Monster Hunter Rise Demo Out on Nintendo Switch Today

Capcom has announced that a demo for Monster Hunter Rise is coming today for Nintendo Switch, and will run until February 1. No specific release time has been announced. The demo includes 4 quests set in the Shrine Ruins area - a beginner and intermediate quest, and two tutorial quests. All 14 weapon types are available, and multiplayer can be played both online and locally. You'll also be able to bring along Palicoes and the new dog-like Palamutes. [widget path="global/article/imagegallery" parameters="albumSlug=monster-hunter-rise-20-new-screenshots&captions=true"] The beginner quest will task you with taking down a Great Izuchi and its pack, with the intermediate example pitting you against a stronger Mizutsune. The tutorials will teach you the basics of using a Wirebug, and the new Wyvern Riding feature, which sees you controlling monsters and even causing them to fight one another. Today's presentation also introduced a new area, new and returning monsters, and other new gameplay details. The game will be released on March 26. [ignvideo url="https://www.ign.com/videos/monster-hunter-rise-official-gameplay-details-trailer"] We've learned quite a lot about the Switch exclusive in the run-up to its release, including that it marks the a new era in non-numbered Monster Hunter games, that it will feature skippable cutscenes, and much more. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Monster Hunter Rise Demo Out on Nintendo Switch Today

Capcom has announced that a demo for Monster Hunter Rise is coming today for Nintendo Switch, and will run until February 1. No specific release time has been announced. The demo includes 4 quests set in the Shrine Ruins area - a beginner and intermediate quest, and two tutorial quests. All 14 weapon types are available, and multiplayer can be played both online and locally. You'll also be able to bring along Palicoes and the new dog-like Palamutes. [widget path="global/article/imagegallery" parameters="albumSlug=monster-hunter-rise-20-new-screenshots&captions=true"] The beginner quest will task you with taking down a Great Izuchi and its pack, with the intermediate example pitting you against a stronger Mizutsune. The tutorials will teach you the basics of using a Wirebug, and the new Wyvern Riding feature, which sees you controlling monsters and even causing them to fight one another. Today's presentation also introduced a new area, new and returning monsters, and other new gameplay details. The game will be released on March 26. [ignvideo url="https://www.ign.com/videos/monster-hunter-rise-official-gameplay-details-trailer"] We've learned quite a lot about the Switch exclusive in the run-up to its release, including that it marks the a new era in non-numbered Monster Hunter games, that it will feature skippable cutscenes, and much more. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Lost Tomb Raider Remake Seemingly Discovered, Made Partially Playable

A seeming lost remake of the original Tomb Raider game has been discovered and made partially playable – and it may also have been planned as a possible Indiana Jones or National Treasure game. As reported by PC Gamer, Tomb Raider: 10th Anniversary Edition is now being preserved on the Internet Archive and is playable with some tinkering. The files include several levels, including Croft Manor, but there are no enemies present. The build was originally posted by Tomb of Ash, who says in a playthrough video that they were sent the files by an ex-Core Design developer. Per Tomb of Ash, Tomb Raider: 10th Anniversary was being developed for PSP by Core Design, the original creator of Tomb Raider, before it was cancelled in 2006. [ignvideo url="https://www.ign.com/videos/2015/11/02/tomb-raider-anniversary-official-tv-commercial"] Interestingly, these files apparently represent a build of the game created after that cancellation, when Core Design may have attempted to reskin its work and create either a game based on Indiana Jones or National Treasure. Modder XProger has seemingly discovered a main menu screen that includes a National Treaure logo, but an Indiana Jones model. A tweet from Emircan mentions that, in the game's files, the Indiana Jones model on that screen is named 'Cage' (potentially referencing Nicholas Cage, star of the National Treasure series). You can check out multiple videos of the build in action on Roli's Tomb Raider Channel on YouTube. As for what actually came next for Tomb Raider, publisher Eidos asked Crystal Dynamics to create its own remake of the first Tomb Raider, resulting in Tomb Raider: Anniversary, which launched on PC, PlayStation 2, Xbox 360, PSP, Nintendo Wii and mobile devices in June of 2007. Here's our review of Tomb Raider: Anniversary, from 2007. In other Tomb Raider news, Crystal Dynamics' Shadow of the Tomb Raider is currently one of the PlayStation Plus games for January 2021. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.  

