Fortnite Nexus War Clips At Risk of DMCA Takedown, Twitch Cautions

Fortnite held its Nexus War finale live event and had players around the world take on Galactus in an epic battle, but the use of AC/DC's Demon Fire during one sequence has caused Twitch to warn those who streamed the event that their clips may be at risk of a DMCA takedown. Following the event, which you can see below, @TwitchSupport tweeted out that "If you streamed the Fortnite Nexus War event, and you want to be cautious about DMCA risk from the music in that event, consider exporting/downloading and then deleting any related VODs or Clips." [ignvideo url="https://www.ign.com/videos/2020/12/01/fortnite-galactus-full-event-no-commentary"] @FortniteStatus gave the warning a bit before the event, saying that even it "cannot prevent your VOD/clip content from getting flagged by the platform's copyright detection systems." It recommended muting the VoDs or turning them off completely. Streamer DrLupo semi-jokingly tweeted in response that this was the reason he "muted it today and had chat sing country roads." This is another chapter in the saga of issues streamers have had with DMCA takedowns in 2020. Amidst these problem, Twitch has acknowledged that it handled the DMCA controversy poorly and put streamers at risk of losing their accounts because they played licensed music during their broadcasts that would then become at-risk VoDs. The Fortnite Galactus event culminated in Fortnite being taken down in preparation for Chapter 2 - Season 5. Fortnite's Twitter is currently teasing what players can expect ahead of Season 5 debut. [ignvideo url="https://www.ign.com/videos/2020/08/27/fortnite-x-marvel-season-4-nexus-war-update-explained"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Fortnite Nexus War Clips At Risk of DMCA Takedown, Twitch Cautions

Fortnite held its Nexus War finale live event and had players around the world take on Galactus in an epic battle, but the use of AC/DC's Demon Fire during one sequence has caused Twitch to warn those who streamed the event that their clips may be at risk of a DMCA takedown. Following the event, which you can see below, @TwitchSupport tweeted out that "If you streamed the Fortnite Nexus War event, and you want to be cautious about DMCA risk from the music in that event, consider exporting/downloading and then deleting any related VODs or Clips." [ignvideo url="https://www.ign.com/videos/2020/12/01/fortnite-galactus-full-event-no-commentary"] @FortniteStatus gave the warning a bit before the event, saying that even it "cannot prevent your VOD/clip content from getting flagged by the platform's copyright detection systems." It recommended muting the VoDs or turning them off completely. Streamer DrLupo semi-jokingly tweeted in response that this was the reason he "muted it today and had chat sing country roads." This is another chapter in the saga of issues streamers have had with DMCA takedowns in 2020. Amidst these problem, Twitch has acknowledged that it handled the DMCA controversy poorly and put streamers at risk of losing their accounts because they played licensed music during their broadcasts that would then become at-risk VoDs. The Fortnite Galactus event culminated in Fortnite being taken down in preparation for Chapter 2 - Season 5. Fortnite's Twitter is currently teasing what players can expect ahead of Season 5 debut. [ignvideo url="https://www.ign.com/videos/2020/08/27/fortnite-x-marvel-season-4-nexus-war-update-explained"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sakuna: Of Rice And Ruin Review

The farming/life-sim genre is an increasingly crowded field these days. There is no shortage of games that offer the experience of building a small farm, raising crops and livestock, and making friends and relationships along the way. But every so often, a game in this genre comes along that really turns things on their head, taking well-worn tropes and expectations and making them feel fresh and new. Sakuna: of Rice and Ruin is such a game. It combines an in-depth rice-farming simulation with excellent 2D platforming action and a wonderful atmosphere to make a delightful, fulfilling experience.

Sakuna is a haughty, bratty harvest goddess of the old-timey Japan-inspired world of Yanato. She lives comfortably with her divine peers in the Lofty Realm away from the suffering of mortals below. When a group of hungry mortals stumble into the Lofty Realm looking for food on her watch, she discovers to her horror that they've destroyed the offering to the great deity Lady Kamuhitsuki. As punishment, she and the mortals are banished to the Isle of Demons, where she is tasked with cleansing the land of evil forces while eking out a meager subsistence living with her newfound companions. Now, the goddess Sakuna needs to get her hands dirty--and bond with the humans that have lived beneath her--in order to survive.

