Cyberpunk 2077 Day 1 Patch Will Make it a ‘Different Game’ on Console
Amid widespread reports of bugs, a CD Projekt Red employee has said that Cyberpunk 2077 will be a "different game" with an upcoming console update. CD Projekt has also confirmed that the PC version's Day 0 patch includes "some but not all" of the launch version's fixes.
Answering fan questions on Twitter after many reviews - IGNs included - pointed out that the game suffered from numerous distracting bugs, CDPR's Fabian Döhla explained that "a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update."
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Asked if the Xbox One X version of the game will benefit from an update, Döhla replied, "It is a different game with console update, yes."
IGN reviewed the game on PC, with a substantial Day 0 patch installed, but still encountered a varriety of bugs. In a statement to PC Gamer, a CDPR spokesperson explained that that update contained, "some but not all of the patch and fixes people will experience when the game launches." This tallies with earlier tweets from Döhla, which seemed to confirm that the game would receive a further launch patch.
Bugs in Cyberpunk have become a major topic of discussion after the game's first wave of reviews. IGN's Tom Marks explained that the "amount of bugs I’ve experienced really does need to be mentioned. I’ve only been able to play Cyberpunk 2077 on a PC with a GeForce RTX 3080 GPU, and as of writing this I have yet to lay hands on either the PlayStation or Xbox versions, but the issues I’ve encountered were extremely frequent and distracting."
[ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"]
With bugs marking one of the few complaints we had for Cyberpunk 2077 on PC, it's encouraging news – although make sure to check back with us after launch on December 10 for the rundown on what's actually changed.
For (much) more on Cyberpunk, make sure to check out our 9/10 Cyberpunk 2077 review, bookmark our Cyberpunk wiki guide, and check out exactly when your region will get access on release day.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Cyberpunk 2077 Day 1 Patch Will Make it a ‘Different Game’ on Console
Amid widespread reports of bugs, a CD Projekt Red employee has said that Cyberpunk 2077 will be a "different game" with an upcoming console update. CD Projekt has also confirmed that the PC version's Day 0 patch includes "some but not all" of the launch version's fixes.
Answering fan questions on Twitter after many reviews - IGNs included - pointed out that the game suffered from numerous distracting bugs, CDPR's Fabian Döhla explained that "a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update."
[widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-examples-of-visual-bugs&captions=true"]
Asked if the Xbox One X version of the game will benefit from an update, Döhla replied, "It is a different game with console update, yes."
IGN reviewed the game on PC, with a substantial Day 0 patch installed, but still encountered a varriety of bugs. In a statement to PC Gamer, a CDPR spokesperson explained that that update contained, "some but not all of the patch and fixes people will experience when the game launches." This tallies with earlier tweets from Döhla, which seemed to confirm that the game would receive a further launch patch.
Bugs in Cyberpunk have become a major topic of discussion after the game's first wave of reviews. IGN's Tom Marks explained that the "amount of bugs I’ve experienced really does need to be mentioned. I’ve only been able to play Cyberpunk 2077 on a PC with a GeForce RTX 3080 GPU, and as of writing this I have yet to lay hands on either the PlayStation or Xbox versions, but the issues I’ve encountered were extremely frequent and distracting."
[ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"]
With bugs marking one of the few complaints we had for Cyberpunk 2077 on PC, it's encouraging news – although make sure to check back with us after launch on December 10 for the rundown on what's actually changed.
For (much) more on Cyberpunk, make sure to check out our 9/10 Cyberpunk 2077 review, bookmark our Cyberpunk wiki guide, and check out exactly when your region will get access on release day.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
‘Galactic Federation’ of Aliens Are Said to Be in Contact With US and Israel
According to former Israel space security chief Haim Eshed, the United States and Israeli governments have been and are in contact with a "Galactic Federation" of aliens.
As reported by The Jerusalem Post, Eshed told daily Israeli newspaper, Yediot Aharonot, that Israel and the US have been in contact with aliens and that these aliens exist as part of a "Galactic Federation." Eshed, who served as the chief of Israel's space security program for nearly 30 years and is now a professor, said the aliens and the US have made agreements based on researching and understanding "the fabric of the universe."
