The Witcher: Season 2 Set Photos Released During Witchmas Celebration

Netflix has released three official set photos from The Witcher Season 2 after the majority of fans voted for a "surprise" on the first day of Witchmas. The Witcher's official Twitter account posted a sneak peek of Season 2 on Wednesday after 67.5% of voters opted to invoke the "law of surprise" in the first official poll of the Witchmas celebration, which is running for six days from December 16 to December 21. Showrunner Lauren S. Hissrich also shared the behind-the-scenes shots, teasing myths, medallions, symbols, and swords. [caption id="attachment_2453899" align="alignnone" width="2048"]Image credit: Netflix Image credit: Netflix[/caption] [caption id="attachment_2453902" align="alignnone" width="2048"]Image credit: Netflix Image credit: Netflix[/caption] [caption id="attachment_2453905" align="alignnone" width="2048"]Image credit: Netflix Image credit: Netflix[/caption] "Today, you've chosen destiny," the tweet revealed. "Honor the witchers who came before, now look around and let your curiosity explore." Netflix also updated the interactive map of the continent on The Witcher website, where the '6 Days of Witchmas' have been marked out ready for the content drops that will be added in association with the results from each daily vote. The text accompanying the first marker now reads: "You can't move forward on The Continent without honoring the past." [ignvideo url="https://www.ign.com/videos/2020/01/31/the-witcher-season-2-will-rectify-season-1s-biggest-mistake-confirms-showrunner-ign-news"] A few hours later, The Witcher Twitter account published the next poll in the Witchmas celebration, offering fans the chance to vote to receive another gift. This time, the poll asked participants to vote for a "Season 2 script page" or the "law of surprise," with the winning choice set to be revealed tomorrow together with the next gift offering and vote. "A chance to look ahead, or will you accept your fate and leave the surprises up to the bard's choosing. I mean, up to destiny..." the tweet teased. Fans of The Witcher will probably be hoping to see more Season 2 surprises over the course of the Witchmas celebration, especially after previous social media drops revealed exclusive photos of Cavill's Geralt of Rivia in all-new armour, Anya Chalotra's bound and bloodied Yennefer, and Freya Allan's Ciri who looked just about ready to start her training at Kaer Morhen, per our slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=netflixs-the-witcher-season-2-photos&captions=true"] While you're waiting to receive more Witchmas gifts, check out our breakdown of all the clues about The Witcher Season 2 so far, then dive further into the extraordinary world of the hit fantasy series by watching Netflix's behind-the-scenes specials Making The Witcher and A Look Inside the Episodes. Also, find out why we think Netflix is actually the best place for video game adaptations. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Delisted Horror Game Devotion Added to GOG… Then GOG Decides Not to Release It

Update: GOG has now said that it will not list Devotion after "receiving many messages from gamers". GOG announced the news in a tweet, and has already pulled the game's new store page. No further explanation has been given at time of writing. With hundreds of replies already, reactions to the announcement tweet (above) have been broadly negative, with many assuming that GOG is bowing to political pressure, given the alleged Chinese government reaction that saw Devotion delisted from Steam last year. It marks another controversial moment in a turbulent week for GOG owner CD Projekt, which has also been scrambling to explain an increasingly difficult launch for Cyberpunk 2077. [poilib element="accentDivider"] Cult horror game Devotion will be re-released on PC later this month via the GOG distribution platform, after being delisted in February 2019. Developer Red Candle Games revealed the news on Twitter. The tweet notes that all of the game's content will remain the same, as will the price. Devotion will cost $16.99/€13.99 when it launches on December 18 on GOG. It's suggested that the game may have been originally delisted in February 2019 due to controversy surrounding the inclusion of a poster that contained the phrase "Xi Jinping Winnie-the-Pooh moron," referencing Chinese President Xi Jinping, and censored memes that compare him to the Disney character. The Taiwanese developer issued a statement in July of 2019 apologizing for the asset's inclusion, noting that it would not be re-releasing the game "in the near term." [ignvideo url="https://www.ign.com/videos/2019/02/26/devotion-review"] We reviewed Devotion upon its original launch in 2019, scoring it an 8.2 and calling it an "excellent psychological horror game full of surreal imagery." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Tom Cruise Admonishes M:I 7 Crew Over COVID-19 Safety Breach

