Amazon’s Crucible Is Shutting Down Next Month

Amazon's free-to-play team shooter Crucible is shutting down on November 9, 2020, just months after its official launch on May 20, 2020. The Crucible team shared their final developer update and discussed what lead to the decision following the team pulling the game back to Closed Beta in July. The team made a list of features that were meant to enhance the player experience and, with the exception of custom games (which is slated to arrive in the coming days), it completed them all. However, after shipping those features and evaluating the feedback from fans, paired with the data collected, the difficult choice to discontinue development was made. [ignvideo url="https://www.ign.com/videos/2020/05/27/crucible-review"] "That evaluation led us to a difficult decision: we’ll be discontinuing development on Crucible," The Crucible team's statement read. "We very much appreciate the way that our fans have rallied around our efforts, and we’ve loved seeing your responses to the changes we’ve made over the last few months, but ultimately we didn’t see a healthy, sustainable future ahead of Crucible. We’ll be transitioning our team to focus on New World and other upcoming projects from Amazon Games." For fans who played Crucible and made purchases, full refunds will be given, and more information can be found on its support page. Credit purchases will also be disabled shortly. In the next few weeks, Crucible will have a final playtest and community celebration, both in-game and on the official Discord. After those events, matchmaking will be disabled. [widget path="global/article/imagegallery" parameters="legacyId=20059624&captions=true"] Custom Games will still live on until "noon PST on Monday, November 9, 2020." After that, the gates to Crucible will be closed for good. In our review of Crucible, we said, "I'm not angry with Crucible, just weary and disappointed. Its ambitious marriage of PvE and PvP has resulted in a whole that's less than the sum of its parts, especially thanks to the awful match pacing and agonizing respawn system that smashed my patience against a concrete wall. With continued support, it might evolve into something decent, but the underlying issues will take a massive overhaul to remedy." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Amazon’s Crucible Is Shutting Down Next Month

Amazon's free-to-play team shooter Crucible is shutting down on November 9, 2020, just months after its official launch on May 20, 2020. The Crucible team shared their final developer update and discussed what lead to the decision following the team pulling the game back to Closed Beta in July. The team made a list of features that were meant to enhance the player experience and, with the exception of custom games (which is slated to arrive in the coming days), it completed them all. However, after shipping those features and evaluating the feedback from fans, paired with the data collected, the difficult choice to discontinue development was made. [ignvideo url="https://www.ign.com/videos/2020/05/27/crucible-review"] "That evaluation led us to a difficult decision: we’ll be discontinuing development on Crucible," The Crucible team's statement read. "We very much appreciate the way that our fans have rallied around our efforts, and we’ve loved seeing your responses to the changes we’ve made over the last few months, but ultimately we didn’t see a healthy, sustainable future ahead of Crucible. We’ll be transitioning our team to focus on New World and other upcoming projects from Amazon Games." For fans who played Crucible and made purchases, full refunds will be given, and more information can be found on its support page. Credit purchases will also be disabled shortly. In the next few weeks, Crucible will have a final playtest and community celebration, both in-game and on the official Discord. After those events, matchmaking will be disabled. [widget path="global/article/imagegallery" parameters="legacyId=20059624&captions=true"] Custom Games will still live on until "noon PST on Monday, November 9, 2020." After that, the gates to Crucible will be closed for good. In our review of Crucible, we said, "I'm not angry with Crucible, just weary and disappointed. Its ambitious marriage of PvE and PvP has resulted in a whole that's less than the sum of its parts, especially thanks to the awful match pacing and agonizing respawn system that smashed my patience against a concrete wall. With continued support, it might evolve into something decent, but the underlying issues will take a massive overhaul to remedy." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

