Fortnite’s Latest Leaks Hint at a Street Fighter Crossover Event

A Fortnite and Street Fighter crossover event appears to be on its way, according to newly leaked assets. Fortnite dataminers, including ShiinaBR and Lucas7yoshi, posted images on Twitter that point towards the iconic fighting franchise being the next entry in Fortnite Season 2 Chapter 5. According to ShiinaBR, Fortnite's latest multiverse portal has been labelled 'Skirmish', and the images embedded in their tweet suggests that Street Fighter's world is about to collide with Fortnite. The pictures appear to show Street Fighter 2's Suzaku Castle level, and an accompanying audio file hints that Ryu will be part of the Street Fighter crossover. A warped version of Ryu's theme can be heard playing alongside the leaked images, so it wouldn't be a complete surprise to see Ryu added in as a character or earnable skin. Meanwhile, Lucas7yoshi's tweet seemingly shows how the Street Fighter portal will look when it arrives in-game. Again, the portal shows Sukazu Castle acting as an entry point to Fortnite's map, but it doesn't provide any other details on what other characters or content might bridge the gap between the two games. Fortnite dataminers have allegedly been unable to decipher which Street Fighter characters will be added to Fortnite. According to Eurogamer, two encrypted files have been found in Fortnite's code, but their identities are unknown. Given how popular Ryu and Chun-Li are among the Street Fighter fanbase, though, it's possible that they will be the fighters that enter Fortnite's world. If the rumours are true, Street Fighters will be the latest series to cross over into Fortnite in recent times. Characters from the Marvel, Star Wars, Terminator, Predator, and Walking Dead franchises have all arrived at some point in Season 2 Chapter 5, while video game characters including Master Chief and Kratos have also been turned up as skins. [ignvideo url="https://www.ign.com/videos/2021/02/19/xboxs-backward-compatibility-gets-a-boost-next-gen-console-watch"] In other Epic Games news, Valve is looking to distance itself from the ongoing Apple-Epic antitrust lawsuit. [poilib element="accentDivider"] Tom Power is a UK-based freelance journalist. Follow him on Twitter.

Zack Snyder’s Justice League Will Be Released Worldwide Alongside US Launch

Warner has confirmed that Zack Snyder's Justice League will be released on the same day worldwide as its US launch on HBO Max on March 18. No concrete details have been offered about where worldwide audiences can watch the movie, but Warner says additional details for specific markets will be shared in the coming weeks. It is confirmed that HBO Europe and HBO Asia users can access it via HBO Go, and that there will be Premium Video On Demand options. While this will be a worldwide release, a few territories will miss out. Warner states that China, France, and Japan release dates are yet to be determined. The news comes just days after Zack Snyder himself criticised Warner's handling of the film's international distribution, calling it "not amazing." For more, check out why Zack Snyder's Justice League isn't widescreen, and our breakdown of the latest trailer featuring The Joker.  [ignvideo url="https://www.ign.com/videos/2021/02/14/zack-snyders-justice-league-official-trailer"] [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Valve Is Resisting Being Dragged Into the Epic-Apple Lawsuit

