Join IGN’s GoldenEye Watch Party

The next episode of IGN’s live watch party show Watch From Home Theater will feature the movie GoldenEye with special guests director Martin Campbell and star Famke Janssen. Join us Tuesday, December 29 at 11:00 am PST/2:00 pm EST as we watch the fan-favorite James Bond film starring Pierce Brosnan as 007. IGN’s Clint Gage and Brian Altano will be digging into the 007 classic with Campbell, who also directed Casino Royale, and Janssen, who played the assassin who never skips leg day Xenia Onatopp, to hear about what it’s like to reboot James Bond, how they brought such a uniquely terrifying Bond villain to life, and much more. IGN won't be able to show the movie in the live stream watch-along, so if you want the full WFH Theater experience, sync up the show on your devices and watch with us when we press "play" together! If you don’t own a copy of the film already, you can watch it for free on YouTube or find it on subscription streaming services Netflix and Hulu. Watch From Home Theater isn’t just a show or an opportunity to watch a movie or television series; it’s a hangout with passionate people who share one thing in common -- their love of film and TV. Each week, we'll invite our viewers to join in the conversation using our WFH Theater Discord channel to chat with our host as well as our celebrity guests. With running commentaries that range from insightful to silly, each viewing will take on a life of its own based on what we’re watching. Check out highlights from our previous episodes of WFH Theater below!

WFH Theater - X-Men: Days of Future Past w/ Writer Simon Kinberg

[ignvideo url="https://www.ign.com/videos/x-men-days-of-future-past-w-writer-simon-kinberg-qa-watch-along-wfh-theater"]

WFH Theater - Empire Strikes Back with Sam Witwer & Rahul Kohli

[ignvideo url="https://www.ign.com/videos/2020/05/21/the-empire-strikes-back-watch-party-w-sam-witwer-rahul-kohli"]

WFH Theater - Revenge of the Sith with Ashley Eckstein & Cameron Monaghan

[ignvideo url="https://www.ign.com/videos/2020/05/19/revenge-of-the-sith-watch-party-w-ashley-eckstein-cameron-monaghan-wfh-theater"]

WFH Theater - Netflix's Extraction with Chris Hemsworth, Joe Russo and director Sam Hargrave

[ignvideo url="https://www.ign.com/videos/2020/05/01/extraction-full-one-shot-scene-breakdown-wchris-hemsworth-joe-russo-and-director"] [poilib element="accentDivider"] Joshua is a Senior Editor and Producer of Features at IGN. If Pokemon, Green Lantern, or Star Wars are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

