Sony Removing Cyberpunk 2077 from PS Store

Sony Interactive Entertainment has confirmed it will give players of Cyberpunk 2077 on PS4 (or on PS5 via backward compatibility) refunds for purchasing the game. But the platform holder is taking things a step further and actually removing Cyberpunk 2077 from the PlayStation Store for digital purchase "until further notice." In a newly posted refund-related page, SIE confirmed its intentions to offer full refunds to all players who purchased Cyberpunk via the PS Store, while also committing to delisting the game for the time being. The company's full statement reads:
"SIE strives to ensure a high level of customer satisfaction, therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store. SIE will also be removing Cyberpunk 2077 from PlayStation Store until further notice. "Once we have confirmed that you purchased Cyberpunk 2077 via PlayStation Store, we will begin processing your refund. Please note that completion of the refund may vary based on your payment method and financial institution."
[ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] Players can submit for their refund here. Sony's announcement comes after the messy messaging of Cyberpunk 2077's launch, which included a significant performance gap between the PC and PS4/Xbox One versions of the game, the latter of which were not shown running on base hardware pre-release. Following Cyberpunk's launch, CDPR apologized for the console versions. "...We would like to start by apologizing to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase. We should have paid more attention to making it play better on PlayStation 4 and Xbox One," the statement read. Alongside it, CDPR said players could request refunds for the console versions if they were dissatisfied, however there was no official word from Microsoft or PlayStation about honoring these at the time. [poilib element="poll" parameters="id=9f9ed23c-ec9b-43d3-9731-b7464aff0edb"] While there had been reports of some players receiving refunds even before CDPR's apology, following it, it seemed that no special deal had been worked out between CDPR and the platform holders at that time. Widespread reports of players, including some on IGN's staff, who were unable to properly request refunds due to platform policies began to spread. IGN at the time had reached out to CDPR for comment, but Sony's offering of refunds and full removal of the game from the store is the first official word we've heard on the company's policy toward Cyberpunk's launch. Prior to launch, IGN had only played the PC version of Cyberpunk 2077, which we praised in our review, but following their launch, IGN separately reviewed the Cyberpunk 2077 console versions, saying "If your only option right now is playing Cyberpunk 2077 on either of the base console platforms, I highly suggest you don’t play at all until its many terrible performance issues are fixed. And if you’ve already bought it and had an experience similar to what I’ve described, you should absolutely get a refund if possible." [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-examples-of-visual-bugs&captions=true"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Gal Gadot Was Interviewed for Justice League Investigation, Didn’t Get Along With Joss Whedon

