SXSW Gaming Awards 2021 Winners Announced: Hades Awarded Video Game of the Year

The winners of the SXSW Gaming Awards have been announced, with Hades and Deep Rock Galactic leading proceedings with two awards apiece. In partnership with IGN, SXSW presented its Gaming Awards trophies to category winners in a ceremony held on Saturday, March 20. Hades emerged as one of the frontrunners at the event, winning the prestigious Video Game of the Year award as well as an Excellence in Game Design accolade, which takes into consideration the best overall design concept, gameplay mechanics, and execution. Sci-fi co-op FPS Deep Rock Galactic also scored big at this year's ceremony, taking home awards in both categories in which it was nominated, which means that it picked up trophies for Indie Game of the Year and Excellence in Multiplayer. Both categories featured tough competition, with 9 other titles competing for the Indie Game of the Year accolade, including the likes of Bugsnax and Risk of Rain 2. With 43 nominees across 12 categories, there were plenty of other winners announced at the event. Awards were presented to The Search for Planet X, Half-Life: Alyx, The Last of Us Part II, Ori and the Will of the Wisps, Ghost of Tsushima, DOOM Eternal, Microsoft Flight Simulator, and Dreams, which won the Matthew Crump Cultural Innovation award for its community focused creativity tools. [ignvideo url="https://www.ign.com/videos/2020/09/17/hades-review"] The full list of winners from the SXSW 2021 Gaming Awards follows:

Video Game of the Year

Awarded to the game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • Hades (Supergiant Games) — WINNER
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
  • DOOM Eternal (id Software / Bethesda Softworks)

Indie Game of the Year

Awarded to the indie game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • Bugsnax (Young Horses)
  • Cloudpunk (Ion Lands)
  • Raji: An Ancient Epic (Nodding Heads Games / Super.com)
  • Ikenfell (Happy Ray Games / Humble Games)
  • Monster Sanctuary (Moi Rai Games / Team17)
  • Crown Trick (NExT Studios / Team17)
  • Deep Rock Galactic (Ghost Ship Games / Coffee Stain Publishing) — WINNER
  • The Last Campfire (Hello Games)
  • Huntdown (Easy Trigger Games / Coffee Stain Publishing)
  • Risk of Rain 2 (Hopoo Games / Gearbox Publishing)

Tabletop Game of the Year

Awarded to the game that exemplifies overall excellence and ingenuity of any tabletop game in any genre.

  • Oceans (North Star Games)
  • Fort (Leder Games)
  • Calico (Flatout Games)
  • The Crew: The Quest for Planet Nine (KOSMOS)
  • The Search for Planet X (Renegade Game Studios / Foxtrot Games) — WINNER

VR Game of the Year

Awarded to the VR game that exemplifies overall excellence in gameplay and design across any VR platform.

  • The Walking Dead: Saints & Sinners (Skydance Interactive)
  • Half-Life: Alyx (Valve) — WINNER
  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • Medal of Honor: Above and Beyond (Respawn Entertainment / Electronic Arts)
  • Down the Rabbit Hole (Cortopia Studios / Beyond Frames Entertainment)

Excellence in Narrative

Awarded to the game with the best storyline and dialogue.

  • Hades (Supergiant Games)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment) — WINNER
  • Immortals Fenyx Rising (Ubisoft Quebec / Ubisoft)
  • Marvel's Spider-Man: Miles Morales (Insomniac Games /  Sony Interactive Entertainment)

Excellence in Game Design

Awarded to the game with the best overall design concept, gameplay mechanics, and best execution.

  • Hades (Supergiant Games) — WINNER
  • Crash Bandicoot 4: It's About Time (Toys for Bob / Activision)
  • Desperados III (Mimimi Games / THQ Nordic)
  • Watch Dogs: Legion (Ubisoft Toronto / Ubisoft)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
[ignvideo url="https://www.ign.com/videos/2020/05/13/the-first-12-minutes-of-deep-rock-galactic-pc-gameplay"]

Matthew Crump Cultural Innovation Award

Awarded to the game that best challenges the "norm" of everyday gaming and offers a culturally innovative view of a game world, character, or gameplay.

  • If Found… (Dreamfeel / Annapurna Interactive)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
  • Dreams (Media Molecule / Sony Interactive Entertainment) — WINNER
  • Astro's Playroom (Team ASOBI! / Sony Interactive Entertainment)
  • Tell Me Why (DONTNOD Entertainment / Xbox Game Studios)

Excellence in Score

Awarded to the game that best exemplifies artistic excellence in musical score and how it progresses the narrative of the game.

