xCloud Coming to iOS and PC in Spring 2021
Microsoft's cloud streaming service for Xbox games will be made available on Apple iOS devices and on Windows PCs in spring 2021.
In a new Xbox blog post, Microsoft confirmed that a beta version of the Xbox Game Pass Ultimate system would be available in the spring. Windows PC users will be able to access the service through the Xbox app, available from the Windows Store, while iOS users will access xCloud via a mobile web browser. This is due to Apple's restrictions on games that bypass the App Store via another app, as outlined in the company's current terms of service.
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While a dedicated xCloud app was blocked by Apple, Xbox head Phil Spencer has previously said that the service "absolutely will" be on iOS. That promise will materialise in spring, provided there are no delays.
With these platforms supported, it will mean xCloud is available on both major smart phone platforms and PCs. It leaves Xbox consoles themselves without the feature, although Spencer has also noted that xCloud for console is on the "long list" of things Microsoft has planned.
For more on Microsoft's alternative method of playing games, check out our hands-on preview of xCloud.
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Matt Purslow is IGN's UK News and Entertainment Writer.
Neill Blomkamp Made a Top Secret Horror Movie During the Pandemic
Neill Blomkamp has recently stepped behind the camera again to film an entire supernatural horror movie during the coronavirus (COVID-19) pandemic.
According to Deadline, the "under-the-radar" movie was filmed in British Columbia over the summer with on-set COVID-19 protocols in place. Blomkamp is said to have penned the script for the movie, though plot details are being kept under wraps for the time being. The report adds that the movie is something that Blomkamp has "always wanted to make and is expected to be finished around spring next year."
Backed by AGC Studios, Blomkamp enlisted long-time collaborator Julian Clarke to edit the movie while Byron Kopman boarded the project as the director of photography. The cast for the movie is said to be made up of mostly Canadian actors and it is reported to have a "strong sci-fi and VFX component in keeping with Blomkamp's previous three movies."
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This project marks Blomkamp's first feature-length effort since 2015's Chappie, starring Sharlto Copley, Hugh Jackman, Dev Patel, and Sigourney Weaver. He had been gearing up to start production on his Taylor Kitsch-starring sci-fi thriller Inferno, but the global pandemic pushed back those plans and opened up his schedule for a smaller production.
In recent years, Blomkamp has helmed various horror shorts under his Oats Studios banner. The studio's first short was an alien invasion aftermath tale called "Rakka," the second was "Firebase," which introduced viewers to a wild alternate-history take on the Vietnam War, and the third was "Zygote," a sci-fi horror thriller starring Dakota Fanning and Jose Pablo Cantillo.
Want to know more? Check out our review.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Cyberpunk 2077 Features an Unexpected Cameo From a Games Industry Legend
Cyberpunk 2077 features a cheeky cameo from a games industry legend as part of its main questline. It's easily missed, so here's how to find it (and what the mystery cameo entails!)
SPOILER WARNING: Easter egg spoilers for Cyberpunk 2077 follow. This is your last chance to turn away.
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Early on in Cyberpunk 2077, prior to the title card reveal and the end of Act 1, you'll take part in a mission called 'The Heist' where you infiltrate a swanky hotel. After you suit up and check-in, you'll follow Jackie through the lobby and encounter a gold-plated waitress. This conversation prompts an option for V - they can choose to go up to the room or have a look around. If you choose to look around, Jackie will leave and you can explore the bar. To the right of the bartender there's a booth you can walk up to, and inside the booth is Metal Gear Solid and Death Stranding creator Hideo Kojima, who is called 'Oshima' in-game.
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Kojima is sat with a group of friends explaining his philosophy on games. He talks about how Cyberpunk 2077's braindances (recorded memories that can be experienced by another user which act as an in-universe stand-in for video games) have "expressive limitations" and rely on genre tropes. He goes on to talk about his research team in Tokyo that is exploring how to better capture emotions in braindances, a reference to his studio, Kojima Productions. "I want my productions to convey real, raw human emotion," Kojima says. "The feeling when you combine happiness and melancholy, or being calm with an underlying sense of anxiety. These complex, realistic feelings and emotions are what I aspire to recreate... woven into much better stories, of course."
