PS5: Sony Reiterates, Again, That the Console Won’t Be Delayed Into 2021

It might not seem totally necessary for Sony to tell us PS5 will hit its intended launch date again, but we live in a timeline where Halo Infinite got delayed, so with that in mind – Sony has reiterated that PS5 will not be delayed into 2021. Speaking to GamesIndustry,  Sony Interactive Entertainment's head of global marketing Eric Lempel made very clear to say, "We will launch this year – that will happen – and from my end we will absolutely make sure that we will bring all of the magic and all of the excitement of launches that we have had in the past." Lempel also made a point of noting that the launch will see a strong line-up of games to be played on the new machine, both announced and unannounced: "The content that will be in the launch window and beyond is incredibly exciting. I would say that this is the best line-up that we've ever seen in the history of PlayStation, between our Worldwide Studios groups and our partners from all the different publishers around the world. We've revealed some of that content, and naturally there will be more to come, but the way that the developers can engage with this platform, and create these new experiences with known IP as well as unknown IP, is incredibly exciting." [ignvideo url="https://www.ign.com/videos/2020/08/20/first-ps5-trailer-teases-next-gen-features"] You would, of course, expect a marketing manager to trumpet their console's launch window line-up, but it's good to note that we haven't seen the extent of what's to come from PS5's early days. None of this is to say that it's been smooth sailing for Sony in the run-up to PS5's launch. Lempel explains that launching a next-gen machine amid a global pandemic has been, "a massive challenge on every front. Not just for the parts of the organisation that I oversee, but for all parts of the organisation. The nice thing is that we're pulling it together." Lempel focuses on the inability to have the public trying out the console for themselves ahead of launch - without demo stations and in-person events to rely on, the company's having to find new ways to communicate the console's strengths. The first PS5 commercial (above) is part of that attempt, by making specific reference to the console's unique features, including haptic feedback, adaptive triggers, and 3D audio. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] As part of that effort, Sony had its PS5 developers explain exactly how they'll use those features, including a handheld Spidey-sense, physically jamming triggers in Deathloop, and more. But no matter how much we learn about PS5 right now, there are still the pressing questions of release date, price, and pre-orders - all of which remain a mystery. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

PS5: Sony Reiterates, Again, That the Console Won’t Be Delayed Into 2021

It might not seem totally necessary for Sony to tell us PS5 will hit its intended launch date again, but we live in a timeline where Halo Infinite got delayed, so with that in mind – Sony has reiterated that PS5 will not be delayed into 2021. Speaking to GamesIndustry,  Sony Interactive Entertainment's head of global marketing Eric Lempel made very clear to say, "We will launch this year – that will happen – and from my end we will absolutely make sure that we will bring all of the magic and all of the excitement of launches that we have had in the past." Lempel also made a point of noting that the launch will see a strong line-up of games to be played on the new machine, both announced and unannounced: "The content that will be in the launch window and beyond is incredibly exciting. I would say that this is the best line-up that we've ever seen in the history of PlayStation, between our Worldwide Studios groups and our partners from all the different publishers around the world. We've revealed some of that content, and naturally there will be more to come, but the way that the developers can engage with this platform, and create these new experiences with known IP as well as unknown IP, is incredibly exciting." [ignvideo url="https://www.ign.com/videos/2020/08/20/first-ps5-trailer-teases-next-gen-features"] You would, of course, expect a marketing manager to trumpet their console's launch window line-up, but it's good to note that we haven't seen the extent of what's to come from PS5's early days. None of this is to say that it's been smooth sailing for Sony in the run-up to PS5's launch. Lempel explains that launching a next-gen machine amid a global pandemic has been, "a massive challenge on every front. Not just for the parts of the organisation that I oversee, but for all parts of the organisation. The nice thing is that we're pulling it together." Lempel focuses on the inability to have the public trying out the console for themselves ahead of launch - without demo stations and in-person events to rely on, the company's having to find new ways to communicate the console's strengths. The first PS5 commercial (above) is part of that attempt, by making specific reference to the console's unique features, including haptic feedback, adaptive triggers, and 3D audio. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] As part of that effort, Sony had its PS5 developers explain exactly how they'll use those features, including a handheld Spidey-sense, physically jamming triggers in Deathloop, and more. But no matter how much we learn about PS5 right now, there are still the pressing questions of release date, price, and pre-orders - all of which remain a mystery. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Microsoft Flight Simulator Review – Around The World