It looks like Valve is being dragged into the Epic-Apple antitrust lawsuit, as court documents reveal the company has been subpoenaed by Apple for Steam commercial data – but Valve is pushing back. A joint letter from Apple and Valve has been submitted to the court, which talks about Apple's attempts to retrieve data from Valve.  Apple says that "Epic’s various mobile and non-mobile distribution options are central to disputed issues of market definition and market power." As a result, Apple wants to look at Valve's data to inform its case, given that it is one of these distribution options. Back in August 2020, Apple swiftly removed Fortnite from the iOS App Store as Epic Games altered the price of V-Bucks and introduced a direct payment system, in response to platform-based fees. Epic then hit back with an antitrust lawsuit and the "Free Fortnite" campaign. Apple then filed a counter-suit, and legal proceedings are currently ongoing. Earlier this week, Epic brought the case to Europe by filing an antitrust complaint against Apple in the European Union. "Fortnite’s “multiplatform nature” suggests other (or all) digital distribution channels “may be economic substitutes," the document reads, referring to a previous case. As the dominant distributor of games on PC, Apple seems to be arguing that Steam is relevant to its case, as it is still a potential platform for Fortnite to be held on, despite how unlikely that would be given that Steam and Epic Game Store are direct competitors. [ignvideo url="https://www.ign.com/videos/2020/03/18/ign-first-half-life-alyx-gabe-newell-interview"] The document says the two companies have "engaged in several meet and confers," but that Valve has ultimately "refused to produce" the information Apple wants. Valve has apparently provided a small set of documents, but Apple says they are "so heavily redacted" that the company cannot discern anything from them. Essentially, Apple is now once again asking Valve to provide documents that show a number of figures relating to the Steam platform. According to the document, these include "total yearly sales of apps and in-app products; annual advertising revenues from Steam; annual sales of external products attributable to Steam; annual revenues from Steam; and annual earnings (whether gross or net) from Steam." Valve is arguing that it would be an "overwhelming amount of work" to produce even one item as part of the data request, pointing to one of Apple's specific requests, which asked Valve to identify the "dates on sale, plus every price and price change" of 436 games that are both on the Epic Game Store and Steam, from 2015 to the present day. Ultimately, Valve says that Apple's "overbroad demands impose too heavy a burden on a non-party" and that the company has not shown "substantial need" for the information it wants. "Fortnite is not available on Steam, and Epic has publicly and unequivocally stated it will not offer Fortnite on Steam unless Valve changes its business model," Valve's position reads. "Somehow, in a dispute over mobile apps, a maker of PC games that does not compete in the mobile market or sell “apps” is being portrayed as a key figure. It’s not. The extensive and highly confidential information Apple demands about a subset of the PC games available on Steam does not show the size or parameters of the relevant market and would be massively burdensome to pull together. Apple’s demands for further production should be rejected," the document reads. In other Valve news, Steam keeps breaking its own concurrent players record, surpassing 26.4 million users in February. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Time Before Time: Image Comics Series Combines Criminal and Looper

If the thought of a comic book series that combines the gritty, character-focused drama of Criminal with the time travel shenanigans of Back to the Future and Looper sounds appealing, then good news. That's exactly what you'll get from Time Before Time. Time Before Time is a new collaboration between Declan Shalvey (Injection, Moon Knight) and Write It In Blood creators Rory McConville and Joe Palmer. Shalvey and McConville are co-writing the series, with Palmer drawing, Chris O'Halloran handling colors and Shalvey also providing cover art. Get a closer look at this time-bending crime drama in the slideshow gallery below, including several exclusive new pages: [widget path="global/article/imagegallery" parameters="albumSlug=time-before-time-1-preview&captions=true"] Time Before Time is set in a world where a criminal organization known only as The Syndicate rules a very special kind of underground market. Their agents can use time travel to smuggle people back in time to start a new life. The series follows two of these agents, Tatsuo and Oscar, as they attempt to break free and steal their boss' time machine for themselves. Naturally, that plan is easier said than done. “I loved what this team did on Write It In Blood so I'm really excited to take that crew and work on something more ambitious," Shalvey told IGN. "This is a book with miles of potential, brilliantly realized by Joe Palmer and Chris O'Halloran. Their work to me, looks like the baby of Aeon Flux and Hellboy. I think readers will enjoy the gorgeous pages, but also the core story that follows Tatsuo into a more and more complicated set of troubles. With TIME BEFORE TIME, Rory and myself get to write a crime drama that's injected with even more dramatic twists and the compelling visuals that sci-fi provides." “It’s been great to reunite with the Write It In Blood team, as well as collaborating with Dec, whose work I’ve been a huge fan of for years," added McConville. "Time travel stories are my favourite type of sci-fi and getting to write one with so many twists and turns is incredibly thrilling. Joe and Chris continue to be a fantastic combo and I can’t wait for people to see some of the eye-popping pages they’ve been working on." “In TIME BEFORE TIME, Declan and Rory have written a time hopping adventure in which the past can’t be altered, so the emotional stakes are always high," said Palmer. "The whole team has put a lot of love into this book, and I’m really excited for readers to be able to get their hands on it. Buckle up, because this wild ride goes all over the place.” [ignvideo url="https://www.ign.com/videos/2021/01/04/what-to-expect-from-marvel-in-2021"] Look for Time Before Time #1 to arrive in comic shops and on digital platforms on May 12, 2021. For more killer comics to look for this spring, see Dark Horse's newest The Witcher series and learn why Marvel's next Star Wars crossover will answer a lingering Boba Fett mystery. Then, check out our interview with Todd McFarlane about his ambitious expansion of the Spawn franchise. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Little Nightmares Creator Confirms It’s Done With the Series – But Namco Could Carry It On Regardless

