Dead By Daylight Getting Next-Gen Release With Free Upgrades

Dead By Daylight is set to receive a visual overhaul ahead of its Holiday 2020 next-gen release, with a series of free updates coming to the game over the next year. Current-gen owners will also automatically be given a free upgrade to the next-gen versions of the game. The Realm Beyond project will upgrade the Dead by Daylight experience on PC, Xbox One, PS4, Nintendo Switch and Google Stadia with free updates that will address the game's "visuals, graphics, lighting, animations and more" More specifically, this means ongoing support for the game's introduction of Cross-Play, "more environmental elements in the Killing Grounds" and "more realistic modelling and texturing" for Dead by Daylight's characters, informed by the established lore. "Tens of thousands of assets" are set to be enhanced as part of the overhaul, and these visual improvements will be pushed to the game every six weeks in line with Dead by Daylight's current content roadmap. [ignvideo url="https://www.ign.com/videos/2019/10/22/dead-by-daylight-stranger-things"] Having recently surpassed 30 million players, these updates arrive in service of "building up to a Dead by Daylight experience for the next generation of consoles," which will run at 4K 60 FPS and arrive later this year, during the Holiday 2020 launch window. Players who own Dead by Daylight on current generation consoles will be able to upgrade to the next-gen platform of their choice and keep all of their progression. In other Dead by Daylight news, check out this spooky trailer from when the game introduced its Silent Hill DLC, which features series characters Pyramid Head and Cheryl Mason. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Nintendo Switch eShop Gets Customer-Friendly Improvements

Nintendo Switch's eShop has changed its pre-order policy to allow customers to cancel without payment up to a week before release, and added some useful signalling about sales ending. Both changes have been made without much fanfare, although both benefit the customer. The pre-order policy, as confirmed by Nintendo of America's FAQ, replaces the previous system in which pre-orders were charged for immediately. Now, the charge won't go through until 7 days before the game's release, and can be cancelled freely at any time before that. It will be a welcome change for many - Norwegian and German consumer authorities had previously (and unsuccessfully) attempted to have Nintendo's original pre-order system deemed illegal in Europe. [ignvideo url="https://www.ign.com/videos/nintendo-eshop-the-download-august-2020-trailer"] As reported by Nintendo Life that change seems to have come alongside another new eShop feature, whereby games with a discount are marked with how much longer that discount will apply for. User wishlists, the Great Deals page, and the eShop homepage all now display time left discounted. Recently, we've heard reports that an updated Switch model could arrive during 2021, and will allegedly feature improved "interactivity" and a better quality display. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Nintendo Switch eShop Gets Customer-Friendly Improvements

Nintendo Switch's eShop has changed its pre-order policy to allow customers to cancel without payment up to a week before release, and added some useful signalling about sales ending. Both changes have been made without much fanfare, although both benefit the customer. The pre-order policy, as confirmed by Nintendo of America's FAQ, replaces the previous system in which pre-orders were charged for immediately. Now, the charge won't go through until 7 days before the game's release, and can be cancelled freely at any time before that. It will be a welcome change for many - Norwegian and German consumer authorities had previously (and unsuccessfully) attempted to have Nintendo's original pre-order system deemed illegal in Europe. [ignvideo url="https://www.ign.com/videos/nintendo-eshop-the-download-august-2020-trailer"] As reported by Nintendo Life that change seems to have come alongside another new eShop feature, whereby games with a discount are marked with how much longer that discount will apply for. User wishlists, the Great Deals page, and the eShop homepage all now display time left discounted. Recently, we've heard reports that an updated Switch model could arrive during 2021, and will allegedly feature improved "interactivity" and a better quality display. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Cyberpunk 2077: CD Projekt Red Clarifies the Game Won’t Be 200GB

CD Projekt Red has clarified that Cyberpunk 2077 won't take up 200GB of hard-drive space. Global Community Lead Marcin Momot took to Twitter to address claims which originated on Reddit, where a fan had taken a screenshot of Cyberpunk 2077 from Nvidia's RTX 3000 GPU reveal event. A vista from the game is accompanied by a tag that mentions "200GB Games," which has led some to surmise that the game may take up 200GB of hard-drive space. "The game won't take up 200GB when installed," notes Momot. "You can expect the required HDD space to be on par with other modern titles." Momot didn't reveal exactly how big the game is, but he did note that system requirements for Cyberpunk 2077 are "coming soon." Nvidia used the Cyberpunk screenshot as an example of a demanding game that would take advantage of its RTX IO technology, which lets the graphics card handle decompression in order to decrease the potential strain on your CPU and boost load times. In other Cyberpunk 2077 news, it was recently revealed that the game will feature free DLC on top of paid expansions. You can also check out the RTX Showcase trailer that debuted during Nvidia's conference to see how the game will take advantage of ray tracing technology. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Cyberpunk 2077: CD Projekt Red Clarifies the Game Won’t Be 200GB