Whenever I board a passenger jet to go somewhere, my stomach sinks and my brain says, "Well, I guess you're gonna die now." But the thought of flying is still magical to me. Whether it's fighter jets in Ace Combat 7 or TIE Interceptors in Star Wars: Squadrons, the idea of a hunk of metal flying through the air (or space) is an exciting, fantastical idea. Flight is very real, of course, even if a lot of science behind it can initially seem unreal. With the return of Microsoft Flight Simulator, a game that is built to mimic reality as best as current technology will allow it, I can wield that magic for myself, operating and flying a plane with the understanding that the actions I'm performing have a strong basis in real life. It is terrifying. And it is absolutely phenomenal.

Microsoft Flight Simulator's greatest boon is how easy it is to start experiencing the wonder of flight. It's a simulator first and foremost, of course--the amount of buttons, knobs, indicators in any one aircraft is staggering. Nearly all of them have a tangible function, too, and it's easy to see how the game could be used to train actual pilots to operate particular planes or navigate certain routes. But the first thing Flight Simulator throws up at you is a menu to determine your level of assistance--a whole manner of optional modifiers and notifications are there to help you get in the air or guide you on what to do and how to do it. At its most basic level, it's easy to get into the sky very quickly with minimal input using only a gamepad.

No Caption Provided

Microsoft Flight Simulator pushes you to learn more, though. The tutorial attempts to teach you how to read the dials and meters in your cockpit, runs you through basic flight theory and etiquette, and guides you on how to navigate your way through the air by yourself. While my experience with arcade flight games led me to choose a middle-ground experience that let me control the plane in a mostly realistic manner, I found myself very eager to learn more. I wanted to stay in the incredibly detailed cockpit view more often in order to try and internalise the meter readings. I wanted to know what all the dials and buttons did and when to use them. At the time of writing, I'm now at the point where I'm operating my plane primarily through manual activation with my mouse and keyboard, using a controller only for its analog stick, and I feel incredibly accomplished.

Continue Reading at GameSpot

Microsoft Flight Simulator Review – Around The World

Whenever I board a passenger jet to go somewhere, my stomach sinks and my brain says, "Well, I guess you're gonna die now." But the thought of flying is still magical to me. Whether it's fighter jets in Ace Combat 7 or TIE Interceptors in Star Wars: Squadrons, the idea of a hunk of metal flying through the air (or space) is an exciting, fantastical idea. Flight is very real, of course, even if a lot of science behind it can initially seem magical. With the return of Microsoft Flight Simulator, a game that is built to mimic reality as best as current technology will allow it, I can wield that magic for myself, operating and flying a plane with the understanding that the actions I'm performing have a strong basis in real life. It is terrifying. And it is absolutely phenomenal.

Microsoft Flight Simulator's greatest boon is how easy it is to start experiencing the magic of flight. It's a simulator first and foremost, of course--the amount of buttons, knobs, indicators in any one aircraft is staggering. Nearly all of them have a tangible function, too, and it's easy to see how the game could be used to train actual pilots to operate particular planes or navigate certain routes. But the first thing Flight Simulator throws up at you is a menu to determine your level of assistance--a whole manner of optional modifiers and notifications are there to help you get in the air or guide you on what to do and how to do it. At its most basic level, it's easy to get into the sky very quickly with minimal input using only a gamepad.

