WW84 Director Reveals What Worried Her Most About the Movie

With Wonder Woman 1984’s release now finally just weeks away, the DC movie sequel has been screened for some members of the press who then had the chance to ask director Patty Jenkins about her experience making the DC superhero sequel. For Jenkins, as challenging as the shoot was -- with the cast and crew working six-day weeks for nine months -- the biggest aspect she found most worrisome, the one that truly made her anxious whether all their hard work would pay off, was the film’s villain. "Executing Cheetah was harrowing, I got to tell you," Jenkins admitted during a Zoom call with the press last Friday, "I knew that I wanted Cheetah to be in it. But from day one, I was like, 'Woo, this has got to be right.'" [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/08/22/wonder-woman-1984-cheetah-reveal-trailer-breakdown] Wonder Woman 1984 was in production well before the release of Cats (and the subsequent online campaign to Release the Butthole Cut of the nightmare fuel musical about anthropomorphic felines) so Jenkins was cognizant of how horribly her whole movie could fall apart if a CG-generated Cheetah turned out badly. And considering one of the biggest criticisms of her previous Wonder Woman movie was its third act CGI villain, Ares, it's easy to understand why Jenkins was anxious about tackling another CG-generated baddie. (To be clear, actress Kristen Wiig plays Cheetah's non-CGI human alter ego, Barbara Minerva, for a good portion of the movie.) "I was so scared about not getting it to look right," Jenkins said. "It took every second from the moment we started prep until the moment we locked the picture to get it there. Every single second was so hard to do." [widget path="global/article/imagegallery" parameters="albumSlug=maxwell-lord-and-his-connection-to-wonder-woman-explained&captions=true"] Fans will be able to judge for themselves how Patty Jenkins' take on Cheetah turned out when Wonder Woman 1984 debuts simultaneously on HBO Max domestically and in theaters internationally (and in 4K) on December 25.

Scott Pilgrim vs. The World: The Game 2021 Release Date Announced

Scott Pilgrim vs. The World: The Game has escaped video game purgatory and Ubisoft has announced the long-awaited return will be available on platforms starting on January 14, 2021. Scott Pilgrim vs. The World: The Game was a licensed, 2D beat-em-up developed and released by Ubisoft in 2010 to coincide with the release of Edgar Wright’s live-action movie adaptation of the graphic novels by Bryan Lee O’Malley. The game developed a cult following for its throwback gameplay, 2D pixel work from artist Paul Robertson, and the soundtrack by indie chiptune rock band Anamanaguchi. It was very much a supernova of interesting and unique talents working together. [ignvideo url="https://www.ign.com/videos/2020/09/10/scott-pilgrim-vs-the-world-the-game-complete-edition-reveal-trailer"] However, tragedy hit in December 2014 when Scott Pilgrim vs. the World: The Game and its two DLC packs were delisted on Xbox Live Arcade and PlayStation Network. The reason for the delisting was never made clear, though many have cited a potential issue with the Scott Pilgrim license expiring. 10 years later in 2020, shortly after the anniversary of the Scott Pilgrim movie, Ubisoft revealed Scott Pilgrim vs. The World: The Game - Complete Edition will be rereleased on PC, PS4, Xbox One, Nintendo Switch, and Stadia. The Complete Edition will include the base game as well as the Knives Chou and Wallace Wells DLC packs. You can read IGN’s original Scott Pilgrim The Game review and Scott Pilgrim vs. The World movie review ahead of the rerelease. [poilib element="accentDivider"] Matt T.M Kim is a reporter for IGN and he writes about games that make you think about death and feel sad and stuff.