A Lost Game Boy Add-On Called the WorkBoy Has Been Found After 28 Years

A lost, unreleased Game Boy add-on known as the WorkBoy has been discovered after 28 years and reveals an accessory that could have brought PDA-like functions like an address book, calculator, appointment book, and so much more to Nintendo's beloved handheld device. Video game historian Liam Robertson shared his quest to find out what happened to this add-on in a new Game History Secrets video on DidYouKnowGaming? and, not only did he track down the original creators behind the WorkBoy to learn the story behind why it was never released, he was able to get one of the only prototypes in the world working. As you can see in the image below, the WorkBoy was a keyboard that connected to the Game Boy via Link Cable and would allow you to take advantage of 12 apps, including an address/phone book and appointment book. [caption id="attachment_2457167" align="aligncenter" width="720"]Image Credit: Liam Robertson - DidYouKnowGaming? - Game History Secrets Image Credit: Liam Robertson - DidYouKnowGaming? - Game History Secrets[/caption] The WorkBoy was set to be an officially licensed accessory for the Game Boy that was designed by Source Research and Development and produced by Fabtek Inc. in close collaboration with Nintendo. In January 1992, WorkBoy was officially trademarked by Nintendo of America and even made an appearance at CES 1992. It was profiled by various outlets, but following a brief swell in coverage, it more-or-less vanished. Robertson was able to track down Eddie Gill, the architect of the WorkBoy and the founder of Source Research and Development, and he discussed how the WorkBoy was originally planned on being released in late 1992 or early 1993 for around $79-$89 USD, but various issue prevented it from ever reaching the public. Gill said there were only two WorkBoy prototypes left in the world that he knew of, and he said that one was probably "deep in the vaults of Nintendo," while the other was in possesion of Frank Ballouz, the founder of Fabtek. [widget path="global/article/imagegallery" parameters="albumSlug=the-history-of-almost-every-nintendo-accessory-ever&captions=true"] Robertson got in touch with Ballouz and he did indeed have a WorkBoy prototype. Ballouz did not, however, have a Game Boy to test it out, so he sent it to Robertson in hopes he would be able to get it working. When Robertson first connected the WorkBoy keyboard to a GameBoy, nothing happened but a short alarm beep. It turns out that the WorkBoy needed a cartridge to fully function, although none could be found. As fate would have it, Robertson was able to find a ROM of the software in one of the big recent leaks that followed the Nintendo Gigaleak earlier this year. After burning the ROM to a blank cartridge, Robertson got it to work. Seeing the WorkBoy in action is a glimpse at what could have been. It's also very interesting to see this in action in 2020, where many of the functions of the WorkBoy are commonplace. Back in 1992, this was ahead of its time. [ignvideo url="https://www.ign.com/videos/2019/12/09/the-lie-that-helped-build-nintendo"] Due to that, it needed to carry a pretty high price. That high price was one of the main reasons the project was cancelled, as the $89.99 USD Game Boy was set to get a price drop, meaning the WorkBoy would most likely have been more than the system itself at $79-$89 USD. Additionally, a large explosion in a factory in Japan that was producing computer chips caused the price of D-RAM to soar, making it near impossible to bring the price down of the WorkBoy, had it been released. Even though the WorkBoy never saw the light of day, Gill's original design helped inspire a new device he patented for a personal communicator, complete with a keyboard and touch screen, that would later be licensed by Nokia for its Nokia 9000 series of devices in 1996. Gill would then go back and work with Nintendo to try to develop a revamped WorkBoy for the Game Boy Advance that would allow for E-Mail, web browsing, and word processing. As with the original, however, it never reached the finish line. [widget path="global/article/imagegallery" parameters="albumSlug=a-history-of-nintendo-hardware-1977-to-now&captions=true"] For more on Nintendo history, be sure to check out our look The Lie That Helped Build Nintendo and (almost) every Nintendo accessory ever. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A Lost Game Boy Add-On Called the WorkBoy Has Been Found After 28 Years