No Caption Provided

Microsoft Flight Simulator pushes you to learn more, though. The tutorial attempts to teach you how to read the dials and meters in your cockpit, runs you through basic flight theory and etiquette, and guides you on how to navigate your way through the air by yourself. While my experience with arcade flight games led me to choose a middle-ground experience that let me control the plane in a mostly realistic manner, I found myself very eager to learn more. I wanted to stay in the incredibly detailed cockpit view more often in order to try and internalise the meter readings. I wanted to know what all the dials and buttons did and when to use them. At the time of writing, I'm now at the point where I'm operating my plane primarily through manual activation with my mouse and keyboard, using a controller only for its analog stick, and I feel incredibly accomplished.

Continue Reading at GameSpot

Battletoads Review – Middle-Aged Cartoon Alien Toads

It's been nearly 30 years since the original Battletoads, and my memory of it boils down to three things: 1) It was made like an Arcade coin-muncher even though it came out on the NES. 2) The toads' eyes bulged out of their heads when you got to a boss. 3) There are hoverbikes, and they are loads of fun right up until the moment you start screaming. The 2020 version of Battletoads isn't afraid to mix things up. It's a nostalgia bomb that takes one of the original's core tenets, switching between beat-'em-up and platforming gameplay, and expands on it, while adding cartoon visuals and some story that introduces extra depth. Some aspects of the reinvention fall flat, but Battletoads is playful and inventive, and worth checking in on for old time's sake.

The new Battletoads deftly channels its original vibe and silly conceit into self-referential ‘90's-style cartoon. The cel-shaded art and neon graphics are a pitch-perfect throwback to the Saturday morning cartoons a '90s kid would remember watching before and/or after playing some of the original game.

And like a Saturday morning cartoon, Battletoads is driven by a simple but energetic story. The toads discover they've been trapped in a hologram for decades and the universe has forgotten them. The story sets the stage for a lot of self-parody, which makes for some fun sequences early on, like a series of quick-time events where the toads get mundane, work-a-day jobs. But the self-owns wear thin quickly. There are some witty one-liners, but they often come off as more fun than funny. Occasionally, they just fall flat by being unnecessarily crass, like a scene with a gag involving a member of the trio wearing a saggy diaper. The '90s gross-out toy phenomenon was always part of Battletoads aesthetic--the toads' names, for the uninitiated, are Zitz, Pimple, and Rash--but it is one part I wish the series would have left in the past.

Continue Reading at GameSpot

Battletoads Review – Middle-Aged Cartoon Alien Toads

It's been nearly 30 years since the original Battletoads, and my memory of it boils down to three things: 1) It was made like an Arcade coin-muncher even though it came out on the NES. 2) The toads' eyes bulged out of their heads when you got to a boss. 3) There are hoverbikes, and they are loads of fun right up until the moment you start screaming. The 2020 version of Battletoads isn't afraid to mix things up. It's a nostalgia bomb that takes one of the original's core tenets, switching between beat-'em-up and platforming gameplay, and expands on it, while adding cartoon visuals and some story that introduces extra depth. Some aspects of the reinvention fall flat, but Battletoads is playful and inventive, and worth checking in on for old time's sake.

The new Battletoads deftly channels its original vibe and silly conceit into self-referential ‘90's-style cartoon. The cel-shaded art and neon graphics are a pitch-perfect throwback to the Saturday morning cartoons a '90s kid would remember watching before and/or after playing some of the original game.

And like a Saturday morning cartoon, Battletoads is driven by a simple but energetic story. The toads discover they've been trapped in a hologram for decades and the universe has forgotten them. The story sets the stage for a lot of self-parody, which makes for some fun sequences early on, like a series of quick-time events where the toads get mundane, work-a-day jobs. But the self-owns wear thin quickly. There are some witty one-liners, but they often come off as more fun than funny. Occasionally, they just fall flat by being unnecessarily crass, like a scene with a gag involving a member of the trio wearing a saggy diaper. The '90s gross-out toy phenomenon was always part of Battletoads aesthetic--the toads' names, for the uninitiated, are Zitz, Pimple, and Rash--but it is one part I wish the series would have left in the past.