Scott Pilgrim vs. The World: The Game 2021 Release Date Announced

Scott Pilgrim vs. The World: The Game has escaped video game purgatory and Ubisoft has announced the long-awaited return will be available on platforms starting on January 14, 2021. Scott Pilgrim vs. The World: The Game was a licensed, 2D beat-em-up developed and released by Ubisoft in 2010 to coincide with the release of Edgar Wright’s live-action movie adaptation of the graphic novels by Bryan Lee O’Malley. The game developed a cult following for its throwback gameplay, 2D pixel work from artist Paul Robertson, and the soundtrack by indie chiptune rock band Anamanaguchi. It was very much a supernova of interesting and unique talents working together. [ignvideo url="https://www.ign.com/videos/2020/09/10/scott-pilgrim-vs-the-world-the-game-complete-edition-reveal-trailer"] However, tragedy hit in December 2014 when Scott Pilgrim vs. the World: The Game and its two DLC packs were delisted on Xbox Live Arcade and PlayStation Network. The reason for the delisting was never made clear, though many have cited a potential issue with the Scott Pilgrim license expiring. 10 years later in 2020, shortly after the anniversary of the Scott Pilgrim movie, Ubisoft revealed Scott Pilgrim vs. The World: The Game - Complete Edition will be rereleased on PC, PS4, Xbox One, Nintendo Switch, and Stadia. The Complete Edition will include the base game as well as the Knives Chou and Wallace Wells DLC packs. You can read IGN’s original Scott Pilgrim The Game review and Scott Pilgrim vs. The World movie review ahead of the rerelease. [poilib element="accentDivider"] Matt T.M Kim is a reporter for IGN and he writes about games that make you think about death and feel sad and stuff.

KFC Is Making a Lifetime Movie Starring Mario Lopez as Colonel Sanders

If all you were wishing for this holiday season was an origin story for KFC’s Colonel Sanders, you’re in luck. Lifetime just announced a mini-movie titled A Recipe For Seduction starring Mario Lopez as a young Sanders. Revealed via the official Lifetime twitter account, the film will premiere on December 13th at 3 p.m. EST/12 p.m. PST on Lifetime. A subsequent trailer was released showcasing Mario Lopez as the young Harland Sanders, who isn’t sporting his signature white hair quite yet, but rather a salt-and-pepper look. In typical Lifetime movie fashion, the film appears to be filled with plenty of spicy moments including a dangerous love triangle and the revelation of Sanders’ “secret recipe that will change the world.” KFC is no stranger to unexpected medium crossovers, though. Late last year the company released a free anime-style dating simulator on Steam titled I Love You, Colonel Sanders that allowed players to romance the Colonel himself, albeit a much younger version. [widget path="global/article/imagegallery" parameters="albumSlug=kfc-dating-simulator-screenshots&captions=true"] Earlier this year, KFC opened an island in Animal Crossing that included a virtual restaurant and coupons for a free bucket of chicken that could be redeemed outside your virtual life, you know, in the real world. Oh, and let’s not forget that fried chicken-scented firelog KFC released last year just in time for the holidays. What’s next for the Colonel? A Kentucky Fried collab for some new shoes? Oh wait, he already did that with chicken Crocs. Well, whatever it is, it’ll surely catch us by surprise. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, Reviews, and Wikis writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

KFC Is Making a Lifetime Movie Starring Mario Lopez as Colonel Sanders

If all you were wishing for this holiday season was an origin story for KFC’s Colonel Sanders, you’re in luck. Lifetime just announced a mini-movie titled A Recipe For Seduction starring Mario Lopez as a young Sanders. Revealed via the official Lifetime twitter account, the film will premiere on December 13th at 3 p.m. EST/12 p.m. PST on Lifetime. A subsequent trailer was released showcasing Mario Lopez as the young Harland Sanders, who isn’t sporting his signature white hair quite yet, but rather a salt-and-pepper look. In typical Lifetime movie fashion, the film appears to be filled with plenty of spicy moments including a dangerous love triangle and the revelation of Sanders’ “secret recipe that will change the world.” KFC is no stranger to unexpected medium crossovers, though. Late last year the company released a free anime-style dating simulator on Steam titled I Love You, Colonel Sanders that allowed players to romance the Colonel himself, albeit a much younger version. [widget path="global/article/imagegallery" parameters="albumSlug=kfc-dating-simulator-screenshots&captions=true"] Earlier this year, KFC opened an island in Animal Crossing that included a virtual restaurant and coupons for a free bucket of chicken that could be redeemed outside your virtual life, you know, in the real world. Oh, and let’s not forget that fried chicken-scented firelog KFC released last year just in time for the holidays. What’s next for the Colonel? A Kentucky Fried collab for some new shoes? Oh wait, he already did that with chicken Crocs. Well, whatever it is, it’ll surely catch us by surprise. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, Reviews, and Wikis writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Dune’s Production Company May Take Legal Action Over HBO Max Deal

