fan backlash that led to a redesign of the title character, Somic the Hedgehog proved a box office success -- albeit a short-lived one as theaters closed due to the coronavirus and the movie made a quick pivot to VOD.
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To find out what Sonic the Hedgehog 2 might be about, check out our SPOILER-FILLED breakdown of the first film's ending and how it sets up a sequel and learn what Jim Carrey had to say about how Robotnik's look would evolve for the sequel.