Sony Confirms PS4 to PS5 Save Transfers, Reveals Incompatible PS4 Games
Sony has confirmed that saved data can be transferred from PS4 to PS5, as well as listed ten games that will not be compatible with the PlayStation 5.
In a new PlayStation support page, Sony states that “You can transfer digital games and saved data from a PS4 console to a PS5 console using WiFi data transfer.” There is no information as to if PS4 cloud saves can be downloaded onto a PS5 console.
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In addition, the backwards compatibility instructions reveal that playing digitally-purchased PS4 games will just be a case of downloading them from your game library to PS5, while discs can simply be inserted (although an update may be required). The instructions note discs and game library are accessed from the ‘game hub’ of the PS5 UI, which hopefully Sony will show off in the coming weeks.
As for what games are backwards compatible, Sony once again states that “the overwhelming majority of the 4,000+ PS4 games are playable on PS5 consoles”. This time, though, the company has published a list of 10 “PS4 only” games, suggesting only fewer than a dozen games will not be backwards compatible. Those games are:
- DWVR
- Afro Samurai 2 Revenge of Kuma Volume One
- TT Isle of Man - Ride on the Edge 2
- Just Deal With It!
- Shadow Complex Remastered
- Robinson: The Journey
- We Sing
- Hitman Go: Definitive Edition
- Shadwen
- Joe's Diner
He-Man: This Epic Castle Grayskull Playset Is a True Blast From the Past
The Masters of the Universe franchise has been on a major upswing of late, with multiple new TV series in development and Mattel resurrecting the classic toy line in the form of Masters of the Universe Origins. And what series of He-Man figures would be complete without a proper Castle Grayskull playset?
Origins is finally getting its Castle Grayskull. Mattel just unveiled a new take on the classic playset, one clearly modeled after the original but with a bright new color scheme and a few modern flourishes for good measure. Take a look at the set in the slideshow gallery below:
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Like the rest of the MotU Origins line, the Castle Grayskull playset is exclusive to Walmart. It's priced at $74.97 and is now available to pre-order for an expected Spring 2021 release. The set features various interactive elements (like a working drawbridge and elevator) and also includes an exclusive Sorceress figure that won't be sold individually.
If you're not familiar with Masters of the Universe Origins, it's the latest incarnation of a toy line that's undergone several evolutions over the past few decades. Unlike Mattel's previous Masters of the Universe Classics series, which offered larger, modernized updates of the heroes and villains of Eternia, Origins is more a throwback to the original '80s figures. The 5.5-inch scale and musclebound sculpts clearly evoke those old figures, but the figures have quite a bit more articulation.
Currently, Netflix is developing two separate Masters of the Universe projects following the recent conclusion of She-Ra and the Princesses of Power. Clerks director Kevin Smith is overseeing Masters of the Universe: Revelation, a series that acts as a direct continuation of the original Filmation cartoon. Revelation also has quite the impressive voice cast, including Mark Hamill taking on the role of Skeletor.
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Meanwhile, Mattel has tapped producers Adam Bonnett, Christopher Keenan and Rob David for He-Man and the Masters of the Universe, a CG-animated series that will reboot the mythology for a new all-ages audience.
Sony is also developing a live-action Masters of the Universe movie, one reportedly starring Noah Centineo (The Fosters) and slated for release in March 2021. However, even before the COVID-19 pandemic hit it was looking unlikely Sony would still meet that release window. The movie may wind up on Netflix alongside the two animated series, as Sony chairman Tom Rothman is said to be considering selling the He-Man reboot rather than risking a costly theatrical release.
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
These Prime Day Deals Have Just Been Confirmed
Find out what we expect the best electronics deals will be during Amazon Prime Day 2020, alongside a few extra early Prime Day already available for members.
Star Wars: Squadrons Devs are Working on ‘Several’ New Projects
Motive Studios, fresh off the release of its first full-fledged title Star Wars: Squadrons, announced that the studio has a new mission statement and with it an unannounced video game project. Several unannounced projects, according to Motive general manager Patrick Klaus.
Klaus spoke with IGN ahead of the announcement of Motive’s new mission statement — which is “To empower players to create, experiment, live and share their unique stories.” The idea of developing games that are player-focused came up in our discussion.
