Dishonored Co-Creator Is Working on a New Arkane Game With Dishonored and Prey Developers

Dishonored co-creator Harvey Smith is working on an unannounced new game at Arkane Austin, alongside devs from the Dishonored and Prey teams. Speaking to Vandal (and translated by IGN), Smith explained that he had moved back to Austin after completing Dishonored 2 at Arkane's Lyon studio, and confirmed that he's not a part of the company's next game, but a separate unannounced project: "I'm not on Deathloop , I'm on something else, working with the guys who made Dishonored and Prey." Smith makes no further mention of what that project could be, nor how far away it might be. It's possible that it could be a new Dishonored game, but we already know that any sequel to the much loved immersive sim series would feature new characters, after the Death of the Outsider 'expandalone' marked the end of the series as we know it. [ignvideo url="https://www.ign.com/videos/2019/08/07/wolfenstein-and-dishonored-developers-play-each-others-games"] Whatever the game ends up being, it will be part of the new era of Microsoft-owned Bethesda games, meaning it would almost certainly launch into Game Pass and, perhaps, even be an Xbox exclusive. Vandal asked Smith if the upcoming acqusition had changed anything at Arkane as yet, who replied that there's been no difference so far. He added that, of all possible partners for Bethesda, he'd find it difficult to think of a better one than Microsoft, concluding, "They fit perfectly."

Before we see Smith's game, however, there's the matter of the extremely exciting Deathloop, which arrives for PS5 and PC on May 21. We've named the time-looping FPS as one of the biggest games coming in 2021, not least because of its intriguing gameplay reveal last year.

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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Dishonored Co-Creator Is Working on a New Arkane Game With Dishonored and Prey Developers

Dishonored co-creator Harvey Smith is working on an unannounced new game at Arkane Austin, alongside devs from the Dishonored and Prey teams. Speaking to Vandal (and translated by IGN), Smith explained that he had moved back to Austin after completing Dishonored 2 at Arkane's Lyon studio, and confirmed that he's not a part of the company's next game, but a separate unannounced project: "I'm not on Deathloop , I'm on something else, working with the guys who made Dishonored and Prey." Smith makes no further mention of what that project could be, nor how far away it might be. It's possible that it could be a new Dishonored game, but we already know that any sequel to the much loved immersive sim series would feature new characters, after the Death of the Outsider 'expandalone' marked the end of the series as we know it. [ignvideo url="https://www.ign.com/videos/2019/08/07/wolfenstein-and-dishonored-developers-play-each-others-games"] Whatever the game ends up being, it will be part of the new era of Microsoft-owned Bethesda games, meaning it would almost certainly launch into Game Pass and, perhaps, even be an Xbox exclusive. Vandal asked Smith if the upcoming acqusition had changed anything at Arkane as yet, who replied that there's been no difference so far. He added that, of all possible partners for Bethesda, he'd find it difficult to think of a better one than Microsoft, concluding, "They fit perfectly."

Before we see Smith's game, however, there's the matter of the extremely exciting Deathloop, which arrives for PS5 and PC on May 21. We've named the time-looping FPS as one of the biggest games coming in 2021, not least because of its intriguing gameplay reveal last year.

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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Tenchu: Stealth Assassins Creator Wants to Make a Successor for PS5

Update: As Twinfinite points out, Endo actually said he'd like to create a stealth ninja game for PS5 - indicating something more like a successor to the original Tenchu games - rather than a definitive new entry in the series. IGN apologises for the error. [poilib element="accentDivider"] Tenchu: Stealth Assassins creator and president of Acquire, Takuma Endo has said that he would like to create a new Tenchu game for the PlayStation 5 - but nothing is formally in the works right now. In an interview with Weekly Famitsu (translated by Gematsu), Takuma Endo said that he would like to "create a new Tenchu from the ground up for the PlayStation 5 generation if the possibility arises", but also acknowledges that it's currently difficult. That difficulty likely stems from the fact that the Tenchu IP is currently owned by FromSoftware, who released Sekiro: Shadows Die Twice in 2019. In the early stages, Sekiro was being developed as a Tenchu successor, but From Software eventually decided to take the development in a different direction. It's not clear if the developer has any plans for the Tenchu franchise at this point. [ignvideo url="https://www.ign.com/videos/2018/06/12/sekiro-shadows-die-twice-is-souls-crossed-with-tenchu-e3-2018"] Back in August of last year, Acquire registered a trademark for "Stealth Assassins" in Japan which set the rumour mill off that a remake or spiritual successor was in the works. In the same interview with Famitsu, Endo mentions that this was merely a formality, as the trademark had expired. Elsewhere, Endo mentioned that Acquire plans to launch an "indies brand" separate from its main output, with the first title coming "by the end of 2021". Here's our review of Sekiro from 2019, which we scored a 9.5, lauding its "focused stealth-action take on t he FromSoftware formula". Back in 1998, we awarded Tenchu: Stealth Assassins a 9/10 review, calling it "the quintessential PlayStation game. Hard-core, smart, bloody, and fun as hell." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Xbox Survey Asks Players If They Want PS5 DualSense Features in the Series X Controller

