Demon Slayer: Mugen Train Movie Set for North American Theatrical Release in April

Demon Slayer -Kimetsu no Yaiba- The Movie: Mugen Train has been set for a North American theatrical release on April 23. Aniplex of America and Funimation have revealed distribution plans for Demon Slayer: Mugen Train in North America. The action-packed anime will be arriving in theaters in the US and Canada on April 23. Audiences will have the opportunity to watch the movie in 4DX and on IMAX screens, and the feature will also be available in both English dub as well as subtitled. Tickets will go on sale from April 9. There's no word yet on any potential distribution plans for Demon Slayer: Mugen Train in other territories, however, the movie will be made available on digital video storefronts such as Apple TV, Microsoft Store, Vudu, Google Play, PlayStation Store, and Amazon on June 22. Pre-orders will begin on April 26 on Apple TV, Microsoft Store, and PlayStation Store. [caption id="attachment_2486923" align="alignnone" width="720"]Image credit: Koyoharu Gotoge / SHUEISHA, Aniplex, ufotable Image credit: Koyoharu Gotoge / SHUEISHA, Aniplex, ufotable[/caption] Set after the events of the 2019 anime series Demon Slayer: Kimetsu no Yaiba, Demon Slayer: Mugen Train picks up with Tanjiro, Nezuko, Zenitsu, and Inosuke as they embark on a new mission. Together with one of the most powerful swordsmen of the Demon Slayer Corps, Flame Hashira Kyojuro Rengoku, they investigate the mysterious disappearance of over 40 people aboard the Mugen Train. "We are thrilled to be bringing Demon Slayer -Kimetsu no Yaiba- The Movie: Mugen Train to theaters in North America," said Shu Nishimoto, president of Aniplex of America. "The support from fans worldwide has truly been the driving force behind the series, and we can't wait for everyone to experience the next chapter in Tanjiro's journey as a Demon Slayer." "Demon Slayer's record-breaking box office sales in Japan have elevated the series—and anime itself— to a new level," added Colin Decker, CEO of Funimation Global Group, in his statement accompanying the announcement. "It is a truly global-scale franchise, and we're honored to be the home and distributor of the film in many territories worldwide." [ignvideo url="https://www.ign.com/videos/2019/11/26/demon-slayer-kimetsu-no-yaiba-official-trailer-english-dub"] Directed by Haruo Sotozaki from a story by Koyoharu Gotoge, Demon Slayer: Mugen Train broke multiple records when it opened in Japan on October 16, 2020. It became the fastest movie to achieve over $100 million at the Japanese box office, having reached that figure after only 10 days in theaters. It also set the record for the highest-grossing IMAX release in Japan. Demon Slayer: Mugen Train currently stands as the highest-grossing anime and Japanese movie of all time, having grossed an estimated $368M in Japan. The R-rated anime adventure managed to surpass Studio Ghibli's Spirited Away to earn the coveted ranking. It's also enjoyed further success in Australia and New Zealand, where it opened at No. 1 last month. The movie is a direct sequel to the Demon Slayer: Kimetsu no Yaiba anime series directed by Haruo Sotozaki and produced by Ufotable. The series tells the thrilling tale of a young man in search of a cure for his sister, who has been turned into a demon after their family was viciously slaughtered by demons. It won Anime of the Year at Crunchyroll's fourth annual anime awards last year. [widget path="global/article/imagegallery" parameters="albumSlug=top-10-most-anticipated-anime-of-2021&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Octopath Traveler, Formerly a Switch Console Exclusive, Joins Xbox Game Pass

It's a big month for Xbox Game Pass additions for a number of reasons -- one of which is that Xbox RPG fans without Nintendo Switch systems can finally play Octopath Traveler. Xbox announced today that Octopath Traveler would be joining Xbox Game Pass for both console and PC (sadly not Cloud) starting March 25, having previously only been available on Nintendo Switch at launch, then on PC and Google Stadia in subsequent years. [ignvideo url="https://www.ign.com/videos/2018/07/12/octopath-traveler-review"] Octopath Traveler first launched in 2018, and follows the story of eight adventurers with eight distinctive stories, who ultimately come together to stop the threats faced by their world of Orsterra. We awarded the game a 9.3 in our review at launch due to its beautiful style and excellent take on turn-based combat. It has since spawned a mobile prequel (though it's only out in Japan so far) and a new console game in the series is said to be in the works as well. It's a big month for new Game Pass titles, with Octopath Traveler joining games like Outriders, Undertale, Nier Automata, Star Wars: Squadrons, and Yakuza 6: Song of Life on the service in the coming few weeks. A few games are on their way out as well, including Hyperdot, Journey to the Savage Planet, and Machinarium. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Jade Raymond’s Haven Entertainment Studios to Develop a New IP for PlayStation