[ignvideo url="https://www.ign.com/videos/2013/05/08/ranking-the-star-trek-movies"]
These agreements include a shared, secret underground base on Mars, where US and alien representatives meet. Eshed said President Donald Trump was "on the verge" of revealing the existence of this galactic federation, but that the aliens stopped him from doing so as they believe revealing their existence would have caused mass hysteria.
Despite what the federation reportedly believes, Eshed said he's decided to reveal this information now due to how well-respected he is in academia and how much the academic landscape has changed.
"If I had come up with what I'm saying five years ago, I would have been hospitalized," Eshed said. "Today, they're already talking different. I have nothing to lose. I've received my degrees and awards. I am respected in universities abroad, where the trend is also changing."
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The Jerusalem Post reports that more information about this revelation can be found in Eshed's newest book, The Universe Beyond the Horizon — conversations with Professor Haim Eshed, where the professor explains that aliens have prevented nuclear apocalypses and more.
It's unclear if Eshed has any evidence supporting his claims — perhaps that can be found in his book — but somebody should probably give someone who has experience with galactic federations, like Captain James Kirk, a call...just in case.
For more science, read about the recent detection of possible signs of life on Venus that date back to the 1970s and then read about the discovery of 139 new minor planets discovered at the edge of our solar system. Check out IGN's list of the 25 best sci-fi movies after that.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes where he'll likely grow more and more existential now that he knows a galactic federation of aliens is out there in space.
‘Galactic Federation’ of Aliens Are Said to Be in Contact With US and Israel
According to former Israel space security chief Haim Eshed, the United States and Israeli governments have been and are in contact with a "Galactic Federation" of aliens.
As reported by The Jerusalem Post, Eshed told daily Israeli newspaper, Yediot Aharonot, that Israel and the US have been in contact with aliens and that these aliens exist as part of a "Galactic Federation." Eshed, who served as the chief of Israel's space security program for nearly 30 years and is now a professor, said the aliens and the US have made agreements based on researching and understanding "the fabric of the universe."
[ignvideo url="https://www.ign.com/videos/2013/05/08/ranking-the-star-trek-movies"]
These agreements include a shared, secret underground base on Mars, where US and alien representatives meet. Eshed said President Donald Trump was "on the verge" of revealing the existence of this galactic federation, but that the aliens stopped him from doing so as they believe revealing their existence would have caused mass hysteria.
Despite what the federation reportedly believes, Eshed said he's decided to reveal this information now due to how well-respected he is in academia and how much the academic landscape has changed.
"If I had come up with what I'm saying five years ago, I would have been hospitalized," Eshed said. "Today, they're already talking different. I have nothing to lose. I've received my degrees and awards. I am respected in universities abroad, where the trend is also changing."
[widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-sci-fi-movies&captions=true"]
The Jerusalem Post reports that more information about this revelation can be found in Eshed's newest book, The Universe Beyond the Horizon — conversations with Professor Haim Eshed, where the professor explains that aliens have prevented nuclear apocalypses and more.
It's unclear if Eshed has any evidence supporting his claims — perhaps that can be found in his book — but somebody should probably give someone who has experience with galactic federations, like Captain James Kirk, a call...just in case.
For more science, read about the recent detection of possible signs of life on Venus that date back to the 1970s and then read about the discovery of 139 new minor planets discovered at the edge of our solar system. Check out IGN's list of the 25 best sci-fi movies after that.
[poilib element="accentDivider"]
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes where he'll likely grow more and more existential now that he knows a galactic federation of aliens is out there in space.
Christopher Nolan Calls HBO Max ‘The Worst Streaming Service’ in Response to Warner Bros. Move
As the dust begins to settle just days after Warner Bros. industry shake-up, many have been critical of the decision. Now, director Christopher Nolan is the latest to voice his concern over Warner Bros.' decision to move its entire 2021 film slate onto HBO Max.