Lost Tomb Raider Remake Seemingly Discovered, Made Partially Playable

A seeming lost remake of the original Tomb Raider game has been discovered and made partially playable – and it may also have been planned as a possible Indiana Jones or National Treasure game. As reported by PC Gamer, Tomb Raider: 10th Anniversary Edition is now being preserved on the Internet Archive and is playable with some tinkering. The files include several levels, including Croft Manor, but there are no enemies present. The build was originally posted by Tomb of Ash, who says in a playthrough video that they were sent the files by an ex-Core Design developer. Per Tomb of Ash, Tomb Raider: 10th Anniversary was being developed for PSP by Core Design, the original creator of Tomb Raider, before it was cancelled in 2006. [ignvideo url="https://www.ign.com/videos/2015/11/02/tomb-raider-anniversary-official-tv-commercial"] Interestingly, these files apparently represent a build of the game created after that cancellation, when Core Design may have attempted to reskin its work and create either a game based on Indiana Jones or National Treasure. Modder XProger has seemingly discovered a main menu screen that includes a National Treaure logo, but an Indiana Jones model. A tweet from Emircan mentions that, in the game's files, the Indiana Jones model on that screen is named 'Cage' (potentially referencing Nicholas Cage, star of the National Treasure series). You can check out multiple videos of the build in action on Roli's Tomb Raider Channel on YouTube. As for what actually came next for Tomb Raider, publisher Eidos asked Crystal Dynamics to create its own remake of the first Tomb Raider, resulting in Tomb Raider: Anniversary, which launched on PC, PlayStation 2, Xbox 360, PSP, Nintendo Wii and mobile devices in June of 2007. Here's our review of Tomb Raider: Anniversary, from 2007. In other Tomb Raider news, Crystal Dynamics' Shadow of the Tomb Raider is currently one of the PlayStation Plus games for January 2021. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.  

Wasteland Developer InXile Appears to Be Making an FPS RPG

Wasteland 3 developer InXile Entertainment appears to be working on an FPS RPG, according to new job listings. Spotted by Twisted Voxel, the studio's open positions such as Lead Gameplay Engineer mention that applicants will be working on InXile's "next-generation action role-playing game", implementing "new first-person shooter gameplay features". The Senior Gameplay Designer position talks about the creation of "powerful, tactile first-person weapons and unique combat abilities that draw the player right into the middle of the action", all but confirming that Inxile's project will be an first-person shooter RPG similar to the likes of Cyberpunk 2077 or Deus Ex. [ignvideo url="https://www.ign.com/videos/2020/08/27/wasteland-3-review"] You can read through all of the job openings for yourself here, which offer more tidbits about the Xbox-owned studio's next big game. The Senior Lighting Artist position mentions experience in raytracing as a requirement, and the Lead Environment Artist listing talks about "evocative and immersive worlds" with a range of art assets "from realistic to slightly stylized" which gives us a vague idea of how this unannounced game will look. InXile is also looking for a Facial Animator to "deliver life-life face performances on original timeless characters". Back in May of 2020, Inxile CEO Brian Fargo mentioned that the studio's next-gen RPG will harness the power of Unreal Engine 5 during development. Later that year in September, Fargo added that the studio is working on two RPGs right now, with the second "in the infancy of pre-production". It's not clear whether Inxile is hiring for one in particular, or both, but the news is exciting regardless. Fargo is known for creating the Fallout franchise, and now that Inxile, Bethesda and Obsidian are all under one roof at Microsoft, a collaboration could be possible. Fallout: New Vegas 2, anyone? [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Wasteland Developer InXile Appears to Be Making an FPS RPG

Wasteland 3 developer InXile Entertainment appears to be working on an FPS RPG, according to new job listings. Spotted by Twisted Voxel, the studio's open positions such as Lead Gameplay Engineer mention that applicants will be working on InXile's "next-generation action role-playing game", implementing "new first-person shooter gameplay features". The Senior Gameplay Designer position talks about the creation of "powerful, tactile first-person weapons and unique combat abilities that draw the player right into the middle of the action", all but confirming that Inxile's project will be an first-person shooter RPG similar to the likes of Cyberpunk 2077 or Deus Ex. [ignvideo url="https://www.ign.com/videos/2020/08/27/wasteland-3-review"] You can read through all of the job openings for yourself here, which offer more tidbits about the Xbox-owned studio's next big game. The Senior Lighting Artist position mentions experience in raytracing as a requirement, and the Lead Environment Artist listing talks about "evocative and immersive worlds" with a range of art assets "from realistic to slightly stylized" which gives us a vague idea of how this unannounced game will look. InXile is also looking for a Facial Animator to "deliver life-life face performances on original timeless characters". Back in May of 2020, Inxile CEO Brian Fargo mentioned that the studio's next-gen RPG will harness the power of Unreal Engine 5 during development. Later that year in September, Fargo added that the studio is working on two RPGs right now, with the second "in the infancy of pre-production". It's not clear whether Inxile is hiring for one in particular, or both, but the news is exciting regardless. Fargo is known for creating the Fallout franchise, and now that Inxile, Bethesda and Obsidian are all under one roof at Microsoft, a collaboration could be possible. Fallout: New Vegas 2, anyone? [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Marvel’s Moon Knight Cinematographer Seemingly Confirms Oscar Isaac Casting

