Nintendo Switch eShop Gets Customer-Friendly Improvements
Nintendo Switch's eShop has changed its pre-order policy to allow customers to cancel without payment up to a week before release, and added some useful signalling about sales ending.
Both changes have been made without much fanfare, although both benefit the customer. The pre-order policy, as confirmed by Nintendo of America's FAQ, replaces the previous system in which pre-orders were charged for immediately. Now, the charge won't go through until 7 days before the game's release, and can be cancelled freely at any time before that.
It will be a welcome change for many - Norwegian and German consumer authorities had previously (and unsuccessfully) attempted to have Nintendo's original pre-order system deemed illegal in Europe.
[ignvideo url="https://www.ign.com/videos/nintendo-eshop-the-download-august-2020-trailer"]
As reported by Nintendo Life that change seems to have come alongside another new eShop feature, whereby games with a discount are marked with how much longer that discount will apply for. User wishlists, the Great Deals page, and the eShop homepage all now display time left discounted.
Recently, we've heard reports that an updated Switch model could arrive during 2021, and will allegedly feature improved "interactivity" and a better quality display.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Cyberpunk 2077: CD Projekt Red Clarifies the Game Won’t Be 200GB
CD Projekt Red has clarified that Cyberpunk 2077 won't take up 200GB of hard-drive space.
Global Community Lead Marcin Momot took to Twitter to address claims which originated on Reddit, where a fan had taken a screenshot of Cyberpunk 2077 from Nvidia's RTX 3000 GPU reveal event. A vista from the game is accompanied by a tag that mentions "200GB Games," which has led some to surmise that the game may take up 200GB of hard-drive space.
"The game won't take up 200GB when installed," notes Momot. "You can expect the required HDD space to be on par with other modern titles." Momot didn't reveal exactly how big the game is, but he did note that system requirements for Cyberpunk 2077 are "coming soon."
Nvidia used the Cyberpunk screenshot as an example of a demanding game that would take advantage of its RTX IO technology, which lets the graphics card handle decompression in order to decrease the potential strain on your CPU and boost load times. In other Cyberpunk 2077 news, it was recently revealed that the game will feature free DLC on top of paid expansions. You can also check out the RTX Showcase trailer that debuted during Nvidia's conference to see how the game will take advantage of ray tracing technology. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.While the @CyberpunkGame system requirements are not out yet (they are coming soon, though!), I wanted to address this topic from reddit. The game won't take up 200GB when installed. You can expect the required HDD space to be on par with other modern titles. pic.twitter.com/tRigjPWLfC
— Marcin Momot (@Marcin360) September 2, 2020
Cyberpunk 2077: CD Projekt Red Clarifies the Game Won’t Be 200GB
CD Projekt Red has clarified that Cyberpunk 2077 won't take up 200GB of hard-drive space.
Global Community Lead Marcin Momot took to Twitter to address claims which originated on Reddit, where a fan had taken a screenshot of Cyberpunk 2077 from Nvidia's RTX 3000 GPU reveal event. A vista from the game is accompanied by a tag that mentions "200GB Games," which has led some to surmise that the game may take up 200GB of hard-drive space.
"The game won't take up 200GB when installed," notes Momot. "You can expect the required HDD space to be on par with other modern titles." Momot didn't reveal exactly how big the game is, but he did note that system requirements for Cyberpunk 2077 are "coming soon."
Nvidia used the Cyberpunk screenshot as an example of a demanding game that would take advantage of its RTX IO technology, which lets the graphics card handle decompression in order to decrease the potential strain on your CPU and boost load times. In other Cyberpunk 2077 news, it was recently revealed that the game will feature free DLC on top of paid expansions. You can also check out the RTX Showcase trailer that debuted during Nvidia's conference to see how the game will take advantage of ray tracing technology. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.While the @CyberpunkGame system requirements are not out yet (they are coming soon, though!), I wanted to address this topic from reddit. The game won't take up 200GB when installed. You can expect the required HDD space to be on par with other modern titles. pic.twitter.com/tRigjPWLfC
— Marcin Momot (@Marcin360) September 2, 2020
Xbox Won’t Have Any New Next-Gen News at Tokyo Game Show
Xbox has confirmed some of what will be shown at its Tokyo Game Show Showcase, and made clear that it will contain "no new next-gen news".
Xbox Won’t Have Any New Next-Gen News at Tokyo Game Show
Xbox has confirmed some of what will be shown at its Tokyo Game Show Showcase, and made clear that it will contain "no new next-gen news".
Gods & Monsters Officially Renamed Immortals: Fenyx Rising
Ubisoft's open-world Greek myth adventure, Gods & Monsters, has officially been renamed Immortals Fenyx Rising.
Announced on Twitter with a new logo, the reworked game will be shown at the next Ubisoft Forward broadcast on September 10:
Gods & Monsters was first revealed at E3 2019, with an original release date of February 25, 2020, but was delayed late last year. A Stadia bug meant an early version of the game was briefly playable, but Ubisoft confirmed that it was the E3 2019 demo version of Gods & Monsters. The game has altered since then, in more ways than just its title; Eurogamer previously got a statement from Ubisoft, saying, "the game formerly known as Gods and Monsters has evolved in surprising ways, which is common when developing exciting new worlds [...] Much has changed since [E3 2019's demo] in terms of features, tone, art and character design, and even the name of the game." We got a tease that the game would be re-revealed yesterday, and you can check out some new shots of Immortals Fenyx Rising below: [widget path="global/article/imagegallery" parameters="albumSlug=gods-monsters-re-reveal-tease&captions=true"] When we first played the game formerly-known-as-Gods & Monsters, we discussed its similarities to Zelda: Breath of the Wild, but said it was far more than a clone, taking cues from Assassin's Creed and even Bastion along the way. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.GODS AND MONSTERS is no more Introducing
IMMORTALS FENYX RISING Tune into the Ubisoft Forward to find out more 8PM, THURSDAY 10TH SEPTEMBER pic.twitter.com/Ay0ga7z3N3 — Ubisoft_UK (@Ubisoft_UK) September 2, 2020
Gods & Monsters Officially Renamed Immortals: Fenyx Rising
Ubisoft's open-world Greek myth adventure, Gods & Monsters, has officially been renamed Immortals: Fenyx Rising.
Announced on Twitter with a new logo, the reworked game will be shown at the next Ubisoft Forward broadcast on September 10:
Gods & Monsters was first revealed at E3 2019, with an original release date of February 25, 2020, but was delayed late last year. A Stadia bug meant an early version of the game was briefly playable, but Ubisoft confirmed that it was the E3 2019 demo version of Gods & Monsters. The game has altered since then, in more ways than just its title; Eurogamer previously got a statement from Ubisoft, saying, "the game formerly known as Gods and Monsters has evolved in surprising ways, which is common when developing exciting new worlds [...] Much has changed since [E3 2019's demo] in terms of features, tone, art and character design, and even the name of the game." We got a tease that the game would be re-revealed yesterday, and you can check out some new shots of Immortals below: [widget path="global/article/imagegallery" parameters="albumSlug=gods-monsters-re-reveal-tease&captions=true"] When we first played the game formerly-known-as-Gods & Monsters, we discussed its similarities to Zelda: Breath of the Wild, but said it was far more than a clone, taking cues from Assassin's Creed and even Bastion along the way. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.GODS AND MONSTERS is no more Introducing
IMMORTALS FENYX RISING Tune into the Ubisoft Forward to find out more 8PM, THURSDAY 10TH SEPTEMBER pic.twitter.com/Ay0ga7z3N3 — Ubisoft_UK (@Ubisoft_UK) September 2, 2020
Magic: The Gathering Zendikar Rising – 4 New Cards Exclusively Revealed
Magic: The Gathering's Zendikar Rising - the legendary card game's 85th set - will be released on September 25, and we have 4 new cards to show off.
One of Zendikar Rising's new mechanics is the "party" system, built around the classic fantasy set-up of Warrior, Rogue, Cleric and Wizard - and we have a full party to show off.
Check out the Kor Blademaster, Seafloor Stalker, Kitesail Cleric and Ardent Electromancer - as well as an art card which will be available in Zendikar Rising's new Set Boosters.
[widget path="global/article/imagegallery" parameters="albumSlug=magic-the-gathering-zendikar-rising-exclusive-card-reveals&captions=true"]
The party mechanic revolves around offering benefits to decks that are able to play at least one each of a Warrior, Rogue, Cleric and Wizard. As you can see from the cards above, some cards will directly benefit from a full party, while others wil lsimply contribute to that count. Expect to see decks that revolve around specific party compositions to reap major rewards from the effects each card can have.
As for the art card, that will be a part of the new Set Boosters, which have been designed to make a booster opening more exciting, offering an art card on top, followed by a set of interconnected cards and rarities.
Zendikar Rising is the first in a run of cool-sounding Magic sets on the way, which includes a full Dungeons & Dragons crossover coming next year.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Magic: The Gathering Zendikar Rising – 4 New Cards Exclusively Revealed
Magic: The Gathering's Zendikar Rising - the legendary card game's 85th set - will be released on September 25, and we have 4 new cards to show off.
One of Zendikar Rising's new mechanics is the "party" system, built around the classic fantasy set-up of Warrior, Rogue, Cleric and Wizard - and we have a full party to show off.
Check out the Kor Blademaster, Seafloor Stalker, Kitesail Cleric and Ardent Electromancer - as well as an art card which will be available in Zendikar Rising's new Set Boosters.
[widget path="global/article/imagegallery" parameters="albumSlug=magic-the-gathering-zendikar-rising-exclusive-card-reveals&captions=true"]
The party mechanic revolves around offering benefits to decks that are able to play at least one each of a Warrior, Rogue, Cleric and Wizard. As you can see from the cards above, some cards will directly benefit from a full party, while others wil lsimply contribute to that count. Expect to see decks that revolve around specific party compositions to reap major rewards from the effects each card can have.
As for the art card, that will be a part of the new Set Boosters, which have been designed to make a booster opening more exciting, offering an art card on top, followed by a set of interconnected cards and rarities.
Zendikar Rising is the first in a run of cool-sounding Magic sets on the way, which includes a full Dungeons & Dragons crossover coming next year.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Mulan: How You Can Watch It When It Premieres This Week
With most theaters still closed and movies delayed due to Covid-19, there is a growing list of films that have opted for digital release. The live-action adaptation of Mulan is joining that list, and it will soon be available to stream on Disney Plus starting on September 4. However, Disney Plus subscribers won’t automatically get access to Mulan at launch, and this detail along with some other fine print has added a bit of confusion around its premiere. Here’s everything you need to know to watch Disney’s Mulan, including where you can watch it and when it will be available for free.
[ignvideo url="https://www.ign.com/videos/mulan-loyal-brave-and-true-clip"]
Where Can I Watch Mulan 2020?
Currently, the only place you can stream Mulan is on Disney Plus. However, it will also be available for purchase on select platforms such as Google Play, the Apple App Store, and Roku. Other platforms have not yet been confirmed. Regardless of where you choose to watch Mulan, the price of entry will be $29.99/£19.99/$34.99 (AUD) in addition to $6.99/£5.99/$8.99 (AUD) — or the cost of a monthly Disney Plus subscription. The Disney Plus site states that as long as you have a Disney Plus subscription, you will continue to have access to Mulan and can watch it as many times as you like. Disney Plus is supported in several regions across the world, including Canada, the UK, Australia, New Zealand, India, and Japan (among many others). Some regions that don’t support Disney Plus, like China, will be getting a theatrical release. Here’s the list of places you can watch Mulan (links will be added once the pages are live):- Disney Plus
- Google Play Films
- Apple App Store
- Roku
