Wonder Woman’s Patty Jenkins Says Wonder Woman 3 Will ‘Probably’ Be Her Last

Last month, Wonder Woman/Wonder Woman 1984 director Patty Jenkins explained that she'd "hit the pause button" on development for a third Wonder Woman film so that she could make sure she was "absorbing whatever the result of this pandemic is." “We’re not starting to work on that movie right away,” Jenkins had said. “I’m hoping to do this Amazon movie before we do the third Wonder Woman. And I may not do either of them. You never know what will happen in this world, you know?" Now, in a recent interview with Geek, a German publication (translated and tweeted out by @DCMovieNews2), Jenkins revealed that Wonder Woman 3 will most likely be her final go at the character. [widget path="global/article/imagegallery" parameters="albumSlug=maxwell-lord-and-his-connection-to-wonder-woman-explained&captions=true"] "[Wonder Woman 1984] gave me a chance to do a lot of things that I couldn't accommodate in the first movie." Jenkins shared. "I was so happy to tell the Wonder Woman origin story. It was almost her birth, but we really haven't seen what she is capable of. It is exciting for me to show her at the peak of her strength. But it is also very important that she fights an internal struggle: she is a Goddess and tries to help humanity. She is not only someone who fights evil, she tries to show bad people how to improve. It's an interesting dilemma." "The next one is probably my last Wonder Woman movie," Jenkins continued, "so I have to put everything I want to show there. We have to think carefully." [ignvideo url="https://www.ign.com/videos/2018/06/18/cheetah-explained-who-is-the-wonder-woman-1984-villain"] In related DC film news, Warner Bros. announced a DC-themed, online-only convention dubbed DC FanDome - a free "immersive virtual fan experience" that will be a 24-hour-long event held on August 22. Virtual panels will feature interviews from the cast and creators of many current and upcoming DC projects, including Wonder Woman 1984, The Batman, The Suicide Squad, Black Adam, and more. [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Microsoft Updates Xbox Game Pass Branding by Removing the Word ‘Xbox’

Microsoft has updated its branding for both Xbox Game Pass and Xbox Game Pass PC by removing the word "Xbox" from its social channel's logos. As reported by Thurrott, this change has been made for both @XboxGamePass and @XboxGamePassPC, although the names of each account are still Xbox Game Pass and Xbox Game Pass For PC, respectively, and the Xbox logo is still present. Additionally, the Xbox Game Pass website still uses the full name. Screenshot_2020-08-02 (1) Xbox Game Pass ( XboxGamePass) Twitter While this could be a simple rebranding of the logos, it also could be a hint of things to come in regards to Microsoft's future plans for the service. A couple weeks ago, Microsoft stopped selling 12-month Xbox Live Gold plans, which could signal it being phased out for a potential all-encompassing "Game Pass" plan or other service. Furthermore, Microsoft continues to add even more value to Xbox Game Pass and recently announced that it will be adding Project xCloud support in September 2020 to Xbox Game Pass Ultimate at no extra cost. This xCloud support in Xbox Game Pass could be a reason behind the rebranding, as it will allow subscribers to play their games on not just Xbox, but on PC and mobile devices as well. [ignvideo url="https://www.ign.com/videos/2020/07/24/we-think-we-know-xbox-series-xs-launch-lineup"] Considering Xbox Game Pass Ultimate also includes Xbox Live Gold, it could make sense to focus Microsoft's services into one central brand. All of these changes, including Microsoft's decision to stop production on Xbox One X and Xbox One S Digital Edition, are all occurring just a few months before the launch of Xbox Series X in Holiday 2020. Microsoft recently gave more details about many of the first-party games headed to Xbox Series X, including Halo Infinite, Fable, Forza Motorsport, Everwild, and more. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Microsoft Updates Xbox Game Pass Branding by Removing the Word ‘Xbox’

Microsoft has updated its branding for both Xbox Game Pass and Xbox Game Pass PC by removing the word "Xbox" from its social channel's logos. As reported by Thurrott, this change has been made for both @XboxGamePass and @XboxGamePassPC, although the names of each account are still Xbox Game Pass and Xbox Game Pass For PC, respectively, and the Xbox logo is still present. Additionally, the Xbox Game Pass website still uses the full name. Screenshot_2020-08-02 (1) Xbox Game Pass ( XboxGamePass) Twitter While this could be a simple rebranding of the logos, it also could be a hint of things to come in regards to Microsoft's future plans for the service. A couple weeks ago, Microsoft stopped selling 12-month Xbox Live Gold plans, which could signal it being phased out for a potential all-encompassing "Game Pass" plan or other service. Furthermore, Microsoft continues to add even more value to Xbox Game Pass and recently announced that it will be adding Project xCloud support in September 2020 to Xbox Game Pass Ultimate at no extra cost. This xCloud support in Xbox Game Pass could be a reason behind the rebranding, as it will allow subscribers to play their games on not just Xbox, but on PC and mobile devices as well. [ignvideo url="https://www.ign.com/videos/2020/07/24/we-think-we-know-xbox-series-xs-launch-lineup"] Considering Xbox Game Pass Ultimate also includes Xbox Live Gold, it could make sense to focus Microsoft's services into one central brand. All of these changes, including Microsoft's decision to stop production on Xbox One X and Xbox One S Digital Edition, are all occurring just a few months before the launch of Xbox Series X in Holiday 2020. Microsoft recently gave more details about many of the first-party games headed to Xbox Series X, including Halo Infinite, Fable, Forza Motorsport, Everwild, and more. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Suicide Squad Director Confirms Joker/Fake Harley Quinn Theory