Gal Gadot said she was interviewed by WarnerMedia as part of their Justice League investigation and revealed to the press that she didn't get along with replacement director Joss Whedon. Gadot told Los Angeles Times in an article published on Thursday that she reported her problems with Whedon to "the higher-ups" working on Justice League and they "took care of it." She also said that, even though she wasn't on set with actor Ray Fisher during the reshoots, she's pleased that he's speaking his mind. "I’m happy for Ray to go out and speak his truth,” Gadot said. “I wasn’t there with the guys when they shot with Joss Whedon — I had my own experience with [him], which wasn’t the best one, but I took care of it there and when it happened. I took it to the higher-ups and they took care of it. But I’m happy for Ray to go up and say his truth.” [widget path="global/article/imagegallery" parameters="albumSlug=dc-extended-universe-every-upcoming-movie&captions=true"] Gadot, who is doing press for WarnerMedia's upcoming movie Wonder Woman 1984, also spoke to Variety and said she believed the investigation was "thorough." “I know that they’ve done a very thorough investigation, even just by how much time I spent with them,” Gadot said. However, Gadot said she is still confused about the outcome of the investigation. WarnerMedia said they took "remedial action" in their announcement that the investigation was concluded, but didn't disclose what exactly those actions were. “I don’t know what [remedial action] means either,” Gadot said to Variety. “I’m curious to know what’s going to be the outcome.” [ignvideo url="https://www.ign.com/videos/2020/12/15/wonder-woman-1984-review"] Whedon recently left a TV show that he was developing for over two years with WarnerMedia. The filmmaker said later in a statement that it was because he did not want to develop a show during the pandemic. DC Comics fans haven't been given a single detail regarding what Whedon did. Justice League actors like Fisher and Jason Momoa said that it was a toxic set without saying what exactly was toxic about it. Now, WarnerMedia finishes up its investigation and also doesn't reveal any specific details about what happened. Fisher was the first one to accuse Whedon of "gross, abusive, unprofessional, and completely unacceptable" behavior that "was enabled, in many ways, by Geoff Johns and Jon Berg." It was Fisher's statements that prompted the investigation that ended last week. [widget path="global/article/imagegallery" parameters="albumSlug=best-movie-of-the-year-2020&captions=true"] Gadot will next be seen as Wonder Woman in Wonder Woman 1984, which is already playing in theaters in select countries around the world. Wonder Woman 1984 arrives in U.S. movie theaters on December 25, where it will also be available in 4K on the streaming service HBO Max. IGN's Wonder Woman 1984 review calls the movie, "a bright and hopeful adventure that pays loving homage to the superhero movies of yesteryear." The movie received a nomination for IGN's best movie of 2020. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who is a Joss Whedon fan and will continue to be one until there's at least one detail about what actually went down.

Medal Of Honor: Above And Beyond Review

Medal of Honor: Above and Beyond marks a return to the series' historical roots as well as its first foray into virtual reality. It's been a long time since we've stormed the beaches of Normandy or liberated Nazi-occupied France in a Medal of Honor game, but Above and Beyond strives to bring us back to that familiar WWII experience within the new technology. Being asked to answer the call of duty and return to the battlefield in a new Medal of Honor is an exciting prospect, but Above and Beyond is far too simple a shooter and far too restrictive to ever feel engaging like the series once was.

Medal of Honor: Above and Beyond's campaign is composed of six major missions, each of which is broken into smaller sections, moving you from location to location as you make your way through the story. Each moment of gameplay has you moving through a small area and using a variety of WWII weaponry to take out Nazis. These moments can feature you walking around on foot or, at times, in the back of a vehicle.

Some of the action sequences can be a little too intense, including a sequence where my character was in the back of a moving truck and shooting enemies in the opposite direction, which made me especially motion sick. That said, Above and Beyond offers some great comfort options to help alleviate motion sickness. These include settings that let you tweak turning increments, turn on tunnel vision when sprinting, or even let you skip more intense action sequences entirely and continue through the story. These were enough to alleviate my own issues with motion sickness and made it possible for me to make it through every section without skipping through them. Starting up a new VR game without knowing how your mind and body will react to its movement can be intimidating, but Above and Beyond's options help mitigate discomfort you may experience throughout its duration.

Continue Reading at GameSpot

Medal Of Honor: Above And Beyond Review

Medal of Honor: Above and Beyond marks a return to the series' historical roots as well as its first foray into virtual reality. It's been a long time since we've stormed the beaches of Normandy or liberated Nazi-occupied France in a Medal of Honor game, but Above and Beyond strives to bring us back to that familiar WWII experience within the new technology. Being asked to answer the call of duty and return to the battlefield in a new Medal of Honor is an exciting prospect, but Above and Beyond is far too simple a shooter and far too restrictive to ever feel engaging like the series once was.

Medal of Honor: Above and Beyond's campaign is composed of six major missions, each of which is broken into smaller sections, moving you from location to location as you make your way through the story. Each moment of gameplay has you moving through a small area and using a variety of WWII weaponry to take out Nazis. These moments can feature you walking around on foot or, at times, in the back of a vehicle.