No Caption Provided

The base gameplay of Sakuna is split into two parts: exploration and simulation. The exploration sections have you traversing 2D environments to hunt enemies, collect materials needed for combat and survival, and discover new areas for gathering. The simulation sections task Sakuna with managing the day-to-day labor involved in harvesting a rice crop needed to sustain a family. Engaging in both of these activities is necessary for progress, but you need to decide how to best invest your time. A day-and-night cycle means there's a constant march onwards through the quite truncated seasons, which affect many things, such as when collected materials spoil, enemies' strength, which materials can be gathered, what farmwork can be done, and so on. The need to balance activities and manage both item and time resources makes for a gameplay loop that's interesting and challenging without being too punishing. It also allows for the gradual introduction of new elements as you progress, like additional farming tools and more exploration abilities.

Continue Reading at GameSpot

Sakuna: Of Rice And Ruin Review

The farming/life-sim genre is an increasingly crowded field these days. There is no shortage of games that offer the experience of building a small farm, raising crops and livestock, and making friends and relationships along the way. But every so often, a game in this genre comes along that really turns things on their head, taking well-worn tropes and expectations and making them feel fresh and new. Sakuna: of Rice and Ruin is such a game. It combines an in-depth rice-farming simulation with excellent 2D platforming action and a wonderful atmosphere to make a delightful, fulfilling experience.

Sakuna is a haughty, bratty harvest goddess of the old-timey Japan-inspired world of Yanato. She lives comfortably with her divine peers in the Lofty Realm away from the suffering of mortals below. When a group of hungry mortals stumble into the Lofty Realm looking for food on her watch, she discovers to her horror that they've destroyed the offering to the great deity Lady Kamuhitsuki. As punishment, she and the mortals are banished to the Isle of Demons, where she is tasked with cleansing the land of evil forces while eking out a meager subsistence living with her newfound companions. Now, the goddess Sakuna needs to get her hands dirty--and bond with the humans that have lived beneath her--in order to survive.

No Caption Provided

The base gameplay of Sakuna is split into two parts: exploration and simulation. The exploration sections have you traversing 2D environments to hunt enemies, collect materials needed for combat and survival, and discover new areas for gathering. The simulation sections task Sakuna with managing the day-to-day labor involved in harvesting a rice crop needed to sustain a family. Engaging in both of these activities is necessary for progress, but you need to decide how to best invest your time. A day-and-night cycle means there's a constant march onwards through the quite truncated seasons, which affect many things, such as when collected materials spoil, enemies' strength, which materials can be gathered, what farmwork can be done, and so on. The need to balance activities and manage both item and time resources makes for a gameplay loop that's interesting and challenging without being too punishing. It also allows for the gradual introduction of new elements as you progress, like additional farming tools and more exploration abilities.

Continue Reading at GameSpot

The Xbox Series S Can Play PS2 Games, Apparently

Xbox has made backward compatibility a cornerstone feature on its next-gen Series S and Series X consoles, but I doubt the company intended for the systems to be used to play PlayStation 2 games. According to YouTuber Modern Vintage Gamer, a loophole in the Series X|S’s Developer Mode lets users boot a variety of emulators, including ones that support PS2, Dreamcast, GameCube, and Wii games. Modern Vintage Gamer, who ran his tests on an Xbox Series S, proceeded to demo a variety of older games running off the RetroArch emulator, including God of War, Metal Gear Solid 2, Silent Hill 2, and more. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] Although not official, it certainly appears that the Xbox Series X|S can play more PS2 games than the PS5, which only supports backward compatibility for PS4 games and select PS3 games through PS Now. Check out Modern Vintage Gamer’s YouTube channel for a full rundown on their experiments with the Xbox Series S Developer Mode. Although tested on an Xbox Series S, they said the Xbox Series X should be on par, though not necessarily better than the Series S. Check out IGN's Xbox Series X review, and Xbox Series X wiki for more on Microsoft's latest bit hardware. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