“We have several projects in the works. Unfortunately, they are undisclosed so there’s very little I can share right now,” says Klaus. “What I can tell you is there is a lot of ambition going on the early success of [Star Wars: Squadrons] in the studio, a lot of appetites to innovate”
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When asked if these new projects are going to be original IP or based on franchises like Star Wars, Klaus revealed that the projects are a mix of both. “What I would say is it’s a mix of innovation and fan-favorite brands. A lot of what we’re trying to have is balance in our product range. On top of that, I want to say one of the key ingredients for us… is very much on creating some experiences that are going to empower players through gameplay to experiment.” Motive was founded in 2015 under Jade Raymond, who’s since moved on to work at Google. Klaus took over in 2018 following Raymond’s departure and says the new projects are mostly newer ideas, not inherited from any previous management. “I would say it’s on the new side,” Klaus says and that EA is “all-in” on Motive establishing a name for itself and its ideas. And Motive’s future is very much the focus of Klaus’ new blog which discusses the studio’s future following the release of Star Wars: Squadrons. “I’m so proud and want to congratulate the team for shipping its first full standalone game, especially in times as challenging as these,” Klaus writes. “It was a true passion project and wasn’t easy, but it was an honor to see us pull together and deliver a game that fans and critics are enjoying[.]” “It’s been tough, I’m not going to lie” Klaus revealed to IGN when asked about how the COVID-19 pandemic affected development on Squadrons. “This pandemic has hit all of us really hard and we had to adapt. We’ve been working from home since mid-March. The entire dev team has been working from home — still working from home.” [ignvideo url="https://www.ign.com/videos/2020/06/15/star-wars-squadrons-official-trailer"] Klaus shared that EA has put safety first and that the dev team continues to work from home. “We put a lot of effort into making sure the fundamental needs of our teams take place. So hardware, dev kits, software, everything that was needed for our teams to continue to perform almost business as usual even though it isn’t business as usual.” Check out Klaus’ full blog and read IGN’s review for Star Wars: Squadrons. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.Jurassic World: Camp Cretaceous Season 2 Coming Next Year
Netflix has announced that Jurassic World: Camp Cretaceous has been renewed for Season 2, with the all-new episodes set to premiere in 2021.
The streaming service released a teaser trailer for the second season of its animated adventure series on Friday, offering fans a first-look at the "new season of survival." The teaser doesn't reveal the exact release date for the new season, but it does confirm that the upcoming batch of episodes will debut on Netflix sometime next year. Check out the first trailer below:
The short video shows the campers trying to escape the claws (and jaws) of the many dinosaurs that are now wreaking havoc across the island, which is located on the opposite side of Isla Nublar. Towards the end of the teaser, the terrified teenagers come face-to-face with an ominous new dinosaur threat, as a Ceratosaurus lunges out of the leaves straight towards the group. [ignvideo url="https://www.ign.com/videos/2020/09/17/jurassic-world-camp-cretaceous-exclusive-official-clip-2020"] Jurassic World: Camp Cretaceous officially opened its gates on Netflix on September 18, with the first season coming from executive producers Steven Spielberg, Colin Trevorrow and Frank Marshall, together with Scott Kreamer and Aaron Hammersley who served as executive producers and showrunners on the series, which was developed by Zack Stentz. The voice cast featured Paul-Mikél Williams as resident dinosaur expert Darius; Jenna Ortega as social media sensation Brooklynn; Ryan Potter as self-appointed VIP Kenji; Raini Rodriguez as gregarious and enthusiastic Sammy; Sean Giambrone as sensitive and bookish Ben; and Kausar Mohammed as world-class athlete Yaz. Elsewhere, Jameela Jamil and Glen Powell recur as camp counsellors Roxie and Dave. [widget path="global/article/imagegallery" parameters="albumSlug=jurassic-world-camp-cretaceous-gallery&captions=true"] The second season of Jurassic World: Camp Cretaceous will help to fill the dinosaur-shaped hole in our lives next year after Jurassic World: Dominion was recently rescheduled for release on June 10, 2022. Production on the film was halted earlier this week after multiple crew members tested positive for coronavirus (COVID-19). Filming is expected to resume in two weeks time. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.A new season of survival begins in 2021. All new episodes of Jurassic World: Camp Cretaceous, coming soon to @netflix. pic.twitter.com/kzag0fsgYl
— Jurassic World (@JurassicWorld) October 9, 2020
The Medium Hits PC, Xbox in December
The Medium, the psychological horror game from Blair Witch and Observer developer Bloober Team will hit PC and Xbox platforms in December.
Bloober announced The Medium will be available for Xbox Series X and Series S, as well as PC via Steam, the Epic Games Store, and Microsoft Store on December 10. Preorders are now available for all PC versions. You can check out a new trailer for the game below.
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The Medium offers players an adventure through a dual-reality world - the real world and the spirit world - as they take on the role of Marianne, a medium plagued by visions who lives in both worlds. The game also stars Troy Baker as the antagonist the Maw, a role that Baker told IGN earlier this year is "something like I've never done before."