Some of the action sequences can be a little too intense, including a sequence where my character was in the back of a moving truck and shooting enemies in the opposite direction, which made me especially motion sick. That said, Above and Beyond offers some great comfort options to help alleviate motion sickness. These include settings that let you tweak turning increments, turn on tunnel vision when sprinting, or even let you skip more intense action sequences entirely and continue through the story. These were enough to alleviate my own issues with motion sickness and made it possible for me to make it through every section without skipping through them. Starting up a new VR game without knowing how your mind and body will react to its movement can be intimidating, but Above and Beyond's options help mitigate discomfort you may experience throughout its duration.

Continue Reading at GameSpot

Diablo Immortal Has Launched Its Technical Alpha… but Only in Australia

For those of you looking forward to some Diablo action on mobile, the good news is - as of this moment, Diablo Immortal’s technical alpha has launched. The bad news is, it’s largely restricted to Australia. If you don’t happen to be in Australia right now – sorry about that, by the way – fear not, as we can still give you a stack of details on how Diablo Immortal is shaping up. First though, for those of you that can check it out, the technical alpha has four classes available - Barbarian, Wizard, Monk and Demon Hunter, a level cap of 45 (as opposed to the planned 60 for the game’s release) with Paragon points beyond that, and includes seven open world zones and six dungeons. There’s a lot of content, in other words, and Blizzard’s goal is to test the early level experience and mid-game systems, as well as client performance and server stability. [ignvideo url="https://www.ign.com/videos/2020/12/17/see-8-of-diablo-immortals-class-intros"] That latter point is particularly important given that Diablo Immortal is a massively multiplayer action RPG, in which tens of thousands of players can be on a single server. This change manifests itself in communal areas like Westmarch, where players can show off their gear, but for the most part the team is very much aiming for Diablo Immortal to feel like classic Diablo – wading through hordes of enemies alongside a friend or three, nabbing loot and upgrading your character. It will also feel familiar from a story perspective. Yes, Deckard Cain puts in an appearance, like some kind of desiccated security blanket, but that’s not what I’m talking about. I’m referring to the fact that Diablo Immortal takes place between the events of Diablo II and Diablo III. Those of you that pay attention to these things will remember that Archangel Tyrael destroyed the World Stone at the end of Diablo II: Lord of Destruction. And now, in Diablo Immortal, pieces of it have been flung across Sanctuary and demon legions are scouring the mortal plain in search of the still-powerful shards. Sounds like a reasonable enough excuse for the action… even if it is somewhat reminiscent of every Mario RPG storyline ever. [ignvideo url="https://www.ign.com/videos/2020/12/17/diablo-immortal-destructions-end-cinematic"] Anyway, let’s dive into some of the stuff we’ve just learnt.

Yes, It’s Free-to-Play

I mean, of course it is, but now it’s officially, 100% confirmed. “We plan to have all content, all story and all classes… be free,” lead designer Wyatt Cheng told the participants in the technical alpha pre-briefing. “Diablo Immortal will have in-game purchases that are not required for people to progress or to simply enjoy the game…” In terms of the team’s approach to free-to-play, Cheng was unequivocal. “First and foremost,” he said, “all of our gameplay systems and core mechanics are designed to be fun first and not circumvent Diablo’s core gameplay. The game is about killing monsters and getting gear and at Blizzard, gameplay comes first.” All gear in Diablo Immortal is self-found and cannot be purchased. “We want to ensure that players who choose not to spend money still have access to every piece of gear in the game as well.” For Cheng and his team, the goal is for in-game purchases to make players feel good, deepen their enjoyment and be a bonus on top of an already robust experience. “There’s a lot of ways to design in-game purchases,” he explained. “When you spend money we want to make sure that you feel like you’re paying to get a bonus. There’s a lot of designs across the mobile market that add something negative and then offer an in-app purchase to remove or circumvent it. That’s not what we want to do here.”[poilib element="quoteBox" parameters="excerpt=We%20want%20to%20ensure%20that%20players%20who%20choose%20not%20to%20spend%20money%20still%20have%20access%20to%20every%20piece%20of%20gear%20in%20the%20game%20as%20well."] By way of example, one of the in-app purchase options will be a Battle Pass. All players will progress down a free reward track as they make progress, but purchasing a Battle Pass opens up a second set of unlocks. This progression system will be refreshed monthly and “no matter what you’re doing in Diablo Immortal, you’ll earn progress on your Battle Pass, whether it’s clearing a Rift, doing a dungeon or completing some bounties,” says Cheng. He gave a couple more examples of in-game purchases, but we’ll get to them in a sec.

