Star Wars Jedi: Fallen Order Next-Gen Upgrade Is Out This Summer

Update 04/29/2021: After it leaked last month, Disney has officially confirmed that Star Wars Jedi: Fallen Order will receive a free next-gen upgrade for PS5 and Xbox Series X/S, which will arrive this summer. On StarWars.com, a small update explains that the upgrade will bring "a number of technical improvements" to the game on next-gen consoles. More details are coming soon, apparently. As part of the announcement, the game received a 70% discount on its standard and deluxe editons for PS4, Xbox One, Origin and Steam – so you can buy it cheap now and get your free upgrade this summer, if you need to. [ignvideo url="https://www.ign.com/videos/2019/11/15/star-wars-jedi-fallen-order-review"] [poilib element="accentDivider"] Star Wars Jedi: Fallen Order could be getting a native next-gen console release, after the German ratings board listed new PS5 and Xbox versions. As reported by Gematsu, USK, the German video game classification system, has rated Fallen Order on PlayStation 5 and Microsoft Xbox. These are new listings alongside the existing last-gen ratings, and suggest that a full, native next-gen upgrade of the game could be on the way. As you'd expect, those age ratings haven't changed. The Xbox classification doesn't mention a specific console, but given that there's already a classification for the Xbox One version of the game, it's thought that this relates to the Series S and X family of consoles. The game was updated for next-gen consoles back in early January which upped the game's framerate alongside some small optimizations, but didn't go as far as a new native version of the game. [ignvideo url="https://www.ign.com/videos/2019/10/29/star-wars-jedi-fallen-order-launch-trailer"] Fallen Order recently came to Xbox Game Pass for PC after the EA Play library was added to the service earlier this week. We're also expecting a Star Wars Jedi sequel at some point, after EA said it wouldn't be slowing down its production of Star Wars games, and confirmed the game was the start of a franchise. We reviewed Fallen Order upon its launch in November 2019, scoring it a 9 and calling it a "fantastic single-player action-adventure." It recently made our list of the best Soulslike games for fans of From Software's influential Dark Souls series. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sweet Tooth: DC Comics Adaptation Premieres Globally on Netflix This June

Sweet Tooth, a new series based on the DC comic book series by Jeff Lemire, will premiere globally on Netflix on June 4, 2021. Sweet Tooth is a story that takes place ten years after "The Great Crumble," an event that "wreaked havoc on the world and lead to the mysterious emergence of hybrids - babies born part human, part animal." You can watch the first teaser trailer and see the first looks images for Sweet Tooth below! Humanity is unsure if these hybrids are the result or the cause of a widespread virus, which means many humans either fear and/or hunt them down. Sweet Tooth follows the tale of a sheltered hybrid deer-boy named Gus who befriends a wandering loner named Jepperd before going on an "extraordinary adventure across what’s left of America in search of answers— about Gus' origins, Jepperd's past, and the true meaning of home." This new series stars Christian Convery, Nonso Anozie, Adeel Akhtar, Aliza Vellani, Stefania LaVie Owen, Dania Ramirez, Neil Sandilands, Will Forte, and James Brolin. Sweet Tooth is executive produced by Robert Downey Jr. and Susan Downey's production company and is directed by Jim Mickle. [widget path="global/article/imagegallery" parameters="albumSlug=netflixs-sweet-tooth-images&captions=true"] "We wanted to make a show that offers escape and adventure, where nature is reclaiming the world and in many ways it feels like a fairytale," Mickle said. "SWEET TOOTH is a new kind of dystopian story, it’s very lush and hopeful. We want people to come into this world where there’s beauty and hope and adventure. This is a sweeping story — we ride on trains, climb mountaintops, run through forests. This is a show about what makes a family, what home really means, and why it’s important to keep faith in humanity.” Sweet Tooth was part of Vertigo's golden age of comics, and was an early showcase for Jeff Lemire and was billed as a combination of Cormac McCarthy's The Road and Disney movies like Bambi. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sweet Tooth: DC Comics Adaptation Premieres Globally on Netflix This June

Sweet Tooth, a new series based on the DC comic book series by Jeff Lemire, will premiere globally on Netflix on June 4, 2021. Sweet Tooth is a story that takes place ten years after "The Great Crumble," an event that "wreaked havoc on the world and lead to the mysterious emergence of hybrids - babies born part human, part animal." You can watch the first teaser trailer and see the first looks images for Sweet Tooth below! Humanity is unsure if these hybrids are the result or the cause of a widespread virus, which means many humans either fear and/or hunt them down. Sweet Tooth follows the tale of a sheltered hybrid deer-boy named Gus who befriends a wandering loner named Jepperd before going on an "extraordinary adventure across what’s left of America in search of answers— about Gus' origins, Jepperd's past, and the true meaning of home." This new series stars Christian Convery, Nonso Anozie, Adeel Akhtar, Aliza Vellani, Stefania LaVie Owen, Dania Ramirez, Neil Sandilands, Will Forte, and James Brolin. Sweet Tooth is executive produced by Robert Downey Jr. and Susan Downey's production company and is directed by Jim Mickle. [widget path="global/article/imagegallery" parameters="albumSlug=netflixs-sweet-tooth-images&captions=true"] "We wanted to make a show that offers escape and adventure, where nature is reclaiming the world and in many ways it feels like a fairytale," Mickle said. "SWEET TOOTH is a new kind of dystopian story, it’s very lush and hopeful. We want people to come into this world where there’s beauty and hope and adventure. This is a sweeping story — we ride on trains, climb mountaintops, run through forests. This is a show about what makes a family, what home really means, and why it’s important to keep faith in humanity.” Sweet Tooth was part of Vertigo's golden age of comics, and was an early showcase for Jeff Lemire and was billed as a combination of Cormac McCarthy's The Road and Disney movies like Bambi. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Game Delays Got Even Worse as the Pandemic Progressed, But Studios Grew