In a statement to The Hollywood Reporter Nolan said, "some of our industry’s biggest filmmakers and most important movie stars went to bed the night before thinking they were working for the greatest movie studio and woke up to find out they were working for the worst streaming service.”
Nolan, like many others, is upset about Warner Bros.' recent announcement that it would be bringing its entire slate of 2021 films to HBO Max the same day as their theatrical releases including Dune, The Matrix 4, The Suicide Squad, Mortal Kombat, and more.
[widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"]
Last month, Warner Bros. shocked everyone by announcing that the upcoming Wonder Woman 1984 would be the first film to debut simultaneously on HBO Max and in theaters on Christmas Day. However, in order to strike this deal, Warner Bros. had to compensate those involved in the film handsomely, with one agent referring to it as "Wonder Woman money" to offset the potential lost profits from an exclusive theatrical release.
The same deal is allegedly not being offered to those involved in the upcoming slate of films, which has caused many to question the decision to move to a dual-release format and express their concerns publicly. James Gunn, director of the upcoming reboot of The Suicide Squad, is reportedly among those not pleased with the offerings from Warner Bros.
“Warner Bros. had an incredible machine for getting a filmmaker’s work out everywhere, both in theaters and in the home, and they are dismantling it as we speak," Nolan said. "They don’t even understand what they’re losing. Their decision makes no economic sense and even the most casual Wall Street investor can see the difference between disruption and dysfunction.”
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/12/04/the-pros-and-cons-of-wbs-industry-shaking-move]
Nolan is known for his directorial work on The Dark Knight trilogy, Inception, and Interstellar, and has partnered with Warner Bros. on his films dating back to 2002's Insomnia. His recent film Tenet underperformed at the box office earlier this year grossing just $45 million before theaters were permanently closed again due to the ongoing coronavirus (COVID-19) pandemic.
Earlier today, Nolan's co-production favorite Legendary Entertainment announced it is also seeking legal action against Warner Bros. after shifting Dune and Godzilla vs. Kong to HBO Max, as the company funded nearly 75% of both films and felt blindsided by the move.
For more, check out the pros and cons to Warner Bros’ HBO Max streaming deal and everything coming to HBO Max.
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Matthew Adler is a Features, News, Previews, Reviews, and Wikis writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.
Christopher Nolan Calls HBO Max ‘The Worst Streaming Service’ in Response to Warner Bros. Move
As the dust begins to settle just days after Warner Bros. industry shake-up, many have been critical of the decision. Now, director Christopher Nolan is the latest to voice his concern over Warner Bros.' decision to move its entire 2021 film slate onto HBO Max.
In a statement to The Hollywood Reporter Nolan said, "some of our industry’s biggest filmmakers and most important movie stars went to bed the night before thinking they were working for the greatest movie studio and woke up to find out they were working for the worst streaming service.”
Nolan, like many others, is upset about Warner Bros.' recent announcement that it would be bringing its entire slate of 2021 films to HBO Max the same day as their theatrical releases including Dune, The Matrix 4, The Suicide Squad, Mortal Kombat, and more.
[widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"]
Last month, Warner Bros. shocked everyone by announcing that the upcoming Wonder Woman 1984 would be the first film to debut simultaneously on HBO Max and in theaters on Christmas Day. However, in order to strike this deal, Warner Bros. had to compensate those involved in the film handsomely, with one agent referring to it as "Wonder Woman money" to offset the potential lost profits from an exclusive theatrical release.
The same deal is allegedly not being offered to those involved in the upcoming slate of films, which has caused many to question the decision to move to a dual-release format and express their concerns publicly. James Gunn, director of the upcoming reboot of The Suicide Squad, is reportedly among those not pleased with the offerings from Warner Bros.
“Warner Bros. had an incredible machine for getting a filmmaker’s work out everywhere, both in theaters and in the home, and they are dismantling it as we speak," Nolan said. "They don’t even understand what they’re losing. Their decision makes no economic sense and even the most casual Wall Street investor can see the difference between disruption and dysfunction.”