The Xbox Series S Can Play PS2 Games, Apparently

Xbox has made backward compatibility a cornerstone feature on its next-gen Series S and Series X consoles, but I doubt the company intended for the systems to be used to play PlayStation 2 games. According to YouTuber Modern Vintage Gamer, a loophole in the Series X|S’s Developer Mode lets users boot a variety of emulators, including ones that support PS2, Dreamcast, GameCube, and Wii games. Modern Vintage Gamer, who ran his tests on an Xbox Series S, proceeded to demo a variety of older games running off the RetroArch emulator, including God of War, Metal Gear Solid 2, Silent Hill 2, and more. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] Although not official, it certainly appears that the Xbox Series X|S can play more PS2 games than the PS5, which only supports backward compatibility for PS4 games and select PS3 games through PS Now. Check out Modern Vintage Gamer’s YouTube channel for a full rundown on their experiments with the Xbox Series S Developer Mode. Although tested on an Xbox Series S, they said the Xbox Series X should be on par, though not necessarily better than the Series S. Check out IGN's Xbox Series X review, and Xbox Series X wiki for more on Microsoft's latest bit hardware. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

The Huge Radio Telescope From GoldenEye Has Collapsed

The Arecibo Observatory radio telescope, which you might recognize from the GoldenEye James Bond movie, collapsed Tuesday morning due to a mechanical failure. The telescope was already scheduled to be demolished because, here’s the kicker, of fears it would collapse. The telescope, based in Puerto Rico, collapsed this morning when its 900-ton equipment platform, suspended 500 feet above the dish, fell after its support cables failed. There were no injuries reported, according to the National Science Foundation (NSF).

The Arecibo Observatory was already planned for closure last month over fears it would collapse. One of the cables holding up the platform failed previously, and the NSF, which oversees the telescope, planned to retire the radio telescope after the incident.

The world’s largest single-dish radio telescope (Until the FAST telescope built in 2016) was built in 1960 was used to research radio astronomy, atmospheric science, and search for extraterrestrial intelligence. The observatory and telescope were used as backdrops in many blockbuster films, most notably in the James Bond movie GoldenEye. But the Observatory made other appearances as well such as in the films Species, Contact, and The X-Files TV episode “Little Green Men.” [ignvideo url="https://www.ign.com/videos/2019/09/03/goldeneye-official-trailer"] Originally the plans were to keep the observatory's visitors center operational, but plans for the observatory are now in flux following the collapse. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. (Header Photo by Joe Raedle/Getty Images)

The Huge Radio Telescope From GoldenEye Has Collapsed

The Arecibo Observatory radio telescope, which you might recognize from the GoldenEye James Bond movie, collapsed Tuesday morning due to a mechanical failure. The telescope was already scheduled to be demolished because, here’s the kicker, of fears it would collapse. The telescope, based in Puerto Rico, collapsed this morning when its 900-ton equipment platform, suspended 500 feet above the dish, fell after its support cables failed. There were no injuries reported, according to the National Science Foundation (NSF).

The Arecibo Observatory was already planned for closure last month over fears it would collapse. One of the cables holding up the platform failed previously, and the NSF, which oversees the telescope, planned to retire the radio telescope after the incident.

The world’s largest single-dish radio telescope (Until the FAST telescope built in 2016) was built in 1960 was used to research radio astronomy, atmospheric science, and search for extraterrestrial intelligence. The observatory and telescope were used as backdrops in many blockbuster films, most notably in the James Bond movie GoldenEye. But the Observatory made other appearances as well such as in the films Species, Contact, and The X-Files TV episode “Little Green Men.” [ignvideo url="https://www.ign.com/videos/2019/09/03/goldeneye-official-trailer"] Originally the plans were to keep the observatory's visitors center operational, but plans for the observatory are now in flux following the collapse. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. (Header Photo by Joe Raedle/Getty Images)

Twin Mirror Review

With Twin Mirror, Dontnod abandons the episodic model it has experimented with since 2015's Life is Strange in favor of a six-hour standalone release. The result is a focused crime thriller with some great character work. However, Twin Mirror's exploration of its story and mechanics suffers somewhat from its brevity, relative to Dontnod’s recent work. It's longer than an episode of Dontnod's serialized games but still shorter than what it needed to be to explore characters with depth and tackle the heavier subject matter and themes its narrative alludes to. Twin Mirror comes to a conclusion just as the plot and gameplay are really beginning to gain momentum.

