Star Trek: James Doohan’s Ashes Were Smuggled On to the ISS
The late James Doohan, who played Montgomery "Scotty" Scott on Star Trek: The Original Series, had his ashes secretly smuggled to the International Space Station in 2008 and is officially resting among the stars.
As reported by The Times, Richard Garriott - the creator of both the Ultima series and the term MMORPG - has revealed that he smuggled James Doohan's ashes aboard the ISS in 2008 during a 12-day, $30 million mission as a private astronaut.
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Image Credit: The Times[/caption]
“His family were very pleased that the ashes made it up there but we were all disappointed we didn’t get to talk about it publicly for so long. Now enough time has passed that we can,” he told The Times.
Doohan passed away in 2005 at the age of 85. The World War II veteran starred in the original Star Trek series from 1966 to 1969 and subsequent films and sported his trademark Scottish accent even though he was Canadian.
One of the most well-known phrases associated with him - "Beam me up, Scotty" - is one of the most iconic popular culture sayings from Star Trek and beyond, and was even the name of Doohan's autobiography despite no one in the series ever actually saying the exact quote.
In 2007, some of Doohan's ashes were flown to the edge of space on a suborbital rocket before falling and getting lost for three weeks in a mountain range. In 2008, prior to the successful mission, a sample that was meant to go into the Earth's orbit was destroyed when the rocket failed.
[ignvideo url="https://www.ign.com/videos/2013/05/08/ranking-the-star-trek-movies"]
Doohan's son Chris wouldn't give up and contacted Garriott days before his $30 million trip to the ISS and asked him to fulfill his "father's request to be laid to rest among the stars."
“I said ‘I’m in quarantine in Kazakhstan . . . but if you can get the ashes to me, I’ll find a way of getting them aboard.’ A couple of days before flight, this package arrived and I made a plan,” Mr Garriott said.
Garriott printed three cards with a photograph of Doohan, laminated them with a bit of his ashes, and hid one of them inside his flight data file. The file had clearance to fly, but the ashes apparently did not.
“Everything that officially goes on board is logged, inspected and bagged — there’s a process, but there was no time to put it through that process,” Garriott said. “The concern afterwards was that it could disrupt relations because I didn’t have permission . . . so in an abundance of caution I was asked to tell the family ‘Let’s not make a big deal out of it publicly’.”
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Chris Doohan, who took over the role of Scotty in 2013 for the Star Trek Continues webseries, shared his gratitude for what Garriott did for his father and their family.
“Richard said ‘We’ve got to keep this hush hush for a little while’ and here we are 12 years later. What he did was touching — it meant so much to me, so much to my family and it would have meant so much to my dad,” Doohan said. “My dad had three passions: space, science and trains. He always wanted to go into space.”
“As far as I know, no one has ever seen it there and no one has moved it,” Garriott concluded. “James Doohan got his resting place among the stars.”
[ignvideo url="https://www.ign.com/videos/2017/05/12/8-sci-fi-shows-you-should-binge-watch"]
Image Credit: Frank Micelotta/Getty Images.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Trek: James Doohan’s Ashes Were Smuggled On to the ISS
The late James Doohan, who played Montgomery "Scotty" Scott on Star Trek: The Original Series, had his ashes secretly smuggled to the International Space Station in 2008 and is officially resting among the stars.
As reported by The Times, Richard Garriott - the creator of both the Ultima series and the term MMORPG - has revealed that he smuggled James Doohan's ashes aboard the ISS in 2008 during a 12-day, $30 million mission as a private astronaut.
[caption id="" align="alignnone" width="1022"]
Image Credit: The Times[/caption]
“His family were very pleased that the ashes made it up there but we were all disappointed we didn’t get to talk about it publicly for so long. Now enough time has passed that we can,” he told The Times.
Doohan passed away in 2005 at the age of 85. The World War II veteran starred in the original Star Trek series from 1966 to 1969 and subsequent films and sported his trademark Scottish accent even though he was Canadian.