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/12/04/the-pros-and-cons-of-wbs-industry-shaking-move]
Nolan is known for his directorial work on The Dark Knight trilogy, Inception, and Interstellar, and has partnered with Warner Bros. on his films dating back to 2002's Insomnia. His recent film Tenet underperformed at the box office earlier this year grossing just $45 million before theaters were permanently closed again due to the ongoing coronavirus (COVID-19) pandemic.
Earlier today, Nolan's co-production favorite Legendary Entertainment announced it is also seeking legal action against Warner Bros. after shifting Dune and Godzilla vs. Kong to HBO Max, as the company funded nearly 75% of both films and felt blindsided by the move.
For more, check out the pros and cons to Warner Bros’ HBO Max streaming deal and everything coming to HBO Max.
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Matthew Adler is a Features, News, Previews, Reviews, and Wikis writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.
WW84 Director Reveals What Worried Her Most About the Movie
With Wonder Woman 1984’s release now finally just weeks away, the DC movie sequel has been screened for some members of the press who then had the chance to ask director Patty Jenkins about her experience making the DC superhero sequel.
For Jenkins, as challenging as the shoot was -- with the cast and crew working six-day weeks for nine months -- the biggest aspect she found most worrisome, the one that truly made her anxious whether all their hard work would pay off, was the film’s villain.
"Executing Cheetah was harrowing, I got to tell you," Jenkins admitted during a Zoom call with the press last Friday, "I knew that I wanted Cheetah to be in it. But from day one, I was like, 'Woo, this has got to be right.'"
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/08/22/wonder-woman-1984-cheetah-reveal-trailer-breakdown]
Wonder Woman 1984 was in production well before the release of Cats (and the subsequent online campaign to Release the Butthole Cut of the nightmare fuel musical about anthropomorphic felines) so Jenkins was cognizant of how horribly her whole movie could fall apart if a CG-generated Cheetah turned out badly.
And considering one of the biggest criticisms of her previous Wonder Woman movie was its third act CGI villain, Ares, it's easy to understand why Jenkins was anxious about tackling another CG-generated baddie. (To be clear, actress Kristen Wiig plays Cheetah's non-CGI human alter ego, Barbara Minerva, for a good portion of the movie.)
"I was so scared about not getting it to look right," Jenkins said. "It took every second from the moment we started prep until the moment we locked the picture to get it there. Every single second was so hard to do."
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Fans will be able to judge for themselves how Patty Jenkins' take on Cheetah turned out when Wonder Woman 1984 debuts simultaneously on HBO Max domestically and in theaters internationally (and in 4K) on December 25.
WW84 Director Reveals What Worried Her Most About the Movie
With Wonder Woman 1984’s release now finally just weeks away, the DC movie sequel has been screened for some members of the press who then had the chance to ask director Patty Jenkins about her experience making the DC superhero sequel.
For Jenkins, as challenging as the shoot was -- with the cast and crew working six-day weeks for nine months -- the biggest aspect she found most worrisome, the one that truly made her anxious whether all their hard work would pay off, was the film’s villain.
"Executing Cheetah was harrowing, I got to tell you," Jenkins admitted during a Zoom call with the press last Friday, "I knew that I wanted Cheetah to be in it. But from day one, I was like, 'Woo, this has got to be right.'"
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/08/22/wonder-woman-1984-cheetah-reveal-trailer-breakdown]
Wonder Woman 1984 was in production well before the release of Cats (and the subsequent online campaign to Release the Butthole Cut of the nightmare fuel musical about anthropomorphic felines) so Jenkins was cognizant of how horribly her whole movie could fall apart if a CG-generated Cheetah turned out badly.
And considering one of the biggest criticisms of her previous Wonder Woman movie was its third act CGI villain, Ares, it's easy to understand why Jenkins was anxious about tackling another CG-generated baddie. (To be clear, actress Kristen Wiig plays Cheetah's non-CGI human alter ego, Barbara Minerva, for a good portion of the movie.)