A recording has emerged of Tom Cruise berating crew members on the set of Mission: Impossible 7 for allegedly breaking coronavirus (COVID-19) safety protocols. The Sun published the audio clip of the actor's furious rant, which was reportedly triggered by two of the crew standing "less than a metre away from each other at a computer screen" on the set of the forthcoming Mission: Impossible movie, which is currently being filmed at Warner Bros. Studios in the U.K. after it was cleared to resume production. "If I see you do it again, you're f***ing gone," Cruise warned the two rulebreakers in the leaked recording. [ignvideo url="https://www.ign.com/videos/2018/07/13/mission-impossible-in-7-minutes-2018-update"] "We are the gold standard," he continued. "They're back there in Hollywood making movies right now because of us. Because they believe in us and what we're doing.I'm on the phone with every f**king studio at night, insurance companies, producers and they're looking at us and using us to make their movies. We are creating thousands of jobs, you motherf**kers. I don't ever want to see it again. Ever!" The cast and crew of M:I 7 had been poised to shoot a major sequence in Italy in February but that was halted due to the pandemic, with production on the Tom Cruise-led film shutting down indefinitely for several months. During this time, Cruise and his team tried to figure out a way to create a safe environment in order to get production back on track by September. "You can tell it to the people who are losing their f**king homes because our industry is shut down," Cruise added, reiterating the impact and consequences of breaching the safety guidelines that have been implemented on set. "It's not going to put food on their table or pay for their college education. That's what I sleep with every night – the future of this f**king industry!" "So I'm sorry, I am beyond your apologies. I have told you, and now I want it, and if you don't do it, you're out. We are not shutting this f**king movie down! Is it understood? If I see it again, you're f**king gone," he concluded in his impassioned speech. "Do you understand the responsibility that I have? Because I will deal with your reason, and if you can't be reasonable and I can't deal with your logic, you're fired." [ignvideo url="https://www.ign.com/videos/2018/07/27/mission-impossible-things-you-didnt-know-cinefix"] The recording sparked a bit of a debate on social media over whether or not Cruise handled the situation correctly, with many supporting the star for strongly enforcing COVID-19 safety guidelines, and others believing that he could have approached the topic in a more respectful manner. Paramount previously shifted the wide release of Mission: Impossible 7 from July 23, 2021, to November 19, 2021, while Mission: Impossible 8, originally scheduled for wide release on August 5, 2022, is now expected to follow on November 4, 2022. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