Moon Knight cinematographer Gregory Middleton has seemingly confirmed that Oscar Isaac will be portraying the titular hero in Marvel's upcoming Disney+ series. In a recent post on his Instagram account, Middleton announced that he would be presiding over the camera and light crews on Marvel's Moon Knight series. In the caption of the post, he also tagged Oscar Isaac and credited him as an "amazing performer," purportedly reaffirming previous reports that Isaac had been tapped to play the lead role of Marc Spector. "Well the secret is out," Middleton wrote in the post, geo-tagged from Budapest, Hungary. "It's an honor to be a part of introducing a new character to the MCU #MoonKnight. Who says cinematographers worry about white costumes! ... not if they are complex characters played by an amazing performer like @officialoscarrisaac. Thank you director Mohamed Diab and the #mcu for inviting me aboard." [ignvideo url="https://www.ign.com/videos/2020/10/26/oscar-isaac-in-talks-for-disney-pluss-moon-knight"] At the time of writing, Disney or Marvel haven't given any official announcement about Isaac's involvement in the MCU series. If his role is finalized, Isaac will be one of several actors who have appeared in both the MCU and Fox's X-Men cinematic universe, having previously portrayed the main antagonist in 2016's X-Men: Apocalypse, directed by Bryan Singer. As for Moon Knight, Isaac would be making his MCU debut under the direction of Egyptian filmmaker Mohamed Diab, who is said to be helming the series, which revolves around Spector, a former soldier of fortune, whose encounter with an Egyptian god of vengeance and moon deity, Khonshu, inspires his transformation into a costumed vigilante. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"] Marvel first announced the Moon Knight series at D23 in August 2019. At one time, Kevin Feige indicated that Moon Knight and some of Marvel's other Disney+ series' such as She-Hulk and Ms. Marvel would all wrap production by the end of 2020. Ultimately, the coronavirus (COVID-19) pandemic delayed that timetable and many of the original production dates were pushed back. WandaVision, however, is on target for its release on Disney+ on January 15, as the first entry in an ambitious new lineup of TV series' designed to be more closely integrated with Marvel's movies. For more about the studio's future slate of projects and releases, read our breakdown of the biggest and most noteworthy developments in the MCU, on Disney+ and in Marvel's comics this year. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter. 

Marvel’s Moon Knight Cinematographer Seemingly Confirms Oscar Isaac Casting

Moon Knight cinematographer Gregory Middleton has seemingly confirmed that Oscar Isaac will be portraying the titular hero in Marvel's upcoming Disney+ series. In a recent post on his Instagram account, Middleton announced that he would be presiding over the camera and light crews on Marvel's Moon Knight series. In the caption of the post, he also tagged Oscar Isaac and credited him as an "amazing performer," purportedly reaffirming previous reports that Isaac had been tapped to play the lead role of Marc Spector. "Well the secret is out," Middleton wrote in the post, geo-tagged from Budapest, Hungary. "It's an honor to be a part of introducing a new character to the MCU #MoonKnight. Who says cinematographers worry about white costumes! ... not if they are complex characters played by an amazing performer like @officialoscarrisaac. Thank you director Mohamed Diab and the #mcu for inviting me aboard." [ignvideo url="https://www.ign.com/videos/2020/10/26/oscar-isaac-in-talks-for-disney-pluss-moon-knight"] At the time of writing, Disney or Marvel haven't given any official announcement about Isaac's involvement in the MCU series. If his role is finalized, Isaac will be one of several actors who have appeared in both the MCU and Fox's X-Men cinematic universe, having previously portrayed the main antagonist in 2016's X-Men: Apocalypse, directed by Bryan Singer. As for Moon Knight, Isaac would be making his MCU debut under the direction of Egyptian filmmaker Mohamed Diab, who is said to be helming the series, which revolves around Spector, a former soldier of fortune, whose encounter with an Egyptian god of vengeance and moon deity, Khonshu, inspires his transformation into a costumed vigilante. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"] Marvel first announced the Moon Knight series at D23 in August 2019. At one time, Kevin Feige indicated that Moon Knight and some of Marvel's other Disney+ series' such as She-Hulk and Ms. Marvel would all wrap production by the end of 2020. Ultimately, the coronavirus (COVID-19) pandemic delayed that timetable and many of the original production dates were pushed back. WandaVision, however, is on target for its release on Disney+ on January 15, as the first entry in an ambitious new lineup of TV series' designed to be more closely integrated with Marvel's movies. For more about the studio's future slate of projects and releases, read our breakdown of the biggest and most noteworthy developments in the MCU, on Disney+ and in Marvel's comics this year. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter. 