Tarsier Studios – the creator of Little Nightmares – has confirmed to IGN that Little Nightmares 2 is its last game in the series. However, IP owner and publisher Bandai Namco is "energised" to make more Little Nightmares games regardless. Yesterday, Tarsier parent company Embracer announced that the developer would now be focusing on new IP, leading to speculation around Little Nightmares' future. Speaking to IGN today, Tarsier CEO Andreas Johnsson made clear that the move means the company will no longer make games in the series.

"For the last 6 years, our mission at Tarsier Studios has been to create mesmerizing worlds. Little Nightmares was our first attempt and was a huge success. I personally love how Little Nightmares has gathered fans around the world over the course of the last 4 years. From the fan art, extensive fan theories and genuine reactions, it all has been amazing to witness. Our collaboration with Bandai Namco Entertainment Europe has been extremely satisfying, they listened to our creative vision and took our crazy ideas and ambitions to heart.

"That being said, it is bitter sweet to announce that we are leaving the world of Little Nightmares behind us. Little Nightmares will always be dear to us at the studio. Since being acquired by the Embracer Group in December 2019, it is now time for us to embark on a new chapter, create new IPs and explore new worlds. Personally I am very excited to see what our studio creates and counting down the days until we can welcome our fans."

[ignvideo url="https://www.ign.com/videos/2017/04/26/little-nightmares-review"] The move likely comes down to the fact Bandai Namco owns the Little Nightmares IP, meaning Embracer would have to either buy or license the rights to use it for any future games – it seems Embracer would prefer for Tarsier to make something new rather than take that path. Asked for comment on what its plans are for the series, Namco intimated that it could continue making Little Nightmares games without Tarsier's input: "We have nothing to announce at this moment," wrote a spokesperson, "but since we received so much love from fans all around the world with the release of Little Nightmares 2, we feel energised to deliver more content in the future." What studio could take on a new Little Nightmares game is unknown, but it seems clear that the publisher isn't finished with the series itself. [ignvideo url="https://www.ign.com/videos/2021/02/09/little-nightmares-2-review"] We awarded Little Nightmares an 8.8 review, calling it "gleefully strange, unceasingly grim, and quietly smart." Its new sequel earned a 7/10. We summed that up by saying, "There’s no doubting developer Tarsier Studios’ artistry and ability, but I hope for its next project it leaves these Little Nightmares behind and dares to dream bigger." If you're still working through Little Nightmares 2, we've got a complete walkthrough for you, as well as a guide on how to get to its secret ending. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.    

Little Nightmares Creator Confirms It’s Done With the Series – But Namco Could Carry It On Regardless

Tarsier Studios – the creator of Little Nightmares – has confirmed to IGN that Little Nightmares 2 is its last game in the series. However, IP owner and publisher Bandai Namco is "energised" to make more Little Nightmares games regardless. Yesterday, Tarsier parent company Embracer announced that the developer would now be focusing on new IP, leading to speculation around Little Nightmares' future. Speaking to IGN today, Tarsier CEO Andreas Johnsson made clear that the move means the company will no longer make games in the series.