American Gods Season 3 Trailer Revealed at NYCC 2020

American Gods showed off a first look at Season 3 during an NYCC 2020 panel today. After a panel including Ricky Whittle (Shadow Moon), Emily Browning (Laura Moon), Omid Abtahi (Salim), Bruce Langley (Technical Boy), Tetide Badaki (Bilquis), Ashley Reyes (new character Cordelia), and writer Neil Gaiman concluded, an "interruption" from the show's New Gods led into a first teaser trailer for the next season: [ignvideo url="https://www.ign.com/videos/2020/10/09/american-gods-season-3-official-trailer-nycc-2020"] The teaser is characteristically unusual, featuring clips of young Shadow Moon set against the story of the current day Shadow heading to the Wisconsin small town of Lakeside to escape from his past. As you might expect, that doesn't quite work out, and we see a number of gods - including Ian McShane's Mr. Wednesday -  before we see Shadow Moon begin to accept that he's a god too. Much of the panel centers on how this season takes the relatively small portion of the original American Gods book that makes up the Lakeside section, and how the season expands on many characters' stories to blow that up into 10 episodes: "What's magical about what the previous creators involved have brought to American Gods is this amazing ensemble cast, which is not there in the book," explained Gaiman. "So Shadow and Shadow's story was in some ways the easiest part of it – that was already laid out in the book." No release date has been set, but American Gods Season 3 is set to premiere in early 2021. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

American Gods Season 3 Trailer Revealed at NYCC 2020

American Gods showed off a first look at Season 3 during an NYCC 2020 panel today. After a panel including Ricky Whittle (Shadow Moon), Emily Browning (Laura Moon), Omid Abtahi (Salim), Bruce Langley (Technical Boy), Tetide Badaki (Bilquis), Ashley Reyes (new character Cordelia), and writer Neil Gaiman concluded, an "interruption" from the show's New Gods led into a first teaser trailer for the next season: [ignvideo url="https://www.ign.com/videos/2020/10/09/american-gods-season-3-official-trailer-nycc-2020"] The teaser is characteristically unusual, featuring clips of young Shadow Moon set against the story of the current day Shadow heading to the Wisconsin small town of Lakeside to escape from his past. As you might expect, that doesn't quite work out, and we see a number of gods - including Ian McShane's Mr. Wednesday -  before we see Shadow Moon begin to accept that he's a god too. Much of the panel centers on how this season takes the relatively small portion of the original American Gods book that makes up the Lakeside section, and how the season expands on many characters' stories to blow that up into 10 episodes: "What's magical about what the previous creators involved have brought to American Gods is this amazing ensemble cast, which is not there in the book," explained Gaiman. "So Shadow and Shadow's story was in some ways the easiest part of it – that was already laid out in the book." No release date has been set, but American Gods Season 3 is set to premiere in early 2021. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

I Am Dead Review – Staying Alive

It's common in games for death to go unexplored. When it's not used as a narrative device to motivate living characters, it's brushed aside as collateral for a game's mechanics, with few interrogating the effects of your actions. I Am Dead is nothing like that. Not only do you play as a recently deceased protagonist, but its warm and welcoming tale explores themes of what it means to leave a legacy--however big or small--on the people you shared your brief time with while alive.

Playing as former museum curator Morris Lupton and guided by his equally dead pet dog, Sparky, you explore the recent history of the fictional island of Shelmerston in search of a new guardian for the tranquil settlement. The island's dormant volcano is being kept at bay by the waning spirit of a former inhabitant, forcing Lupton to search for a replacement from a handful of other Shelmerston inhabitants that have recently found themselves in the afterlife. With the ability to explore some of the island's picturesque locations and interact with objects in ways unique to your spectral form, you slowly unearth the island's history and touching vignettes of some of its residents.

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Before being able to ask a friendly resident ghost if they're up to the task of watching over Shelmerston, you need to first learn about their lasting impact on those who are still alive. This manifests in distinct levels where you explore stories of each character through the lens of those who remember them. The devout followers of a yoga instructor who reside in a repurposed lighthouse recall the calming nature of their late leader, coloring in his complex relationship with past trauma and how it shaped his pursuit for inner peace. Another tale set in the island's bustling port town tells the tale of a blossoming romance between two youths who both discovered more about themselves when apart, which cemented their relationship further when reunited. These stories help introduce you to the would-be caretakers before you get to meet them, giving you all the context you need to understand their decision to either accept or decline the position of island custodian.

Continue Reading at GameSpot

I Am Dead Review – Staying Alive

It's common in games for death to go unexplored. When it's not used as a narrative device to motivate living characters, it's brushed aside as collateral for a game's mechanics, with few interrogating the effects of your actions. I Am Dead is nothing like that. Not only do you play as a recently deceased protagonist, but its warm and welcoming tale explores themes of what it means to leave a legacy--however big or small--on the people you shared your brief time with while alive.