A lost, unreleased Game Boy add-on known as the WorkBoy has been discovered after 28 years and reveals an accessory that could have brought PDA-like functions like an address book, calculator, appointment book, and so much more to Nintendo's beloved handheld device. Video game historian Liam Robertson shared his quest to find out what happened to this add-on in a new Game History Secrets video on DidYouKnowGaming? and, not only did he track down the original creators behind the WorkBoy to learn the story behind why it was never released, he was able to get one of the only prototypes in the world working. As you can see in the image below, the WorkBoy was a keyboard that connected to the Game Boy via Link Cable and would allow you to take advantage of 12 apps, including an address/phone book and appointment book. [caption id="attachment_2457167" align="aligncenter" width="720"]Image Credit: Liam Robertson - DidYouKnowGaming? - Game History Secrets Image Credit: Liam Robertson - DidYouKnowGaming? - Game History Secrets[/caption] The WorkBoy was set to be an officially licensed accessory for the Game Boy that was designed by Source Research and Development and produced by Fabtek Inc. in close collaboration with Nintendo. In January 1992, WorkBoy was officially trademarked by Nintendo of America and even made an appearance at CES 1992. It was profiled by various outlets, but following a brief swell in coverage, it more-or-less vanished. Robertson was able to track down Eddie Gill, the architect of the WorkBoy and the founder of Source Research and Development, and he discussed how the WorkBoy was originally planned on being released in late 1992 or early 1993 for around $79-$89 USD, but various issue prevented it from ever reaching the public. Gill said there were only two WorkBoy prototypes left in the world that he knew of, and he said that one was probably "deep in the vaults of Nintendo," while the other was in possesion of Frank Ballouz, the founder of Fabtek. [widget path="global/article/imagegallery" parameters="albumSlug=the-history-of-almost-every-nintendo-accessory-ever&captions=true"] Robertson got in touch with Ballouz and he did indeed have a WorkBoy prototype. Ballouz did not, however, have a Game Boy to test it out, so he sent it to Robertson in hopes he would be able to get it working. When Robertson first connected the WorkBoy keyboard to a GameBoy, nothing happened but a short alarm beep. It turns out that the WorkBoy needed a cartridge to fully function, although none could be found. As fate would have it, Robertson was able to find a ROM of the software in one of the big recent leaks that followed the Nintendo Gigaleak earlier this year. After burning the ROM to a blank cartridge, Robertson got it to work. Seeing the WorkBoy in action is a glimpse at what could have been. It's also very interesting to see this in action in 2020, where many of the functions of the WorkBoy are commonplace. Back in 1992, this was ahead of its time. [ignvideo url="https://www.ign.com/videos/2019/12/09/the-lie-that-helped-build-nintendo"] Due to that, it needed to carry a pretty high price. That high price was one of the main reasons the project was cancelled, as the $89.99 USD Game Boy was set to get a price drop, meaning the WorkBoy would most likely have been more than the system itself at $79-$89 USD. Additionally, a large explosion in a factory in Japan that was producing computer chips caused the price of D-RAM to soar, making it near impossible to bring the price down of the WorkBoy, had it been released. Even though the WorkBoy never saw the light of day, Gill's original design helped inspire a new device he patented for a personal communicator, complete with a keyboard and touch screen, that would later be licensed by Nokia for its Nokia 9000 series of devices in 1996. Gill would then go back and work with Nintendo to try to develop a revamped WorkBoy for the Game Boy Advance that would allow for E-Mail, web browsing, and word processing. As with the original, however, it never reached the finish line. [widget path="global/article/imagegallery" parameters="albumSlug=a-history-of-nintendo-hardware-1977-to-now&captions=true"] For more on Nintendo history, be sure to check out our look The Lie That Helped Build Nintendo and (almost) every Nintendo accessory ever. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Great Wave Off Kanagawa Recreated With 50,000 LEGO Pieces

Does being paid to build with legos full-time sound like a dream? Japanese artist Jumpei Mitsui is one of the 21 people in the world who get to do this, and he’s recently recreated a three-dimensional version of Katsushika Hokusai’s “The Great Wave off Kanagawa” entirely in LEGO form. The project, now displayed permanently in the Hanyu Brick Museum in Osaka, Japan, took over 400 hours. It was built with more than 50,000 different LEGO blocks, and details the waves, boats and Mt. Fuji, spanning just over five feet. Mitsui described on his Twitter the process of recreating the art in sculpture form, noting he had made one sketch, mostly to determine balance over being a “blueprint.” He said he also read several papers and watched hours of YouTube videos on waves to make sure he was getting the shapes and forms of them correct. The piece is of course inspired by the original Japanese artwork, created sometime in the 1820's and often considered one of the most recognizable pieces of Japanese art. Though the gift-giving holidays may have come and gone, if you're still looking to pick yourself up a LEGO set or two, be sure to check out our holiday 2020 LEGO guide. You can also check out IGN's experience building the LEGO Roman Colosseum, the biggest LEGO set ever (that you can purchase). And if you're looking for what's next in the world of LEGO games, check out our latest coverage of 2021's LEGO Star Wars: The Skywalker Saga. [widget path="global/article/imagegallery" parameters="albumSlug=we-build-the-lego-roman-colosseum&captions=true"] [poilib element="accentDivider"]

The Great Wave Off Kanagawa Recreated With 50,000 LEGO Pieces

Does being paid to build with legos full-time sound like a dream? Japanese artist Jumpei Mitsui is one of the 21 people in the world who get to do this, and he’s recently recreated a three-dimensional version of Katsushika Hokusai’s “The Great Wave off Kanagawa” entirely in LEGO form. The project, now displayed permanently in the Hanyu Brick Museum in Osaka, Japan, took over 400 hours. It was built with more than 50,000 different LEGO blocks, and details the waves, boats and Mt. Fuji, spanning just over five feet. Mitsui described on his Twitter the process of recreating the art in sculpture form, noting he had made one sketch, mostly to determine balance over being a “blueprint.” He said he also read several papers and watched hours of YouTube videos on waves to make sure he was getting the shapes and forms of them correct. The piece is of course inspired by the original Japanese artwork, created sometime in the 1820's and often considered one of the most recognizable pieces of Japanese art. Though the gift-giving holidays may have come and gone, if you're still looking to pick yourself up a LEGO set or two, be sure to check out our holiday 2020 LEGO guide. You can also check out IGN's experience building the LEGO Roman Colosseum, the biggest LEGO set ever (that you can purchase). And if you're looking for what's next in the world of LEGO games, check out our latest coverage of 2021's LEGO Star Wars: The Skywalker Saga. [widget path="global/article/imagegallery" parameters="albumSlug=we-build-the-lego-roman-colosseum&captions=true"] [poilib element="accentDivider"]