In Twin Mirror, players take on the role of Sam Higgs, a tenacious investigative reporter returning to his hometown of Basswood, West Virginia, after a period of self-imposed exile. Two years prior, Sam published a damning investigative piece on unsafe practices at the Basswood mine, which employed a huge portion of the town. As a result, the mine closed, putting a huge swath of Basswood out of work and pushing the town into an economic depression. In the midst of this firestorm, Sam proposed to his girlfriend Anna, another writer at the paper. She turned him down and, struggling with the personal and professional devastation, Sam left town without a word. In the time since, Anna has started dating Sam’s longtime best friend, Nick.

No Caption Provided

The pain of all this is still fresh for Sam. But, when Nick dies in a car accident, he finally feels he must return to Basswood. Though the local police have ruled the death an accident, Nick's preteen daughter, Bug, suspects foul play, and Sam agrees to investigate. In classic Dontnod fashion, that investigation mostly plays out via dialogue with the locals--some of whom hate Sam for the problems his reporting caused, and some of whom are old friends. You'll investigate densely packed areas, read documents, and analyze objects to get to know the cast of characters and uncover clues to the cause of Nick’s death. Dontnod is great at this kind of environmental storytelling, and Twin Mirror is no exception. Discovering objects evoke memories of Sam's past, and hearing his thoughts on the people that he once called neighbors is especially enjoyable. There’s even some fun Bandai Namco brand synergy in Sam recalling his and Nick’s childhood Pac Man competitions.

Continue Reading at GameSpot

Twin Mirror Review

With Twin Mirror, Dontnod abandons the episodic model it has experimented with since 2015's Life is Strange in favor of a six-hour standalone release. The result is a focused crime thriller with some great character work. However, Twin Mirror's exploration of its story and mechanics suffers somewhat from its brevity, relative to Dontnod’s recent work. It's longer than an episode of Dontnod's serialized games but still shorter than what it needed to be to explore characters with depth and tackle the heavier subject matter and themes its narrative alludes to. Twin Mirror comes to a conclusion just as the plot and gameplay are really beginning to gain momentum.

In Twin Mirror, players take on the role of Sam Higgs, a tenacious investigative reporter returning to his hometown of Basswood, West Virginia, after a period of self-imposed exile. Two years prior, Sam published a damning investigative piece on unsafe practices at the Basswood mine, which employed a huge portion of the town. As a result, the mine closed, putting a huge swath of Basswood out of work and pushing the town into an economic depression. In the midst of this firestorm, Sam proposed to his girlfriend Anna, another writer at the paper. She turned him down and, struggling with the personal and professional devastation, Sam left town without a word. In the time since, Anna has started dating Sam’s longtime best friend, Nick.

No Caption Provided

The pain of all this is still fresh for Sam. But, when Nick dies in a car accident, he finally feels he must return to Basswood. Though the local police have ruled the death an accident, Nick's preteen daughter, Bug, suspects foul play, and Sam agrees to investigate. In classic Dontnod fashion, that investigation mostly plays out via dialogue with the locals--some of whom hate Sam for the problems his reporting caused, and some of whom are old friends. You'll investigate densely packed areas, read documents, and analyze objects to get to know the cast of characters and uncover clues to the cause of Nick’s death. Dontnod is great at this kind of environmental storytelling, and Twin Mirror is no exception. Discovering objects evoke memories of Sam's past, and hearing his thoughts on the people that he once called neighbors is especially enjoyable. There’s even some fun Bandai Namco brand synergy in Sam recalling his and Nick’s childhood Pac Man competitions.

Continue Reading at GameSpot