If you speak to Oshima after he has finished his speech, he'll say "Yes, what is it," and then "Did you bring a pitch for me?" but there is no further dialogue beyond this point. It's a cool easter egg, and it uses the Kojima model CD Projekt Red tweeted back in July of this year, to celebrate Death Stranding coming to PC. Kojima also appeared in Remedy's Control in 2019, as Dr. Yoshimi Tokui.
Kojima himself is no stranger to using big names from the industry in his own games; Death Stranding features a cameo from Geoff Keighley, who plays 'The Ludens Fan'.
In other Cyberpunk news, you can check out our review of the game here. We scored it a 9, touting its "beautiful, dense cityscape."
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
The Game Awards Will Include 12-15 Brand New Game Announcements
The Game Awards 2020 will feature "around 12 to 15" brand new game announcements, according to the event's producer, Geoff Keighley.
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During a recent Reddit AMA for the December event, Keighley was asked how many new games would be revealed. “I think there are a good dozen+ games that will be announced/revealed at the show for the first time”, he replied, and later clarified to a different query that the total number would be "I think around 12 to 15 or so?"
In further clarification on Twitter, Keighley noted that these will be previously unseen games, rather than additional information on games previously announced. "Yeah i'm talking more about brand new games that have not been announced at all" he said on the thread.
We know, for instance, that BioWare will be at The Game Awards with its new Dragon Age game, but since it was announced earlier this year that the game is in development, presumably that means it is not among those 12-15 announcements. As such, we may be seeing more than 12-15 games at the ceremony, alongside the actual award announcements themselves. To see what to expect at the event, take a look at The Game Awards 2020 nominees, including the six Game of the Year contenders and 30 categories across all aspects of gaming, from games themselves to esports and creators. Recently Keighley announced that Ghost of Tsushima had won the Player's Voice award. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.Yeah i'm talking more about brand new games that have not been announced at all
— Geoff Keighley (@geoffkeighley) December 8, 2020
Xbox Owners Can Play Cyberpunk 2077 Early By Changing Console Region
Cyberpunk 2077 on Xbox One and Xbox Series X/S can be played right now by changing the console's location to New Zealand.
There are hours to go until the much-anticipated RPG unlocks in Europe and the US, but the game is already playable in New Zealand, and a workaround means you can convince you Xbox you're there too.
In your Xbox system settings, head to Settings -> System -> Language & Location, and change location to New Zealand. Doing so will unlock the game to play. We've tested the method ourselves and confirmed it works.
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Sadly, PS4, PS5, and PCs aren't so easily convinced that you've suddenly moved to another part of the world, meaning you'll need to wait until your appointed time in the game's global unlock schedule to play on those platforms.
If you've got early access, make sure to check out our huge Cyberpunk 2077 guide for the differences between Life Paths, tips on how to get started and much more.
For more, check out our Cyberpunk 2077 review, as well as the first minutes of gameplay from the Corpo, Street Kid, and Nomad life paths. You can also take a look at how much the game has changed since the 2018 E3 demo.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Cyberpunk 2077 Free DLC Will Start ‘Early 2021′ Reveals Hidden Message
A hidden message in the latest trailer for Cyberpunk 2077 has revealed that free DLC drops for the sci-fi RPG will begin to arrive in "early 2021".
In a single frame of the trailer, right at the end as the 'pre-order' image flashes up, a lengthy message from CD Projekt Red can be viewed. The message reveals that the free DLC program for Cyberpunk 2077 will begin in early 2021, and provide an assortment of free "cool stuff".
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“We’ve mentioned before that expansions will be coming, and while we’re not ready to talk specifics just yet, we will say that we’ve learned a lot from our work on both Hearts of Stone & Blood and Wine. Our planned expansions will take you even deeper into the world of Cyberpunk 2077, offering substantial, story-driven content that’ll give you tough choices to make through impactful narratives that you won’t soon forget,” said the developer in its hidden message.
“But before we get there, we’ll first be kicking off our free DLC program in early 2021. Just like with The Witcher 3, expect an assortment of free DLC packs to begin hitting Night City, dropping a bunch of cool stuff that’ll inject even more life into the world of the dark future.”