UK Politicians Call to Ban Console Scalping and Use of Bots

Members of the UK parliament have filed a motion to discuss prohibiting "the resale of gaming consoles and computer components at prices greatly above Manufacturer’s Recommended Retail Price", and ban the use of bots to purchase those goods. As reported by VGC, six members of the Scottish National Party tabled the motion, which, at time of writing has amassed 23 signatures from MPs across several parties. The motion aims to prohibit sales of consoles and computer components beyond the recommended retail price, ban bulk-buying by automated bots, and prevent resales at inflated prices. The motion specifically mentions a 2018 UK law passed to prevent "rip-off prices" on resales on tickets for live events. That law forces secondary sellers of other live event tickets to be transparent about the original price of purchase, and other details pertinent to a purchase, as well as forces the reseller to prove they own the item in question to prevent fraud. [ignvideo url="https://www.ign.com/videos/opinion-scalpers-selling-2000-ps5-consoles-suck"] The full text of the motion follows:
"That this House believes that new releases of gaming consoles and computer components should be available to all customers at no more than the Manufacturer’s Recommended Retail Price, and not be bought in bulk by the use of automated bots which often circumvent maximum purchase quantities imposed by the retailer; calls on the Government to bring forward legislative proposals similar to those introduced for the secondary selling of tickets, thereby prohibiting the resale of gaming consoles and computer components at prices greatly above Manufacturer’s Recommended Retail Price and furthermore this House; and further calls on the Government to bring forward legislative proposals making the resale of goods purchased using an automated bot an illegal activity, thereby denying unscrupulous vendors the chance to make themselves vast profits at the expense of genuine gamers and computer users, while also deterring fraudulent cybercriminal activity."
The move was tabled as an Early Day Motion, which calls for the UK's House of Commons to formally debate on the topic. Sadly, Early Day Motions rarely make it through the process, but UK readers may want to contact their local MP to ask them to support the motion. [ignvideo url="https://www.ign.com/videos/2020/12/01/next-gen-scalpers-busted"] Scalping has become a hugely visible issue following the release of next-gen consoles, with PS5s reaching as much as a $2000 price point on the resale market, and bot users claiming thousands of units for resale at inflated prices. It's a trend that may have been inspired by the rise of sneaker culture. That huge demand and low supply may have led to even more nefarious events - across the UK, PS5s were seemingly swapped out from Amazon deliveries, and gangs have even been stealing them from moving delivery trucks. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Fortnite’s New LTM Is Basically Among Us

Epic Games has added a new limited-time mode to Fortnite and it's basically Among Us. This LTM is called The Spy Within and features 10 players working together to determine who the two spies are in the match. Sound familiar? These two spies must try to eliminate other players without revealing their identities and they must do so before the other eight players, the Agents, determine who is a spy. [ignvideo url="https://www.ign.com/videos/2020/09/16/fortnite-ps5-trailer"] That's not where the Among Us similarities - itself a variation on the party game Werewolf - end. As you can probably guess by this point, the Agents are tasked with completing various objectives on the map to earn gold coins to win. None of the players can speak to each other during the game unless a meeting is called, at which point voice chat can be used to discuss who may or may not be a spy. During a meeting, players can vote someone out and that person will be eliminated. This LTM was made by several community creators including DolphinDom, KKSlider, Bunni_, Wert, Blanky, jstKamui, MackJack, Ritual, and Snownymous. Every few days, a new Spy Within game showcasing the work of these creators will be featured in the LTM playlist, according to Epic. To encourage players to take part in the LTM, Epic has created a Spy Within Challenge Pack that features a skate deck variant, glider, and more. Complete the challenges to earn the rewards pictured below. The Spy Within Challenge Pack Epic Games says players should use Houseparty's video chat services to discuss who they suspect is a spy. The Spy Within is available in Fortnite already, but there's no word on how long it will remain. If you're wanting to try the game The Spy Within is clearly inspired by, Among Us was released on the Nintendo Switch today. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Cyberpunk 2077 Dev Promised Refunds It Couldn’t Actually Guarantee

In the wake of performance woes for Cyberpunk 2077 on older generation consoles like the base PS4 and Xbox One, CD Projekt Red promised players that they are eligible for a refund if they’re not satisfied with the performance of the game. The only problem is actually getting the refund. On December 13, the official Cyberpunk 2077 Twitter account posted a message for fans apologizing for the performance issues players are experiencing on base PS4 and Xbox One consoles, and that more patches are coming that will improve the stability and performance of Cyberpunk 2077 on consoles. The statement ends with a pledge that anyone who purchased a digital copy of Cyberpunk 2077 can refund the game if they want for a limited time through PSN, Xbox, or local retailers. “Should this not be possible, please contact us at helpmerefund@cdprojektred.com and we will do our best to help you,” reads the statement.