Legendary Entertainment, the production company behind the upcoming Dune and Godzilla vs. Kong movies, is seeking legal action against Warner Bros. after the recent announcement that it would be releasing its upcoming slate of films on HBO Max. As reported by Variety, Legendary is preparing a possible legal case after it was kept out of discussions regarding the massive move that will see 17 upcoming films debut on HBO Max the same day as its theatrical release. [widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"] Serving as the production company, Legendary financed a significant amount of both Dune and Godzilla vs. Kong— with both movies allegedly costing $175 million and $160 million, respectively, to make and Legendary reportedly footing a large part of those bills. Unfortunately, it didn’t have much of a say in how the films would be released. Since Warner Bros. and Legendary have worked together over the years, Legendary is hoping the two can come together to pen a more lucrative deal since the films are expected to forego a substantial amount of box office revenue with the option of in-home streaming. One option that Legendary may allegedly pursue is having Warner Bros. purchase both films outright from Legendary. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/12/04/the-pros-and-cons-of-wbs-industry-shaking-move] Legendary isn’t the only company upset by the HBO Max deal; AMC Theaters recently voiced its concerns about effectively bypassing movie theaters with the option of same-day streaming. Dune’s director Denis Villeneuve is similarly frustrated by the move as he prefers his massive blockbuster be viewed on the big screen as opposed to inconsistent home theater setups, according to Variety's sources. [widget path="global/article/imagegallery" parameters="albumSlug=dune-movie-images&captions=true"] Godzilla vs. Kong is expected to release in theaters and on HBO Max on May 21, 2021, while Dune is slated to debut on October 1st after a recent delay to 2021. For more, check out the pros and cons to Warner Bros’ HBO Max streaming deal and everything coming to HBO Max. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, Reviews, and Wikis writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Dune’s Production Company May Take Legal Action Over HBO Max Deal

Legendary Entertainment, the production company behind the upcoming Dune and Godzilla vs. Kong movies, is seeking legal action against Warner Bros. after the recent announcement that it would be releasing its upcoming slate of films on HBO Max. As reported by Variety, Legendary is preparing a possible legal case after it was kept out of discussions regarding the massive move that will see 17 upcoming films debut on HBO Max the same day as its theatrical release. [widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"] Serving as the production company, Legendary financed a significant amount of both Dune and Godzilla vs. Kong— with both movies allegedly costing $175 million and $160 million, respectively, to make and Legendary reportedly footing a large part of those bills. Unfortunately, it didn’t have much of a say in how the films would be released. Since Warner Bros. and Legendary have worked together over the years, Legendary is hoping the two can come together to pen a more lucrative deal since the films are expected to forego a substantial amount of box office revenue with the option of in-home streaming. One option that Legendary may allegedly pursue is having Warner Bros. purchase both films outright from Legendary. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/12/04/the-pros-and-cons-of-wbs-industry-shaking-move] Legendary isn’t the only company upset by the HBO Max deal; AMC Theaters recently voiced its concerns about effectively bypassing movie theaters with the option of same-day streaming. Dune’s director Denis Villeneuve is similarly frustrated by the move as he prefers his massive blockbuster be viewed on the big screen as opposed to inconsistent home theater setups, according to Variety's sources. [widget path="global/article/imagegallery" parameters="albumSlug=dune-movie-images&captions=true"] Godzilla vs. Kong is expected to release in theaters and on HBO Max on May 21, 2021, while Dune is slated to debut on October 1st after a recent delay to 2021. For more, check out the pros and cons to Warner Bros’ HBO Max streaming deal and everything coming to HBO Max. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, Reviews, and Wikis writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Build Your Own Stunt Tracks in Forza Horizon 4’s Latest Free Mode