Popular ‘PogChamp’ Emote Will Be Removed From Twitch

Twitch has announced that it will remove the popular "PogChamp" emote from its service following a tweet made by Ryan 'Gootecks' Gutierrez, whom the emote is based on, which "encouraged further violence" following today's insurgency on Capitol Hill. Today, during the legislative confirmation of the electoral votes for Joe Biden as the winner of the 2020 Presidential Election, President Trump's supporters rushed, and briefly occupied the Capitol building, forcing Senators and House legislatures to barricade themselves or leave the premises for safety. During these events, Gutierrez tweeted a statement about the events on Capitol Hill that appeared to call for further violence during the takeover. [caption id="attachment_2458841" align="alignnone" width="1280"]The 'PogChamp' Emote The 'PogChamp' Emote[/caption] 'Will there be civil unrest for the woman who was executed inside the Capitol today or will the #MAGAMartyr die in vain?" Gutierrez tweeted. In a statement to IGN from a Twitch spokesperson, the company announced, "We've made the decision to remove the PogChamp emote following statements from the face of the emote encouraging further violence after what took place in the Capitol today." The company added, "We want the sentiment and use of Pog to live on — its meaning is much bigger than the person depicted or image itself — and it has a big place in Twitch culture. However, we can't in good conscience continue to enable use of the image. We will work with the community to design a new emote for the most hype moments on Twitch." Gutierrez is a Street Fighter player whose surprised face reaction became the basis of the 'PogChamp' Twitch emote. It is a popular emote often used by commenters when surprising moments happen on stream, particularly in fighting games. Responses to Gutierrez's tweet from commenters condemned his statement as insensitive and commenters wondered if Twitch would take down the 'PogChamp' emote in light of the tweet and now Twitch has agreed to do so. Streamer ZombaeKillz initially called for the emote to be removed following Gutierrez's tweet, and others following her lead moved before Twitch to ban the emote from their own private stream channels. Twitch is yet another digital company moving in response to the events of yesterday's Capitol Hill insurgency. Facebook has also made moves to "indefinitely" ban Donald Trump from its services, and Twitter has issued a temporary ban on Donald Trump's Twitter account. Twitch says it will work with the community to create a new emote, but has not revealed what that process will entail. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Popular ‘PogChamp’ Emote Will Be Removed From Twitch

Twitch has announced that it will remove the popular "PogChamp" emote from its service following a tweet made by Ryan 'Gootecks' Gutierrez, whom the emote is based on, which "encouraged further violence" following today's insurgency on Capitol Hill. Today, during the legislative confirmation of the electoral votes for Joe Biden as the winner of the 2020 Presidential Election, President Trump's supporters rushed, and briefly occupied the Capitol building, forcing Senators and House legislatures to barricade themselves or leave the premises for safety. During these events, Gutierrez tweeted a statement about the events on Capitol Hill that appeared to call for further violence during the takeover. [caption id="attachment_2458841" align="alignnone" width="1280"]The 'PogChamp' Emote The 'PogChamp' Emote[/caption] 'Will there be civil unrest for the woman who was executed inside the Capitol today or will the #MAGAMartyr die in vain?" Gutierrez tweeted. In a statement to IGN from a Twitch spokesperson, the company announced, "We've made the decision to remove the PogChamp emote following statements from the face of the emote encouraging further violence after what took place in the Capitol today." The company added, "We want the sentiment and use of Pog to live on — its meaning is much bigger than the person depicted or image itself — and it has a big place in Twitch culture. However, we can't in good conscience continue to enable use of the image. We will work with the community to design a new emote for the most hype moments on Twitch." Gutierrez is a Street Fighter player whose surprised face reaction became the basis of the 'PogChamp' Twitch emote. It is a popular emote often used by commenters when surprising moments happen on stream, particularly in fighting games. Responses to Gutierrez's tweet from commenters condemned his statement as insensitive and commenters wondered if Twitch would take down the 'PogChamp' emote in light of the tweet and now Twitch has agreed to do so. Streamer ZombaeKillz initially called for the emote to be removed following Gutierrez's tweet, and others following her lead moved before Twitch to ban the emote from their own private stream channels. Twitch is yet another digital company moving in response to the events of yesterday's Capitol Hill insurgency. Facebook has also made moves to "indefinitely" ban Donald Trump from its services, and Twitter has issued a temporary ban on Donald Trump's Twitter account. Twitch says it will work with the community to create a new emote, but has not revealed what that process will entail. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.