Tomb Raider Reboot Trilogy Bundle Officially Announced

Update: The Tomb Raider: Definitive Survivor Trilogy is officially announced at the Square Enix Presents event. Get all three Crystal Dynamics Tomb Raider games for a special sales price of $19.99 before the sale ends and the trilogy cost goes up to $49.99. [poilib element="accentDivider"] Original Story: A bundle containing all of Crystal Dynamics and Eidos Montreal's modern Tomb Raider games appears to have been released early ahead of this evening's Square Enix Presents showcase. The Tomb Raider: Definitive Survivor Trilogy has appeared on both the PlayStation Store and the Microsoft Store, and you can purchase it right now. The package contains Tomb Raider, Rise of the Tomb Raider and Shadow of the Tomb Raider, as well as all of the "definitive edition content" from each of the games. [ignvideo url="https://www.ign.com/videos/2018/08/17/shadow-of-the-tomb-raider-the-making-of-a-tomb-raider-trailer"] The store listings say that the trilogy bundle will be playable on the Xbox Series X and S and the PlayStation 5 as well as the Xbox One and PlayStation 4. It's not clear just yet whether the bundle is coming to PC or other platforms too. It's currently listed at £17.99/$19.99 on the Microsoft Store for a limited time, with the RRP being £44.99/$49.99. It's thought that the bundle will be formally revealed during tonight's Square Enix Presents live stream. In the run-up to the show, Square Enix has said that there will be announcements relating to "Tomb Raider's 25th Anniversary" alongside news about Marvel's Avengers and Life is Strange. Earlier this year, a lost remake of the original Tomb Raider was discovered and made partially playable. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Zack Snyder’s Justice League: Russo Brothers, Ryan Reynolds & More Show Support

Avengers: Endgame directors Joe and Anthony Russo have joined other stars in congratulating Zack Snyder on the long-awaited release of Justice League. The Russo brothers were amongst the first wave of comic book movie luminaries to share words of encouragement for Zack Snyder's Justice League, which is now available to stream on HBO Max. "From two superhero junkies to another, so excited that your vision has been truly realized," the MCU filmmakers wrote in a tweet. "Much respect. We'll be watching along with everyone else..." Ryan Reynolds also featured among several industry names tweeting support for the Snyder cut, together with Batman director Matt Reeves, Cyborg co-creator Marv Wolfman, Justice League actor Ray Fisher, Deadpool co-creator Rob Liefeld, The Incredible Hulk writer Zak Penn, and Darkseid actor Ray Porter who called the movie "a masterpiece" as he expressed gratitude to all those who "fought for it." [ignvideo url="https://www.ign.com/videos/2021/03/15/zack-snyders-justice-league-review"] Snyder is hosting an official watch party for his R-rated Justice League on the Scener platform at 7 pm ET/4 pm PT to celebrate the movie's highly anticipated release. Attendees of the fan-focused event must have an active HBO Max account in order to join the fan screening of the movie and catch the exclusive Q&A session with Snyder and his special guests. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] In our review of Snyder's Justice League, we said that it "is a surprise vindication for the director and the fans that believed in his vision. With a mature approach to its superhero drama, better-realized antagonists, and improved action, Snyder's version of Justice League saves the movie from the dustbin of history, something that likely only could've happened on a streaming platform like HBO Max." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Alienware Reveals Gaming Laptop With a Mechanical Keyboard

Alienware has revealed the world's first gaming laptop with Cherry MX mechanical keyboards. The company's m15 R4 and m17 R4 laptops will be the first to feature this mechanical keyboard. Alienware says this collaboration with Cherry MX, a German keyboard switch maker, began over three years ago with a shared goal of creating a "binary mechanical switch experience" and shrinking it down into something that works with a laptop's smaller design. [caption id="attachment_2487755" align="alignnone" width="720"]Alienware m15 and m17 Laptops with Cherry MX Mechanical Keyboards, Photo Credit: Alienware Alienware m15 and m17 Laptops with Cherry MX Mechanical Keyboards, Photo Credit: Alienware[/caption] Cherry MX's standard mechanical switches were too tall at 18.55 millimeters, as were its low profile switches that come in at 11.9 millimeters, so the company worked with Alienware to design new ultra-low profile switches that are only 3.5 millimeters tall. After over 160 switch prototypes, the two companies landed on its ultra-low profile design that's inspired by the upward-opening gull-wing door of the DeLorean sports car seen in Back to the Future. "This original mechanical switch delivers a full 1.8mm of key travel in a self-cleaning mechanism tested for 15 million keystrokes per key," Alienware said in its announcement. "Along with its durability, you can count on constant and accurate performance, with its two-piece keycap structure and gold-based cross-point contact system ensuring absolute precision and wobble-free keystrokes." Alienware says all of this was accomplished without changing the dimensions of its "thinnest notebooks to date." [caption id="attachment_2487756" align="alignnone" width="720"]Cherry MX Switch Comparison, Photo Credit: Alienware Cherry MX Switch Comparison, Photo Credit: Alienware[/caption] "In addition to keeping the keyboard safe from freezing up with 100% anti-ghosting and NKRO (n-key rollover), gamers can optimize their notebooks with fully programmable keys for macro key assignments and AlienFX per-key RGB backlighting with up to 16.8 million brilliant colors," the announcement reads. These new Cherry MX mechanical keyboards can be found in Alienware's m15 R4 and m17 R4 gaming laptops, which offer 10th Generation Intel Core processors and GPUs like the NVIDIA GeForce RTX 3080. It will cost $150 extra to add the Cherry MX mechanical keyboard to these laptops. IGN reviewed the Alienware m15 back in 2019 before it had the Cherry MX switches and gave it a 9 out of 10. Read why in IGN's Alienware m15 gaming laptop review. Check out IGN's list of the best gaming keyboards in 2021 after that and then read IGN's list of the best gaming laptops in 2021, which includes the Alienware m15 R4. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