A survey sent to owners of next-gen Xbox consoles is querying whether users would appreciate the features of the PS5's DualSense in their Series X or S controller. As reported by TechRadar, the console experience survey asks owners whether they think the Xbox Series X "feels next-gen" and later asks whether they feel like they are missing out in the peripherals department. "I am aware of features on PlayStation controllers that I wish were on the controller that came with this console," the question reads. This is, of course, referring to the PlayStation 5's DualSense, which offers adaptive triggers for simulating resistance and provides precise haptic feedback, with the goal of increasing immersion in games. By comparison, the Series X controller wasn't too much of a jump from the last generation, despite the addition of features like a dedicated share button and textured triggers. [ignvideo url="https://www.ign.com/videos/2020/11/06/ps5-dualsense-controller-review"] Microsoft's interest in these questions would suggest that they're at least thinking about upgrading the next-gen controllers in the future, to line up with Sony's offering in the current-generation. While that line of thought doesn't necessarily promise changes in the future, Xbox has a recent history of adding well-received features on other console controllers to its own – the Xbox One controller adopted a 3.5mm jack partway through the last generation, for example. We reviewed the PlayStation 5 DualSense controller at launch in November 2020, scoring it a 9 and lauding its "tactile feedback" – and called it out as one of PS5's most impressive features in our overall PlayStation 5 review. We also covered the Xbox Series X controller just weeks before, scoring it an 8 and calling it a "positive evolution". If you've recently gotten your hands on an Xbox Series X or S, check out our guide on things to do first. If you got a PS5 instead, we've got tips on the PS5's hidden features and settings, and a guide on how best to transfer data from your PS4 to your new console. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Netflix Service on Wii U and 3DS Winding Down This Year – and There’s Still No Sign of a Switch App

Nintendo has revealed that it is shutting down Netflix functionality on the Wii U and 3DS this June, and there's still no sign of the streaming service on Nintendo Switch. The news arrives via the support page for the Netflix Wii U app, which now offers a statement from Nintendo: "Starting Dec 31st, 2020, the Netflix app will no longer be available for new users to download from Nintendo eShop on the Wii U console or Nintendo 3DS family of systems. During that time, it will be possible for existing users to re-download these applications. Service for existing users will continue until June 30th, 2021. Thank you to everyone who enjoyed Netflix on these platforms over the years." [ignvideo url="https://www.ign.com/videos/2017/11/09/hulu-app-coming-to-nintendo-switch"] It's understandable that Nintendo would want to close up shop for these apps on older consoles, but it very much shines a light the fact that the Nintendo Switch, despite its popularity, has yet to receive its own Netflix app. Back in 2017, then-COO of Nintendo of America, Reggie Fils-Aime said that Nintendo Switch apps for Netflix, Hulu and Amazon "will come in time". Switch doesn't have a huge selection of streaming services, but it does have some - Hulu is already available on the console in the US, and the Anime streaming service Funimation came to Switch as recently as last month, but there's still no sign of Netflix. Here's hoping the shutdown of older services might spark some life into Netflix on Switch. It will be an interesting year for Switch, with rumours of a Pro model continually popping up, no matter how much Nintendo tries to bat them away, and with the hybrid handheld outselling new-gen consoles in the US, even during their launch month. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Marvel’s WandaVision: First Official Clip Released