After a two-year stream of new environments, new modes, and dozens and dozens of new cars, Forza Horizon 4 just won’t stop getting bigger. The newest addition to the long list of activities crammed into Playground Games’ open world racing juggernaut is the Horizon Super7, a brand-new mode that allows players to participate in custom-built racing, driving, and stunt-based challenges made by other players, plus the ability to create and share their own. [caption id="attachment_2448370" align="aligncenter" width="3840"]Run out of things to do in Forza Horizon 4? Now you won't. Ever. Run out of things to do in Forza Horizon 4? Now you won't. Ever.[/caption] If you’re thinking this sounds similar to the custom, user-created Bucket List challenges from Forza Horizon 3, you’re on the right track. Like Forza Horizon 3’s custom Bucket List challenges, Super7’s creation tools are based around a similar set of broad challenge types, from skill score challenges to PR stunts, and from point-to-point time trials and easy cruises. You can tune the season, time of day, weather, and even select the default music from Forza Horizon 4’s radio stations if you wish. [poilib element="quoteBox" parameters="excerpt=If%20you%E2%80%99re%20thinking%20this%20sounds%20similar%20to%20the%20custom%2C%20user-created%20Bucket%20List%20challenges%20from%20Forza%20Horizon%203%2C%20you%E2%80%99re%20on%20the%20right%20track."]There are some significant differences, however; Super7 challenges can be created starting wherever you choose (rather than pre-set points on the map) and they can now be filled with stunt jumps, props, and other structures via a custom map editing tool. [caption id="attachment_2448373" align="aligncenter" width="3840"]This simple burnout pad only took a few minutes to build. This simple burnout pad only took a few minutes to build.[/caption] That’s right: Super7 sets you loose in Forza Horizon 4’s map of Britain with an armful of items you can drop and position virtually wherever you wish. The map editor is quite straightforward to use, and placing and adjusting items around the world is mostly painless. Items can be automatically snapped to the ground at first, but they can subsequently be skewed, twisted, overlapped, and even partially buried to suit your requirements. So far I’ve created a snaking drift course through the train yard hemmed in with shipping containers, concrete blocks, and railway wagons – and also a simple burnout pad – and the process was very easy. Other users so far have created everything from incredibly narrow mazes for the Peel P50 to skate park-style stunt arenas, and from dinosaur-filled forest follies to megaramps that stretch miles into the air. The amount of stunt objects and props available seems a little slim (particularly following so closely in the wake of Dirt 5’s ‘Playgrounds’ stunt track editor), although I guess there’s every possibility that additional items, ramp types, and so on could be added going forward. [widget path="global/article/imagegallery" parameters="albumSlug=forza-horizon-4-super7&captions=true"] Super7 itself refers to the fact that, when beginning the mode, your task will be to complete seven user-created challenges selected for you. Beat all seven Super7 challenges and an exclusive reward awaits. In the modest pool of challenges submitted by early Super7 players, not all of them were home runs – but challenges you find too frustrating or too boring can immediately be swapped for fresh ones. The prop budget for dropping items on the map can support a decent amount of them, although if you want to totally close-off a course to prevent other players from using the open world to completely bypass it, your design can’t really be too long unless you plan it in a way that utilises existing structures already permanently on the map as extra barriers. Like The Eliminator, the compulsive Battle Royale Mode that Playground Games added to Forza Horizon 4 this time last year, Super7 will have its own dedicated tab in the Pause Menu. This makes it easy to browse new challenges and see what’s trending. Playground Games will also curate picks of its own. Also like The Eliminator, Super7 also has unique rewards for progressing through the tiers, including the all-time classic 1924 Austin Seven and the wonderfully wedge-shaped but famously unreliable 1979 Triumph TR7 Roadster. Progression through the tiers seems a little slow for now but it’s likely that it’ll be more appealing to tackle a steady stream of user-created challenges once the update arrives in the wild and the full power of the community’s creativity is fully unleashed within it. [caption id="attachment_2448360" align="aligncenter" width="3840"]It's going to take some time to reach these top rewards at the current pace. It's going to take some time to reach these top rewards at the current pace.[/caption] Super7 will arrive as a free update tomorrow and will be available for all Forza Horizon 4 players on all available platforms. Yet to try Forza Horizon 4? IGN’s review will fill you in on how it raised the open world racing bar. Rest assured, it’s never too late to get behind the wheel – especially since it looks better than ever on Xbox Series X/S.