Suicide Squad director David Ayer recently responded to an online Joker/Harley Quinn theory regarding mysterious females, wearing red, who briefly appear in the background of some of Joker's moments of emotional torment. First, here's the full "Woman in Red" theory from @ColdBloodedJoke... Taking cues from an episode of The New Batman Adventures, where Joker hired a woman to look like Harley and then almost killed her when he tired of her, the theory puts forth that these women are meant to be a Harley surrogates for Joker during the time of Harley's incarceration. Then, of course, with this not being an animated series, he does kill them when he eventually snaps. When presented with this theory, by a #ReleasetheAyer Cut advocate, Ayer confirmed the idea. Ayer recently stated that a director’s cut -- aka "Ayer's Cut" -- of Suicide Squad would be “easy to complete.” Fans started a #ReleasetheAyerCut movement after it was announced that Warner Bros. was putting $30 million into completing the Snyder Cut of Justice League for HBO Max. That news, plus years of reports on Jared Leto Joker scenes being cut and the film's overall tone being changed into something more comedic, has many people wanting to see Ayer's original Suicide Squad see the light of day. [widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Suicide Squad Director Confirms Joker/Fake Harley Quinn Theory

Suicide Squad director David Ayer recently responded to an online Joker/Harley Quinn theory regarding mysterious females, wearing red, who briefly appear in the background of some of Joker's moments of emotional torment. First, here's the full "Woman in Red" theory from @ColdBloodedJoke... Taking cues from an episode of The New Batman Adventures, where Joker hired a woman to look like Harley and then almost killed her when he tired of her, the theory puts forth that these women are meant to be a Harley surrogates for Joker during the time of Harley's incarceration. Then, of course, with this not being an animated series, he does kill them when he eventually snaps. When presented with this theory, by a #ReleasetheAyer Cut advocate, Ayer confirmed the idea. Ayer recently stated that a director’s cut -- aka "Ayer's Cut" -- of Suicide Squad would be “easy to complete.” Fans started a #ReleasetheAyerCut movement after it was announced that Warner Bros. was putting $30 million into completing the Snyder Cut of Justice League for HBO Max. That news, plus years of reports on Jared Leto Joker scenes being cut and the film's overall tone being changed into something more comedic, has many people wanting to see Ayer's original Suicide Squad see the light of day. [widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Fight Crab Review – Battle Of The Bisque

Fight Crab, a game about crustaceans fighting other crustaceans, begins innocently enough. You start as a plucky young snow crab, defending his rock pool from other, invading crabs. The next thing you know, that same snow crab is now kaiju-sized, fighting in city streets against a similarly kaiju-sized lobster wielding a giant knife and revolver pistol. Things, incredibly, only escalate from there.

What if crabs had weapons? That's the ridiculous notion that Fight Crab bases itself on, and it commits to it wholeheartedly with an involved combat system and a variety of scenarios that grow increasingly bizarre. The game often exceeds your expectations of what you might anticipate from a game that pits these hard-shelled creatures against one another. At times the joke can start to wear thin, but it's hard to forget the delightful, laugh-out-loud surprises it continues to throw at you.

A third-person, physics-based fighting game, Fight Crab is reliant on your ability to flip your shelled opponents onto their backs and make sure they don't get up. Damage dealt by striking with your claws, environmental objects, or weapons is tracked by a percentage meter, and higher percentages make it harder for crabs to regain their upright posture--a system that draws from Super Smash Bros., and one that allows for the occasional, unbelievable near-death comeback and matches that come down to the wire.

Continue Reading at GameSpot

Fight Crab Review – Claws Out

Fight Crab, a game about crustaceans fighting other crustaceans, begins innocently enough. You start as a plucky young snow crab, defending his rock pool from other, invading crabs. The next thing you know, that same snow crab is now kaiju-sized, fighting in city streets against a similarly kaiju-sized lobster wielding a giant knife and revolver pistol. Things, incredibly, only escalate from there.

What if crabs had weapons? That's the ridiculous notion that Fight Crab bases itself on, and it commits to it wholeheartedly with an involved combat system and a variety of scenarios that grow increasingly bizarre. The game often exceeds your expectations of what you might anticipate from a game that pits these hard-shelled creatures against one another. At times the joke can start to wear thin, but it's hard to forget the delightful, laugh-out-loud surprises it continues to throw at you.