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If you don't recall CDPR's approach for The Witcher 3, the free DLC included minor quests, new outfits for both Geralt and the major characters, and a New Game+ mode. Cyberpunk 2077 would certainly be a prime candidate for all those elements, but with learnings from the really rather good Hearts of Stone and Blood and Wine expansions under its belt, hopefully there's some slightly more inspiring tidbits to come with the free program.
For more, check out our Cyberpunk 2077 review, as well as the first minutes of gameplay from the Corpo, Street Kid, and Nomad life paths. You can also take a look at how much the game has changed since the 2018 E3 demo.
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Matt Purslow is IGN's UK News and Entertainment Writer.
Latest PS5 Firmware Patch Updates DualSense, Improves System Performance
Sony has pushed a firmware patch to the PS5 which updates the DualSense controller and improves system performance.
The full patch notes for Version 20.02-02.30.00 can be read on the PlayStation website. As well as improving system performance, the update has "resolved an issue where data transfers and downloads were cancelled when trying to download content while a data transfer from a PS4 is in progress." Text input errors tied to some PS4 games and connection stability issues in certain Wi-Fi routers have also been addressed.
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Once you complete the update you'll also be told to plug your DualSense controller into the console when you switch it on so that it can receive a firmware update. There aren't any patch notes for the controller update, so it may just be addressing some minor issues.
If you want to download the update manually, head to Settings > System > System Software > System Software Update and Settings > Update System Software.
If you're experiencing issues with your PS5, check out our issues and troubleshooting tips page to see if there are any solutions available. In other PlayStation 5 news, UK gangs have been stealing PS5s from the back of delivery trucks while they're in motion.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
How Long Is Cyberpunk 2077?
With Cyberpunk 2077 officially being released this week, you may be wondering how to best set your expectations for how long you might be spending in Night City. Well, IGN is here to help.
While you should certainly check out IGN's Cyberpunk 2077 review before reading further, both our reviewer and two other staffers have been playing CD Projekt Red's newest RPG, and can speak to their experiences playing the main campaign and all the side content spread throughout Night City's streets.
While no content spoilers follow, if you want to know absolutely nothing about how Cyberpunk's campaign and side missions affect its endings, now's your chance to turn back!
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Destin Legarie, Director of Video Ops
Cyberpunk 2077 can be completed in 25 - 30 hours depending on how quickly you run through the campaign. That said this is what we’re guessing many will deem the “bad” ending. By forming stronger bonds with the characters in Night City and the surrounding areas you’ll unlock various endings that have a dramatic impact on how your finale will play out. In my playthrough I completed it the first time in around 30 hours of game time. After going back and building relationships with many characters in the game I seem to be nearing a natural conclusion for those relationship trees at around 60 hours. This is without having touched a single “Gig” mission unless I ran across it organically in the open world. There’s easily another massive amount of time that could be invested there. The claim pre-launch was that for a 100% completion of the game you would need to have played for 175 hours. Because there doesn’t seem to be an accurate indication of percentage completed beyond missions left it’s unclear how far doing main story missions and side jobs will bring you toward that 100% completion mark. That said there hasn’t been a dull mission yet! Thus far we’ve been able to experience three core endings, two of which take place in the final area and one earlier. Upon returning at higher completions the end missions play our quite differently.[widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-pc-gameplay-screenshots&captions=true"]
Miranda Sanchez, Executive Editor, Guides
As the lead guide writer for Cyberpunk 2077, my time with the game is slow-rolling and still going. I've done tons of reported crime missions (they're great for making money fast and getting neat gear early -- more on that in our guide!) and select side missions, plus tons of running around. I exhaust just about every room in main missions to completely explore anything they have to offer. I also craft a lot! You can read my findings in our Cyberpunk 2077 guide of course, but at this point I'm a decent way into Act 2 and have 45 hours in as of this writing. If you're looking how to find that stat yourself once you start playing, take a look at the Character Stats in the player menu.[poilib element="poll" parameters="id=f2468882-78f7-47dd-b11c-5245ed611a72"]
Tom Marks, Deputy Reviews Editor and Cyberpunk 2077 Reviewer
The first time I beat Cyberpunk 2077 I almost entirely focused on main story missions, which I largely do not recommend doing yourself. When the credits rolled, my in-game playtime was at 19 hours, while my actual real world playtime was about 21. Similar to what Destin said, that allowed for only a very limited set of endings, all of which were enjoyable but grim. After reloading a save and spending another 20 hours doing side missions, I was able to reach the end of multiple side character storylines and see four more distinct endings – all of which were drastically different and largely more fulfilling than the ones available when I rushed. There are still TONS of other missions, fights, side stories, and activities for me complete, so I could easily spend dozens upon dozens of hours more just running around Night City doing stuff without it running dry, but the main story itself is at least completable (and fairly malleable) in far less time. [poilib element="accentDivider"]How Long Is Cyberpunk 2077?