Elder Rifts Offer Up Punchy Dungeon Runs

One of the foundations of Diablo Immortal’s gameplay will be Elder Rifts - short, randomised dungeon experiences that can be run as many times as you want. What makes them different? Well, the gameplay is centered around killing monsters to fill up a progress bar, with Elites obviously filling it a whole lot more than normal mobs. Once the bar is full, the final boss spawns and if you beat it, your run is complete. Elder Rifts also serve as another example of the kinds of in-game purchases that will be available in Diablo Immortal. Players can buy Crests that they can then use to introduce random modifiers to their Elder Rift runs. Beating these modified runs will then net better rewards. Oh, and if you’re in a party everyone can take part – only one person needs to use a Crest. [widget path="global/article/imagegallery" parameters="albumSlug=diablo-immortal-screenshots&captions=true"]

Challenge Rifts Return But in a New Form

In Diablo III, Challenge Rifts charged players with beating a Greater Rift challenge using a fixed character, but Diablo Immortal flips this. In this game, players use their own character and the Rift is randomised for every run. The challenge will be in working through the difficulty tiers, as each has a reward package to earn. Each Challenge Rift will also have a leaderboard and players will get additional rewards based on placement.

Zone Trials Will Shake Up the Gameplay

It won’t just be the main story quest guiding you through a zone, there will also be side quests to complete and spontaneous pop up events (such as being ambushed by enemies or finding cursed chests), as well as unique objectives called Zone Trials. The Library of Zoltun Kulle, for instance, contains a towering Hydra world boss that, in the words of lead producer Caleb Arseneaux, “presents such a massive threat that players from across the entire zone will band together to defeat it.”

Bounties Will Send You All Over Sanctuary

The iconic capital, Westmarch, will offer a reprieve from the demons and monsters. This hub city is where you’ll access your stash, upgrade your armour, weapons and gems, and show off your gear to other players. It’s also where you’ll unlock Nightmare and Hell difficulty modes during the technical alpha, and get access to bounties. Bounties are small quests that will have you fighting monsters, gathering materials and taking part in new stories all over Sanctuary. [ignvideo url="https://www.ign.com/videos/2020/12/17/diablo-immortal-this-is-sanctuary-cinematic"]

The Horadric Bestiary Is No Ordinary Tome

Diablo Immortal is packing a wider variety of enemies than Diablo III, and these enemies will be on display in a special book called the Horadric Bestiary. Defeating key monsters will unlock pages in this tome, and each unlock will actually make you more powerful.

All Gear Must Be Self-Found

Any gear that is equipped – weapons, armour, jewelry - must be self-found. It cannot be purchased, nor can it be traded with other players. This means that anything another player is wearing is the product of their own blood and sweat… or at least, the blood of a whole lot of monsters.

Legendary Gems Promise Even Broader Build Options

Each character has six primary gear slots in Diablo Immortal (for your head, torso, shoulders, lower body, main hand and off-hand) and each piece of this gear can be socketed with a legendary gem. Legendary gems boost your abilities in significant ways, such as charging your skills faster, making your channeled skills last longer or increasing damage based on the number of targets that you hit. Having a full complement of six legendary gems on top of legendary items with their own bespoke properties should make for some really powerful, fun builds. Regular gems also return, boosting things like health, defense and attack, but these can only be socketed into secondary gear like rings and boots. There are six slots for secondary gear all up.

