Astro’s Playroom Review: PS5 Welcome Wagon

In its opening moments, Astro's Playroom literally describes itself as a tutorial. Specifically, it explains that the Playroom's light and lighthearted platforming levels are a means of showing off the special features of the PlayStation 5's new DualSense controller. Some, like the adaptive triggers, haptic feedback, and built-in microphone, are new. Others, like the touchpad and the gyroscope, are not. But they all distinguish the DualSense from its Xbox- and Nintendo-based counterparts. While Astro's Playroom absolutely goes out of its way to offer clever proof of the PS5's potential--the DualSense's new tricks, the improved visuals, the quick load times--the disembodied text at the start of the game sells Astro short. Playroom is an incredibly charming jaunt through a PlayStation-inspired digital theme park, ensuring that your first hop, skip, and jump of the PS5 era is wholly, unequivocally joyful.

Astro's world--the literal playroom--is a cartoon fantasy-style interpretation of the PlayStation 5. The game's four levels and hub world are all named after the console's components, like "GPU Jungle" and "Cooling Springs." Inside, each is a dreamlike PlayStation playground; your typical platforming level locales, like "beach," "city," and "meadow," are decorated with computer chips and parts of PlayStations past woven into their fabric. Each one is densely packed with fun little scenes and interactive set-dressing. Astro's adorable bot friends hang out, play games, and cosplay as some of the platform's iconic characters, making every adventure feel like a party, too. Having the PlayStation hype-train baked into every nook and cranny of the world could have felt overbearing, but it's all very endearing. The level design is more clever than cloying, and the bots are all very cute and their happy vibes are surprisingly contagious.

The PlayStation references are tied to collectibles, which fill up an interactive museum space called "PlayStation Labo." As you find puzzle pieces that turn to PlayStation-themed murals and giant virtual models, the space quickly turns into a very concentrated nostalgia hit for fans of PlayStation's history. It also gives you a place to use all the coins you've been grabbing: There's a gacha machine in the back that will sell you even more collectibles. That gives you a reason to go, but I found this to be the rare game where I actually wanted to survey the collectibles after I found them. That's partially because I enjoyed walking around and jumping on the giant PlayStation memorabilia, but it's also because the space, full of bots playing with PlayStation gear, felt more engaging than a plain menu or empty "viewing" space.

Continue Reading at GameSpot

Marvel’s Spider-Man: Miles Morales Review

Editor's note: Spider-Man: Miles Morales is releasing on November 12 for both PS5 and PS4. For this review, Jordan played on a PS4 Pro. Other GameSpot staff tested the game on PS5 and found it to be a largely comparable experience, with the PS5 version benefiting from improved visual flourishes and load times. For a technical-focused discussion of the PS5, and how Miles Morales benefits, check out our PS5 review.

Marvel's Spider-Man: Miles Morales feels like the second half to The City That Never Sleeps, a three-part follow-up expansion to 2018's Marvel's Spider-Man--the game even begins with the option to watch a short recap of the first game and its DLC in order to bring you up to speed on Miles' origins, reinforcing the notion that this is an extension of what's come before.

And, unfortunately, the gameplay in Spider-Man: Miles Morales (which I will hereafter refer to as SM:MM because I'll be damned if I try to write a full review that cleverly tries to make a distinction between Spider-Man/Miles Morales the game and Spider-Man/Miles Morales the character; I won't do it) never quite manages to break free of that feeling. That isn't necessarily a bad thing--I like 2018's Spider-Man for its engaging combat loop, so I'm glad SM:MM emulates it. It's just that sometimes SM:MM can feel too similar to what's come before, which can get in the way of establishing Miles as his own brand of superhero. Regardless, the familiar trappings of SM:MM are used to tell an entirely fresh story with a few brand-new faces. And it's that narrative and those characters that manage to distinguish SM:MM as an open-world action game that's compelling to play.