Wonder Woman 3 Announced by WB, Gal Gadot and Patty Jenkins Will Return

Warner Bros. has officially confirmed that Wonder Woman 3 is in development with director Patty Jenkins and star Gal Gadot set to return. Warner Bros. chairman Toby Emmerich announced the news following the "strong opening weekend performance of Wonder Woman 1984" that saw the film earn $16.7 million from 2,100 North American theaters alongside also being available on HBO Max. Globally, Wonder Woman 1984 brought in $36.1 million from 42 markets this weekend, bringing the worldwide tally to $85 million. Furthermore, it was the top post-pandemic domestic opening weekend for any feature film this year." [ignvideo url="https://www.ign.com/videos/2020/12/26/ww84-ending-explained-how-wonder-woman-2-could-change-the-dceu"] As for HBO Max, "nearly half" of all subscribers to the service watched Wonder Woman 1984 on its launch day alongside "millions of wholesale subscribers who have access to HBO Max via a cable, wireless, or other partner services." HBO Max as a whole saw total viewing hours on Friday, December 25 "more than triple in comparison to a typical day in the previous month." “As fans around the world continue to embrace Diana Prince, driving the strong opening weekend performance of ‘Wonder Woman 1984,’ we are excited to be able continue her story with our real life Wonder Women — Gal and Patty — who will return to conclude the long-planned theatrical trilogy,” Emerich said. Wonder Woman 1984 was released on December 25, 2020, and in our review, we said it "is a film with a heart full of hope and love; a nostalgic look back to a beloved time that provides escapism from an exceptionally difficult year." [ignvideo url="https://www.ign.com/videos/2020/12/26/wonder-woman-1984s-biggest-wtf-questions"] For more on Wonder Woman 1984, check out our 7 biggest WTF questions after watching the film and our explainer of the ending and how this film could change the DCEU. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Wonder Woman 3 Announced by WB, Gal Gadot and Patty Jenkins Will Return

Warner Bros. has officially confirmed that Wonder Woman 3 is in development with director Patty Jenkins and star Gal Gadot set to return. Warner Bros. chairman Toby Emmerich announced the news following the "strong opening weekend performance of Wonder Woman 1984" that saw the film earn $16.7 million from 2,100 North American theaters alongside also being available on HBO Max. Globally, Wonder Woman 1984 brought in $36.1 million from 42 markets this weekend, bringing the worldwide tally to $85 million. Furthermore, it was the top post-pandemic domestic opening weekend for any feature film this year." [ignvideo url="https://www.ign.com/videos/2020/12/26/ww84-ending-explained-how-wonder-woman-2-could-change-the-dceu"] As for HBO Max, "nearly half" of all subscribers to the service watched Wonder Woman 1984 on its launch day alongside "millions of wholesale subscribers who have access to HBO Max via a cable, wireless, or other partner services." HBO Max as a whole saw total viewing hours on Friday, December 25 "more than triple in comparison to a typical day in the previous month." “As fans around the world continue to embrace Diana Prince, driving the strong opening weekend performance of ‘Wonder Woman 1984,’ we are excited to be able continue her story with our real life Wonder Women — Gal and Patty — who will return to conclude the long-planned theatrical trilogy,” Emerich said. Wonder Woman 1984 was released on December 25, 2020, and in our review, we said it "is a film with a heart full of hope and love; a nostalgic look back to a beloved time that provides escapism from an exceptionally difficult year." [ignvideo url="https://www.ign.com/videos/2020/12/26/wonder-woman-1984s-biggest-wtf-questions"] For more on Wonder Woman 1984, check out our 7 biggest WTF questions after watching the film and our explainer of the ending and how this film could change the DCEU. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Mass of Human-Made Materials Exceeds Earth’s Biomass for First Time