Diablo Reforged

Like Diablo III, any unwanted gear in your inventory or stash can be salvaged for crafting materials. This can then be put towards leveling up the gear you’re focused on. Each rank an item gains boosts its stats, but more interestingly, every five levels it gets an additional random bonus property. Once you get to the max level of 20 for an item it will have three bonus properties and be considerably more powerful – and that’s not even factoring in any socketed gems. Don’t like one of the random property rolls? You can use the reforge system to re-roll. Reforging an attribute will cost players a reforge stone, which can be earnt during gameplay. There is, however, another option, which is to spend real world money to purchase specialised reforge stones. These limit the pool of properties that can appear. Importantly, however, the properties aren’t improved – you just have more control over what the result may be.

Charmed, I’m Sure

In additional to six primary gear slots and six secondary gear slots, there’s a 13th piece of equipment and that’s your Charm. This is used to increase the rank of your skills - Whirlwind for the Barbarian or Meteor for the Wizard, for instance. Charms promise to be pretty powerful, as they can add bonus ranks to up to five of your skills. That said, according to lead designer Wyatt Cheng “it is a long tail progression system for the most dedicated players.” [widget path="global/article/imagegallery" parameters="albumSlug=diablo-immortal-artwork&captions=true"]

Market Prices Are Based on Supply and Demand

Yes, Diablo Immortal has a player to player market. And no, it’s nothing like the ill-fated auction house in Diablo III. You won’t be able to buy or sell gear here, instead, the market is for things like Charm crafting materials and gems (including legendary gems). Transactions are anonymous and you can only buy and sell at the current market rate. Thus, the value of items is directly related to what players are looking for, so if a particular build gets hugely popular, for instance, it might drive up the price of a particular material or legendary gem.

The Paragon System Will Have Skill Trees

Just as Diablo III had the Paragon system to let players continue to grow stronger after they hit the level cap, so too does Diablo Immortal. The difference here is that Diablo Immortal will have multiple skill trees that you can put points into, with each based on a particular play style. One focuses on gaining bonuses after you defeat an enemy, for instance, while another is all about survivability bonuses to help you stay alive. The technical alpha has four Paragon trees, but more are planned for launch. When will Diablo Immortal be more widely available? We don't know, but in the meantime, why not read our retrospective on the early days of the series? [poilib element="accentDivider"] Cam Shea is IGN's AU Studio Lead and has been mixing a lot of rave era breakbeat lately. He's also played more Breath of the Wild than any other game this year. Catch him on Twitter. Maybe.