The first official clip from Marvel's WandaVision has been released ahead of the show's premiere on Disney+ later this month. Elizabeth Olsen appeared as a guest on Tuesday night's episode of Jimmy Kimmel Live and offered a sneak peek at the upcoming MCU sitcom by way of an exclusive never-before-seen clip from one of the scenes in the nine-episode series. Tune into the first official clip from the show by skipping ahead to the 4:24 marker on the video below: Influenced by a variety of different sitcoms, the black-and-white footage opens with Olsen's Wanda Maximoff and Paul Bettany's Vision sleeping alongside one another in separate beds, replicating a classic TV trope frequently featured in shows of the '50s and '60s such as I Love Lucy and The Dick Van Dyke Show. In the 45-second clip, the super-powered beings are disturbed from their respective slumbers by a bump in the night, which startles Wanda awake and prompts her to use her powers to turn on the bedroom lights. Vision approaches the window to survey the idyllic suburban street outside before reassuring his partner that there's nothing to worry about. "Are you using your night vision, Vision?" she asks, triggering a canned laughter-style response from the audience. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-wandavision-all-the-tv-sitcom-influences&captions=true"] Developing... [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Super Nintendo World Website Now Live, Offers New Details of the Theme Park Attraction

A special website detailing the attractions at Super Nintendo World is now live, giving additional information on the rides, activities, dining options and merchandise that will be available at the new themed area when it launches at Universal Studios Japan in Osaka on February 4. Read on for details, and also be sure to check out our article on the ways Super Nintendo World has been gamified for even more new details on the rides and unlockable achievements awaiting guests at the park.

A video featured on the new site shows what visitors can expect from the area’s two rides, including a mock-up of the AR visuals and projection-mapping incorporated into the ambitious Mario Kart: Koopa’s Challenge ride, along with the first concrete glimpses of the Yoshi’s Adventure ride, which a USJ spokesman described to us as an all-ages family attraction in the vein of Disneyland’s It’s A Small World. The site lists some basics about each ride, revealing that duration for each will be roughly five minutes, along with useful details such as height restrictions. Check this article for many more details.

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In addition to the previously announced Kinopio Cafe dining area, the new website shows that there will also be Yoshi’s Snack Island food carts in the Nintendo area, serving a noodle-filled calzone shaped like a Koopa Shell as well as mango- and melon-flavoured lassi drinks. The site also shows photos of the two types of popcorn buckets that will be on sale – a Mario Kart bucket with glow-in-the-dark wheels, and a fully glow-in-the-dark Super Star bucket. The previously announced 1Up Factory gift shop will also be joined by a second store, Mario Motors.

[ignvideo url="https://www.ign.com/videos/2020/11/30/super-nintendo-world-reveal-trailer"]

Regarding COVID-19 countermeasures, the USJ spokesman told us that entry to the Nintendo area will be restricted to avoid overcrowding, and that advance registration will be required, available within the USJ app or via a travel agent.

Super Nintendo World is due to open on February 4. However, while COVID-19 numbers in Japan remain considerably lower than in the United States and much of Europe, a recent steady rise in cases has prompted the declaration of a State of Emergency in Tokyo and some surrounding prefectures, starting January 8 and expected to last for up to a month. While Osaka is currently not included in the list of affected prefectures, the USJ spokesman noted that the opening date is currently under internal discussion.

At any rate, Japan is currently not granting tourist visas until further notice, so if you plan to visit Super Nintendo World, you may have to wait. At least the new website will help you to plan for when you get there.

[ignvideo url="https://www.ign.com/videos/2020/12/18/super-nintendo-world-direct-presentation"]

For even more on Super Nintendo World, check out the recently revealed area map plus some of the exclusive merchandise on sale at the park, a guided tour from Mario creator Shigeru Miyamoto, and the already-open Mario-themed cafe and shop at USJ.

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Daniel Robson is Chief Editor at IGN Japan. Follow him on Twitter for a glimpse into life and games in Tokyo.

Super Nintendo World Website Now Live, Offers New Details of the Theme Park Attraction

A special website detailing the attractions at Super Nintendo World is now live, giving additional information on the rides, activities, dining options and merchandise that will be available at the new themed area when it launches at Universal Studios Japan in Osaka on February 4. Read on for details, and also be sure to check out our article on the ways Super Nintendo World has been gamified for even more new details on the rides and unlockable achievements awaiting guests at the park.

A video featured on the new site shows what visitors can expect from the area’s two rides, including a mock-up of the AR visuals and projection-mapping incorporated into the ambitious Mario Kart: Koopa’s Challenge ride, along with the first concrete glimpses of the Yoshi’s Adventure ride, which a USJ spokesman described to us as an all-ages family attraction in the vein of Disneyland’s It’s A Small World. The site lists some basics about each ride, revealing that duration for each will be roughly five minutes, along with useful details such as height restrictions. Check this article for many more details.