Human production of materials such as plastic, asphalt, and metal now collectively outweighs every other living organism on Earth. Research from the Weizmann Institute of Science in Israel, according to The Guardian, estimates how human-made mass has changed from 1900 to the present day. The results indicate that humans are doubling their mass imprint every 20 years and each individual person adds more than their own bodyweight to the world each week. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] 2020 is the first year where human mass has hit about 1.1 trillion tons, which now exceeds the overall global biomass. In 1900, human-made mass only equaled about 3% of the global biomass. Humans have also wiped out about half of plant mass "since the first agricultural revolution," which National Geographic believes to be about 12,000 years ago. “While modern agriculture utilizes an increasing land area for growing crops, the total mass of domesticated crops is vastly outweighed by the loss of plant mass resulting from deforestation, forest management and other land-use changes," the authors of the study write. "These trends in global biomass have affected the carbon cycle and human health. Additional human actions, including livestock husbandry, hunting and overfishing, have also strongly affected the masses of various other taxa." [ignvideo url="https://www.ign.com/videos/2020/09/14/signs-of-alien-life-found-on-venus-ign-now"] All land and sea creatures weigh about 4 billion tons, and plastic alone amounts to 8 billion tons. There was also a significant rise in human weight in the '50s. The study believes that it was humans making buildings out of concrete instead of brick, and paving more roads with asphalt that led to the increase. Notable cases of slow growth among human mass were during the decade of the Great Depression and the '70s energy crisis that greatly affected the western world. [ignvideo url="https://www.ign.com/videos/2020/07/02/hunting-simulator-2-review"] For anybody looking to check out some virtual hunting can read up on the best ways to hunt in Red Dead Redemption 2 and IGN's review of Hunting Simulator 2. Also, check out the best city building games in case anybody wants to create their own world. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

Mass of Human-Made Materials Exceeds Earth’s Biomass for First Time

Human production of materials such as plastic, asphalt, and metal now collectively outweighs every other living organism on Earth. Research from the Weizmann Institute of Science in Israel, according to The Guardian, estimates how human-made mass has changed from 1900 to the present day. The results indicate that humans are doubling their mass imprint every 20 years and each individual person adds more than their own bodyweight to the world each week. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] 2020 is the first year where human mass has hit about 1.1 trillion tons, which now exceeds the overall global biomass. In 1900, human-made mass only equaled about 3% of the global biomass. Humans have also wiped out about half of plant mass "since the first agricultural revolution," which National Geographic believes to be about 12,000 years ago. “While modern agriculture utilizes an increasing land area for growing crops, the total mass of domesticated crops is vastly outweighed by the loss of plant mass resulting from deforestation, forest management and other land-use changes," the authors of the study write. "These trends in global biomass have affected the carbon cycle and human health. Additional human actions, including livestock husbandry, hunting and overfishing, have also strongly affected the masses of various other taxa." [ignvideo url="https://www.ign.com/videos/2020/09/14/signs-of-alien-life-found-on-venus-ign-now"] All land and sea creatures weigh about 4 billion tons, and plastic alone amounts to 8 billion tons. There was also a significant rise in human weight in the '50s. The study believes that it was humans making buildings out of concrete instead of brick, and paving more roads with asphalt that led to the increase. Notable cases of slow growth among human mass were during the decade of the Great Depression and the '70s energy crisis that greatly affected the western world. [ignvideo url="https://www.ign.com/videos/2020/07/02/hunting-simulator-2-review"] For anybody looking to check out some virtual hunting can read up on the best ways to hunt in Red Dead Redemption 2 and IGN's review of Hunting Simulator 2. Also, check out the best city building games in case anybody wants to create their own world. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