Playing as former museum curator Morris Lupton and guided by his equally dead pet dog, Sparky, you explore the recent history of the fictional island of Shelmerston in search of a new guardian for the tranquil settlement. The island's dormant volcano is being kept at bay by the waning spirit of a former inhabitant, forcing Lupton to search for a replacement from a handful of other Shelmerston inhabitants that have recently found themselves in the afterlife. With the ability to explore some of the island's picturesque locations and interact with objects in ways unique to your spectral form, you slowly unearth the island's history and touching vignettes of some of its residents.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Before being able to ask a friendly resident ghost if they're up to the task of watching over Shelmerston, you need to first learn about their lasting impact on those who are still alive. This manifests in distinct levels where you explore stories of each character through the lens of those who remember them. The devout followers of a yoga instructor who reside in a repurposed lighthouse recall the calming nature of their late leader, coloring in his complex relationship with past trauma and how it shaped his pursuit for inner peace. Another tale set in the island's bustling port town tells the tale of a blossoming romance between two youths who both discovered more about themselves when apart, which cemented their relationship further when reunited. These stories help introduce you to the would-be caretakers before you get to meet them, giving you all the context you need to understand their decision to either accept or decline the position of island custodian.

Continue Reading at GameSpot

Kenobi Writer Developing Space Mountain Movie for Disney

In the tradition of Disney making movies based on its attractions, next on the block is Space Mountain which will be heading to the big screen courtesy of the writer for the Obi-Wan Kenobi Star Wars series on Disney+. The Hollywood Reporter has heard that the popular Space Mountain ride at Disneyland will be turned into a movie and has hired Joby Harold to write the script. Harold has credits on Zack Snyder’s upcoming Army of the Dead as well as the Obi-Wan series on Disney+. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] Space Mountain is a popular roller coaster attraction based on Jules Verne’s 1865 novel From the Earth to the Moon. Funny enough Space Mountain was converted into a Star Wars-themed Hyperspace Mountain in 2017 that renovated the attraction with Star Wars sounds and visuals. So knowing that a current Star Wars writer is tackling a Space Mountain film adaptation is a humorous coincidence. Personally, I prefer Space Mountain over the Hyperspace variant, but to each their own. The Space Mountain movie will join a list of Disney attractions-turned-films including Pirates of the Caribbean, The Haunted Mansion, Tomorrowland, and the upcoming Jungle Cruise. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. Header image via wikimidea commons.

Kenobi Writer Developing Space Mountain Movie for Disney

In the tradition of Disney making movies based on its attractions, next on the block is Space Mountain which will be heading to the big screen courtesy of the writer for the Obi-Wan Kenobi Star Wars series on Disney+. The Hollywood Reporter has heard that the popular Space Mountain ride at Disneyland will be turned into a movie and has hired Joby Harold to write the script. Harold has credits on Zack Snyder’s upcoming Army of the Dead as well as the Obi-Wan series on Disney+. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] Space Mountain is a popular roller coaster attraction based on Jules Verne’s 1865 novel From the Earth to the Moon. Funny enough Space Mountain was converted into a Star Wars-themed Hyperspace Mountain in 2017 that renovated the attraction with Star Wars sounds and visuals. So knowing that a current Star Wars writer is tackling a Space Mountain film adaptation is a humorous coincidence. Personally, I prefer Space Mountain over the Hyperspace variant, but to each their own. The Space Mountain movie will join a list of Disney attractions-turned-films including Pirates of the Caribbean, The Haunted Mansion, Tomorrowland, and the upcoming Jungle Cruise. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. Header image via wikimidea commons.

Is Nintendo Adopting Apple’s iPhone Playbook?

Welcome back to Game Scoop!, IGN's weekly video game podcast. This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Seth Macy -- are discussing the future of Nintendo consoles. They also cover Super Mario 35, Star Wars Squadrons, The Last of Us Part 2, Rambo in Mortal Kombat, and so much more. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher   Find previous episodes here!

Is Nintendo Adopting Apple’s iPhone Playbook?

Welcome back to Game Scoop!, IGN's weekly video game podcast. This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Seth Macy -- are discussing the future of Nintendo consoles. They also cover Super Mario 35, Star Wars Squadrons, The Last of Us Part 2, Rambo in Mortal Kombat, and so much more. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher   Find previous episodes here!