  • Cyberpunk 2077 (CD Projekt Red / CD Projekt)
  • DOOM Eternal (id Software / Bethesda Softworks)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios) — WINNER
  • Final Fantasy VII Remake (SQUARE ENIX)
  • Trials of Mana (Xeen / SQUARE ENIX)

Excellence in Multiplayer

Awarded to the game with the best player-to-player interaction experience.

  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • VALORANT (Riot Games)
  • Huntdown (Easy Trigger Games / Coffee Stain Publishing)
  • Deep Rock Galactic (Ghost Ship Games / Coffee Stain Publishing) — WINNER
  • Risk of Rain 2 (Hopoo Games, Gearbox Publishing)

Excellence in Animation, Art, & Visual Achievement

Awarded to the game with the most well-designed and stunning visuals, including animation effects and graphics.

  • Assassin's Creed Valhalla (Ubisoft Montreal / Ubisoft)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment) — WINNER
  • Cloudpunk (Ion Lands)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
  • Final Fantasy VII Remake (SQUARE ENIX)

Excellence in Audio Design

Awarded to the game with the most outstanding and impactful sound effects.

  • Bugsnax (Young Horses)
  • Tony Hawk's Pro Skater 1+2 (Vicarious Visions / Activision)
  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • Observer: System Redux (Bloober Team)
  • DOOM Eternal (id Software / Bethesda Softworks) — WINNER

Excellence in Technical Achievement

Awarded to the game that pushed the capabilities of technology and programming furthest or most effectively.

  • Genshin Impact (miHoYo)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • Dreams (Media Molecule / Sony Interactive Entertainment)
  • Astro's Playroom (Team ASOBI! / Sony Interactive Entertainment)
  • Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios) — WINNER
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-reviewed-games-of-2020&captions=true"] If you'd like to know more about SXSW's Video Game of the Year, check out IGN's review of Hades, praising the game for being a "one-of-a-kind rogue-lite that does a brilliant job of marrying its fast-paced action with its persistent, progressing story through a vividly reimagined Greek mythological underworld," which ultimately delivers an experience that you "never want to end." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

New Resident Evil Movie Will be ‘Creepy as F*ck” Director Says

The new Resident Evil movie officially titled Resident Evil: Welcome to Raccoon City, will be more focused on horror than the last Resident Evil film franchise according to the director Johannes Roberts who says one of the main locations in his film will be “creepy as f*ck.” Resident Evil: Welcome to Raccoon City is a brand-new origin movie that will adapt both the first and second Resident Evil games. This new big-screen adaptation is a completely new film franchise unrelated to the massively successful franchise from Paul W.S. Anderson. [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] To kick off this new Resident Evil cinematic world, horror movie director Johannes Roberts was tapped to deliver a scarier movie adaptation. “The big thing for this movie is tone. The thing I loved about the games is they were just scary as hell and that is very much what I wanted to, “says Roberts. “That atmosphere — it’s rain, it’s constantly dark, it’s creepy. Raccoon City is kind of this rotten character in the movie and that sort of atmosphere in the games I wanted to put in [the film].” Roberts says his “filmic inspiration” for Resident Evil: Welcome to Raccoon City was John Carpenter, but not the movies you might think. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] “I’m a huge John Carpenter fan and I really took to that. The way he tells these claustrophobic siege movies and I took movies like Assault on Precinct 13 and The Fog and these disparate group of characters coming together under siege, and I took that as my filmic inspiration.” Roberts says the movies will take place in both Raccoon City and the police station, as well as the Spencer Mansion. “We have two very separate locations but we split people off into their worlds. One is more of a siege movie style with the police station, and then you have the mansion which is creepy as f*ck.” Check out IGN’s full Resident Evil interview from SXSW for more from Roberts and Resident Evil: Welcome to Raccoon City. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