Super Smash Bros. Ultimate Sephiroth DLC Release Date Announced

During a deep dive into the newest fighter in Super Smash Bros. Ultimate, Sephiroth, director Masahiro Sakurai announced the Sephiroth DLC will be released on December 22. Sakurai also revealed the next wave of Mii Fighter costumes which include Tifa, Aerith, and Barret, as well as a Chocobo hat and Geno from Super Mario RPG. As part of the Super Smash Bros. Ultimate Fighter Pass, Nintendo releases several skins for Mii Fighters, standard fighters categorized as Gunner, Brawler, and Swordfighter. These Mii Fighter templates can wear different skins based on popular characters. In the past, Nintendo has released Mii Fighter skins for characters like Sans from Undertale and Travis Touchdown from No More Fighters. Now, three Final Fantasy 7 character skins will join the roster. Barret (Gunner outfit), Tifa (Brawler outfit), and Aerith (Swordfight outfit) will be coming to Super Smash Bros. Ultimate as part of Round 8 of the Mii Fighters skin line. You can check out the skins in action below. [ignvideo url="https://www.ign.com/videos/2020/12/17/super-smash-bros-ultimate-mii-fighters-round-8-reveal-trailer"] Sakurai also announced two additional Mii Fighter outfits, a Chocobo hat, and Geno (Gunner outfit). Geno is actually from the Super Mario RPG which was developed by Square in partnership with Nintendo for the SNES back in 1996. Geno was a unique character created for the Super Mario RPG and has been a popular request from fans to be added to the Smash Bros. roster. Geno was actually previously released as a Mii skin in Super Smash Bros. 3DS and Wii U. Sakurai once said he considered Geno to join the Smash Bros. roster in an interview with Nintendo Dream back in 2016, which helped fuel the fan movement to get the character in Super Smash Bros. Ultimate. [ignvideo url="https://www.ign.com/videos/2020/12/17/super-smash-bros-ultimate-sephiroth-gameplay-overview"] Sephiroth is the eighth DLC fighter to join Super Smash Bros. Ultimate and the third character in the latest Fighter Pass, which means there are still three more DLC fighters yet to be announced. Along with the character, players will gain access to a new Final Fantasy 7 stage as well as nine new music tracks from Final Fantasy, remixed for Super Smash Bros. Ultimate. The tracks include:
  • Opening - Bombing Mission
  • Those Who Fight (AC Version)
  • Those Who Fight Further (AC Version)
  • Aerith's Theme
  • Main Theme of Final Fantasy VII
  • Jenova
  • Cosmo Canyon
  • One-Winged Angel
  • Advent: One-Winged Angel
  Additionally, a limited-time Sephiroth Challenge mode has been announced. From December 17th to 22nd, players can face Sephiroth and play him and the new stage early if they defeat him. Players must own Challenger Pack 8 or the Fighters Pass Vol. 2 to participate. Check out IGN's Super Smash Bros. Ultimate review and guide for more fighting goodness. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Jeremy Bulloch, Original Boba Fett Actor in Star Wars, Dies at 75

Actor Jeremy Bulloch, known for playing Boba Fett in Star Wars: The Empire Strikes Back and Return of the Jedi, has died. He was 75. Born in Leicestershire, England in 1945, Bulloch was a mainstay on British television, with dozens of credits on shows like Doctor Who and Robin of Sherwood. He also appeared in several James Bond movies like The Spy Who Loved Me and Octopussy. In 1980 Bulloch donned the armor for Boba Fett in The Empire Strikes Back, as well as Lieutenant Sheckil in the same film. Bulloch reprised his role in the armor for Return of the Jedi. [caption id="attachment_245465" align="alignnone" width="1024"]"Star Wars Identities: The Exhibition" Photocall Jeremy Bulloch in 2017. (Photo by John Phillips/Getty Images)[/caption] Bulloch would go on to have a small cameo in Star Wars Episode 3: Revenge of the Sith as Captain Jeremoch Colton, and he was a mainstay on the convention circuit, giving talks and appearances until he retired in 2018. News of Bulloch’s death was shared on social media by actor Daniel Logan, who played a young Boba Fett in Star Wars: Attack of the Clones. Bulloch wrote a memoir of his life as an actor and times on the Star Wars convention circuit in his autobiography Flying Solo: Tales of a Bounty Hunter. [widget path="global/article/imagegallery" parameters="albumSlug=boba-fett-lives-how-the-bounty-hunters-story-continued-after-return-of-the-jedi&captions=true"] [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. (Photo by John Phillips/Getty Images)

Twitch Bans Use of ‘Simp’, ‘Incel’, and ‘Virgin’ as Part of New Harassment Crackdown

Last week, Twitch announced changes to its hateful conduct and harassment policy, including disallowing the use of terms such as “simp,” “incel,” and “virgin” when used in a derogatory fashion.

The new policy will start on January 22 and is effectively an update to Twitch’s evolving hateful conduct guidelines. To that end, Twitch says it will “look at the content of statements or actions in order to determine whether a behavior is abusive and violates our guidelines, rather than relying solely on perceived intent,” suggesting the company hopes to shut down bad actors who feign ignorance of unclear guidelines.

