Fall Guys’ First Post-Launch Patch Fixes Major Issues and Adds Fan-Favorite Level From Beta
The update will also fix issues in specific minigames, change the odds for which game gets selected in the final round, resolve some matchmaking issues, and more. Here are the full patch notes, as posted on the Fall Guys Twitter:We're about to drop a new level into rotation!!!
Jump Showdown - A fan-favourite from the beta! We'll be adding it in our first update TOMORROW! Patch-notes in the thread More new levels will be coming soon - along with new features & costumes pic.twitter.com/zQ4hOI70MP — Fall Guys (@FallGuysGame) August 11, 2020
- Lowered the weighting for Royal Fumble to add more final round variation
- Fixed crash at launch with certain regional calendars set in the operating system
- Improved messaging for matchmaking and server errors
- Fixed physics behaving erratically at high framerate on levels like Tip Toe
- Fixed crown in Fall Mountain not being grabbable in rare situations
- Addressed some collisions in Block Party allowing players to bypass the blocks
- Fixed Parties sometimes failing due to too many requests
- Addressed some special characters causing display issues in player names
- Fixed Big Tease Achievement not unlocking in specific regions
- PC only - Fixed certain game controller models not being detected on PC
Red Dead Online: Rockstar Working on 1.21 Patch Problems
The 1.21 update follows the introduction of The Naturalist as a new Frontier Pursuit. The class requires you to shoot animals - be that with a tranquilizer gun or hunting rifle - and so the glitch preventing guns firing at animals has disturbed any progress being made by players on this pursuit. Hopefully Rockstar can deploy a fix soon. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.Can someone grab another wagon? I need to know what happens if the flames cross....lol#RedDeadOnline pic.twitter.com/VYDtcrSIg3
— STAXXMCDOOGLE (@staxxmcdoogle) August 10, 2020
GTA Online: The Massive Los Santos Summer Special Update Detailed
Fall Guys: Other Companies Really Want Their Own Crossover Skins
On the "incredibly mundane" end of the costume spectrum, we've also seen Walmart Canada suggesting a costume in which your glorious, whooping fantasy avatar dresses as a Walmart employee, which made me a bit sad to think about:We need this skin in @FallGuysGame, Twitter do your thing pic.twitter.com/QjeC8Z4fAy
— KFC Gaming (@kfcgaming) August 10, 2020
Hey, @FallGuysGame. How do we get a Walmart vest cosmetic into your game? Attached is very serious mockup: pic.twitter.com/bMBUufxw2R — Walmart Canada Gaming (@WalmartCAGaming) August 6, 2020As for costumes I actually might spend my hard-earned crowns on, please see this hideous, chair-based creation from racing equipment creator GT Omega. I wouldn't buy it because I think it looks nice, I just think it'd completely change the meta in team games:
Of genuine worth, though, are the charities designing their own skins, aiming to let you rep good causes as you fail at Slime Climb again. Get Well Gamers UK had this sleek little number designed - I'd love the addition of a charity skins section, with money going to the causes involved:Yo, @FallGuysGame!
Here is our submission. If you took this seriously, that would be great. Thanks, GT Omega. Xoxoxoxo pic.twitter.com/dExIr018J0 — GT Omega (@GTOmegaRacing) August 7, 2020
Hey @FallGuysGame We got our favourite pizza person @TwiceTheSlice to mock us up a collab skin for Fall Guys X Get Well Gamers What do you say? Hands up, who's be interested in this skin? #gwg #charity #gaming pic.twitter.com/MCczKPRnFS — Get Well Gamers UK (@gwguk) August 10, 2020Of course, games companies are getting in on the act too, with Konami risking the ire of the entire Internet by formally submitting a set of Metal Gear Solid-themed skins:
So far, Fall Guys' actual tie-in costumes have included Hotline Miami and Half-Life, so there is a precedent set - it'll be interesting to see what crossovers we see appear as Fall Guys continues its wobbly march of domination. To see what the fuss is about, check out our review of Fall Guys, which we called "a consistent delight." We also ranked all the current minigames, and talked to its designers about how one of its hardest entries was built. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.TACTICAL FALL GUYS ACTION
We've been carefully designing our ultimate #FallGuys outfits here at KONAMI UK. What do you think, @FallGuysGame? pic.twitter.com/N9OigxUzqd — KONAMI UK (@KonamiUK) August 11, 2020
The Last of Us Part 2 Permadeath, Grounded Modes Detailed
- Mirror World
- Mirror on Death
- Slow Motion
- Bullet Speed Mode
- Infinite Ammo
- Infinite Crafting
- Infinite Melee Durability
- Infinite Listen Mode Durability
- Infinite Listen Mode Range
- One Shot
- Touch of Death
- 8-bit Audio
- 4-bit Audio
- Helium Audio
- Xenon Audio
- Film Grain Adjustment Option
- Disable Listen Mode Option
- Motion Sensor Function Aiming Option
- Arc Throw HUD Display Option
- Aiming Acceleration Scale Option
- Aiming Ramp Power Scale Option
- Accessibility Improvements to Ground Zero encounter and rope gameplay
- Additional accessibility improvements
Risk Of Rain 2 Review – When It Rains It Pours
As we prepared to take on Risk of Rain 2's final boss, we took a moment to take stock of our Survivors. My co-op partner had three syringes filled with glowing green slime jutting out of his hip, a sword at his side and a crown on his head. A leech was suctioned onto my head, a teddy bear stuck to my shoulder and John Lennon glasses stretched around the front of my domed helmet. Each of these baubles represented a perk we had acquired over the course of our headlong rush to the final boss. This is the kind of game Risk of Rain 2 is. At the end of a run, you can see every advantage that you have collected, all hanging off of your once-simple character model like fuzzy dice on a car mirror.