One of the most well-known phrases associated with him - "Beam me up, Scotty" - is one of the most iconic popular culture sayings from Star Trek and beyond, and was even the name of Doohan's autobiography despite no one in the series ever actually saying the exact quote.
In 2007, some of Doohan's ashes were flown to the edge of space on a suborbital rocket before falling and getting lost for three weeks in a mountain range. In 2008, prior to the successful mission, a sample that was meant to go into the Earth's orbit was destroyed when the rocket failed.
[ignvideo url="https://www.ign.com/videos/2013/05/08/ranking-the-star-trek-movies"]
Doohan's son Chris wouldn't give up and contacted Garriott days before his $30 million trip to the ISS and asked him to fulfill his "father's request to be laid to rest among the stars."
“I said ‘I’m in quarantine in Kazakhstan . . . but if you can get the ashes to me, I’ll find a way of getting them aboard.’ A couple of days before flight, this package arrived and I made a plan,” Mr Garriott said.
Garriott printed three cards with a photograph of Doohan, laminated them with a bit of his ashes, and hid one of them inside his flight data file. The file had clearance to fly, but the ashes apparently did not.
“Everything that officially goes on board is logged, inspected and bagged — there’s a process, but there was no time to put it through that process,” Garriott said. “The concern afterwards was that it could disrupt relations because I didn’t have permission . . . so in an abundance of caution I was asked to tell the family ‘Let’s not make a big deal out of it publicly’.”
[widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-sci-fi-movies&captions=true"]
Chris Doohan, who took over the role of Scotty in 2013 for the Star Trek Continues webseries, shared his gratitude for what Garriott did for his father and their family.
“Richard said ‘We’ve got to keep this hush hush for a little while’ and here we are 12 years later. What he did was touching — it meant so much to me, so much to my family and it would have meant so much to my dad,” Doohan said. “My dad had three passions: space, science and trains. He always wanted to go into space.”
“As far as I know, no one has ever seen it there and no one has moved it,” Garriott concluded. “James Doohan got his resting place among the stars.”
[ignvideo url="https://www.ign.com/videos/2017/05/12/8-sci-fi-shows-you-should-binge-watch"]
Image Credit: Frank Micelotta/Getty Images.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Office’s Kevin Malone Actor Is Cameo’s Biggest Earner in 2020
Brian Baumgartner, who played Kevin Malone on The Office, is 2020's top-earning celebrity on Cameo.
Baumgartner made over $1 million USD from the personalized video sharing service this year, Cameo creator Steve Galanis revealed on The New York Times' Sway podcast (via BuzzFeed). The Office actor charges $195 per video, as of this writing.
[caption id="attachment_245407" align="aligncenter" width="720"]
Baumgartner as Kevin Malone in Season 7 of The Office. (Image: NBC)[/caption]
"It’s his persona," said Galanis when asked what makes Baumgartner so successful on Cameo. "He really takes a lot of pride in his craftsmanship of the videos... He’s reliable, he turns them around quickly, and the content is really funny. And in general comedians tend to do best."
The Office is leaving Netflix, its longtime streaming home, at the end of 2020. The beloved sitcom will move to NBCUniversal's Peacock platform beginning January 1, 2021. Seasons 1 and 2 will be available to stream for free (with ads); Seasons 3-9 will only be available with a paid subscription — $5 per month with ads, or $10 without.
For more, check out IGN's list of the 25 best The Office episodes.
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Jordan is a freelance writer for IGN.

The Office’s Kevin Malone Actor Is Cameo’s Biggest Earner in 2020
Brian Baumgartner, who played Kevin Malone on The Office, is 2020's top-earning celebrity on Cameo.
Baumgartner made over $1 million USD from the personalized video sharing service this year, Cameo creator Steve Galanis revealed on The New York Times' Sway podcast (via BuzzFeed). The Office actor charges $195 per video, as of this writing.
[caption id="attachment_245407" align="aligncenter" width="720"]
Baumgartner as Kevin Malone in Season 7 of The Office. (Image: NBC)[/caption]
"It’s his persona," said Galanis when asked what makes Baumgartner so successful on Cameo. "He really takes a lot of pride in his craftsmanship of the videos... He’s reliable, he turns them around quickly, and the content is really funny. And in general comedians tend to do best."