New Resident Evil Movie Will be ‘Creepy as F*ck” Director Says

The new Resident Evil movie officially titled Resident Evil: Welcome to Raccoon City, will be more focused on horror than the last Resident Evil film franchise according to the director Johannes Roberts who says one of the main locations in his film will be “creepy as f*ck.” Resident Evil: Welcome to Raccoon City is a brand-new origin movie that will adapt both the first and second Resident Evil games. This new big-screen adaptation is a completely new film franchise unrelated to the massively successful franchise from Paul W.S. Anderson. [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] To kick off this new Resident Evil cinematic world, horror movie director Johannes Roberts was tapped to deliver a scarier movie adaptation. “The big thing for this movie is tone. The thing I loved about the games is they were just scary as hell and that is very much what I wanted to, “says Roberts. “That atmosphere — it’s rain, it’s constantly dark, it’s creepy. Raccoon City is kind of this rotten character in the movie and that sort of atmosphere in the games I wanted to put in [the film].” Roberts says his “filmic inspiration” for Resident Evil: Welcome to Raccoon City was John Carpenter, but not the movies you might think. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] “I’m a huge John Carpenter fan and I really took to that. The way he tells these claustrophobic siege movies and I took movies like Assault on Precinct 13 and The Fog and these disparate group of characters coming together under siege, and I took that as my filmic inspiration.” Roberts says the movies will take place in both Raccoon City and the police station, as well as the Spencer Mansion. “We have two very separate locations but we split people off into their worlds. One is more of a siege movie style with the police station, and then you have the mansion which is creepy as f*ck.” Check out IGN’s full Resident Evil interview from SXSW for more from Roberts and Resident Evil: Welcome to Raccoon City. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

The New Resident Evil Movie Is Completely Unrelated to the Previous Film Franchise

The Resident Evil movie is officially titled Resident Evil: Welcome to Raccoon City, and director Johannes Roberts confirmed that this is an entirely new start for the Resident Evil universe as it appears on film, unrelated to the wildly successful Paul W.S. Anderson adaptation. “Obviously, there is the Resident Evil [film] franchise and this movie doesn’t have anything to do with that,” says Roberts in an interview with IGN for SXSW. “It’s a whole separate origin story based in the roots of the [video game series] and the world of horror.” [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] Roberts says he loved Anderson’s take on the Resident Evil universe and the fun it had with the franchise, but Roberts says that his film will hopefully be the start of a new franchise of Resident Evil movies. Roberts says he wasn’t presented with the task of remaking Anderson’s films. “We’re not [making a remake]. We’re going in a completely different [direction]... It was a real pleasure to be given the reins of a new franchise, hopefully, that really is its own thing,” says Roberts. One that he says deals with the “lore and history and fabric” of the games. Roberts’s primary background as a filmmaker is in horror movies, having directed films like The Strangers: Prey at Night and the shark horror film 47 Meters Down. Resident Evil: Welcome to Raccoon City will be working with Constantin Film, the production company behind the previous Resident Evil film franchise, but it appears that the company and director are both looking to take Resident Evil in a new direction for this origin story. Resident Evil: Welcome to Raccoon City will take the story of both the first and second Resident Evil games and tell an origin story featuring all the main characters, including Chris and Claire Redfield, Jill Valentine, and Leon S. Kennedy. You can check out the announced cast in the slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] Check out IGN’s full Resident Evil coverage from SXSW, including just how “creepy as f*ck” Roberts intends to make the film and some of his surprising influences for the movie. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

The New Resident Evil Movie Is Completely Unrelated to the Previous Film Franchise

The Resident Evil movie is officially titled Resident Evil: Welcome to Raccoon City, and director Johannes Roberts confirmed that this is an entirely new start for the Resident Evil universe as it appears on film, unrelated to the wildly successful Paul W.S. Anderson adaptation. “Obviously, there is the Resident Evil [film] franchise and this movie doesn’t have anything to do with that,” says Roberts in an interview with IGN for SXSW. “It’s a whole separate origin story based in the roots of the [video game series] and the world of horror.” [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] Roberts says he loved Anderson’s take on the Resident Evil universe and the fun it had with the franchise, but Roberts says that his film will hopefully be the start of a new franchise of Resident Evil movies. Roberts says he wasn’t presented with the task of remaking Anderson’s films. “We’re not [making a remake]. We’re going in a completely different [direction]... It was a real pleasure to be given the reins of a new franchise, hopefully, that really is its own thing,” says Roberts. One that he says deals with the “lore and history and fabric” of the games. Roberts’s primary background as a filmmaker is in horror movies, having directed films like The Strangers: Prey at Night and the shark horror film 47 Meters Down. Resident Evil: Welcome to Raccoon City will be working with Constantin Film, the production company behind the previous Resident Evil film franchise, but it appears that the company and director are both looking to take Resident Evil in a new direction for this origin story. Resident Evil: Welcome to Raccoon City will take the story of both the first and second Resident Evil games and tell an origin story featuring all the main characters, including Chris and Claire Redfield, Jill Valentine, and Leon S. Kennedy. You can check out the announced cast in the slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] Check out IGN’s full Resident Evil coverage from SXSW, including just how “creepy as f*ck” Roberts intends to make the film and some of his surprising influences for the movie. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