[widget path="global/article/imagegallery" parameters="albumSlug=super-nintendo-world-in-universal-studios-japan-sneak-peek&captions=true"]

In addition to the previously announced Kinopio Cafe dining area, the new website shows that there will also be Yoshi’s Snack Island food carts in the Nintendo area, serving a noodle-filled calzone shaped like a Koopa Shell as well as mango- and melon-flavoured lassi drinks. The site also shows photos of the two types of popcorn buckets that will be on sale – a Mario Kart bucket with glow-in-the-dark wheels, and a fully glow-in-the-dark Super Star bucket. The previously announced 1Up Factory gift shop will also be joined by a second store, Mario Motors.

[ignvideo url="https://www.ign.com/videos/2020/11/30/super-nintendo-world-reveal-trailer"]

Regarding COVID-19 countermeasures, the USJ spokesman told us that entry to the Nintendo area will be restricted to avoid overcrowding, and that advance registration will be required, available within the USJ app or via a travel agent.

Super Nintendo World is due to open on February 4. However, while COVID-19 numbers in Japan remain considerably lower than in the United States and much of Europe, a recent steady rise in cases has prompted the declaration of a State of Emergency in Tokyo and some surrounding prefectures, starting January 8 and expected to last for up to a month. While Osaka is currently not included in the list of affected prefectures, the USJ spokesman noted that the opening date is currently under internal discussion.

At any rate, Japan is currently not granting tourist visas until further notice, so if you plan to visit Super Nintendo World, you may have to wait. At least the new website will help you to plan for when you get there.

[ignvideo url="https://www.ign.com/videos/2020/12/18/super-nintendo-world-direct-presentation"]

For even more on Super Nintendo World, check out the recently revealed area map plus some of the exclusive merchandise on sale at the park, a guided tour from Mario creator Shigeru Miyamoto, and the already-open Mario-themed cafe and shop at USJ.

[poilib element="accentDivider"]

Daniel Robson is Chief Editor at IGN Japan. Follow him on Twitter for a glimpse into life and games in Tokyo.

8 Ways Your Visit to Super Nintendo World Will be Gamified

When Super Nintendo World opens at Universal Studios Japan on February 4, it will be the largest themed area at the Osaka park to date. But more than that, the new Nintendo area promises a level of interaction that draws from the video game antics of Mario and friends in meaningful ways, developed with input from Mario creator Shigeru Miyamoto and the creative team at Nintendo.

With a ton of new information dropping today at an exclusive media briefing attended by IGN Japan, read on for eight ways that Super Nintendo World will gamify the theme park experience.

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1. Rides

Both Mario Kart: Koopa’s Challenge and Yoshi’s Adventure showcase a level of interaction that really set them apart from other theme park rides.

Mario Kart: Koopa’s Challenge is an on-rails experience with four riders per kart, and a blend of AR and projection mapping to bring the ride to life. Better yet, each rider in Mario’s team has their own steering wheel, which they must turn in time with arrows that appear on their adorable Mario hat-shaped AR headset; timing each turn just right nets a coin. Similarly, riders will pick up Green Shells from item boxes along the course, which they can aim at enemies in the AR headset by turning their head towards them – a direct hit will also earn a coin. Each team of riders will have to collect a set number of coins during the five-minute ride to beat Bowser’s team – and the game comes with good and bad endings depending on whether your team wins or loses.

[caption id="attachment_2458403" align="alignnone" width="1280"]Count us in. Count us in.[/caption]

We saw a video showing a mock-up of the AR visuals that will appear in the headset display: as familiar characters like Mario, Luigi, Peach and Toad zigzag around you in their karts, enemies such as Bullet Bill and Boo will get right up in your face, while at one point a set of windshield wipers struggled to keep CG raindrops from obscuring the view of the course. All of this is set against a projection-mapped real-world background for what looks like a chaotic drive through the Mushroom Kingdom.

Yoshi’s Adventure is a lot more relaxed, but still includes interactive elements. As explained to us by a spokesperson from USJ, this five-minute ride is aimed at families with young children, and focuses on discovery – in a similar vein to Disneyland’s It’s A Small World attraction. Each carriage on the gentle ride is shaped like Yoshi, with two guests sitting on the loveable dino’s back, taking a cute and peaceful tour above the park. But there’s a twist: riders must search for Captain Toad’s coloured eggs that have been hidden around the course, and report their findings using the corresponding coloured buttons inside the Yoshi carriage.