"For the last 6 years, our mission at Tarsier Studios has been to create mesmerizing worlds. Little Nightmares was our first attempt and was a huge success. I personally love how Little Nightmares has gathered fans around the world over the course of the last 4 years. From the fan art, extensive fan theories and genuine reactions, it all has been amazing to witness. Our collaboration with Bandai Namco Entertainment Europe has been extremely satisfying, they listened to our creative vision and took our crazy ideas and ambitions to heart.

"That being said, it is bitter sweet to announce that we are leaving the world of Little Nightmares behind us. Little Nightmares will always be dear to us at the studio. Since being acquired by the Embracer Group in December 2019, it is now time for us to embark on a new chapter, create new IPs and explore new worlds. Personally I am very excited to see what our studio creates and counting down the days until we can welcome our fans."

[ignvideo url="https://www.ign.com/videos/2017/04/26/little-nightmares-review"] The move likely comes down to the fact Bandai Namco owns the Little Nightmares IP, meaning Embracer would have to either buy or license the rights to use it for any future games – it seems Embracer would prefer for Tarsier to make something new rather than take that path. Asked for comment on what its plans are for the series, Namco intimated that it could continue making Little Nightmares games without Tarsier's input: "We have nothing to announce at this moment," wrote a spokesperson, "but since we received so much love from fans all around the world with the release of Little Nightmares 2, we feel energised to deliver more content in the future." What studio could take on a new Little Nightmares game is unknown, but it seems clear that the publisher isn't finished with the series itself. [ignvideo url="https://www.ign.com/videos/2021/02/09/little-nightmares-2-review"] We awarded Little Nightmares an 8.8 review, calling it "gleefully strange, unceasingly grim, and quietly smart." Its new sequel earned a 7/10. We summed that up by saying, "There’s no doubting developer Tarsier Studios’ artistry and ability, but I hope for its next project it leaves these Little Nightmares behind and dares to dream bigger." If you're still working through Little Nightmares 2, we've got a complete walkthrough for you, as well as a guide on how to get to its secret ending. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.    