Jade Raymond has started Haven Entertainment Studios, an independent company in Montreal that will be working on an unannounced new IP for PlayStation. Announced on PlayStation.Blog, Raymond wants this studio to "create worlds where players can escape, have fun, express themselves, and find community." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps5-games&captions=true"] Raymond recently left Google, where she was leading the now-shut down Stadia Games and Entertainment first-party studio. Prior to Google, Raymond helped create such titles as Assassin's Creed and Assassin's Creed 2 and founded and led both EA's Motive Studio and Ubisoft Toronto. As Raymond took stock of her career over the past few years, she knew she needed to "get back to what I love doing most, and do so in a way that gives our team the freedom to explore, inspire, and create." [ignvideo url="https://www.ign.com/videos/2018/02/23/ea-motives-jade-raymond-on-the-dice-red-carpet-dice-2018"] "And so today I’m announcing Haven, an independent studio where many of the talented game developers I have worked with for years (and love dearly!) are coming together to do what we are most passionate about," Raymond said. "It’s time for us to refocus on GAMES in a place where we can practice our crafts without any barriers or impediments. We want to create worlds where players can escape, have fun, express themselves, and find community. We want to pour our passion into a project. We want to make something wondrous for people to experience. Because we believe in the power of games to bring joy to people’s lives. And Sony does, too. Their commitment to excellence is unmatched. It’s why I couldn’t be happier for their backing and support." The name Haven was chosen because Raymond wants this to be a "haven for developers," and while she has nothing more to reveal about this unannounced IP, the team is already hard at work on the project. [ignvideo url="https://www.ign.com/videos/2021/03/05/ps5-xbox-series-x-a-rocky-first-100-days-next-gen-console-watch"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

EA Promises to Tackle Racist and Other Offensive Content in FIFA With New Technology

EA has promised to clamp down further on racist and other offensive content in FIFA, and is developing new technology to tackle in-game offences. Eurogamer published a report today which outlines how players have circumvented FIFA 21's naming filters to display offensive club, player and commentary names in the game's Pro Clubs mode, with some examples seen by Eurogamer alluding to far-right groups and promoting racist ideology. Players can report these offences in-game but many players have reported that such names are still prevalent in the game. Since the launch of FIFA 21, EA told Eurogamer that it has already banned over 9000 accounts and issued over 25 thousand warnings relating to offensive in-game content. [ignvideo url="https://www.ign.com/videos/2020/10/06/fifa-21-review"] EA's full statement sent to Eurogamer outlines its current strategy and how it plans to improve upon it, by implementing new technology in the coming months to tackle this issue. "Both Electronic Arts and EA Sports are committed to making our games and experiences fun, fair and safe for everyone. We filter user-generated content in areas such as in-game chat and EA  Account, player and team names, to block profane text that might be used to demean or harass." "Under our Positive Play Charter, our teams are focused on improving in-game reporting and moderation tools, along with a players' ability to report any offensive content at ea.com/report," the statement reads. "This helps ensure that when people don't play by the rules, there are easily accessible channels to report problem players or inappropriate content. We take all reports seriously and regularly action against our findings. Since the launch of FIFA 21 we have banned over 9000 accounts and issued over 25,000 warnings or suspensions as a result of inappropriate or offensive content," it continues. "We're committed to continuously advancing our tools and solutions to address new challenges, including more intelligent monitoring and mitigation technology that will be released in the coming months." In other FIFA news, EA is currently investigating allegations that an employee sold rare Ultimate Team items for real money. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Dungeons & Dragons: Dark Alliance Release Date Announced