[ignvideo url="https://www.ign.com/videos/forza-horizon-4-xbox-series-x-and-s-trailer"]

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Luke is Games Editor at IGN's Sydney office. You can find him on Twitter sporadically @MrLukeReilly.

Build Your Own Stunt Tracks in Forza Horizon 4’s Latest Free Mode

After a two-year stream of new environments, new modes, and dozens and dozens of new cars, Forza Horizon 4 just won’t stop getting bigger. The newest addition to the long list of activities crammed into Playground Games’ open world racing juggernaut is the Horizon Super7, a brand-new mode that allows players to participate in custom-built racing, driving, and stunt-based challenges made by other players, plus the ability to create and share their own. [caption id="attachment_2448370" align="aligncenter" width="3840"]Run out of things to do in Forza Horizon 4? Now you won't. Ever. Run out of things to do in Forza Horizon 4? Now you won't. Ever.[/caption] If you’re thinking this sounds similar to the custom, user-created Bucket List challenges from Forza Horizon 3, you’re on the right track. Like Forza Horizon 3’s custom Bucket List challenges, Super7’s creation tools are based around a similar set of broad challenge types, from skill score challenges to PR stunts, and from point-to-point time trials and easy cruises. You can tune the season, time of day, weather, and even select the default music from Forza Horizon 4’s radio stations if you wish. [poilib element="quoteBox" parameters="excerpt=If%20you%E2%80%99re%20thinking%20this%20sounds%20similar%20to%20the%20custom%2C%20user-created%20Bucket%20List%20challenges%20from%20Forza%20Horizon%203%2C%20you%E2%80%99re%20on%20the%20right%20track."]There are some significant differences, however; Super7 challenges can be created starting wherever you choose (rather than pre-set points on the map) and they can now be filled with stunt jumps, props, and other structures via a custom map editing tool. [caption id="attachment_2448373" align="aligncenter" width="3840"]This simple burnout pad only took a few minutes to build. This simple burnout pad only took a few minutes to build.[/caption] That’s right: Super7 sets you loose in Forza Horizon 4’s map of Britain with an armful of items you can drop and position virtually wherever you wish. The map editor is quite straightforward to use, and placing and adjusting items around the world is mostly painless. Items can be automatically snapped to the ground at first, but they can subsequently be skewed, twisted, overlapped, and even partially buried to suit your requirements. So far I’ve created a snaking drift course through the train yard hemmed in with shipping containers, concrete blocks, and railway wagons – and also a simple burnout pad – and the process was very easy. Other users so far have created everything from incredibly narrow mazes for the Peel P50 to skate park-style stunt arenas, and from dinosaur-filled forest follies to megaramps that stretch miles into the air. The amount of stunt objects and props available seems a little slim (particularly following so closely in the wake of Dirt 5’s ‘Playgrounds’ stunt track editor), although I guess there’s every possibility that additional items, ramp types, and so on could be added going forward. [widget path="global/article/imagegallery" parameters="albumSlug=forza-horizon-4-super7&captions=true"] Super7 itself refers to the fact that, when beginning the mode, your task will be to complete seven user-created challenges selected for you. Beat all seven Super7 challenges and an exclusive reward awaits. In the modest pool of challenges submitted by early Super7 players, not all of them were home runs – but challenges you find too frustrating or too boring can immediately be swapped for fresh ones. The prop budget for dropping items on the map can support a decent amount of them, although if you want to totally close-off a course to prevent other players from using the open world to completely bypass it, your design can’t really be too long unless you plan it in a way that utilises existing structures already permanently on the map as extra barriers. Like The Eliminator, the compulsive Battle Royale Mode that Playground Games added to Forza Horizon 4 this time last year, Super7 will have its own dedicated tab in the Pause Menu. This makes it easy to browse new challenges and see what’s trending. Playground Games will also curate picks of its own. Also like The Eliminator, Super7 also has unique rewards for progressing through the tiers, including the all-time classic 1924 Austin Seven and the wonderfully wedge-shaped but famously unreliable 1979 Triumph TR7 Roadster. Progression through the tiers seems a little slow for now but it’s likely that it’ll be more appealing to tackle a steady stream of user-created challenges once the update arrives in the wild and the full power of the community’s creativity is fully unleashed within it. [caption id="attachment_2448360" align="aligncenter" width="3840"]It's going to take some time to reach these top rewards at the current pace. It's going to take some time to reach these top rewards at the current pace.[/caption] Super7 will arrive as a free update tomorrow and will be available for all Forza Horizon 4 players on all available platforms. Yet to try Forza Horizon 4? IGN’s review will fill you in on how it raised the open world racing bar. Rest assured, it’s never too late to get behind the wheel – especially since it looks better than ever on Xbox Series X/S.