WandaVision: Season 1, Episode 7 Review

This review contains spoilers for Marvel's WandaVision episode 7, now available to view on Disney+. To remind yourself of where we left off, check out our WandaVision episode 6 review. [poilib element="accentDivider"] For much of this week’s Modern Family-spoofing chapter of WandaVision, it’s easy to think the show has dropped its first filler episode. Vision and Darcy being stuck in a van for half an hour moves the plot only marginally further than the van itself, while Wanda spends almost the entire time in her pyjamas just doing her best Claire Dunphy impression. But this is all the calm before the storm, as episode seven drops the story’s biggest twist just before the credits roll, and does so in style. Agnes is revealed to be Agatha Harkness, one of Marvel’s magical characters and a huge, insidious part of Wanda’s life in the comics. Far from being a captive in Wanda’s illusionary world, Agatha has - as the catchy tune says - been pulling every evil string all along. The musical number is used to show off numerous moments of prior WandaVision episodes and reveal that Agatha was behind them, from killing Sparky the dog to bringing Pietro into the world. The sequence is a great display of Kathryn Hahn’s larger-than-life acting talents, with some great evil facial expressions and the perfect witch cackle. With the secret now in the open, hopefully the final two episodes will allow Hahn to finally take centre stage. She’s been the show’s biggest source of untapped potential, and so it’s a shame we’ve had to wait quite this long to put her in the spotlight. [ignvideo url="https://www.ign.com/videos/2021/02/18/wandavision-episode-6-did-wanda-just-become-the-villain-mcu-canon-fodder"] For non-comic fans, this reveal may have come out of nowhere, especially as Agnes has done nothing truly suspicious on-screen, which does dent its impact. However, it has long been a fan theory among lore obsessives that Agnes is Agatha Harkness. But as episodes have gone by, she seemed less and less the culprit, especially following her bewildered encounter with Vision in episode six. Blowing the candle out on this theory, only to reignite it an episode later, is an ideal act of timing from showrunner Jac Schaeffer, and ensures the reveal still carries some punch, even if it does get just a brief few minutes of screen time. And with Agatha’s part of the story confirmed, it opens the door wide for further theories around her intentions for Wanda and her children, as well as the potential for characters like Mephisto or even Chthon to make their MCU debut. In other big reveals, Monica’s pushing back into Westview through the hex barrier appears to have activated her powers, putting her one step ahead on the road to becoming her comic book counterpart, Spectrum. The glowing blue eyes, strange electromagnetic vision, and invulnerability to the hex’s transformative power all indicate that we could be well on the way to getting a Captain Marvel-grade superhero punch-up in the coming finale. It’s also fun to see the design of her SWORD uniform acting as a prototype of her hero costume from the comics. Monica’s material here is all in aid of anticipation rather than immediate pay-off, though, something which characterises the episode as a whole. It’s nice to get hints back to her past and hear voices from Captain Marvel, but this is very much an episode about moving all the pieces into the correct position for the finale, rather than doing anything massive with them. That thankfully doesn’t make the reveals themselves any less exciting, but the construction of the episode does mean all the characters feel somewhat underserved until the final ten minutes. Jimmy barely gets a word in, and the reveal of Monica’s contact - a bunch of military people with a space truck - is particularly unspecial considering some of the surprises WandaVision has set up in the past. Of the SWORD trio, Darcy has the most screen time, but is resigned to delivering an information dump to Vision for the entire episode. Again, this is important set up for what’s to come, but it means that Vision’s place in the story this week is to be entirely a receptacle for exposition. He also seems oddly calm about it all, in part due to the deadpan style that leaks in through the mockumentary format. There surely would be more fizz if Vision had learned this from Wanda, but - again - it does lay foundations for something more exciting in the final two episodes. [ignvideo url="https://www.ign.com/videos/2021/02/18/wandavision-episode-7-official-clip"] As for Wanda herself, well, Elizabeth Olsen sure can do a fantastic Julie Bowen impression. Her hand movements and emphasised delivery is a perfect replica of Bowen’s Claire Dunphy from Modern Family. In fact, the homage is perhaps a little too much, as Wanda feels less like Wanda this week until her final encounter with Agatha. Her stay-at-home routine does give the show a moment to reflect on her troubles so far, though. Along with the Nexus pills advert, it’s clear Wanda has progressed past her angry grief stage and into depression, neatly visualised by the unstable house around her. After casting her as the villain for several subsequent episodes, the show is making efforts to make Wanda sympathetic again, which neatly marries up with the reveal that she is, at least partially, a victim of Agatha’s schemes. Isolating Wanda for an episode means the absence of Pietro, but this doesn’t mean a complete lack of Quicksilver. In the show’s first post credits scene, Evan Peters arrives in menacing fashion to interrupt Monica’s discovery of Agatha’s basement. It’s a cliff-hanger that, combined with what we know about Agatha, poses many questions about Pietro’s nature, and potentially hurls all our X-Men theories into the garbage.