Wizards of the Coast has announced that Dungeons & Dragons: Dark Alliance will be released on PS5, PS4, Xbox Series X/S, Xbox One, and PC on June 22, 2021. Alongside the release date, IGN is proud to share an exclusive dev diary from Tuque Games that reveals more details about Dark Alliance and how the project came to be. [ignvideo url="https://www.ign.com/videos/2021/03/16/dd-dark-alliance-making-dark-alliance-episode-1"] Jeffrey Hattem, Tuque Games' studio head and creative director, explained how the team began making their dream Dungeons & Dragons game before Wizards of the Coast even agreed to let them officialy do so. "We were like, why not approach Wizards of the Coast to see if we could do a Dungeons & Dragons game," Hattem said. "The response I got back from WotC was… they just wanted to shut us down basically. They didn’t want us to make a Dungeons & Dragons game, but we wanted to make one. So, we pivoted. We’re not going to work on a pitch, we’re going to make this game as if we’re going to make this game and let’s just go. YOLO.” At the start, the game shared a lot of similarities with Diablo, including it being a top-down, action RPG. However, it quickly evolved to something much more grand. [ignvideo url="https://www.ign.com/videos/2021/03/16/dd-dark-alliance-hands-on-gameplay-impressions"] "At that point it was a top-down, action RPG," Hattem continued. "You would gather up with your friends, you would smash monsters, grab loot, and progress, but it was missing something. It wasn’t taking the characters, taking the Forgotten Realms, and rendering them to the level of fidelity that I wanted as a player.” The team continued to build their dream D&D game, and the industry began to take notice. The team received six different offers from six different publishers to make the game a reality, but Wizards of the Coast ended up becoming the publisher for the game after it saw its potential. It even doubled the budget and tasked Tuque Games to "go bigger." Dungeons & Dragons: Dark Alliance will feature real-time combat and dynamic co-op gameplay, and will pit the "the infamous Drizzt Do’Urden and his legendary companions – Catti-brie, Bruenor, and Wulfgar – against some of the most iconic monsters from the world of Dungeons & Dragons. Frost Giants, Beholders, and White Dragons roam the frozen tundra of Icewind Dale in search of the Crystal Shard— and it’s up to the companions to muster the strength to stop them from claiming and using it to destroy their home." [widget path="global/article/imagegallery" parameters="albumSlug=dd-dark-alliance-first-gameplay-screenshots&captions=true"] Fans can pre-order Dungeons & Dragons: Dark Alliance beginning today at select retailers for $39.99 USD. There will also be a Digital Deluxe Edition for $59.99 USD that includes the upcoming expansion 'Echoes of the Blood War' and the Lich weapon set. All pre-orders will receive an exclusive in-game Beholder weapon set at launch. For more on Dungeons & Dragons: Dark Alliance, check out our preview impressions for the upcoming game and the game's reveal from The Game Awards 2019. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Dungeons & Dragons: Dark Alliance Release Date Announced

Wizards of the Coast has announced that Dungeons & Dragons: Dark Alliance will be released on PS5, PS4, Xbox Series X/S, Xbox One, and PC on June 22, 2021. Alongside the release date, IGN is proud to share an exclusive dev diary from Tuque Games that reveals more details about Dark Alliance and how the project came to be. [ignvideo url="https://www.ign.com/videos/2021/03/16/dd-dark-alliance-making-dark-alliance-episode-1"] Jeffrey Hattem, Tuque Games' studio head and creative director, explained how the team began making their dream Dungeons & Dragons game before Wizards of the Coast even agreed to let them officialy do so. "We were like, why not approach Wizards of the Coast to see if we could do a Dungeons & Dragons game," Hattem said. "The response I got back from WotC was… they just wanted to shut us down basically. They didn’t want us to make a Dungeons & Dragons game, but we wanted to make one. So, we pivoted. We’re not going to work on a pitch, we’re going to make this game as if we’re going to make this game and let’s just go. YOLO.” At the start, the game shared a lot of similarities with Diablo, including it being a top-down, action RPG. However, it quickly evolved to something much more grand. [ignvideo url="https://www.ign.com/videos/2021/03/16/dd-dark-alliance-hands-on-gameplay-impressions"] "At that point it was a top-down, action RPG," Hattem continued. "You would gather up with your friends, you would smash monsters, grab loot, and progress, but it was missing something. It wasn’t taking the characters, taking the Forgotten Realms, and rendering them to the level of fidelity that I wanted as a player.” The team continued to build their dream D&D game, and the industry began to take notice. The team received six different offers from six different publishers to make the game a reality, but Wizards of the Coast ended up becoming the publisher for the game after it saw its potential. It even doubled the budget and tasked Tuque Games to "go bigger." Dungeons & Dragons: Dark Alliance will feature real-time combat and dynamic co-op gameplay, and will pit the "the infamous Drizzt Do’Urden and his legendary companions – Catti-brie, Bruenor, and Wulfgar – against some of the most iconic monsters from the world of Dungeons & Dragons. Frost Giants, Beholders, and White Dragons roam the frozen tundra of Icewind Dale in search of the Crystal Shard— and it’s up to the companions to muster the strength to stop them from claiming and using it to destroy their home." [widget path="global/article/imagegallery" parameters="albumSlug=dd-dark-alliance-first-gameplay-screenshots&captions=true"] Fans can pre-order Dungeons & Dragons: Dark Alliance beginning today at select retailers for $39.99 USD. There will also be a Digital Deluxe Edition for $59.99 USD that includes the upcoming expansion 'Echoes of the Blood War' and the Lich weapon set. All pre-orders will receive an exclusive in-game Beholder weapon set at launch. For more on Dungeons & Dragons: Dark Alliance, check out our preview impressions for the upcoming game and the game's reveal from The Game Awards 2019. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