CD Projekt Red has clarified that Cyberpunk 2077 won't take up 200GB of hard-drive space. Global Community Lead Marcin Momot took to Twitter to address claims which originated on Reddit, where a fan had taken a screenshot of Cyberpunk 2077 from Nvidia's RTX 3000 GPU reveal event. A vista from the game is accompanied by a tag that mentions "200GB Games," which has led some to surmise that the game may take up 200GB of hard-drive space. "The game won't take up 200GB when installed," notes Momot. "You can expect the required HDD space to be on par with other modern titles." Momot didn't reveal exactly how big the game is, but he did note that system requirements for Cyberpunk 2077 are "coming soon." Nvidia used the Cyberpunk screenshot as an example of a demanding game that would take advantage of its RTX IO technology, which lets the graphics card handle decompression in order to decrease the potential strain on your CPU and boost load times. In other Cyberpunk 2077 news, it was recently revealed that the game will feature free DLC on top of paid expansions. You can also check out the RTX Showcase trailer that debuted during Nvidia's conference to see how the game will take advantage of ray tracing technology. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Gods & Monsters Officially Renamed Immortals: Fenyx Rising

Ubisoft's open-world Greek myth adventure, Gods & Monsters, has officially been renamed Immortals Fenyx Rising. Announced on Twitter with a new logo, the reworked game will be shown at the next Ubisoft Forward broadcast on September 10: Gods & Monsters was first revealed at E3 2019, with an original release date of February 25, 2020, but was delayed late last year. A Stadia bug meant an early version of the game was briefly playable, but Ubisoft confirmed that it was the E3 2019 demo version of Gods & Monsters. The game has altered since then, in more ways than just its title; Eurogamer previously got a statement from Ubisoft, saying, "the game formerly known as Gods and Monsters has evolved in surprising ways, which is common when developing exciting new worlds [...] Much has changed since [E3 2019's demo] in terms of features, tone, art and character design, and even the name of the game." We got a tease that the game would be re-revealed yesterday, and you can check out some new shots of Immortals Fenyx Rising below: [widget path="global/article/imagegallery" parameters="albumSlug=gods-monsters-re-reveal-tease&captions=true"] When we first played the game formerly-known-as-Gods & Monsters, we discussed its similarities to Zelda: Breath of the Wild, but said it was far more than a clone, taking cues from Assassin's Creed and even Bastion along the way. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Gods & Monsters Officially Renamed Immortals: Fenyx Rising

Ubisoft's open-world Greek myth adventure, Gods & Monsters, has officially been renamed Immortals: Fenyx Rising. Announced on Twitter with a new logo, the reworked game will be shown at the next Ubisoft Forward broadcast on September 10: Gods & Monsters was first revealed at E3 2019, with an original release date of February 25, 2020, but was delayed late last year. A Stadia bug meant an early version of the game was briefly playable, but Ubisoft confirmed that it was the E3 2019 demo version of Gods & Monsters. The game has altered since then, in more ways than just its title; Eurogamer previously got a statement from Ubisoft, saying, "the game formerly known as Gods and Monsters has evolved in surprising ways, which is common when developing exciting new worlds [...] Much has changed since [E3 2019's demo] in terms of features, tone, art and character design, and even the name of the game." We got a tease that the game would be re-revealed yesterday, and you can check out some new shots of Immortals below: [widget path="global/article/imagegallery" parameters="albumSlug=gods-monsters-re-reveal-tease&captions=true"] When we first played the game formerly-known-as-Gods & Monsters, we discussed its similarities to Zelda: Breath of the Wild, but said it was far more than a clone, taking cues from Assassin's Creed and even Bastion along the way. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Magic: The Gathering Zendikar Rising – 4 New Cards Exclusively Revealed

Magic: The Gathering's Zendikar Rising - the legendary card game's 85th set - will be released on September 25, and we have 4 new cards to show off. One of Zendikar Rising's new mechanics is the "party" system, built around the classic fantasy set-up of Warrior, Rogue, Cleric and Wizard - and we have a full party to show off. Check out the Kor Blademaster, Seafloor Stalker, Kitesail Cleric and Ardent Electromancer - as well as an art card which will be available in Zendikar Rising's new Set Boosters. [widget path="global/article/imagegallery" parameters="albumSlug=magic-the-gathering-zendikar-rising-exclusive-card-reveals&captions=true"] The party mechanic revolves around offering benefits to decks that are able to play at least one each of a Warrior, Rogue, Cleric and Wizard. As you can see from the cards above, some cards will directly benefit from a full party, while others wil lsimply contribute to that count. Expect to see decks that revolve around specific party compositions to reap major rewards from the effects each card can have. As for the art card, that will be a part of the new Set Boosters, which have been designed to make a booster opening more exciting, offering an art card on top, followed by a set of interconnected cards and rarities. Zendikar Rising is the first in a run of cool-sounding Magic sets on the way, which includes a full Dungeons & Dragons crossover coming next year. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.