WandaVision: Season 1, Episode 7 Review

This review contains spoilers for Marvel's WandaVision episode 7, now available to view on Disney+. To remind yourself of where we left off, check out our WandaVision episode 6 review. [poilib element="accentDivider"] For much of this week’s Modern Family-spoofing chapter of WandaVision, it’s easy to think the show has dropped its first filler episode. Vision and Darcy being stuck in a van for half an hour moves the plot only marginally further than the van itself, while Wanda spends almost the entire time in her pyjamas just doing her best Claire Dunphy impression. But this is all the calm before the storm, as episode seven drops the story’s biggest twist just before the credits roll, and does so in style. Agnes is revealed to be Agatha Harkness, one of Marvel’s magical characters and a huge, insidious part of Wanda’s life in the comics. Far from being a captive in Wanda’s illusionary world, Agatha has - as the catchy tune says - been pulling every evil string all along. The musical number is used to show off numerous moments of prior WandaVision episodes and reveal that Agatha was behind them, from killing Sparky the dog to bringing Pietro into the world. The sequence is a great display of Kathryn Hahn’s larger-than-life acting talents, with some great evil facial expressions and the perfect witch cackle. With the secret now in the open, hopefully the final two episodes will allow Hahn to finally take centre stage. She’s been the show’s biggest source of untapped potential, and so it’s a shame we’ve had to wait quite this long to put her in the spotlight. [ignvideo url="https://www.ign.com/videos/2021/02/18/wandavision-episode-6-did-wanda-just-become-the-villain-mcu-canon-fodder"] For non-comic fans, this reveal may have come out of nowhere, especially as Agnes has done nothing truly suspicious on-screen, which does dent its impact. However, it has long been a fan theory among lore obsessives that Agnes is Agatha Harkness. But as episodes have gone by, she seemed less and less the culprit, especially following her bewildered encounter with Vision in episode six. Blowing the candle out on this theory, only to reignite it an episode later, is an ideal act of timing from showrunner Jac Schaeffer, and ensures the reveal still carries some punch, even if it does get just a brief few minutes of screen time. And with Agatha’s part of the story confirmed, it opens the door wide for further theories around her intentions for Wanda and her children, as well as the potential for characters like Mephisto or even Chthon to make their MCU debut. In other big reveals, Monica’s pushing back into Westview through the hex barrier appears to have activated her powers, putting her one step ahead on the road to becoming her comic book counterpart, Spectrum. The glowing blue eyes, strange electromagnetic vision, and invulnerability to the hex’s transformative power all indicate that we could be well on the way to getting a Captain Marvel-grade superhero punch-up in the coming finale. It’s also fun to see the design of her SWORD uniform acting as a prototype of her hero costume from the comics. Monica’s material here is all in aid of anticipation rather than immediate pay-off, though, something which characterises the episode as a whole. It’s nice to get hints back to her past and hear voices from Captain Marvel, but this is very much an episode about moving all the pieces into the correct position for the finale, rather than doing anything massive with them. That thankfully doesn’t make the reveals themselves any less exciting, but the construction of the episode does mean all the characters feel somewhat underserved until the final ten minutes. Jimmy barely gets a word in, and the reveal of Monica’s contact - a bunch of military people with a space truck - is particularly unspecial considering some of the surprises WandaVision has set up in the past. Of the SWORD trio, Darcy has the most screen time, but is resigned to delivering an information dump to Vision for the entire episode. Again, this is important set up for what’s to come, but it means that Vision’s place in the story this week is to be entirely a receptacle for exposition. He also seems oddly calm about it all, in part due to the deadpan style that leaks in through the mockumentary format. There surely would be more fizz if Vision had learned this from Wanda, but - again - it does lay foundations for something more exciting in the final two episodes. [ignvideo url="https://www.ign.com/videos/2021/02/18/wandavision-episode-7-official-clip"] As for Wanda herself, well, Elizabeth Olsen sure can do a fantastic Julie Bowen impression. Her hand movements and emphasised delivery is a perfect replica of Bowen’s Claire Dunphy from Modern Family. In fact, the homage is perhaps a little too much, as Wanda feels less like Wanda this week until her final encounter with Agatha. Her stay-at-home routine does give the show a moment to reflect on her troubles so far, though. Along with the Nexus pills advert, it’s clear Wanda has progressed past her angry grief stage and into depression, neatly visualised by the unstable house around her. After casting her as the villain for several subsequent episodes, the show is making efforts to make Wanda sympathetic again, which neatly marries up with the reveal that she is, at least partially, a victim of Agatha’s schemes. Isolating Wanda for an episode means the absence of Pietro, but this doesn’t mean a complete lack of Quicksilver. In the show’s first post credits scene, Evan Peters arrives in menacing fashion to interrupt Monica’s discovery of Agatha’s basement. It’s a cliff-hanger that, combined with what we know about Agatha, poses many questions about Pietro’s nature, and potentially hurls all our X-Men theories into the garbage.