The Office is leaving Netflix, its longtime streaming home, at the end of 2020. The beloved sitcom will move to NBCUniversal's Peacock platform beginning January 1, 2021. Seasons 1 and 2 will be available to stream for free (with ads); Seasons 3-9 will only be available with a paid subscription — $5 per month with ads, or $10 without.
For more, check out IGN's list of the 25 best The Office episodes.
[widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-nbcuniversals-peacock&captions=true"]
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Jordan is a freelance writer for IGN.

Update: Resident Evil Origin Story Movie Gets September Release Date
Update 2/4: After wrapping filming late last year, the untitled Resident Evil movie, which is an origin story reboot for RE on film has now been given a September release date.
The new RE film, which is distributed by Sony's Screen Gems, is set to hit theaters on September 3, 2021. Its official date joins a busy year for the acclaimed Capcom franchise, which also includes Resident Evil Village's May release, the recently announced Resident Evil RE:Verse multiplayer experience, and the Resident Evil animated film hitting Netflix.
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Original story follows:
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The upcoming Resident Evil origin story movie that is being directed by 47 Meters Down and The Strangers: Prey at Night's Johannes Roberts has officially finished filming ahead of its 2021 premiere.
The news was announced via Resident Evil's Twitter, which said, "that's a wrap in Raccoon City. diREcted by Johannes Roberts."
This reboot of the Resident Evil film franchise was announced in 2017, and earlier this year we found out that the film had cast nearly all of its leads.
Set in 1998 “on a fateful night in Raccoon City,” the Resident Evil movie will star Kaya Scodelario (Maze Runner) as Claire Redfield, Hannah John-Kamen (Ant-Man and the Wasp) as Jill Valentine, Robbie Amell (Upload) as Chris Redfield, Tom Hopper (The Umbrella Academy) as Albert Wesker, Avan Jogia (Zombieland: Double Tap) as Leon S. Kennedy, and Neal McDonough (Yellowstone) as William Birkin.
Roberts had previously said in a statement that "I really wanted to go back to the original first two games and recreate the terrifying visceral experience I had when I first played them whilst at the same time telling a grounded human story about a small dying American town that feels both relatable and relevant to today’s audiences.”
This Resident Evil movie is separate from Netflix's Resident Evil: Infinite Darkness series that is set to tell a different story featuring Leon S. Kennedy and Claire Redfield.
Assuming these stay on track alongside the upcoming Resident Evil Village, 2021 could be a horrifyingly bright year for fans of the series.
[ignvideo url="https://www.ign.com/videos/2020/10/06/5-things-the-resident-evil-movie-reboot-already-has-going-for-it"]
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Resident Evil Origin Story Movie Has Finished Filming
The upcoming Resident Evil origin story movie that is being directed by 47 Meters Down and The Strangers: Prey at Night's Johannes Roberts has officially finished filming ahead of its 2021 premiere.
The news was announced via Resident Evil's Twitter, which said, "that's a wrap in Raccoon City. diREcted by Johannes Roberts."
This reboot of the Resident Evil film franchise was announced in 2017, and earlier this year we found out that the film had cast nearly all of its leads.
Set in 1998 “on a fateful night in Raccoon City,” the Resident Evil movie will star Kaya Scodelario (Maze Runner) as Claire Redfield, Hannah John-Kamen (Ant-Man and the Wasp) as Jill Valentine, Robbie Amell (Upload) as Chris Redfield, Tom Hopper (The Umbrella Academy) as Albert Wesker, Avan Jogia (Zombieland: Double Tap) as Leon S. Kennedy, and Neal McDonough (Yellowstone) as William Birkin.
[widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"]
Roberts had previously said in a statement that "I really wanted to go back to the original first two games and recreate the terrifying visceral experience I had when I first played them whilst at the same time telling a grounded human story about a small dying American town that feels both relatable and relevant to today’s audiences.”