New Resident Evil Movie Title Officially Revealed

The official title for the upcoming Resident Evil movie from director Johannes Roberts will officially be called “Resident Evil: Welcome to Raccoon City.” IGN learned the official title of the upcoming movie from Roberts himself during an interview at SXSW’s online event. Resident Evil: Welcome to Raccoon City is an adaptation of the first two Resident Evil games and will include main characters from both titles including Chris and Claire Redfield, Jill Valentine, and Leon S. Kennedy. [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] Set in the year 1998, Resident Evil: Welcome to Raccoon City will tell the events of the city under siege from infected zombies. Both the mansion from Resident Evil 1 and the city itself and police station from Resident Evil 2 will be present in the movie. There are a lot of Resident Evil films and adaptations in the works, so to clear the air, Resident Evil: Welcome to Raccoon City is a new feature-length movie reboot completely unrelated to the franchise previously directed by Paul W.S. Anderson and starring Mila Jovovich. Constantin Film, the same production company that produced the first Resident Evil film franchise, is working on Resident Evil: Welcome to Raccoon City. The film has already announced who it has cast for its main roles which you can see in the gallery below. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] Resident Evil: Welcome to Raccoon City is not to be confused with a couple of projects in the works at Netflix including the animated CGI movie Resident Evil: Infinite Darkness, and a live-action Resident Evil TV series spinoff starring Wesker’s children. Check out IGN’s full interview with Roberts to learn more about Resident Evil: Welcome to Raccoon City, including Roberts’ John Carpenter influence, and how the film will focus on its horror roots. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

New Resident Evil Movie Title Officially Revealed

The official title for the upcoming Resident Evil movie from director Johannes Roberts will officially be called “Resident Evil: Welcome to Raccoon City.” IGN learned the official title of the upcoming movie from Roberts himself during an interview at SXSW’s online event. Resident Evil: Welcome to Raccoon City is an adaptation of the first two Resident Evil games and will include main characters from both titles including Chris and Claire Redfield, Jill Valentine, and Leon S. Kennedy. [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] Set in the year 1998, Resident Evil: Welcome to Raccoon City will tell the events of the city under siege from infected zombies. Both the mansion from Resident Evil 1 and the city itself and police station from Resident Evil 2 will be present in the movie. There are a lot of Resident Evil films and adaptations in the works, so to clear the air, Resident Evil: Welcome to Raccoon City is a new feature-length movie reboot completely unrelated to the franchise previously directed by Paul W.S. Anderson and starring Mila Jovovich. Constantin Film, the same production company that produced the first Resident Evil film franchise, is working on Resident Evil: Welcome to Raccoon City. The film has already announced who it has cast for its main roles which you can see in the gallery below. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] Resident Evil: Welcome to Raccoon City is not to be confused with a couple of projects in the works at Netflix including the animated CGI movie Resident Evil: Infinite Darkness, and a live-action Resident Evil TV series spinoff starring Wesker’s children. Check out IGN’s full interview with Roberts to learn more about Resident Evil: Welcome to Raccoon City, including Roberts’ John Carpenter influence, and how the film will focus on its horror roots. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

The Last of Us HBO Show: Season 1 Will Cover the First Game

The Last of Us on HBO will directly lift dialogue from the original game, says executive producer Neil Druckmann, but will see some episodes “deviate greatly” from the events we’ve played previously. The Last of Us is the first of several planned PlayStation adaptations into film and television, and with both Ellie and Joel’s roles cast, one of the biggest questions remains how closely will the HBO series adhere to the original’s story. Speaking to IGN during SXSW 2021, The Last of Us game director and show executive producer Neil Druckmann, spoke about his and showrunner Craig Mazin’s approach to adapting the acclaimed original game. [ignvideo url="https://www.ign.com/videos/2021/03/20/the-last-of-us-hbo-series-will-cover-the-first-game"] “We talked at length [that season 1 of the show is going to be [the first game],” Druckmann explained, noting that for him and Mazin, “the philosophical underpinnings of the story” were the essential thing to get right about the adaptation. “As far as the superficial things, like should [a character] wear the same plaid shirt or the same red shirt? They might or might not appear in it, that’s way less important to us than getting the core of who these people are and the core of their journey.” And while Druckmann could not, of course, reveal too much about the team’s exact plans for how the series will play out in comparison to the game, he did explain that viewers will certainly recognize some dialogue - and be surprised by large parts of episodes. “Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium,” he said. [widget path="global/article/imagegallery" parameters="albumSlug=playstation-major-franchise-output&captions=true"] “For example, in the game, there’s so much action you have to have to train the player about mechanics. You have to have more violence and more spectacle to some degree than you would need on a TV show because you don’t need to train people on how to use a gun. So that’s something that’s been really different, and HBO’s been great in pushing us to move away from hardcore action and focus more on the drama of the character. Some of my favorite episodes so far have deviated greatly from the story, and I can’t wait for people to see them.” But beyond that, Druckmann didn’t want to spoil the experience of what’s to come, only to say that he “can’t wait for people to see what we saw in the people we’ve brought together,” referring to Pedro Pascal as Joel and Bella Ramsey as Ellie. But he did recently get to see one of the game’s main threats come to life. “I just saw the first prosthetic test for the Clicker and it’s awesome. It’s so rad to see this thing come to physical life,” he said. While we await a first look at the upcoming HBO adaptation, be sure to read up on Sony’s ambitious plans for non-gaming PlayStation projects, and check out IGN’s weekly PlayStation show Podcast Beyond! for more on everything in the world of PlayStation. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