PlayStation VR 2: New Controllers Revealed

Sony has provided a first look at the new controllers for PlayStation VR 2, which will combine finger tracking with the PS5's haptic feedback and adaptive triggers to provide "a much deeper sense of presence and stronger feeling of immersion in VR experiences." Revealed on the PlayStation Blog, the new controllers ditch the old-school PlayStation Move wand design for a more ergonomic set of peripherals that fit around the user's hands. The new controllers are "orb" shaped and allow for a more natural fit, without constraining the player's fingers. [widget path="global/article/imagegallery" parameters="albumSlug=playstation-vr-2-controllers-4-images&captions=true"] As for the new features available, the peripherals will adopt a lot of the best features from the PS5 DualSense, including Adaptive Triggers and Haptic Feedback to bolster immersion and add tension to inputs. Finger touch detection will also be implemented, in a similar manner to Valve's Knuckle controllers. Essentially, the controller will be able to detect your fingers without the need to press buttons. Sony says this will allow for "more natural gestures" during gameplay. The controllers will also feature a tracking ring at their base and will be tracked by the PlayStation VR 2 headset instead of the PlayStation Camera. Each side features an analogue stick, a grip button, a trigger button and two button inputs. The left controller also has a Create button whereas the right controller will feature the Options button. [ignvideo url="https://www.ign.com/videos/2021/02/23/playstation-vr-2-announced-ign-now"] Sony says that prototypes of these new controllers "will be in the hands of the development community soon," adding that there's "still so much to share about the next-generation of VR on PS5." PlayStation VR 2 was confirmed back in February of this year, where we learned that the new headset will connect to the PS5 via a single wire and feature a better resolution and field of view. Sony also said that it wouldn't launch this year. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

PlayStation VR 2: New Controllers Revealed

Sony has provided a first look at the new controllers for PlayStation VR 2, which will combine finger tracking with the PS5's haptic feedback and adaptive triggers to provide "a much deeper sense of presence and stronger feeling of immersion in VR experiences." Revealed on the PlayStation Blog, the new controllers ditch the old-school PlayStation Move wand design for a more ergonomic set of peripherals that fit around the user's hands. The new controllers are "orb" shaped and allow for a more natural fit, without constraining the player's fingers. [widget path="global/article/imagegallery" parameters="albumSlug=playstation-vr-2-controllers-4-images&captions=true"] As for the new features available, the peripherals will adopt a lot of the best features from the PS5 DualSense, including Adaptive Triggers and Haptic Feedback to bolster immersion and add tension to inputs. Finger touch detection will also be implemented, in a similar manner to Valve's Knuckle controllers. Essentially, the controller will be able to detect your fingers without the need to press buttons. Sony says this will allow for "more natural gestures" during gameplay. The controllers will also feature a tracking ring at their base and will be tracked by the PlayStation VR 2 headset instead of the PlayStation Camera. Each side features an analogue stick, a grip button, a trigger button and two button inputs. The left controller also has a Create button whereas the right controller will feature the Options button. [ignvideo url="https://www.ign.com/videos/2021/02/23/playstation-vr-2-announced-ign-now"] Sony says that prototypes of these new controllers "will be in the hands of the development community soon," adding that there's "still so much to share about the next-generation of VR on PS5." PlayStation VR 2 was confirmed back in February of this year, where we learned that the new headset will connect to the PS5 via a single wire and feature a better resolution and field of view. Sony also said that it wouldn't launch this year. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Animal Crossing Horror Short Becoming a Feature Film from Hardcore Henry Director