Continue Reading at GameSpot

Ben Affleck Will Return as Batman in The Flash Movie

Just because there's a new Batman movie starring Robert Pattinson coming out doesn't mean Ben Affleck has retired the cowl for good. A new report says Affleck will return as Batman in the upcoming The Flash movie. Vanity Fair has heard that Affleck, who played Batman in Batman v Superman and Justice League, will return as Bruce Wayne for The Flash starring Ezra Miller and helmed by It director Andy Muschietti. Affleck will be the second Batman in talks of being in The Flash after it reported that Michael Keaton, who played Batman in the Tim Burton movies, will reprise his role for the movie as well. [widget path="global/article/imagegallery" parameters="albumSlug=every-dceu-movie-review-score&captions=true"] The Flash will be a standalone movie starring Ezra Miller's version of the character, who first appeared in Justice League. After multiple directors and creative teams, It and It Chapter Two director Andy Muschietti is leading the production with a story based on the 2011 Flashpoint storyline from DC Comics. In Flashpoint, Barry Allen uses his powers to try and prevent his mother's murder. However, by doing so he messes with the timeline and creates an alternate future, which includes Thomas Wayne becoming Batman after the death of his son Bruce, while Martha becomes The Joker. [ignvideo url="https://www.ign.com/videos/batman-year-one-the-r-rated-reboot-that-almost-was-ft-frank-miller"] The exact plot for The Flash is unknown still, and given multiple past Batmans are reportedly returning, there's a chance the movie will diverge from the comics. A full reveal for The Flash and other DC movies will premiere at DC Fandome this weekend. Check IGN for full, exclusive coverage from Fandome this weekend. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Ben Affleck Will Return as Batman in The Flash Movie

Just because there's a new Batman movie starring Robert Pattinson coming out doesn't mean Ben Affleck has retired the cowl for good. A new report says Affleck will return as Batman in the upcoming The Flash movie. Vanity Fair has heard that Affleck, who played Batman in Batman v Superman and Justice League, will return as Bruce Wayne for The Flash starring Ezra Miller and helmed by It director Andy Muschietti. Affleck will be the second Batman in talks of being in The Flash after it reported that Michael Keaton, who played Batman in the Tim Burton movies, will reprise his role for the movie as well. [widget path="global/article/imagegallery" parameters="albumSlug=every-dceu-movie-review-score&captions=true"] The Flash will be a standalone movie starring Ezra Miller's version of the character, who first appeared in Justice League. After multiple directors and creative teams, It and It Chapter Two director Andy Muschietti is leading the production with a story based on the 2011 Flashpoint storyline from DC Comics. In Flashpoint, Barry Allen uses his powers to try and prevent his mother's murder. However, by doing so he messes with the timeline and creates an alternate future, which includes Thomas Wayne becoming Batman after the death of his son Bruce, while Martha becomes The Joker. [ignvideo url="https://www.ign.com/videos/2015/12/03/batman-v-superman-dawn-of-justice-trailer-2"] The exact plot for The Flash is unknown still, and given multiple past Batmans are reportedly returning, there's a chance the movie will diverge from the comics. A full reveal for The Flash and other DC movies will premiere at DC Fandome this weekend. Check IGN for full, exclusive coverage from Fandome this weekend. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Kraven the Hunter Movie Cages a Director

Triple Frontier director J.C. Chandor will reportedly helm the Spider-Man villain spin-off Kraven the Hunter for Sony Pictures and Marvel.

Kraven the Hunter Movie Cages a Director

Triple Frontier director J.C. Chandor will reportedly helm the Spider-Man villain spin-off Kraven the Hunter for Sony Pictures and Marvel.