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Unfortunately, despite the statement, there doesn’t appear to be any special arrangement for Cyberpunk 2077 refunds with PSN or Xbox. This means customers are actually dealing with the standard refund policies of the respective stores and might not be eligible for refunds at all. During an emergency board meeting, CD Projekt Red SVP of business development Michal Nowakowski clarified that refunds for Cyberpunk 2077 are dependent on the existing refund policies in place for PSN and Xbox customers. “One has to understand: Microsoft and Sony have refund policies for every product that is released digitally on their storefronts,” Nowakowski said. “Despite several articles I’ve seen that things are being set up just for us, it’s actually not true — these policies are in place and have always been in place; they’re not offered specifically for us.” This could explain why customers, including IGN staffers, have been reporting a difficult time in trying to secure a refund. Particularly on PlayStation and the PlayStation Store. PlayStation’s refund policy is as follows: Customers have 14 days from purchase to request a refund, given that they have not started downloading or streaming the purchased game. If the download started, or players streamed the game, then they are not eligible for a refund “unless the content is faulty.” Without any special arrangement, Cyberpunk 2077 players on PlayStation are subject to the existing refund policy. And the strict wording in Sony’s refund policy means that refunds aren’t guaranteed, and it seems PlayStation users are learning this first-hand. On Twitter, users are sharing their experience with PlayStation customer support and posting records of their conversations with representatives who are denying them refunds. IGN’s Mark Medina attempted to refund their copy of Cyberpunk 2077 on PS4 but was told by a representative, “According to our records the content has been downloaded/streamed. I’m sorry, due to the restrictions outlined in the PlayStation Store Cancellation Policy; a refund cannot be made for this transaction.” Customers on Xbox have reportedly had an easier experience given Microsoft’s more relaxed refund policy which claims refunds can be given when there are “extenuating circumstances,” which the current Cyberpunk 2077 situation might fall under. Meanwhile Steam offers refunds within 14 days for any customer who has played less than two hours of a game without any other conditions. Though players who’ve logged in over 2 hours of game time are unfortunately locked out of a refund.

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IGN has reached out to CD Projekt Red for clarification but was told the company would not be offering any more statements on the matter. PlayStation has not responded to our requests for comment. Cyberpunk 2077 is the last major video game release of 2020, but its release hasn’t been without controversy. Problems with performance on the base consoles and a confusing, messy communication strategy from CD Projekt Red have marred an otherwise highly-anticipated launch. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Strong Museum Houses Newly Donated LGBTQIA Video Games Collection

The Strong Museum of Play in Rochester, New York, has earned a new collection of games history dedicated to LGBTQIA representation, starting from 1986 to the present day. The collection includes articles, websites, blogs, web forums, videos, images, instances of representation (including homophobia and transphobia), relationships and more, and lives both in the museum as a research aid and publicly online. The collection, boasting 1,290 games, features titles such as The Legend of Zelda, Final Fantasy, Super Mario Brothers, Fallout, and The Sims, and many more you may not have ever heard of. While the pandemic may prevent visitors from going to the Museum of Play for its various games’ collections and archives presently, you can check out the collection online right here, right now. And, in the future, this collection will inform the creation of displays and exhibits at the museum. [caption id="attachment_2453431" align="alignnone" width="625"]The prologue screen from Caper in the Castro, the earliest known computer game with a specific focus on LGBTQ themes according to The Strong The prologue screen from Caper in the Castro, the earliest known computer game with a specific focus on LGBTQ themes according to The Strong[/caption] “This collection is a significant resource for anyone studying gender, sexuality, or LGBTQ representation in games throughout history and allows the museum to more fully tell the story of the video game industry,” Julia Novakovic, museum archivist, said. “From hidden subtext and problematic storylines, to games which let players make their own decisions about a character’s sexuality, queer representation in video games has made immense strides within the past few decades.” The collection has been available online since 2016, and since its establishment, it has seen 1.8 million visits as of December 2020. This project was established in 2015 by Dr. Adrienne Shaw, a professor at Temple University and author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. It came to life after GayGamer.Net, an online archive of LGBTQIA history in games, went offline. Since then, it has relied on research assistants and various Temple University volunteers to become a new source of LGBTQIA history preservation and a resource for researchers, journalists, critics and gamers. [ignvideo url="https://www.ign.com/videos/2018/06/27/our-favorite-lgbtq-characters-in-games"] The team, from 2016 to 2018, focused their efforts on tracking and logging information. This process consisted of developing a spreadsheet model to create a system that could have resources added over time. This was primarily accomplished by Temple University’s Matt Shoemaker, Ph.D. candidate Aja Binette and Shaw, with help from Michigan State University graduate student Cody Mejeur to refine the process. Research Assistants Hocheol Yang and Weimei Sun continued the research process and filled in the blanks over time, logging new items and “dead links,” using The Wayback Machine internet archive to access the information. Final additions were made this year and donated to The Strong. Naturally, collections like these are never quite complete. The team is actively looking for developers to contribute entries, information, and assets to the collection. For more information about contact for contributions and its methodology, head on over to the LGBTQ Game Archive. [poilib element="accentDivider"] Aiden Strawhun suspects they were secretly born as the next Sailor Scout, but will settle for writing about games and anime until their time comes. Catch them winning love, fighting evil and always sobbing on Twitter.