Using terms like 'simp,' 'incel,' and 'virgin' as an insult—to negatively refer to another person's sexual activity—is not allowed under this new policy," Twitch COO Sara Clemens said during a Twitch townhall stream. "In addition to the policy change, we're also proactively denying emotes that include the term 'simp.' And we remove them when reported, and we'll keep doing that once the policy changes."

Twitch also updated its hateful conduct and harassment policy page with a new section on sexual harassment. Twitch notes that sexual harassment can take a multitude of forms, including “unwelcome sexual advances and solicitations, sexual objectification, or degrading attacks relating to a person’s perceived sexual practices, regardless of their gender.”

[ignvideo url="https://www.ign.com/videos/2020/12/16/delisted-cult-horror-game-devotion-added-to-gog-then-removed-again-ign-news"]

Twitch’s policy also includes more particular acts of sexual harassment, including privately messaging a user with unwanted compliments about their appearance, stating a person is sexually immoral because of their clothing or physical appearance, and the aforementioned use of the word “virgin” as well as “whore.”

Other notable inclusions are:

  • Degrading another person by accusing them of having a sexually transmitted disease.

  • Suggesting a person’s channel is popular only because of sexual favors.

  • Using the whisper function to send unwanted sexual comments to another user.

  • Commenting on someone’s sexual prowess or lack thereof.

  • Threats of releasing revenge pornography.

You can read the full policy here.

Twitch’s policy states that it will look at a streamer’s actions when considering disciplinary actions against another user. This basically means that if a streamer has previously banned you from their channel, given you a timeout, or previously reported your behavior, that will be added to the case against you if Twitch moderators become involved.

[ignvideo url="https://www.ign.com/videos/2020/11/30/among-us-60-second-strategy"]

Twitch’s other hateful conduct and harassment policy include rules about posting racially discriminatory language and imagery.

The word “simp” has developed into a derogatory term for a man who is overly desperate for the affection of another person, particularly a woman. It follows in the footsteps of terms like “white knight,” which describes a man who exhibits an overeagerness to defend a woman’s reputation. Ironically, “simp” has become somewhat interchangeable, with some people using it as a way to mock any form of professional or personal admiration.

“Incel” (or “involuntary celibate”) has had a similar although not identical trajectory as a slur. The incel movement began as an online subculture of men who expressed frustration at not being able to find sexual or romantic partners, which developed a trend of resentment and misogyny directed towards sexually liberated individuals. Much like “simp,” it too has become a sort of catch-all insult for people perceived as sexually lacking.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Assassin’s Creed Valhalla Launches Its Yule Season Update

Sure, Fortnite may have its Winterfest, and Overwatch has its Winter Wonderland, but Vikings? Vikings practically invented the winter solstice, and Ubisoft is showing that off in Assassin’s Creed Valhalla’s free holiday update, dubbed the “Yule Festival.”

ACV_42_Yule_Feast

Valhalla’s Yule Festival runs from December 17 to January 7, letting players collect some free cosmetics and play around with some new activities. Note: You’ll have to complete one story arc (either Grantebridgescire or Ledecestrescire) to access the Yule Festival.

ACV_44_FSC1_Yule_Archery_Contest

The first thing players will likely notice is the expansion to Ravensthorpe, the settlement that players establish as Eivor early on in the game. The area is much snowier as a result of the winter solstice, and the settlement has been decorated in preparation for festivities.

Side activities include drunk brawls (the best kind), archery challenges, and others. Players who play throughout the activities will receive “Yule tokens” to exchange for cosmetic rewards, like new outfits for Eivor.

Here’s the full list of Yule rewards.