Continue Reading at GameSpot

Astro’s Playroom Review: PS5 Welcome Wagon

In its opening moments, Astro's Playroom literally describes itself as a tutorial. Specifically, it explains that the Playroom's light and lighthearted platforming levels are a means of showing off the special features of the PlayStation 5's new DualSense controller. Some, like the adaptive triggers, haptic feedback, and built-in microphone, are new. Others, like the touchpad and the gyroscope, are not. But they all distinguish the DualSense from its Xbox- and Nintendo-based counterparts. While Astro's Playroom absolutely goes out of its way to offer clever proof of the PS5's potential--the DualSense's new tricks, the improved visuals, the quick load times--the disembodied text at the start of the game sells Astro short. Playroom is an incredibly charming jaunt through a PlayStation-inspired digital theme park, ensuring that your first hop, skip, and jump of the PS5 era is wholly, unequivocally joyful.

Astro's world--the literal playroom--is a cartoon fantasy-style interpretation of the PlayStation 5. The game's four levels and hub world are all named after the console's components, like "GPU Jungle" and "Cooling Springs." Inside, each is a dreamlike PlayStation playground; your typical platforming level locales, like "beach," "city," and "meadow," are decorated with computer chips and parts of PlayStations past woven into their fabric. Each one is densely packed with fun little scenes and interactive set-dressing. Astro's adorable bot friends hang out, play games, and cosplay as some of the platform's iconic characters, making every adventure feel like a party, too. Having the PlayStation hype-train baked into every nook and cranny of the world could have felt overbearing, but it's all very endearing. The level design is more clever than cloying, and the bots are all very cute and their happy vibes are surprisingly contagious.

The PlayStation references are tied to collectibles, which fill up an interactive museum space called "PlayStation Labo." As you find puzzle pieces that turn to PlayStation-themed murals and giant virtual models, the space quickly turns into a very concentrated nostalgia hit for fans of PlayStation's history. It also gives you a place to use all the coins you've been grabbing: There's a gacha machine in the back that will sell you even more collectibles. That gives you a reason to go, but I found this to be the rare game where I actually wanted to survey the collectibles after I found them. That's partially because I enjoyed walking around and jumping on the giant PlayStation memorabilia, but it's also because the space, full of bots playing with PlayStation gear, felt more engaging than a plain menu or empty "viewing" space.

Continue Reading at GameSpot

Marvel’s Spider-Man: Miles Morales Review

Editor's note: Spider-Man: Miles Morales is releasing on November 12 for both PS5 and PS4. For this review, Jordan played on a PS4 Pro. Other GameSpot staff tested the game on PS5 and found it to be a largely comparable experience, with the PS5 version benefiting from improved visual flourishes and load times. For a technical-focused discussion of the PS5, and how Miles Morales benefits, check out our PS5 review.

Marvel's Spider-Man: Miles Morales feels like the second half to The City That Never Sleeps, a three-part follow-up expansion to 2018's Marvel's Spider-Man--the game even begins with the option to watch a short recap of the first game and its DLC in order to bring you up to speed on Miles' origins, reinforcing the notion that this is an extension of what's come before.

And, unfortunately, the gameplay in Spider-Man: Miles Morales (which I will hereafter refer to as SM:MM because I'll be damned if I try to write a full review that cleverly tries to make a distinction between Spider-Man/Miles Morales the game and Spider-Man/Miles Morales the character; I won't do it) never quite manages to break free of that feeling. That isn't necessarily a bad thing--I like 2018's Spider-Man for its engaging combat loop, so I'm glad SM:MM emulates it. It's just that sometimes SM:MM can feel too similar to what's come before, which can get in the way of establishing Miles as his own brand of superhero. Regardless, the familiar trappings of SM:MM are used to tell an entirely fresh story with a few brand-new faces. And it's that narrative and those characters that manage to distinguish SM:MM as an open-world action game that's compelling to play.

Continue Reading at GameSpot

Control for PS5 and Xbox Series Delayed to 2021

The next-gen version of Control: Ultimate Edition for PS5 and Xbox Series has been delayed until early 2021. Remedy Entertainment revealed the news on Twitter, issuing a short statement: "Control Ultimate Edition will arrive on next-generation platforms early 2021. We want the final quality of the game to be awesome, and so we need a bit more time to work on it. Thank you for your understanding and patience!" The next-gen release of Control was initially slated for a digital release at the end of 2020, within the launch window of the PlayStation 5 and Xbox Series consoles. Control was IGN's Game of the Year in 2019, and you can check out our review of the captivating, supernatural tale here. If you're a Remedy fan interested in the connections between Control, Alan Wake and Quantum Break, check out our article charting all the references and easter eggs that bind the game's worlds together. If you're gearing up to head back into The Oldest House to finish off all the new DLC such as the AWE expansion, you can also check out our handy primer for returning fans. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Control for PS5 and Xbox Series Delayed to 2021

The next-gen version of Control: Ultimate Edition for PS5 and Xbox Series has been delayed until early 2021. Remedy Entertainment revealed the news on Twitter, issuing a short statement: "Control Ultimate Edition will arrive on next-generation platforms early 2021. We want the final quality of the game to be awesome, and so we need a bit more time to work on it. Thank you for your understanding and patience!" The next-gen release of Control was initially slated for a digital release at the end of 2020, within the launch window of the PlayStation 5 and Xbox Series consoles. Control was IGN's Game of the Year in 2019, and you can check out our review of the captivating, supernatural tale here. If you're a Remedy fan interested in the connections between Control, Alan Wake and Quantum Break, check out our article charting all the references and easter eggs that bind the game's worlds together. If you're gearing up to head back into The Oldest House to finish off all the new DLC such as the AWE expansion, you can also check out our handy primer for returning fans. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Kerbal Space Program 2 Delayed Again to at Least 2022

Kerbal Space Program 2 has been delayed again, Take-Two Interactive announced in its second fiscal quarter report. Kerbal Space Program 2 is now scheduled for the fiscal year 2023, which is as early as April 2022 or as late as March 2023.

Notably, KSP 2 creative director Nate Simpson took to the game’s official forums to inform the community, saying the game would now arrive in 2022.

"I know this is frustrating, especially considering that this isn’t the first time we’ve adjusted our schedule,” Simpson wrote. “We knew we were taking on an immense technical and creative challenge when we started this project. We’ve heard time and again from this community that quality is paramount, and we feel the same way. It’s not enough to deliver a bunch of new features – those features have to be woven together into a stable, polished whole. We’re creating a reliable foundation on which players and modders alike can build for another decade or more. That involves solving problems that have never been solved before, and that takes time.”

[ignvideo url="https://www.ign.com/videos/2019/10/01/kerbal-space-program-2-the-science-secrets-of-the-reveal-trailer-ign-first"]

Kerbal Space Program has experienced multiple delays over the course of development, including a delay earlier in 2020 due to the effects of COVID-19. In February, a new KSP-focused  game development studio stepped in to take over production from Star Theory Games.

Take-Two acquired Kerbal Space Program in 2017, followed by the sequel being announced at Gamescom 2019.

“It’s killing us how much of this we have to keep under our hats until the game is released,” Simpson continued. “We can’t express how much we're looking forward to soaking up all your reactions and discoveries on that day.”

Simpson added that the KSP team will continue to post images from the game and release feature videos and developer diaries, including one video this winter.

[ignvideo url="https://www.ign.com/videos/2020/11/05/5-games-that-were-delayed-after-going-gold"]

Kerbal Space Program 2 is headed to PC, PS4, and Xbox One.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/crash test dummy for IGN. Hail the carbon rod with him on Twitter.

Kerbal Space Program 2 Delayed Again to at Least 2022

Kerbal Space Program 2 has been delayed again, Take-Two Interactive announced in its second fiscal quarter report. Kerbal Space Program 2 is now scheduled for the fiscal year 2023, which is as early as April 2022 or as late as March 2023.

Notably, KSP 2 creative director Nate Simpson took to the game’s official forums to inform the community, saying the game would now arrive in 2022.

"I know this is frustrating, especially considering that this isn’t the first time we’ve adjusted our schedule,” Simpson wrote. “We knew we were taking on an immense technical and creative challenge when we started this project. We’ve heard time and again from this community that quality is paramount, and we feel the same way. It’s not enough to deliver a bunch of new features – those features have to be woven together into a stable, polished whole. We’re creating a reliable foundation on which players and modders alike can build for another decade or more. That involves solving problems that have never been solved before, and that takes time.”

[ignvideo url="https://www.ign.com/videos/2019/10/01/kerbal-space-program-2-the-science-secrets-of-the-reveal-trailer-ign-first"]

Kerbal Space Program has experienced multiple delays over the course of development, including a delay earlier in 2020 due to the effects of COVID-19. In February, a new KSP-focused  game development studio stepped in to take over production from Star Theory Games.

Take-Two acquired Kerbal Space Program in 2017, followed by the sequel being announced at Gamescom 2019.

“It’s killing us how much of this we have to keep under our hats until the game is released,” Simpson continued. “We can’t express how much we're looking forward to soaking up all your reactions and discoveries on that day.”

Simpson added that the KSP team will continue to post images from the game and release feature videos and developer diaries, including one video this winter.

[ignvideo url="https://www.ign.com/videos/2020/11/05/5-games-that-were-delayed-after-going-gold"]

Kerbal Space Program 2 is headed to PC, PS4, and Xbox One.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/crash test dummy for IGN. Hail the carbon rod with him on Twitter.

Capcom Victim of Cyber Attack

Capcom issued a statement on Thursday saying it was the victim of a cyber-attack by a third party. The company confirmed that at this time there is no reason to believe customer data was breached.

Capcom stated that the attack occurred in the early hours of November 2 and affected access to certain systems, including email and file servers. Capcom has confirmed a third party was responsible for the attack, but has yet to provide any information regarding the third party’s identity. As a result of the attack, Capcom says it has halted some operations of its internal networks as of November 2.

“Capcom expressed its deepest regret for any inconvenience this may cause to its various stakeholders,” Capcom wrote. “Further, it stated that at present there is no indication that any customer information was breached. This incident has not affected connections for playing the company's games online or access to its various websites.”

[ignvideo url="https://www.ign.com/videos/2020/05/27/why-video-game-leaks-are-here-to-stay"]

Capcom says it is coordinating with law enforcement and “other related authorities,” as well as carrying out an investigation and working to restore its systems.

IGN has reached out to Capcom for additional comment and will update our story if we receive a response. Capcom is far from the only major game company dealing with a serious breach of security. Ubisoft was recently the victim of a hack that resulted in the source code of Watch Dogs Legion (a whopping 560 GB of data) being leaked online. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/law-abiding citizen for IGN.

Capcom Victim of Cyber Attack

Capcom issued a statement on Thursday saying it was the victim of a cyber-attack by a third party. The company confirmed that at this time there is no reason to believe customer data was breached.

Capcom stated that the attack occurred in the early hours of November 2 and affected access to certain systems, including email and file servers. Capcom has confirmed a third party was responsible for the attack, but has yet to provide any information regarding the third party’s identity. As a result of the attack, Capcom says it has halted some operations of its internal networks as of November 2.

“Capcom expressed its deepest regret for any inconvenience this may cause to its various stakeholders,” Capcom wrote. “Further, it stated that at present there is no indication that any customer information was breached. This incident has not affected connections for playing the company's games online or access to its various websites.”

[ignvideo url="https://www.ign.com/videos/2020/05/27/why-video-game-leaks-are-here-to-stay"]

Capcom says it is coordinating with law enforcement and “other related authorities,” as well as carrying out an investigation and working to restore its systems.

IGN has reached out to Capcom for additional comment and will update our story if we receive a response. Capcom is far from the only major game company dealing with a serious breach of security. Ubisoft was recently the victim of a hack that resulted in the source code of Watch Dogs Legion (a whopping 560 GB of data) being leaked online. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/law-abiding citizen for IGN.