[caption id="attachment_2458431" align="alignnone" width="1280"]Hey kid - he's right there. Hey kid - he's right there.[/caption]

2. Power Up Bands

You might already have seen that visitors at Super Nintendo World will have the option of buying a Power Up Band in one of six designs (Mario, Luigi, Peach, Toad, Yoshi and Daisy), priced at 3,200 yen each (about $31 USD/£23). Yes, that’s a lot on top of a park ticket, but these bands bring a ton of functionality that will appeal to gamers visiting USJ. Each band has a QR code on the back, which can be used to connect with the USJ smartphone app – which will track a number of neat things, from the virtual coins you collect to your place on leaderboards to various unlockable achievements. Of course, you can keep the Power Up Band for your next visit and keep building up your scores.

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Oh, by the way: If you meet a life-size Mario or Luigi mascot at photo spots in the park, you’ll notice that they can speak, uttering pre-recorded phrases. But if you are wearing a Power Up Band, the conversation might take a different course – with each different coloured band unlocking different phrases. (Peach and Toad mascots will also be on hand for photos, but sadly they remain mute.)

3. Coins

Once you have your Power Up band, you can collect coins as you venture around the park  – just like Mario. The most obvious way is to punch a Question Block or Brick Block. (Yes, we winced when we saw Shigeru Miyamoto smacking his fist into these blocks in his tour video last month, and we dread to think how many people will bloody their knuckles collecting coins.) Just like in the games, one punch gets you one coin – and while there is nothing to stop you repeatedly hammering the same block over and over, the USJ spokesman explained that each block will stop dispensing coins after a certain number of hits from the same guest – just like in the games.

Coins can also be won from activities and Key Challenges around the park (more on that below), on the rides as mentioned above, and by visiting during seasonal coin bonus campaigns throughout the year. Your coins are stored in the Power Up Band, and can be viewed on the app.

[ignvideo url="https://www.ign.com/videos/2020/12/18/super-nintendo-world-direct-presentation"]

4. Key Challenges

Key Challenges add an extra layer of complexity to the Power Up Band interaction. There are five challenges in the park, and successfully beating them will win you virtual keys that are required to face the boss battle with Bowser Jr (see below). You may have seen Miyamoto trying his hand at the Koopa Troopa POWer Punch challenge in his USJ tour video: A Koopa Shell scrolls left and right through a T-shaped pipe, and hitting an adjacent POW Block at just the right time will redirect the shell up through the top of the pipe to collect a key.

A more difficult challenge awaits in the Piranha Plant Nap Mishap: As explained to us by the USJ spokesperson, here players must silence 12 oversized alarm clocks by hitting them all within a strict time limit, before they awaken a massive Piranha Plant – a mission that looks harder than it sounds. Other Key Challenges are the Bob-omb Kaboom Room, Thwomp Panel Panic and Goomba Crazy Crank, pitting players against familiar foes from the Mario universe. It’s pretty cool to see large physical props merge with digital interaction in this imaginative way.

5. Boss stage

It wouldn't be Mario without a boss stage. We were shown a video of the newly revealed Bowser Jr. Shadow Showdown activity, in which players who have collected enough keys from Key Challenges can face off against Bowser Jr on a life-size 2D scrolling Mario stage, which is projection-mapped onto a wall. The players’ silhouettes appear on the screen too, thanks to some well-placed back lights, and their shadows can interact with the game: collect powerups such as a Fire Flowers to shoot flames in real-time by flinging your arms towards the screen, progressing through the stage to attack Bowser Jr as he floats around in his Junior Clown Car. It remains to be seen how well this will work in a crowded theme park, but it definitely looks like fun.[poilib element="quoteBox" parameters="excerpt=Players...%20can%20face%20off%20against%20Bowser%20Jr%20on%20a%20life-size%202D%20scrolling%20Mario%20stage%2C%20which%20is%20projection-mapped%20onto%20a%20wall."]

6. Leaderboards

So, you’ve been busy collecting virtual coins during your trip to Super Nintendo World. Now what? Well, the first cool thing that happens is that everything is fed into a series of leaderboards, which can be checked at any time on the USJ app. So long as you bought a Power Up Band and linked it to the app, your coins will be fed into a daily ranking that shows how you are competing with other visitors that day. Also, depending on which of the six character bands you bought, your score will also contribute to a team ranking based on visitors to the park that day. There are separate leaderboards for the Bowser Jr boss battle and Mario Kart ride too, while your personal coin total will show up in the all-time leaderboard. If you really want to chase your ultimate high score, we’d suggest moving to Osaka and getting an annual USJ pass.