RuneScape: The First 20 Years Art Book Revealed by Dark Horse

RuneScape is undoubtedly one of the most successful and long-lasting MMORPG's ever released. In fact, the game is celebrating its 20th anniversary in 2021. To celebrate, developer/publisher Jagex has teamed with Dark Horse Books to release an art book called RuneScape: The First 20 Years - An Illustrated History. As the title suggests, this art book serves as a retrospective of a game that's evolved quite a bit over the course of two decades. The book features interviews and developer commentary along with hundreds of behind-the-scenes images. Check out the cover art below: [caption id="attachment_2486712" align="aligncenter" width="1800"]Image Credit: Dark Horse Image Credit: Dark Horse[/caption] The standard hardcover edition is priced at $39.99 and will be available through Amazon, Barnes & Noble and various other book retailers and comic shops. Dark Horse is also releasing a deluxe edition slipcase set that includes a new cover, a hardbound folio of art prints and gold foil-lined pages. The deluxe edition is priced at $99.99 and will be sold exclusively through the RuneScape Merch Store. [caption id="attachment_2486711" align="aligncenter" width="3333"]Image Credit: Dark Horse. Image Credit: Dark Horse.[/caption] “I am delighted Jagex is teaming up with Dark Horse, an illustrious company that shares our passion for delivering high-quality creative storytelling," said Jagex CEO Phil Mansell in a statement. "20 years of RuneScape is a massive milestone for Jagex and our games, and I thank our community for being on this incredible journey with us. RuneScape: The First 20 Years will provide our players with a unique insight into the story of the past two decades and a chance to explore RuneScape’s fantasy world of Gielinor like never before.” Both versions of RuneScape: The First 20 Years will be released on October 5, 2021. This is just the latest in a series of retrospective art books published by Dark Horse. Previously, the company announced The Art of Trover Saves the Universe, The Art of Halo Infinite and The World of Cyberpunk 2077. Check out the video below to see IGN's Brian Altano and Max Scoville unboxing both versions of The World of Cyberpunk 2077: [ignvideo url="https://www.ign.com/videos/2020/07/24/the-world-of-cyberpunk-2077-artbook-is-packed-with-lore"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

RuneScape: The First 20 Years Art Book Revealed by Dark Horse

RuneScape is undoubtedly one of the most successful and long-lasting MMORPG's ever released. In fact, the game is celebrating its 20th anniversary in 2021. To celebrate, developer/publisher Jagex has teamed with Dark Horse Books to release an art book called RuneScape: The First 20 Years - An Illustrated History. As the title suggests, this art book serves as a retrospective of a game that's evolved quite a bit over the course of two decades. The book features interviews and developer commentary along with hundreds of behind-the-scenes images. Check out the cover art below: [caption id="attachment_2486712" align="aligncenter" width="1800"]Image Credit: Dark Horse Image Credit: Dark Horse[/caption] The standard hardcover edition is priced at $39.99 and will be available through Amazon, Barnes & Noble and various other book retailers and comic shops. Dark Horse is also releasing a deluxe edition slipcase set that includes a new cover, a hardbound folio of art prints and gold foil-lined pages. The deluxe edition is priced at $99.99 and will be sold exclusively through the RuneScape Merch Store. [caption id="attachment_2486711" align="aligncenter" width="3333"]Image Credit: Dark Horse. Image Credit: Dark Horse.[/caption] “I am delighted Jagex is teaming up with Dark Horse, an illustrious company that shares our passion for delivering high-quality creative storytelling," said Jagex CEO Phil Mansell in a statement. "20 years of RuneScape is a massive milestone for Jagex and our games, and I thank our community for being on this incredible journey with us. RuneScape: The First 20 Years will provide our players with a unique insight into the story of the past two decades and a chance to explore RuneScape’s fantasy world of Gielinor like never before.” Both versions of RuneScape: The First 20 Years will be released on October 5, 2021. This is just the latest in a series of retrospective art books published by Dark Horse. Previously, the company announced The Art of Trover Saves the Universe, The Art of Halo Infinite and The World of Cyberpunk 2077. Check out the video below to see IGN's Brian Altano and Max Scoville unboxing both versions of The World of Cyberpunk 2077: [ignvideo url="https://www.ign.com/videos/2020/07/24/the-world-of-cyberpunk-2077-artbook-is-packed-with-lore"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

The Dragon Prince Board Game Announced

A new board game based on Netflix’s The Dragon Prince has been announced. The Dragon Prince: Battlecharged will be available for pre-order in June before a fall release. Check out the trailer below for a first look.