"I was so scared about not getting it to look right," Jenkins said. "It took every second from the moment we started prep until the moment we locked the picture to get it there. Every single second was so hard to do."
[widget path="global/article/imagegallery" parameters="albumSlug=maxwell-lord-and-his-connection-to-wonder-woman-explained&captions=true"]
Fans will be able to judge for themselves how Patty Jenkins' take on Cheetah turned out when Wonder Woman 1984 debuts simultaneously on HBO Max domestically and in theaters internationally (and in 4K) on December 25.
Scott Pilgrim vs. The World: The Game 2021 Release Date Announced
Scott Pilgrim vs. The World: The Game has escaped video game purgatory and Ubisoft has announced the long-awaited return will be available on platforms starting on January 14, 2021.
Scott Pilgrim vs. The World: The Game was a licensed, 2D beat-em-up developed and released by Ubisoft in 2010 to coincide with the release of Edgar Wright’s live-action movie adaptation of the graphic novels by Bryan Lee O’Malley.
The game developed a cult following for its throwback gameplay, 2D pixel work from artist Paul Robertson, and the soundtrack by indie chiptune rock band Anamanaguchi. It was very much a supernova of interesting and unique talents working together.
[ignvideo url="https://www.ign.com/videos/2020/09/10/scott-pilgrim-vs-the-world-the-game-complete-edition-reveal-trailer"]
However, tragedy hit in December 2014 when Scott Pilgrim vs. the World: The Game and its two DLC packs were delisted on Xbox Live Arcade and PlayStation Network. The reason for the delisting was never made clear, though many have cited a potential issue with the Scott Pilgrim license expiring.
10 years later in 2020, shortly after the anniversary of the Scott Pilgrim movie, Ubisoft revealed Scott Pilgrim vs. The World: The Game - Complete Edition will be rereleased on PC, PS4, Xbox One, Nintendo Switch, and Stadia.
The Complete Edition will include the base game as well as the Knives Chou and Wallace Wells DLC packs.
You can read IGN’s original Scott Pilgrim The Game review and Scott Pilgrim vs. The World movie review ahead of the rerelease.
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Matt T.M Kim is a reporter for IGN and he writes about games that make you think about death and feel sad and stuff.
Scott Pilgrim vs. The World: The Game 2021 Release Date Announced
Scott Pilgrim vs. The World: The Game has escaped video game purgatory and Ubisoft has announced the long-awaited return will be available on platforms starting on January 14, 2021.
Scott Pilgrim vs. The World: The Game was a licensed, 2D beat-em-up developed and released by Ubisoft in 2010 to coincide with the release of Edgar Wright’s live-action movie adaptation of the graphic novels by Bryan Lee O’Malley.
The game developed a cult following for its throwback gameplay, 2D pixel work from artist Paul Robertson, and the soundtrack by indie chiptune rock band Anamanaguchi. It was very much a supernova of interesting and unique talents working together.
[ignvideo url="https://www.ign.com/videos/2020/09/10/scott-pilgrim-vs-the-world-the-game-complete-edition-reveal-trailer"]
However, tragedy hit in December 2014 when Scott Pilgrim vs. the World: The Game and its two DLC packs were delisted on Xbox Live Arcade and PlayStation Network. The reason for the delisting was never made clear, though many have cited a potential issue with the Scott Pilgrim license expiring.
10 years later in 2020, shortly after the anniversary of the Scott Pilgrim movie, Ubisoft revealed Scott Pilgrim vs. The World: The Game - Complete Edition will be rereleased on PC, PS4, Xbox One, Nintendo Switch, and Stadia.
The Complete Edition will include the base game as well as the Knives Chou and Wallace Wells DLC packs.
You can read IGN’s original Scott Pilgrim The Game review and Scott Pilgrim vs. The World movie review ahead of the rerelease.
[poilib element="accentDivider"]
Matt T.M Kim is a reporter for IGN and he writes about games that make you think about death and feel sad and stuff.