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7. Achievements

This is where things get next-level, hardcore gamified. Yes, Super Nintendo World has achievements.

Again tracking your interactions via the Power Up Band and the app, you will be able to unlock digital stamps of Mario-related characters, with each stamp unlocking under specific conditions. For example, reaching the Top 10 in each of the leaderboards will unlock the corresponding stamps, as will finding a Blue Egg in the queue for Yoshi’s Adventure, or hitting Bowser with a Green Shell during the Mario Kart ride, or scoring a Super Mushroom from a Brick Block, and so on. Other achievements will require you to visit between certain date ranges.

You can see the silhouettes of stamps that you haven’t got yet, and tapping on these will give you a hint on how to earn it, so that you can plan your next goal – last time you made Top 10 on the leaderboard for Mario Kart, so maybe on the next trip you’ll aim to do the same for the Bowser Jr boss battle, and so on.

Every stamp you get gives you a stack of coins, boosting your standing in the leaderboards, while the stamps themselves are endlessly collectible. Well, almost endlessly – there will be a whopping 174 stamps available when Super Nintendo World opens, with more to be added later. It goes without saying, this is a Nintendo completionist’s fever dream.[poilib element="quoteBox" parameters="excerpt=There%20will%20be%20a%20whopping%20174%20stamps%20available%20when%20Super%20Nintendo%20World%20opens..."]

8. A 360-degree Mario world

Of course, visiting Super Nintendo World will be rewarding in its own right. The fully enclosed area of the theme park offers a 360-degree view plucked straight out of the Mario universe, from the moment you step through the Warp Pipe at the entrance and emerge from a replica of Princess Peach’s Castle from Super Mario 64.

By now you’ve already seen the huge statue of Bowser inside his atmospheric castle and drooled over exclusive merchandise and food items available at the gift shops, cafe and food stalls. So here’s a new one for you. At the media briefing this week, we learned that there is even an underground area loosely based on World 1-2 from Super Mario Bros, with hidden 8-bit character sprites that can be revealed by touching a Power Up Band on M panels on the wall. Bob-ombs are dotted around the corridors, and as you approach the end of the first room, you will get caught in an explosion, triggering the familiar sound effect of Mario getting smaller. Now, in the next room, all of the wall blocks and Question Blocks appear oversized, offering a new perspective on how Mario must feel when he’s little. That’s just one neat touch in a theme park that truly strives to transport gamers old and young to the Mushroom Kingdom and beyond.

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Super Nintendo World is scheduled to open at Universal Studios Japan in Osaka on 4 February. For more on Super Nintendo World, check out some more details we learned when the park’s official website went live today, our report from the Mario Cafe & Store in the main area of the park and IGN Japan’s video showing the inside of Bowser’s Castle.

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Daniel Robson is Chief Editor at IGN Japan. Follow him on Twitter to find out which Power Up Band he ends up getting.

Dexter Revival Reveals Villain Casting and Plot Details

Showtime’s Dexter series revival has its villain, and it’s none other than Mr. Krabs himself: Clancy Brown.

Variety reports that Brown will play Kurt Caldwell, the unofficial mayor of the town of Iron Lake. A former truck driver who now owns the local truckstop and several trucks, Caldwell is described as a classic figure you should never cross: Kind to his friends, but ruthless to those who wrong him.

Brown has had a strong career between film, television, and video game roles. IGN readers will recognize him as the voice of Spongebob Squarepant’s Mr. Krabs, Detroit: Become Human’s jaded detective Hank Anderson, as well as roles in The Shawshank Redemption, Highlander, and Starship Troopers. He's more recently starred in ABC's Emergence and Shudder's The Mortuary Collection.

[ignvideo url="https://www.ign.com/videos/2020/12/01/how-they-ruined-the-dexter-finale"]

Brown will be joining Dexter star Michael C. Hall, who is reprising his role as the vigilante serial killer Dexter Morgan. Hall has previously stated that he’s excited to return to the role after the original series’ “unsatisfying” ending.

The 10-episode revival will serve as a “second finale” for the show, which largely disappointed fans. Plot details are still scarce, but Showtime’s president of entertainment Gary Levine has praised Hall and showrunner Clyde Phillips for finding a narrative that’s “truly worthy of the brilliant, original series.” [poilib element="accentDivider"] Joseph Knoop is a writer/producer/serial filler for IGN.