  • Mōdraniht Ceremonial Outfit

  • Mōdraniht Tattoo Set

  • Mōdraniht Ceremonial Seax

  • Mōdraniht Ceremonial Shield

  • Traditional Yule Garland

  • Sacrificial Altar

  • Ritual Tree Ornaments

  • Cozy Fire Pit

  • Yule Beech Tree

Starting December 22, players can also purchase the Niflheim theme in the Ubisoft store, which includes a stunningly blue set of winter armor, a reindeer steed, and even turns your crow into a little ice dragon.

[ignvideo url="https://www.ign.com/videos/2020/11/16/is-assassins-creed-valhalla-the-best-in-the-franchise-the-review-crew-ep-1"]

Players who have an artistic side can try their hand at Valhalla’s community contest. Players can submit a photo or a video for a chance to win Valhalla’s official art book and 50 euros worth of in-game Helix credits. That runs from December 17 to January 1. Details can be found on the official Assassin’s Creed Discord or Twitter.

ACV_43_Yule_Atmosphere_1 Ubisoft says Yule season will continue into February as well, with a new replayable River Raid mode and the addition of ranks to the Jomsvikings recruits you meet during your adventures. As if that weren't enough, the real-life village of Ravensthorpe (located in England's Northamptonshire and sporting a hearty population of approximately 500-600 people) will be offering an Assassin's Creed Valhalla-themed takeaway menu to patrons at the local Chequers Pub. So get your fill if you feel like making the drive to the countryside, although don't expect to find any actual vikings. Valhalla narrative director Darby McDevitt told Eurogamer that the game's settlement being so similar to the real-life town is a total coincidence.

If you need to rush to get into the Yule Festival, check out IGN’s Assassin’s Creed Valhalla wiki, where you’ll find an entire walkthrough, tips for beginners, and guides for all the best weapons and armor and more. Thankfully, Ubisoft’s latest patch has also fixed up a number of bugs, making for a smoother axe-swinging experience.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/true Saxon for IGN.

Coming 2 America: First Look at the Eddie Murphy Sequel

Amazon Studios has released the first look at Coming 2 America, the sequel to 1988's Coming to America, starring Eddie Murphy. It was revealed in 2019 that a sequel to Coming to America was happening with a cast that included Wesley Snipes, Murphy, and more, and now, a little over a year later, we have our first look at Murphy and the cast in their respective roles for the first time in over 30 years. You can take a look at Murphy's King Akeem and Arsenio Hall's Semmi, and others, in the slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=coming-2-america-first-look&captions=true"] "Set in the lush and royal country of Zamunda, newly-crowned King Akeem (Eddie Murphy) and his trusted confidante Semmi (Arsenio Hall) embark on an all-new hilarious adventure that has them traversing the globe from their great African nation to the borough of Queens, New York — where it all began," a press release for the film reads. The sequel was reconfirmed in October when Murphy announced that the project was officially moving forward with Empire director, Craig Brewer, set to direct. Murphy will be joined by Hall, Jermaine Fowler, Leslie Jones, Tracy Morgan, KiKi Layne, Shari Headley, Snipes, James Earl Jones, John Amos, Teyana Taylor, Vanessa Bell Calloway, Paul Bates, Nonzamo Mbatha, and Bella Murphy. The Coming 2 America screenplay comes by way of Kenya Barris (Black-ish, Girls Trip), Barry W. Blaustein (Coming to America), and David Sheffield (Coming to America), with a story by Blaustein, Sheffield, and Justin Kanew. Murphy and Kevin Misher will produce the film with Brian Oliver, Bradley Fischer, Valerii An, Barris, Charisse Hewitt-Webster, Michele Imperato Stabile, and Andy Berman set to executive produce the film. Ruth E. Carter will be handling costumes for the movie. [ignvideo url="https://www.ign.com/videos/2020/12/15/best-movie-of-the-year-2020-nominees"] Coming 2 America will be released exclusively by Amazon Studios on Amazon Prime Video on March 5, 2021. Check out these 13 movie sequels that took forever and then check out IGN's list of the best 80s action movies. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes