Kingdom Hearts Union X Dark Road Is Shutting Down, But Will Be Made Available Offline
A message from KINGDOM HEARTS series director Tetsuya Nomura: pic.twitter.com/ENWyoRBbyN
— KINGDOM HEARTS Union χ[Cross] (@kh_ux_na) February 25, 2021 It's not going away forever though, as an offline version of the game will also launch on May 30, and this will then be updated to include the Dark Road content later in September 2021. "KINGDOM HEARTS Union χ Dark Road will be playable offline and KINGDOM HEARTS Union χ will be available as a theater mode," the announcement reads. Players can also transfer their data to the offline version to continue their progress. In a tweet from the Union Cross Twitter account, Series Director Tetsuya Nomura thanked fans "for taking the journey with us for over 5 years," and said that they will be able to enjoy the story at their own pace in the offline mode. "The excitement and intensity of the remaining chapters is really going to ramp up, and I think you'll all enjoy what we have planned," his statement reads. In other Kingdom Hearts news, the series is coming to PC in March. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Zack Snyder’s Army of the Dead: First Trailer and New Images Released
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Pokemon Presents Broadcast Coming Tomorrow Amid Remake Rumours
The news arrives after consistent rumours about the announcement of Pokemon Diamond & Pearl remakes, including repeated leaker Centro Pokemon saying that fans wouldn't have to wait until Febrary 27 for "big news they've been waiting for", accompanied by images of legendary Pokemon introduced in Diamond and Pearl. February 27 marks the Pokemon series' 25th anniversary, lending some credence to the idea of an announcement – and one that looks back to the series' past feels somewhat appropriate. All rumours should be taken with a grain of salt, however. It seems likely that we could also learn about yet-to-be-released Pokemon games such as New Pokemon Snap, Pokemon Sleep, and the (somewhat controversial) Pokemon Unite. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Get ready, Trainers.
A Pokémon Presents video presentation will be taking place on the official Pokémon YouTube channel tomorrow—Friday, February 26—at 7:00 a.m. PDT. Don’t forget to subscribe–hit that bell to be the first in the loop! https://t.co/EWuPwUX9s2 pic.twitter.com/zisPK8Xa6e — Pokémon (@Pokemon) February 25, 2021
Bravely Default 2 Review
The Bravely series has always excelled at evoking the feeling of playing classic Final Fantasy-style RPGs, while sanding off some of the rough edges that may make those classic games less approachable to modern audiences. Bravely Default II, confusingly enough the third game in the franchise, maintains much of its predecessors' retro charm--but it actually removes some of the quality-of-life features that made the first two such breezy nostalgic throwbacks. Instead of simply reminding you of the satisfaction of playing a classic RPG, Bravely Default II demands that you relive the entire experience, faults and all.
For the uninitiated, Bravely Default gets its namesake from its innovative risk-reward combat system. Along with your typical health and magic meters, you have Brave Points (BP). And rather than a standard Defend command, you can choose to Default, which both defends and banks BP for later use. You can spend up to four actions using Brave command, but if you don't have enough BP banked you go into debt and skip future turns undefended.
This has always been key to Bravely Default's battle system, and it remains essentially untouched here. The approach is a little less novel the third time around, but it still creates a unique wrinkle of strategic RPG battle planning. Do you go into debt to unleash a flurry of attacks or do some emergency healing? Do you bank first and take the damage for a few turns? Bravely veterans will fall right back into the habit, but nothing about it feels too complex that it should give newcomers trouble. And newcomers will be able to jump in here because, like Final Fantasy, Bravely Default II's story is disconnected from any continuity. Four strangers come together as the selfless Heroes of Light to stave off certain doom--you know the drill.
Continue Reading at GameSpotBravely Default 2 Review
The Bravely series has always excelled at evoking the feeling of playing classic Final Fantasy-style RPGs, while sanding off some of the rough edges that may make those classic games less approachable to modern audiences. Bravely Default II, confusingly enough the third game in the franchise, maintains much of its predecessors' retro charm--but it actually removes some of the quality-of-life features that made the first two such breezy nostalgic throwbacks. Instead of simply reminding you of the satisfaction of playing a classic RPG, Bravely Default II demands that you relive the entire experience, faults and all.
For the uninitiated, Bravely Default gets its namesake from its innovative risk-reward combat system. Along with your typical health and magic meters, you have Brave Points (BP). And rather than a standard Defend command, you can choose to Default, which both defends and banks BP for later use. You can spend up to four actions using Brave command, but if you don't have enough BP banked you go into debt and skip future turns undefended.
This has always been key to Bravely Default's battle system, and it remains essentially untouched here. The approach is a little less novel the third time around, but it still creates a unique wrinkle of strategic RPG battle planning. Do you go into debt to unleash a flurry of attacks or do some emergency healing? Do you bank first and take the damage for a few turns? Bravely veterans will fall right back into the habit, but nothing about it feels too complex that it should give newcomers trouble. And newcomers will be able to jump in here because, like Final Fantasy, Bravely Default II's story is disconnected from any continuity. Four strangers come together as the selfless Heroes of Light to stave off certain doom--you know the drill.
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Rugrats Reboot Coming to Paramount Plus with Original Voice Cast
The Rugrats are coming back. Nickelodeon has announced it is reuniting the original voice cast for a new animated series.
The new series is trading the original 2D animation by Klasky Csupó for CG and returns the cast to their original baby/toddler-sized POV. The series will debut on Paramount Plus, Paramount’s new streaming service, sometime this spring following Plus’ launch on March 4.
Check out the clip below.
[ignvideo url="https://www.ign.com/videos/2021/02/25/rugrats-reboot-official-first-look-clip-from-paramount"]
The series will once again star E.G. Daily (Tommy), Nancy Cartwright (Chuckie), Cheryl Chase (Angelica), Cree Summer (Susie) and Kath Soucie (Phil and Lil).
[widget path="global/article/imagegallery" parameters="albumSlug=12-cancelled-tv-shows-wed-love-to-see-revived&captions=true"]“Rugrats is one of the most iconic cartoons recognized by fans around the globe, and this original version is one we are taking great care and pride in creating for a brand-new audience,” said Ramsey Naito, President, Nickelodeon Animation. “Having the voice cast behind these special characters come together is one of the essential pieces to making the show recognizable and we can’t wait to watch this talented group bring them to life again.”
The new series is being spearheaded by familiar Rugrats leadership, including executive producers Eryk Casemiro and Kate Boutilier, Rachel Lipman as co-producer, and Kellie Smith (The Fairly Oddparents) as line producer.
[widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-avatar-the-last-airbender-episodes&captions=true"]Rugrats originally debuted in 1991, spawning an empire of three theatrical films, nine seasons on TV, four Daytime Emmy Awards, and countless bits of merchandise, including 27 video games.
It's a busy week for Paramount Plus, which is also getting high-profile movies like Mission Impossible 7, A Quiet Place Part 2, a new division dedicated to Avatar: The Last Airbender properties, and more. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/Reptar for IGN.