The Last of Us HBO Show: Season 1 Will Cover the First Game

The Last of Us on HBO will directly lift dialogue from the original game, says executive producer Neil Druckmann, but will see some episodes “deviate greatly” from the events we’ve played previously. The Last of Us is the first of several planned PlayStation adaptations into film and television, and with both Ellie and Joel’s roles cast, one of the biggest questions remains how closely will the HBO series adhere to the original’s story. Speaking to IGN during SXSW 2021, The Last of Us game director and show executive producer Neil Druckmann, spoke about his and showrunner Craig Mazin’s approach to adapting the acclaimed original game. [ignvideo url="https://www.ign.com/videos/2021/03/20/the-last-of-us-hbo-series-will-cover-the-first-game"] “We talked at length [that season 1 of the show is going to be [the first game],” Druckmann explained, noting that for him and Mazin, “the philosophical underpinnings of the story” were the essential thing to get right about the adaptation. “As far as the superficial things, like should [a character] wear the same plaid shirt or the same red shirt? They might or might not appear in it, that’s way less important to us than getting the core of who these people are and the core of their journey.” And while Druckmann could not, of course, reveal too much about the team’s exact plans for how the series will play out in comparison to the game, he did explain that viewers will certainly recognize some dialogue - and be surprised by large parts of episodes. “Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium,” he said. [widget path="global/article/imagegallery" parameters="albumSlug=playstation-major-franchise-output&captions=true"] “For example, in the game, there’s so much action you have to have to train the player about mechanics. You have to have more violence and more spectacle to some degree than you would need on a TV show because you don’t need to train people on how to use a gun. So that’s something that’s been really different, and HBO’s been great in pushing us to move away from hardcore action and focus more on the drama of the character. Some of my favorite episodes so far have deviated greatly from the story, and I can’t wait for people to see them.” But beyond that, Druckmann didn’t want to spoil the experience of what’s to come, only to say that he “can’t wait for people to see what we saw in the people we’ve brought together,” referring to Pedro Pascal as Joel and Bella Ramsey as Ellie. But he did recently get to see one of the game’s main threats come to life. “I just saw the first prosthetic test for the Clicker and it’s awesome. It’s so rad to see this thing come to physical life,” he said. While we await a first look at the upcoming HBO adaptation, be sure to read up on Sony’s ambitious plans for non-gaming PlayStation projects, and check out IGN’s weekly PlayStation show Podcast Beyond! for more on everything in the world of PlayStation. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Valheim Teases Its Hearth and Home Update As It Passes 6 Million Units Sold

Iron Gate has teased Valheim's Hearth and Home update with a new image alongside announcing that its Norse survival game has officially passed six million units sold. Now that things are "calming down since launch," Iron Gate is able to spend more time focusing on Hearth and Home. While not much is known about this new update, Valheim's lead artist did share a small sneak peak, which you can see below; ValheimaHearth and Home is said to "focus on the house building aspect of the game" and will provide "more building pieces and stuff to do in and around the house." This is one of the many planned updates that Iron Gate has planned for Valheim's 2021. Speaking of sales, Valheim has reached this impressive six million milestone in just a little over six weeks since its launch. Although it is already a huge success, the game is still in Early Access and the team is hard at work at fixing high priority bugs and many of the problems that have been reported, including networking issues and balance tweaks to "our most evil bug, the Deathsquito!" [ignvideo url="https://www.ign.com/videos/2021/02/17/valheim-early-access-review"] For more on Valheim, check out how a 5-person team created this incredibly popular game and our full wiki guide that will help you understand how to become a true hero in Valheim. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.