The Messy Messaging Behind Cyberpunk 2077’s Messy Launch

You’d be forgiven for forgetting but, in eons past (well, June), as Cyberpunk received its second delay, CD Projekt led an explanatory letter to fans with the words:

“‘Ready when it’s done’ is not just a phrase we say because it sounds right, it's something we live by even when we know we'll take the heat for it."
Yesterday, in an emergency board meeting amid an increasingly disastrous launch, we got a statement that belied that approach, and even referenced it directly:
“After 3 delays, we as the Management Board were too focused on releasing the game. We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy.”
In the plainest possible terms, Cyberpunk 2077 was not ready, because it was not done – and, according to CD Projekt itself, likely won’t be truly done until February.

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In a statement released 4 days after launch, CD Projekt laid out a basic roadmap for patches that will, in their words, “fix the most prominent problems gamers are facing on last-gen consoles.” The console version of the game has been released, but it is not finished - even after hotfixes, base console versions of Cyberpunk 2077 face framerate issues, huge texture load times, and a myriad of bugs. All console versions are still facing crashes (though some players have seen better performances on next-gen consoles running last-gen versions of the game), and even the superior PC version contained an unusual number of bugs at launch. Fixes have begun, and will be ongoing, but last-gen versions won't be truly up to speed until early next year.

Let’s be clear here - it’s fair to expect a modern game to release post-release updates, even ones that specifically address bugs and performance issues, but it’s also fair to expect that game to function at around the standard of other games on its platform before those patches are applied. Assassin’s Creed Valhalla, for instance, launched with a number of issues of varying levels of severity, but has seen updates smooth out its rough edges. What we’ve seen with Cyberpunk on base consoles is a step well beyond: a game that IGN has now described as failing “to hit even the lowest bar of technical quality one should expect even when playing on lower-end hardware.” [poilib element="quoteBox" parameters="excerpt=In%20the%20plainest%20possible%20terms%2C%20Cyberpunk%202077%20was%20not%20ready%2C%20because%20it%20was%20not%20done."] 8 million people alone preordered Cyberpunk 2077. According to CD Projekt, 41% of that number (3.28 million) preordered console versions. While the company can’t make estimates on the number of people playing the game on base consoles versus mid-gen upgrades and next-gen, it’s not a stretch to surmise that - along with launch week purchases - millions of people have paid full price for a version that, on their consoles, even CD Projekt describes as “far from satisfactory”.

This situation isn’t just a failure of development and release, it’s a failure of communication.

Unsuspecting consumers simply couldn’t have known about these issues before choosing to buy Cyberpunk 2077 for their last-gen console. CD Projekt never showed the game on a base console pre-release, and it didn’t provide review copies for consoles until the day before launch, leaving no time for a full assessment. Even CD Projekt’s most open moment around the issue - explaining that the game’s third delay came down to last-gen console performance - exacerbates the issue. The game was delayed to fix that problem, so it’s entirely reasonable to expect that problem to be fixed upon release, and CD Projekt gave absolutely no indication that the problems had persisted.