Developer Uses the Name ‘Very Positive’ on Steam, Gets Banned

A Steam developer using the name 'Very Positive' has had their account banned and their game delisted from the platform, with Steam accusing them of manipulating reviews. As reported by Vice, the crafty user had done this due to the proximity of the 'Developer' text to the 'Recent Reviews' text when looking at a game on Steam. "I noticed that the publisher/developer name is located really close to the reviews and has the same color, and I decided to use it for my purposes," the anonymous developer of Emoji Evolution told Vice. Having 'Very Positive' reviews on your game will no doubt influence whether users will click on it or consider purchasing it, and for the less eagle-eyed, it could quite easily trick people into thinking that the game was well-received, when in actuality, the reception was 'Mixed'. The developer told Vice that they didn't think it would be an issue with Steam, but Very Positive has now been banned from Steam, with Emoji Evolution delisted. "Valve has banned my developer account due to the 'review manipulations”. Absolutely disagree with this accusation.' wrote the developer on Twitter (below). They followed up with "I will contact the support to clarify Steam position on Very Positive Developer" – so perhaps the story isn't yet over. In the wake of the ban, the Very Positive Developer has said on Twitter that they are only guilty of making a "really bad game." "If making awful games is not allowed on Steam, why haven't they already suspended the CDPR account?," they added, in a jab at the Cyberpunk 2077 developer. They would later go on to apologize on Wednesday, tweeting "I apologize to any customer that was misled by my trick. Bless Steam refund system." VPD has now uploaded Emoji Evolution to Itch.Io, and says that it will be "free until Steam restores my developer account (forever, lol)." In other Steam news, the platform keeps breaking its own concurrent player's record, recording over 26 million people logged in at once in early February. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Developer Uses the Name ‘Very Positive’ on Steam, Gets Banned

A Steam developer using the name 'Very Positive' has had their account banned and their game delisted from the platform, with Steam accusing them of manipulating reviews. As reported by Vice, the crafty user had done this due to the proximity of the 'Developer' text to the 'Recent Reviews' text when looking at a game on Steam. "I noticed that the publisher/developer name is located really close to the reviews and has the same color, and I decided to use it for my purposes," the anonymous developer of Emoji Evolution told Vice. Having 'Very Positive' reviews on your game will no doubt influence whether users will click on it or consider purchasing it, and for the less eagle-eyed, it could quite easily trick people into thinking that the game was well-received, when in actuality, the reception was 'Mixed'. The developer told Vice that they didn't think it would be an issue with Steam, but Very Positive has now been banned from Steam, with Emoji Evolution delisted. "Valve has banned my developer account due to the 'review manipulations”. Absolutely disagree with this accusation.' wrote the developer on Twitter (below). They followed up with "I will contact the support to clarify Steam position on Very Positive Developer" – so perhaps the story isn't yet over. In the wake of the ban, the Very Positive Developer has said on Twitter that they are only guilty of making a "really bad game." "If making awful games is not allowed on Steam, why haven't they already suspended the CDPR account?," they added, in a jab at the Cyberpunk 2077 developer. They would later go on to apologize on Wednesday, tweeting "I apologize to any customer that was misled by my trick. Bless Steam refund system." VPD has now uploaded Emoji Evolution to Itch.Io, and says that it will be "free until Steam restores my developer account (forever, lol)." In other Steam news, the platform keeps breaking its own concurrent player's record, recording over 26 million people logged in at once in early February. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.