This Resident Evil movie is separate from Netflix's Resident Evil: Infinite Darkness series that is set to tell a different story featuring Leon S. Kennedy and Claire Redfield.
Assuming these stay on track alongside the upcoming Resident Evil Village, 2021 could be a horrifyingly bright year for fans of the series.
[ignvideo url="https://www.ign.com/videos/2020/10/06/5-things-the-resident-evil-movie-reboot-already-has-going-for-it"]
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077: CD Projekt Confirms It Will Defend Itself Against Lawsuit
Cyberpunk 2077 publisher CD Projekt S.A. has confirmed that it has received notice of the lawsuit filed against the company and will "undertake vigorous action to defend itself against any such claims."
The Management Board of CD Projekt S.A. made the regulatory announcement in response to New York-based Rosen Law Firm filing the aforementioned class-action lawsuit on behalf of purchasers in the USA of the securities of CD Projekt S.A. between January 16, 2020, and December 17, 2020.
[ignvideo url="https://www.ign.com/videos/2020/12/28/class-action-lawsuit-filed-against-cyberpunk-2077-publisher-ign-news"]
It acknowledges that the lawsuit is meant for the court to decide "whether the actions undertaken by the Company and members of its Management Board in connection with the release of Cyberpunk 2077 constituted a violation of federal laws, i.a. by misleading investors and, consequently, causing them to incur damages."
CD Projekt also notes that the "complaint does not specify the quantity of damages sought" and that it will, as previously mentioned, "undertake vigorous action to defend itself against any such claims."
The lawsuit from Rosen Law Firm claims that CD Projekt had "made false and/or misleading statements" and/or failed to disclose that "Cyberpunk 2077 was virtually unplayable on the current-generation Xbox or PlayStation systems due to an enormous number of bugs."
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In response to the above and the messy messaging surround the game's launch, Sony removed Cyberpunk 2077 from the PS Store and Sony, Microsoft, and CD Projekt would "be forced to offer full refunds for the game."
If you have been able to get past some of the issues in Cyberpunk 2077, be sure to check out our walkthrough, cheats and secrets, and tips on hacking.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Cyberpunk 2077: CD Projekt Confirms It Will Defend Itself Against Lawsuit
Cyberpunk 2077 publisher CD Projekt S.A. has confirmed that it has received notice of the lawsuit filed against the company and will "undertake vigorous action to defend itself against any such claims."
The Management Board of CD Projekt S.A. made the regulatory announcement in response to New York-based Rosen Law Firm filing the aforementioned class-action lawsuit on behalf of purchasers in the USA of the securities of CD Projekt S.A. between January 16, 2020, and December 17, 2020.
[ignvideo url="https://www.ign.com/videos/2020/12/28/class-action-lawsuit-filed-against-cyberpunk-2077-publisher-ign-news"]
It acknowledges that the lawsuit is meant for the court to decide "whether the actions undertaken by the Company and members of its Management Board in connection with the release of Cyberpunk 2077 constituted a violation of federal laws, i.a. by misleading investors and, consequently, causing them to incur damages."
CD Projekt also notes that the "complaint does not specify the quantity of damages sought" and that it will, as previously mentioned, "undertake vigorous action to defend itself against any such claims."
The lawsuit from Rosen Law Firm claims that CD Projekt had "made false and/or misleading statements" and/or failed to disclose that "Cyberpunk 2077 was virtually unplayable on the current-generation Xbox or PlayStation systems due to an enormous number of bugs."
[widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-portraits-photo-mode-gallery&captions=true"]
In response to the above and the messy messaging surround the game's launch, Sony removed Cyberpunk 2077 from the PS Store and Sony, Microsoft, and CD Projekt would "be forced to offer full refunds for the game."
If you have been able to get past some of the issues in Cyberpunk 2077, be sure to check out our walkthrough, cheats and secrets, and tips on hacking.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Nintendo Had to ‘Politely Decline’ an Offer to Work With Kanye West on a Game
Former President of Nintendo of America Reggie Fils-Aime has revealed that he had to "politely decline" an offer to work with Kanye West on a video game concept due to the amount of other projects that were currently in development at the company.