Steam Reveals the Top-Selling and Most-Played Games of 2020

Steam has revealed its Best of 2020 lists, and while it doesn't rank the top games, they do give a glimpse as to what games earned the most gross revenue and had the most players. Steam's Best of 2020 lists include Top Sellers, New Releases, Most Played, Early Access Grads, Best of VR, and Controller Games and games like Cyberpunk 2077, Grand Theft Auto V, Destiny 2, Counter-Strike, and DOTA 2 appear in multiple categories. [ignvideo url="https://www.ign.com/videos/2020/12/21/hades-igns-2020-game-of-the-year"] The Top Sellers category features Platinum, Gold, Silver, and Bronze tiers, but Steam doesn't detail what amount of gross revenue is needed to qualify for a certain level. The Platinum Top Sellers, in alphabetical order, are as follows;
  • Among Us
  • Counter-Strike: Global Offensive
  • Cyberpunk 2077
  • Destiny 2
  • Doom Eternal
  • DOTA 2
  • Fall Guys
  • Grand Theft Auto V
  • Monster Hunter: World
  • PlayerUnknown's Battlegrounds
  • Red Dead Redemption 2
  • Tom Clancy's Rainbow Six Siege
The top New Releases are also measured by gross revenue, but aren't broken down into any special categories besides the top games and by month. The best-selling New Releases are as follows;
  • Baldur's Gate 3
  • Borderlands 3
  • Command & Conquer Remastered Collection
  • Crusader Kings III
  • Cyberpunk 2077
  • Death Stranding
  • Doom Eternal
  • Dragon Ball Z: Kakarot
  • Fall Guys: Ultimate Knockout
  • FIFA 21
  • Football Manager 2021
  • Grounded
  • Half-Life: Alyx
  • Horizon Zero Dawn Complete Edition
  • Mafia: Definitive Edition
  • Marvel's Avengers
  • Microsoft Flight Simulator
  • Mount & Blade II: Bannerlord
  • Persona 4 Golden
  • Resident Evil 3
  • Sea of Thieves
  • Star Wars: Squadrons
  • Temtem
  • The Outer Worlds
  • Wolcen: Lords of Mayhem
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-reviewed-games-of-2020&captions=true"] The Most Played category is measured by highest peak concurrent players and the top tier includes games that reached over 200,000 peak players. The games that reached that milestone are as follows;
  • Among Us
  • Counter-Strike: Global Offensive
  • Cyberpunk 2077
  • Destiny 2
  • DOTA 2
  • Grand Theft Auto V
  • Life Is Strange 2
  • Monster Hunter: World
  • Mount & Blade II: Bannerlord
  • PlayerUnknown's Battlegrounds
  • Terraria
The Early Access Grads category is filled with games that left Early Access and found a ton of success. Hades - IGN's 2020 Game of the Year - was one of the ten games that made the Platinum tier. The full list, as measured by gross revenue, is as follows;
  • Deep Rock Galactic
  • DJMAX RESPECT V
  • Factorio
  • Golf With Your Friends
  • Hades
  • Noita
  • Risk of Rain 2
  • Skater XL
  • Torchlight 3
  • Wolcen: Lords of Mayhem
[ignvideo url="https://www.ign.com/videos/2020/11/04/the-best-pc-gifts-holiday-gift-guide-2020"] The Best of VR category is also split between Platinum, Gold, Silver, and Bronze and is also measured by gross revenue. The full list is as follows;
  • Arizona Sunshine
  • Beat Saber
  • Blade & Sorcery
  • Boneworks
  • Half-Life: Alyx
  • Hot Dogs, Horseshoes & Hand Grenades
  • Pavlov VR
  • Pistol Whip
  • Superhot VR
  • The Elder Scrolls V: Skyrim VR
  • The Walking Dead: Saints and Sinners
  • VR Kanojo
2020's top Controller Games are the top games that support... well... controllers. They are also split into Platinum, Gold, Silver, and Bronze and are measured by daily active controller players. The full list is as follows;
  • Cyberpunk 2077
  • Dark Souls 3
  • Destiny 2
  • Dragon Ball Z: Kakarot
  • Fall Guys
  • FIFA 21
  • Grand Theft Auto V
  • Hades
  • Monster Hunter: World
  • NBA 2K20
  • Persona 4 Golden
  • The Witcher 3: Wild Hunt
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-modern-pc-games-summer-2020-update&captions=true"] To see how Steam's top games compare to IGNs, check out all the winners from our Game of the Year Awards 2020. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.