IGN Japan spoke to The Medium's composers about how they're leveraging next-gen tech for sound with the upcoming horror game.
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The Medium is just one of two Bloober Team games coming to next-gen this year, with Observer: System Redux also arriving on launch day.
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Moon Studios on the Potential of a New Ori Game, Prequels, Spin-Offs, and Ori in Smash
Moon Studios doesn't have any new Ori games planned right now, but has "left the door open" for a return to the series – perhaps in a prequel or spin-off. One spin-off the team doesn't have much control over, but would very much like to see, is Ori making an appearance in Super Smash Bros.
With Ori & the Blind Forest and Ori & the Will of the Wisps now complete, the studio has said previously that it's happy with how Ori's story ended. In a new interview with IGN, the team made clear that was still the case, but it doesn't necessarily mean Moon won't return to the world it created.
Moon is now working on a brand new action-RPG for publisher Private Division, with no connection to its Ori games. "We are still in the pretty early stages of development," said lead artist Daniel van Leeuwen, "but a lot of the things we already have are very exciting!"
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Asked if there were any plans in place for an Ori follow-up after or alongside that new game, art director Jeremy Gritton made clear that, "For now we're focused on our newest title, but we've left the door open for a return to Ori's world. It would really come down to whether or not there's a story that the team is excited to tell."
With the character of Ori's story seemingly complete, I asked if the team would prefer to approach a new game as a prequel or spin-off. "There are a lot of possibilities for stories to tell in [Ori game settings] Niwen or Nibel", explains Gritton. "As you mentioned, both prequels and spin-offs would give us an opportunity to expand on the lore while giving a fresh perspective.
"Although we don't have anything planned at the moment, I think there's a lot of potential there. Sometimes I’ll have an idea that I think would be cool to explore, so I make a note of it and file it away for now. Continuing to expand on what we've already established could be a lot of fun."
I ask if the Ori series could transition into another form, such as a comic book or animated show, an idea Gritton is clearly in favour of (although he gives no indication if anything is in the works): "There are some inherent restrictions to story-telling in a game, so that could be really interesting. I think Ori's world could very easily transfer to other media. In terms of lore, there's a lot we could dive into and explore more in-depth."
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And there's another spin-off Moon would be happy to see, even if it's not really the Ori developers' choice. Before it was revealed to be Minecraft's Steve, some had tipped Ori as a potential next guest fighter for Super Smash Bros. Ultimate, given the series' connection to Nintendo Switch (not to mention Ori's appearance in a similar fighting game, Rivals of Aether).
Moon gives no indication that any formal discussions have taken place, but the team are very much in favour of the idea:
"I think all of us at Moon would LOVE to see Ori in Smash and we think that Ori’s moveset and fighting mechanics [would] be tons of fun", says Moon co-founder Gennadiy Korol, before adding how fans could go about helping to make it happen: "I honestly think this could be amazing and you should tweet Phil Spencer about it!"
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As for Ori's immediate future, the team isn't speaking much about the Optimized for Series X version of Ori & the Will of the Wisps, but Korol teases that, "I think people will be very surprised with how significant the upgrade to 120FPS in 4K would be. We can’t wait to share more on that later."
We'll be excited to see whatever Moon has for us next, given how impressive its first two games have been. We awarded Ori & the Blind Forest an 8.5 review, calling it "a beautifully realized, brilliantly designed, and at times brutally difficult sylvan Metroidvania-style platformer with enough charm to leave a lasting impression." That was followed by Ori & the Will of the Wisps, which we said took "an excellent foundation and made even more out of it", in our 9/10 review.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Phasmophobia Is a New Steam and Twitch Sensation
Phasmophobia arrived on Steam Early Access just four weeks ago, and has already hit the heights of the most-played games on Steam, and the top 5 most-streamed games on Twitch in the last week.
A co-op ghost hunting game (playable across VR and non-VR) that mixes puzzle solving and jump scares, Phasmophobia's picked up huge traction among streamers and YouTubers, and flown up Steam's most-played charts in the last week.
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At time of writing, according to Steam Charts, the game hit an all-time peak of concurrent players on October 8, with 70,195. That record has been broken every day for the last week, a trend we can expect to see continue across the weekend.
That success is likely connected to the game's increasing popularity on Twitch. According to Twitch Tracker, Phasmophobia has been the 5th most-streamed game in the last week, beating out Fortnite, FIFA 21 and Counter-Strike on the way.
Phasmophobia has you exploring haunted locations, using a variety of ghost hunting equipment - both folkloric and technological - to identify types of ghosts, before escaping without being killed. It heavily uses voice chat, both to stay in contact with teammates and to contact the procedurally generated spirits themselves.
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Currently in Early Access, the game's selling at £11 / $14 USD, and is currently planned for full release in 2021.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kingdom Come: Deliverance Being Developed as Live-Action Series or Film
Warhorse Studios and former Netflix executive Erik Barmack have announced that they are developing a live-action adaptation of Kingdom Come: Deliverance, the popular open-world RPG that is set in the medieval time of the Holy Roman Empire.
Variety reports that the project will be a collaboration between Warhorse Studios and Wild Sheep Content, with Barmack and Warhorse CEO Martin Frývaldský producing the adaptation, which will take the form of either a live-action series or film. Barmack and Frývaldský are said to be in the process of reaching out to potential writers and directors to expand the creative team.
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Barmack spoke about the adaptable nature of video game properties and the ways in which they can deliver "amazing, non-U.S. worlds that are locally relevant, but with a regional and global popularity that streamers are looking for as they become more and more global."
"It's especially interesting that video games with heavy narrative, like The Witcher and Kingdom Come: Deliverance, are uniquely adaptable, and local but global all at once," Barmack said, referencing Kingdom Come: Deliverance, which was developed by Warhorse Studios and published by Deep Silver for Microsoft Windows, PlayStation 4 and Xbox One.
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"The biggest feedback we got from the gaming community and reviewers is that this is a very believable and also very relatable story where it is easy to identify with a not so heroic hero," added Warhorse Studios' PR Manager Tobias Stolz-Zwilling.
Released in 2018, Kingdom Come: Deliverance is a game for your inner historian. The story centres around Henry, the son of a blacksmith, who joins a resistance movement in his pursuit of justice for his murdered family. The game received widespread critical acclaim and went on to sell more than three million units across all platforms.
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The Kingdom Come: Deliverance adaptation joins a growing slate of video game movies and TV series' that have been announced, planned, or are currently in production right now, including Amazon's Fallout TV series, Netflix's Cyberpunk 2077 anime, and Sega's live-action Yakuza movie, which is being produced by Erik Barmack, Roberto Grande and Joshua Long.
If you want to know more Kingdom Come: Deliverance, now would be the perfect time to revisit our opinion piece on why we think the action-driven roleplaying game would make a great TV series. Also, check out our full review of the video game, commending the creators for building an immersive experience backed by "strong characters and storytelling."
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Just a Piece of Cyberpunk 2077’s Japanese Script Is Basically the Size of a Coffee Table
If you wanted a visual representation of quite how much voiced dialogue there'll be in Cyberpunk 2077, look no further than a section of the Japanese script, which is, not to put too fine a point on it, massive.
To celebrate the game going gold, CD Projekt Red's Japanese localization manager, Yuki Nishio, showed off what he says is just a part of the Cyberpunk dub script - making up four stacks of paper that each look to be 2 or more feet tall. It's basically a coffee table:
It's not clear quite how much of the script this section makes up, but it's more than clear that there's going to be a lot of voiced dialogue in the course of CD Projekt Red's long-awaited RPG. At one point, the sheer size of that script seems to have meant some expected languages weren't going to be added – last year, the developer announced that it wouldn't be able to add Korean voiceover. However, to celebrate Hangeul Day (Korean Alphabet Day), founder Marcin Iwinski revealed that the studio had reversed the decision and will add a free voiceover update pack in December. [ignvideo url="https://www.ign.com/videos/2020/06/25/cyberpunk-2077-hands-on-what-we-think-after-4-hours-in-night-city"] That sizeable script is likely down to the sheer breadth of things you can get up to in your time in Night City. We played just 4 hours of the game earlier this year, and discovered a very open world, saying, "Though many open-world games up to this point have shown off cleaner and dirtier cities, few were true playgrounds with explorable buildings and interesting activities. However, it’s looking like Cyberpunk 2077 could be a game to offer us just that." We'll learn more about the game next week, during the fourth episode of CD Projekt Red's Night City Wire livestream showcase for Cyberpunk 2077. It's coming on Thursday, October 15 at 9am PT / 12pm ET / 5 pm UK and will "go into details about the looks, sounds, and specs of Cyberpunk 2077 vehicles." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.#サイバーパンク2077 無事ゴールドマスターです!ひとつの大きなマイルストーンに到達しましたが、これからも引き続きブラッシュアップしていきます!まだまだやれることはある!
そしていい機会なので(あくまでも一部ではありますが)、日本語吹き替え台本の写真をどうぞ。 pic.twitter.com/Rg5PNu3aDF — 西尾勇輝 (@Nishio_EE) October 5, 2020