Hardcore Henry director Timur Bekmambetov is set to adapt Julian Terry's Animal Crossing horror short 'Don't Peek' into a full-length feature film. According to Deadline, Terry is returning to direct the feature film adaptation of his horror short while Bekmambetov, who helmed Wanted and Abraham Lincoln: Vampire Hunter, is set to adapt the story and produce the picture with Majd Nassif under Bekmambetov's production banner Bazelevs. Creative executive Pavel Bozhkov is also onboard to oversee the project. Don't Peek made its official world premiere on March 15, the first day of SXSW Online, after a small team of people led by Terry created the film using a Blackmagic pocket camera during quarantine last year. The short film follows a young woman, played by Katie Cetta, who "discovers a frightening video game character intent on crossing into the real world." [ignvideo url="https://www.ign.com/videos/2021/03/05/animal-crossing-new-horizons-exploring-march-trailer"] It's fair to say that after you've watched it, you may think twice about playing Animal Crossing late at night. However, if you're feeling brave enough, then you might want to turn your attention to New Horizons, a game that IGN called an "expanded, polished, next-generation reboot," where you can escape to a deserted island and explore, create, and customize your very own paradise. There's plenty to do in paradise but if you're stuck for ideas, then you may want to check whether you have collected all of K.K. Slider's songs or see how many Sanrio items you've spotted in the game. If the Sanrio collaboration isn't your thing, perhaps you'd like to take a look at the Mario-themed items that you can buy to possibly share your own Mushroom Kingdom creation with the community. [widget path="global/article/imagegallery" parameters="albumSlug=animal-crossing-new-horizons-super-mario-items&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter. Correction: An original version of this story didn't make clear that Julian Terry is returning to direct the feature film adaptation of Don't Peek. Timur Bekmambetov is attached to the project as a producer. The story has been edited to highlight this correction.

Animal Crossing Horror Short Becoming a Feature Film from Hardcore Henry Director

Hardcore Henry director Timur Bekmambetov is set to adapt Julian Terry's Animal Crossing horror short 'Don't Peek' into a full-length feature film. According to Deadline, Bekmambetov, who directed Wanted and Abraham Lincoln: Vampire Hunter, will take the reins on the feature film adaptation of Don't Peek, which will see Majd Nassif serving as a producer under Bekmambetov's production banner Bazelevs. Creative executive Pavel Bozhkov is also onboard to oversee the project. Don't Peek made its official world premiere on March 15, the first day of SXSW Online, after a small team of people created the film using a Blackmagic pocket camera during quarantine last year. The story follows a young woman, played by Katie Cetta, who "discovers a frightening video game character intent on crossing into the real world." [ignvideo url="https://www.ign.com/videos/2021/03/05/animal-crossing-new-horizons-exploring-march-trailer"] It's fair to say that after you've watched it, you may think twice about playing Animal Crossing late at night. However, if you're feeling brave enough, then you might want to turn your attention to New Horizons, a game that IGN called an "expanded, polished, next-generation reboot," where you can escape to a deserted island and explore, create, and customize your very own paradise. There's plenty to do in paradise but if you're stuck for ideas, then you may want to check whether you have collected all of K.K. Slider's songs or see how many Sanrio items you've spotted in the game. If the Sanrio collaboration isn't your thing, perhaps you'd like to take a look at the Mario-themed items that you can buy to possibly share your own Mushroom Kingdom creation with the community. [widget path="global/article/imagegallery" parameters="albumSlug=animal-crossing-new-horizons-super-mario-items&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Xbox Series X’s Brilliant Auto HDR Feature Is Coming to PC

Xbox Series X's brilliant Auto HDR feature is coming to PC, and will improve the visual experience of over 1000 games. The news was revealed in a post on Microsoft's DirectX Developer Blog, which notes that the feature is initially available as part of the Windows Insider Program, which you can join here. On the Xbox Series X, Auto HDR improves the range of colours and luminance of backwards-compatible games, and it will function similarly on PC. Users with an HDR-compatible display will be able to improve the visual quality of games by toggling the feature in the Windows HD Color Settings, even if those games weren't designed with an HDR mode. [ignvideo url="https://www.ign.com/videos/2020/11/05/xbox-series-x-review"] If you're still confused about the visual benefits of Auto HDR, there's a handy example in the blog post (below) which uses a luminance heatmap to show how HDR can bring out the detail in a scene from Gears 5. Essentially, it's like using an auto-filter on a picture you've taken on your phone. Older games will naturally benefit from this technology, and in many ways are being given a new lease on life thanks to it. [caption id="attachment_2488101" align="alignnone" width="1306"]Auto HDR heatmap image. (Source: Microsoft) Auto HDR heatmap image. (Source: Microsoft)[/caption] As Microsoft previews the feature, it is looking for feedback as it enables Auto HDR on more titles and optimizes performance. As for the performance hit of this new feature, Microsoft says that there will be a slight, but not certainly not intensive, effect. "While Auto HDR does take some GPU compute power to implement, we don’t expect it to significantly impact your gaming experience," the blog post reads. It's not the only Series X perk coming to PC – EA Play is becoming a part of Xbox Game Pass for PC as of today. Meanwhile, Series X users will soon be able to suspend games to improve download speeds. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Xbox Series X’s Brilliant Auto HDR Feature Is Coming to PC