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There remains the unpleasant question mark over how much CD Projekt knew about this before release. It may not have known the scale to which the problems would run, but it feels next to impossible that the developer was unaware of last-gen versions’ performance problems, though some of its senior members' statements seem to say otherwise.

Monday’s public apology says that the company should have “paid more attention” to the base console versions, and SVP of business development Michał Nowakowski subsequently responded to a question about why a further delay wasn’t opted for by saying that the company had concentrated too much on testing PC and next-gen versions’ performance. That offers up the idea that CD Projekt was simply ignorant of, at least, the scale of the issues in the last-gen version.

But, on the other hand, joint CEO Adam Kiciński introduced yesterday’s emergency call with the statement included at the top of this story, explaining that the management board had “ignored the signals about the need for additional time.” Company co-founder Marcin Iwiński adds that last-gen review copies weren’t purposely held back from media to avoid bad coverage, “we were just fixing the game until the very last moment.”

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Perhaps most confusing (and some might say ‘damning’), two weeks before launch, Kiciński described base console performance as “surprisingly good” in a Q3 earnings call (transcribed by Seeking Alpha). Being kind, last minute development changes could have resulted in an unexpectedly broken version, just before launch – but no matter the reasoning, these statements give off a distinct impression that CD Projekt very much knew what it was releasing, and lost a race against time to mitigate the damage – perhaps even choosing to limit public exposure to that knowledge.

It speaks to an increasing pattern with CD Projekt of speaking a lot, and saying very little. The company has explained that “in theory” it could have released the game on PC only, delaying console editions, but hasn’t directly addressed why it didn’t. It’s explained that it will allow players to obtain refunds, even as many are denied them. It hasn’t even been totally clear on what the console versions’ future patches will entail, or what update priorities are – in yesterday’s call, Iwiński says he hopes console players will be able to “enjoy the game” by Christmas, but also says the major updates will arrive in January and February, “so, again, we humbly ask gamers to wait.”

On so many details around these issues, CD Projekt is failing to explain to its customers what’s happened, why it happened, and what exactly will be done about it. In the same June apology that I began this story with, the company heads say: “Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did."

Perhaps one of the biggest indictments of the company, 6 months later, is that we haven’t been allowed to understand at all - and that that may become Cyberpunk’s unwanted legacy.

IGN contacted CD Projekt Red for this article, who declined to comment.

[poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Disenchantment Part 3 Gets a Wacky New Trailer and Release Date

Simpsons creator Matt Groening's wacky animated-fantasy series, Disenchantment, returns for a third season on Netflix on Friday, January 15, 2021. "The excitement builds in Disenchantment Part 3 as Bean continues to grow into her power and own her destiny. As the fearless friends venture out to discover new worlds, they might just find there really is no place like home," according to a synopsis from Netflix. IGN can exclusively reveal the official trailer for Disenchantment Part 3 in the trailer below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2020/12/15/disenchantment-part-3-exclusive-official-trailer-2021-abbi-jacobson-eric-andre"] Netflix also released a new poster for Season 3 (see below), featuring Bean (Abbi Jacobson) hanging onto a rope for dear life. [caption id="attachment_245275" align="aligncenter" width="1500"]Disenchantment_Poster Photo courtesy of Netflix[/caption] Jacobs is joined by an all-star lineup of new and returning voice actors in Season 3, including Eric Andre (as Luci) and Nat Faxon (as Elfo), along with John DiMaggio (Gears of War), Billy West (Futurama), Maurice LaMarche (Animaniacs), Tress MacNeille (The Simpsons), David Herman (Bob's Burgers), and many more. If you're in need of a refresher, be sure to check out our full review of Disenchantment Season 2, which we praised for its "great character development and dynamic new locations to explore." We also break down Disenchantment's Futurama Easter egg right here. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.