The Dragon Prince: Battlecharged combines miniatures of major characters from the show with ability cards and six different battle maps. Playable characters include Rayla, Ezran, Callum, Amaya, Janai, Viren, Claudia, and Soren, with more characters planned for future expansions.

[widget path="global/article/imagegallery" parameters="albumSlug=the-dragon-prince-battlecharged-announcement-pictures&captions=true"]

“We love how the characters of The Dragon Prince really come through in Battlecharged,” said Aaron Ehasz and Justin Richmond, co-creators of The Dragon Prince. “Rayla darts in and out of combat, Callum strings together spells, and Ezran inspires his team and calls on animal companions. We think players are going to have a great time mastering each character, trying different team-ups, and discovering combos.”

In partnership with Wonderstorm Entertainment, Battlecharged is developed by Brotherwise Games, the team behind popular games like Boss Monster, Unearth, and has published board game adaptations of Patrick Rothfuss’ The Name of the Wind and Brandon Sanderson’s The Stormlight Archive.

[ignvideo url="https://www.ign.com/videos/2020/07/24/netflixs-the-dragon-prince-comic-con-home-season-4-reveal-clip"]

The Dragon Prince: Battlecharged is planned to retail for $39.95, and fans can sign up here for notifications on when pre-orders go live.

Netflix’s The Dragon Prince premiered all the way back in 2018, following the journey of young princes Ezran and Callum, and Moonshadow elf Rayla as they transport the titular dragon prince back to its rightful realm. The show proved a strong success, with IGN giving season one a nine out of 10, and Netflix has renewed it for a total of seven seasons.

Battlecharged isn’t the only Dragon Prince game in town. A new roleplaying tabletop game is in development, and you can get in on the public beta now. Season 4 of The Dragon Prince was, like many Hollywood productions, delayed due to COVID-19, with studio Wonderstorm saying it can't give an exact premier date just yet. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/totally 100% a human for IGN.

The Dragon Prince Board Game Announced

A new board game based on Netflix’s The Dragon Prince has been announced. The Dragon Prince: Battlecharged will be available for pre-order in June before a fall release. Check out the trailer below for a first look.

[ignvideo url="https://www.ign.com/videos/2021/03/16/the-dragon-prince-battlecharged-official-trailer"]

The Dragon Prince: Battlecharged combines miniatures of major characters from the show with ability cards and six different battle maps. Playable characters include Rayla, Ezran, Callum, Amaya, Janai, Viren, Claudia, and Soren, with more characters planned for future expansions.

[widget path="global/article/imagegallery" parameters="albumSlug=the-dragon-prince-battlecharged-announcement-pictures&captions=true"]

“We love how the characters of The Dragon Prince really come through in Battlecharged,” said Aaron Ehasz and Justin Richmond, co-creators of The Dragon Prince. “Rayla darts in and out of combat, Callum strings together spells, and Ezran inspires his team and calls on animal companions. We think players are going to have a great time mastering each character, trying different team-ups, and discovering combos.”

Battlecharged is developed by Brotherwise Games, the team behind popular games like Boss Monster, Unearth, and has published board game adaptations of Patrick Rothfuss’ The Name of the Wind and Brandon Sanderson’s The Stormlight Archive.

[ignvideo url="https://www.ign.com/videos/2020/07/24/netflixs-the-dragon-prince-comic-con-home-season-4-reveal-clip"]

The Dragon Prince: Battlecharged is planned to retail for $39.95, and fans can sign up here for notifications on when pre-orders go live.

Netflix’s The Dragon Prince premiered all the way back in 2018, following the journey of young princes Ezran and Callum, and Moonshadow elf Rayla as they transport the titular dragon prince back to its rightful realm. The show proved a strong success, with IGN giving season one a nine out of 10, and Netflix has renewed it for a total of seven seasons.

Battlecharged isn’t the only Dragon Prince game in town. A new roleplaying tabletop game is in development, and you can get in on the public beta now. Season 4 of The Dragon Prince was, like many Hollywood productions, delayed due to COVID-19, with studio Wonderstorm saying it can't give an exact premier date just yet. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/totally 100% a human for IGN.