Xbox Series X's brilliant Auto HDR feature is coming to PC, and will improve the visual experience of over 1000 games. The news was revealed in a post on Microsoft's DirectX Developer Blog, which notes that the feature is initially available as part of the Windows Insider Program, which you can join here. On the Xbox Series X, Auto HDR improves the range of colours and luminance of backwards-compatible games, and it will function similarly on PC. Users with an HDR-compatible display will be able to improve the visual quality of games by toggling the feature in the Windows HD Color Settings, even if those games weren't designed with an HDR mode. [ignvideo url="https://www.ign.com/videos/2020/11/05/xbox-series-x-review"] If you're still confused about the visual benefits of Auto HDR, there's a handy example in the blog post (below) which uses a luminance heatmap to show how HDR can bring out the detail in a scene from Gears 5. Essentially, it's like using an auto-filter on a picture you've taken on your phone. Older games will naturally benefit from this technology, and in many ways are being given a new lease on life thanks to it. [caption id="attachment_2488101" align="alignnone" width="1306"]Auto HDR heatmap image. (Source: Microsoft) Auto HDR heatmap image. (Source: Microsoft)[/caption] As Microsoft previews the feature, it is looking for feedback as it enables Auto HDR on more titles and optimizes performance. As for the performance hit of this new feature, Microsoft says that there will be a slight, but not certainly not intensive, effect. "While Auto HDR does take some GPU compute power to implement, we don’t expect it to significantly impact your gaming experience," the blog post reads. It's not the only Series X perk coming to PC – EA Play is becoming a part of Xbox Game Pass for PC as of today. Meanwhile, Series X users will soon be able to suspend games to improve download speeds. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Shigeru Miyamoto Makes Guest Appearance at Grand Opening of Super Nintendo World

Super Nintendo World, the theme park area at Osaka's Universal Studios Japan that brings the world of Mario and friends to life, has finally opened to the public today. An opening ceremony was held in the Super Star Plaza, the entrance to the new area.

The ceremony featured a guest appearance from Shigeru Miyamoto, the legendary Nintendo designer who created Mario, alongside USJ CEO J.L. Bonnier and life-size mascots of Mario and Luigi.

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“I am so pleased that we were able to open the world’s first fully realized Super Mario experience to coincide with the 35th anniversary of Super Mario,” said Miyamoto.

“I felt that if Nintendo was going to work together with Universal Creative, we ought to aim to do something the world has never seen before. With this as our motto, we have implemented the latest technology along with every ounce of the experience that Nintendo and Universal have accumulated until now, to deliver the true heart of Super Mario.”

He concluded, “when the COVID-19 pandemic subsides, I hope people from all over the world will come to visit USJ.”

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Currently, Super Nintendo World features attractions based mostly on characters from the Super Mario and Mario Kart games, with easter eggs that nod to franchises such as Pikmin also to be found in the park. Bloomberg has previously quoted USJ that a Donkey Kong area would follow but USJ has not mentioned this elsewhere. That said, theme parks do tend to develop their attractions over time, and USJ has been especially aggressive in this regard, adding new permanent and temporary attractions on a regular basis. Future attractions featuring other Nintendo characters seems like a reasonable possibility.

When asked whether there are plans to add Nintendo characters from series other than the Mario games and their spinoffs, USJ CEO Bonnier said, “I can only really talk about what we have right now, but I will say that USJ and our parent company have a long-term plan” for Super Nintendo World.

For more on Super Nintendo World, check out our gallery of photos from IGN Japan’s visit to the new park area, a gallery of over 150 photos of food and merch from the park, and how the development team used VR to create the Mario Kart ride.

Due to COVID-19 restrictions, entry to Japan for foreign passport holders currently remains suspended until further notice. Super Nintendo World is scheduled to become part of other Universal Studios sites around the world, including Orlando, Hollywood, and Singapore, but the opening of the Orlando attraction has reportedly been delayed until 2025.

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Yukiyo Tan is an editor at IGN Japan.