With Cyberpunk 2077 officially being released this week, you may be wondering how to best set your expectations for how long you might be spending in Night City. Well, IGN is here to help.
While you should certainly check out IGN's Cyberpunk 2077 review before reading further, both our reviewer and two other staffers have been playing CD Projekt Red's newest RPG, and can speak to their experiences playing the main campaign and all the side content spread throughout Night City's streets.
If you want to know absolutely nothing about how Cyberpunk's campaign and side missions affect its endings, now's your chance to turn back!
[poilib element="accentDivider"]
[ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"]
Destin Legarie, Director of Video Ops
Cyberpunk 2077 can be completed in 25 - 30 hours depending on how quickly you run through the campaign. That said this is what we’re guessing many will deem the “bad” ending. By forming stronger bonds with the characters in Night City and the surrounding areas you’ll unlock various endings that have a dramatic impact on how your finale will play out. In my playthrough I completed it the first time in around 30 hours of game time. After going back and building relationships with many characters in the game I seem to be nearing a natural conclusion for those relationship trees at around 60 hours. This is without having touched a single “Gig” mission unless I ran across it organically in the open world. There’s easily another massive amount of time that could be invested there. The claim pre-launch was that for a 100% completion of the game you would need to have played for 175 hours. Because there doesn’t seem to be an accurate indication of percentage completed beyond missions left it’s unclear how far doing main story missions and side jobs will bring you toward that 100% completion mark. That said there hasn’t been a dull mission yet! Thus far we’ve been able to experience three core endings, two of which take place in the final area and one earlier. Upon returning at higher completions the end missions play our quite differently.[widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-pc-gameplay-screenshots&captions=true"]
Miranda Sanchez, Executive Editor, Guides
As the lead guide writer for Cyberpunk 2077, my time with the game is slow-rolling and still going. I've done tons of reported crime missions (they're great for making money fast and getting neat gear early -- more on that in our guide!) and select side missions, plus tons of running around. I exhaust just about every room in main missions to completely explore anything they have to offer. I also craft a lot! You can read my findings in our guide of course, but at this point I'm a decent way into Act 2 and have 45 hours in as of this writing. If you're looking how to find that stat yourself once you start playing, take a look at the Character Stats in the player menu.[poilib element="poll" parameters="id=f2468882-78f7-47dd-b11c-5245ed611a72"]
Tom Marks, Deputy Reviews Editor and Cyberpunk 2077 Reviewer
The first time I beat Cyberpunk 2077 I almost entirely focused on main story missions, which I largely do not recommend doing yourself. When the credits rolled, my in-game playtime was at 19 hours, while my actual real world playtime was about 21. Similar to what Destin said, that allowed for only a very limited set of endings, all of which were enjoyable but grim. After reloading a save and spending another 20 hours doing side missions, I was able to reach the end of multiple side character storylines and see four more distinct endings – all of which were drastically different and largely more fulfilling than the ones available when I rushed. There are still TONS of other missions, fights, side stories, and activities for me complete, so I could easily spend dozens upon dozens of hours more just running around Night City doing stuff without it running dry, but the main story itself is at least completable (and fairly malleable) in far less time. [poilib element="accentDivider"]Cyberpunk 2077 Gets 28GB Console Update Ahead of Launch
Cyberpunk 2077 has released a 28GB patch on console - presumably its Day One update - offering stability and performance improvements, as well as addressing "critical progression and gameplay issues". If you've preloaded the game, you can download the patch now ahead of launch.
The 1.02 update is available now on PS4, PS5, Xbox One, and Xbox Series X/S. While detailed patch notes haven't been released, PS5's update history menu lists the changes as:
- Various stability improvements.
- Various performance improvements.
- Critical progression and gameplay issues addressed.