[ignvideo url="https://www.ign.com/videos/forza-horizon-4-xbox-series-x-and-s-trailer"]

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Luke is Games Editor at IGN's Sydney office. You can find him on Twitter sporadically @MrLukeReilly.

Monster Hunter Pulled from Chinese Theaters Over Offensive Joke

The live-action Monster Hunter movie has been pulled from theaters in China over a controversial joke in the movie with racist connotations. This has led to a major backlash to the film and calls from Chinese audiences for further boycotts. The controversial quip from the Monster Hunter movie involves a scene where two soldiers are talking to one another. One of the soldiers asks the other, “What are my knees?” and then follows-up by saying, “Chi-knees.” The line echoes a longtime, racist playground chant “Chinese, Japanese, dirty knees, look at these.” The playground rhyme has created a historic association between the phrase “dirty knees” and anti-Asian and anti-Asian American racism. [widget path="global/article/imagegallery" parameters="albumSlug=monster-hunter-movie-images&captions=true"] The backlash on Chinese social media was swift, and local theaters began pulling the movie from screens amidst growing criticism. Oddly enough, the line was even altered for the Chinese subtitles, but the localization changed the reference into an idiom about Chinese people kneeling, which further exacerbated the situation. While the Monster Hunter movie has already been pulled from theaters, any potential re-release in China with the scene edited out is in doubt as the online backlash against the film continues to grow. The criticism of the film has extended to other Monster Hunter properties as well. The Steam version of Capcom’s Monster Hunter: World is getting review-bombed over anger with the movie adaptation. Capcom, the developer of the video game series on which the film is based, has issued a statement on Chinese social media regarding the backlash. According to analyst Daniel Ahmad, Capcom says it is, “aware of the situation and the controversy” but says it is not a producer on the Monster Hunter movie and will report the situation to the companies directly involved with the making of the movie. [ignvideo url="https://www.ign.com/videos/2020/10/14/monster-hunter-exclusive-official-trailer"] Monster Hunter was produced by Tencent Pictures and Constantin Pictures and directed by Paul W.S. Anderson. Starring Milla Jovovich, the film follows modern-day soldiers who find themselves facing off against giant monsters from the video game while teaming up with a group of Hunters. The Monster Hunter film is slated for a December 25 release in the US. It is unclear if the controversy will change plans for the film’s North American release; but if anything impacts the release it will likely be a result of the ongoing COVID-19 pandemic, which is changing the US movie-going landscape in considerable ways. This story replaces and updates an earlier report on the same topic. IGN's news team felt that the original version didn't fully explain the racist connotations of the line in question, and have rewritten the article and added additional context to make clearer the issue. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. This story replaces and updates an earlier report on the same topic. IGN's news team felt that the original version didn't explain the racist connotations of the line in question, and have rewritten the article and added additional context to make clearer the issue.