And, as it launches into 1.0, Hopoo Games' third-person shooter roguelike has a year-and-a-half of early access in its rearview. I didn't play the game during pre-release, so I can't testify to how much content this version adds to what was already there. But I can say that Risk of Rain 2 is a breakneck experience that builds and builds and builds. This is not a game of peaks and valleys. Risk of Rain 2 is all climb until you reach the summit. That's its greatest strength--and its only real notable weakness.











Each run begins with your Survivor emerging from an escape pod onto a hostile alien world. This landscape is largely empty. Lo-fi music plays. It's generally pretty chill and evocative for the first few seconds. But then you're assaulted by a horde of low-level creatures. At the top right corner of the screen, a meter slowly moves right, upping the difficulty from Easy to Medium to Hard (and up and up and up until the difficulty bar just reads "HAHAHAHAHA") as a run progresses. Each level ends when you find and activate a teleporter, summoning a boss monster, which you must defeat to use the portal. In between entrance and exodus, Risk of Rain 2's world is full of interesting decisions and secrets. You may want to sacrifice half your health at the Altar of Blood for rewards down the line. Or you might summon double the boss monsters for a shot at double rewards. Get lost long enough in your search for the teleporter and you may find an underground passage where you can find a hidden code etched on a tablet, which can be used to access a secret realm. As you explore, the world is gradually filling up with enemies; the music is, smartly, slowly building to an all-out guitar-wailing crescendo.
Continue Reading at GameSpotRisk Of Rain 2 Review – Risk Of Strain
As we prepared to take on Risk of Rain 2's final boss, we took a moment to take stock of our Survivors. My co-op partner had three syringes filled with glowing green slime jutting out of his hip, a sword at his side and a crown on his head. A leech was suctioned onto my head, a teddy bear stuck to my shoulder and John Lennon glasses stretched around the front of my domed helmet. Each of these baubles represented a perk we had acquired over the course of our headlong rush to the final boss. This is the kind of game Risk of Rain 2 is. At the end of a run, you can see every advantage that you have collected, all hanging off of your once-simple character model like fuzzy dice on a car mirror.
And, as it launches into 1.0, Hopoo Games' third-person shooter roguelike has a year-and-a-half of early access in its rearview. I didn't play the game during pre-release, so I can't testify to how much content this version adds to what was already there. But I can say that Risk of Rain 2 is a breakneck experience that builds and builds and builds. This is not a game of peaks and valleys. Risk of Rain 2 is all climb until you reach the summit. That's its greatest strength--and its only real notable weakness.











Each run begins with your Survivor emerging from an escape pod onto a hostile alien world. This landscape is largely empty. Lo-fi music plays. It's generally pretty chill and evocative for the first few seconds. But then you're assaulted by a horde of low-level creatures. At the top right corner of the screen, a meter slowly moves right, upping the difficulty from Easy to Medium to Hard (and up and up and up until the difficulty bar just reads "HAHAHAHAHA") as a run progresses. Each level ends when you find and activate a teleporter, summoning a boss monster, which you must defeat to use the portal. In between entrance and exodus, Risk of Rain 2's world is full of interesting decisions and secrets. You may want to sacrifice half your health at the Altar of Blood for rewards down the line. Or you might summon double the boss monsters for a shot at double rewards. Get lost long enough in your search for the teleporter and you may find an underground passage where you can find a hidden code etched on a tablet, which can be used to access a secret realm. As you explore, the world is gradually filling up with enemies; the music is, smartly, slowly building to an all-out guitar-wailing crescendo.
Continue Reading at GameSpot