As reported by Nintendo Everything, Reggie shared the story on his Talking Games with Reggie & Harold podcast, which is raising money for the New York Videogame Critics Circle nonprofit's mentoring work, and he stated that the meeting happened at an E3 "many years ago."
Kanye visited the Nintendo Booth during that E3 and was even able to spend a bit of time with Shigeru Miyamoto. He then requested a meeting with Reggie, and the two ended up meeting up at one of Kanye's offices in Calabasas, California.
[ignvideo url="https://www.ign.com/videos/2019/02/21/remembering-reggies-best-ass-moments"]
“Part of it was talking about what he was up to," Reggie explained. "He was experimenting with a piece of video game content; he wanted reactions to it. He comes out and says, ‘I want to work with Nintendo.’
"We had so many different projects at Nintendo going on, the possibility of doing something with Kanye just wasn’t there, and so I had to find a way to politely decline this opportunity to work with him. I told him, ‘Kanye, you don’t want to work with us because we’re tough, we’re hard. All we do is push for the very best content. We would not be the type of partner you would want to work with.’ And he looks at me and says, ‘Reggie, you’re exactly the type of partner I want because of that reason!’ It’s like, ‘Oh my gosh.'”
Reggie said that not only was the meeting "interesting," Kim Kardashian-West was also there. While the project never saw the light of day, Reggie and Nintendo both felt that "Kanye has such a passion for the video game space, and he's a creator."
[ignvideo url="https://www.ign.com/videos/2015/02/23/kanye-west-is-making-a-video-game-ign-news"]
Kanye's history with games extends beyond this one meeting, as he revealed he was working on a game titled Only One that would have players guiding his mother Donda "to the highest gates of heaven by holding her to the light." While he announced the project in 2015, little news about it has surfaced since then.
Image Credit: Rob Kim/Getty Images.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Nintendo Had to ‘Politely Decline’ an Offer to Work With Kanye West on a Game
Former President of Nintendo of America Reggie Fils-Aime has revealed that he had to "politely decline" an offer to work with Kanye West on a video game concept due to the amount of other projects that were currently in development at the company.
As reported by Nintendo Everything, Reggie shared the story on his Talking Games with Reggie & Harold podcast, which is raising money for the New York Videogame Critics Circle nonprofit's mentoring work, and he stated that the meeting happened at an E3 "many years ago."
Kanye visited the Nintendo Booth during that E3 and was even able to spend a bit of time with Shigeru Miyamoto. He then requested a meeting with Reggie, and the two ended up meeting up at one of Kanye's offices in Calabasas, California.
[ignvideo url="https://www.ign.com/videos/2019/02/21/remembering-reggies-best-ass-moments"]
“Part of it was talking about what he was up to," Reggie explained. "He was experimenting with a piece of video game content; he wanted reactions to it. He comes out and says, ‘I want to work with Nintendo.’
"We had so many different projects at Nintendo going on, the possibility of doing something with Kanye just wasn’t there, and so I had to find a way to politely decline this opportunity to work with him. I told him, ‘Kanye, you don’t want to work with us because we’re tough, we’re hard. All we do is push for the very best content. We would not be the type of partner you would want to work with.’ And he looks at me and says, ‘Reggie, you’re exactly the type of partner I want because of that reason!’ It’s like, ‘Oh my gosh.'”
Reggie said that not only was the meeting "interesting," Kim Kardashian-West was also there. While the project never saw the light of day, Reggie and Nintendo both felt that "Kanye has such a passion for the video game space, and he's a creator."
[ignvideo url="https://www.ign.com/videos/2015/02/23/kanye-west-is-making-a-video-game-ign-news"]
Kanye's history with games extends beyond this one meeting, as he revealed he was working on a game titled Only One that would have players guiding his mother Donda "to the highest gates of heaven by holding her to the light." While he announced the project in 2015, little news about it has surfaced since then.
Image Credit: Rob Kim/Getty Images.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.