A third-person, physics-based fighting game, Fight Crab is reliant on your ability to flip your shelled opponents onto their backs and make sure they don't get up. Damage dealt by striking with your claws, environmental objects, or weapons is tracked by a percentage meter, and higher percentages make it harder for crabs to regain their upright posture--a system that draws from Super Smash Bros., and one that allows for the occasional, unbelievable near-death comeback and matches that come down to the wire.

Continue Reading at GameSpot

Veteran Character Actor Wilford Brimley Dead at 85

Curmudgeonly, mustachioed character actor Wilford Brimley died Saturday at the age of 85, according to The Hollywood Reporter. Salt Lake City native Brimley appeared in dozens of films and TV shows over his decades-long career but will perhaps be best remembered to IGN audiences as Dr. Blair in John Carpenter's 1982 version of The Thing. That sci-fi/horror classic, starring Kurt Russell, saw Brimley (sans his signature walrus mustache) play the senior biologist stationed at U.S. Outpost 31, an Antarctic research center whose inhabitants are hunted by an alien predator who can assume any form. [caption id="attachment_2387707" align="alignnone" width="720"]Wilford Brimley in The Thing. Wilford Brimley in The Thing.[/caption] (SPOILERS! Blair ends up becoming one of the many forms The Thing takes over the course of the movie.) In addition to The Thing, Brimley's foray into sci-fi saw him starring as Ben Luckett in 1985's Cocoon and its sequel, Cocoon: The Return. Although he was only in his 50s at the time he made the Coccon movies, Brimley played a senior citizen in both films. He also played "Noa" in the 1985 Star Wars TV movie Ewoks: The Battle for Endor. Brimley's other film credits include The Natural, The Firm, Hard Target, In & Out, Remo Williams: The Adventure Begins, Absence of Malice, and The China Syndrome. On television, Brimley played the family patriarch on the late '80s series Our House, but is arguably best remembered for starring in commercials for Quaker Oats and to fight diabetes. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/04/10/the-thing-whats-the-difference]

Veteran Character Actor Wilford Brimley Dead at 85

Curmudgeonly, mustachioed character actor Wilford Brimley died Saturday at the age of 85, according to The Hollywood Reporter. Salt Lake City native Brimley appeared in dozens of films and TV shows over his decades-long career but will perhaps be best remembered to IGN audiences as Dr. Blair in John Carpenter's 1982 version of The Thing. That sci-fi/horror classic, starring Kurt Russell, saw Brimley (sans his signature walrus mustache) play the senior biologist stationed at U.S. Outpost 31, an Antarctic research center whose inhabitants are hunted by an alien predator who can assume any form. [caption id="attachment_2387707" align="alignnone" width="720"]Wilford Brimley in The Thing. Wilford Brimley in The Thing.[/caption] (SPOILERS! Blair ends up becoming one of the many forms The Thing takes over the course of the movie.) In addition to The Thing, Brimley's foray into sci-fi saw him starring as Ben Luckett in 1985's Cocoon and its sequel, Cocoon: The Return. Although he was only in his 50s at the time he made the Coccon movies, Brimley played a senior citizen in both films. He also played "Noa" in the 1985 Star Wars TV movie Ewoks: The Battle for Endor. Brimley's other film credits include The Natural, The Firm, Hard Target, In & Out, Remo Williams: The Adventure Begins, Absence of Malice, and The China Syndrome. On television, Brimley played the family patriarch on the late '80s series Our House, but is arguably best remembered for starring in commercials for Quaker Oats and to fight diabetes. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/04/10/the-thing-whats-the-difference]

Ghost of Tsushima’s Weather Will Change Based on Your Playstyle

Ghost of Tsushima features a dynamic weather system that occurs in real-time as Jin Sakai is working to save his homeland from the invading Mongols. However, it has been revealed that more storms will occur as Jin goes deeper down the Ghost path. Speaking to Gamespot, Ghost of Tsushima creative director Nate Fox explained that, "The game is definitely scripted to provide more storms as you do things which are extremely Ghost driven." Jin Sakai begins his journey as an honorable samurai, but to defeat his enemies that threaten his home, he must walk a more dishonorable path by using stealth and striking from the shadows. [ignvideo url="https://www.ign.com/videos/2020/07/22/ghost-of-tsushima-best-moments-from-our-live-stream"] Mongols faced early on are meant to be taken down by using the skills of a samurai, but Ghost of Tsushima gradually unlocks Ghost skills for you as the difficulty ramps up and naturally encourages players to embrace this different way. The weather follows Jin's journey, and begins much calmer. Yet, if the player chooses to utilize the Ghost path more as the game progresses, the storms become more frequent and areas will become a bit darker, which runs in parallel to Jin's evolution. It's important to remember that players can choose to change the weather at any point with their flute, but this is a nice touch to a game that doesn't feature a traditional morality meter. [ignvideo url="https://www.ign.com/videos/2020/07/24/ghost-of-tsushima-creative-director-interview-podcast-beyond-episode-658"] For more on Ghost of Tsushima, check out our review, the latest update that adds a new difficulty and additional accessibility options, and our spoiler-filled chat about all things Ghost of Tsushima with Sucker Punch's Jason Connell. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.