A GDC survey of over 3000 games industry professionals revealed that game delays have gotten worse as the pandemic progressed, but many game studios have also grown in tandem. The Game Developers Conference 2021 State of the Industry Survey notes that 44% of the developers it spoke to said they had a game delayed during the pandemic. This is up on last summer's survey, which reported that 33% (or a third of all game developers) had delayed a game due to the impact of COVID-19. While many of those delays will be internal, we've seen a large numbe rof games publicly shift their dates already this year – check out every game delay announced in 2021 so far. [ignvideo url="https://www.ign.com/videos/2020/08/12/halo-infinites-delay-is-the-right-movebut-a-painful-one"] Yet at the same time, almost half of game studios have also grown considerably. 47% of studios surveyed said that they had expanded their staff over the past year, and 66% said that productivity and creativity had stayed the same or even increased. This suggests studios are starting to adapt to working from home - 41% of those who responded to last year's survey said that productivity had been damaged by the move to remote working conditions. You can view the results of the full survey here, which is available as a free download. In the same survey, it was revealed that the PS5 is the most popular console to develop for, while PC remains the most popular platform for developers overall. This survey lands ahead of the Game Developers Conference 2021, which will occur between July 19-23 as an all-digital event, for the second year in a row. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Game Delays Got Even Worse as the Pandemic Progressed, But Studios Grew

A GDC survey of over 3000 games industry professionals revealed that game delays have gotten worse as the pandemic progressed, but many game studios have also grown in tandem. The Game Developers Conference 2021 State of the Industry Survey notes that 44% of the developers it spoke to said they had a game delayed during the pandemic. This is up on last summer's survey, which reported that 33% (or a third of all game developers) had delayed a game due to the impact of COVID-19. While many of those delays will be internal, we've seen a large numbe rof games publicly shift their dates already this year – check out every game delay announced in 2021 so far. [ignvideo url="https://www.ign.com/videos/2020/08/12/halo-infinites-delay-is-the-right-movebut-a-painful-one"] Yet at the same time, almost half of game studios have also grown considerably. 47% of studios surveyed said that they had expanded their staff over the past year, and 66% said that productivity and creativity had stayed the same or even increased. This suggests studios are starting to adapt to working from home - 41% of those who responded to last year's survey said that productivity had been damaged by the move to remote working conditions. You can view the results of the full survey here, which is available as a free download. In the same survey, it was revealed that the PS5 is the most popular console to develop for, while PC remains the most popular platform for developers overall. This survey lands ahead of the Game Developers Conference 2021, which will occur between July 19-23 as an all-digital event, for the second year in a row. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Microsoft Puts Pressure on Steam by Increasing Revenue Share by 18% for PC Developers

Microsoft has announced that it will increase the amount of revenue share that developers receive from sales of PC games on the Microsoft Store. Revealed as part of a new post on Xbox Wire, Microsoft said "As part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%." "A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so," the post continued. [ignvideo url="https://www.ign.com/videos/2019/10/08/valves-30-cut-is-actually-the-industry-standard"] Revenue share is currently a hot topic in the world of PC gaming. For closing on two decades, Steam has been top dog for PC game digital distribution, but competition with the Epic Game Store over the last few years has stoked the debate about how much money of a game's total selling price should go to developers and how much should go to the platform selling it. Steam and its creator, Valve, has always used a 70/30 split, but pressure is building to provide more money to developers. Microsoft is the latest to add to this pressure; this move will make the Microsoft Store split 88/12. That means Microsoft taking in less than half of what Steam does in fees, a percentage that brings it in-line with the Epic Games Store. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Halo Infinite Will Support Cross-Play and Cross-Progression

Microsoft has announced that Halo Infinite will support multiplayer cross-play and cross-progression across PC (on Microsoft Store and Steam), Xbox One, and Xbox Series X/S. Announced on Xbox Wire, the move is being pitched by Microsoft as a way of "building communities around games, not devices", and will see customisation and game progress follow you across all platforms, as well as let you play with anyone on any available platform. As previously confirmed, multiplayer in Halo Infinite will be free-to-play. Microsoft also revealed that the game will come with some popular PC features, including ultrawide and super ultrawide screen support, triple keybinds, advanced graphics options, and more. [ignvideo url="https://www.ign.com/videos/you-can-knock-enemies-off-the-halo-ring-in-halo-infinite"] It's another move from Microsoft that shows its interest in getting Xbox games onto multiple devices, with Phil Spencer recently going so far as to say console tribalism is “one of the worst things about” the video game industry. Developer 343 is clearly taking a cross-platform version of Halo Infinite seriously, with an engineer recently explaining how the game is being optimised for multiple platforms. After a major delay, Halo Infinite has been looking much better in recent shots, and is set for a Fall 2021 release. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Returnal Is a Great PS5 Exclusive

On this week's episode of Podcast Beyond!, IGN's weekly PlayStation show covering the biggest PS5 and PS4 games and news, host Jonathon Dornbush is joined by Mark Medina and Mitchell Saltzman to discuss Housemarque's PS5 exclusive Returnal. We discuss why Returnal is such a great PS5 exclusive and shows off what the console can do, from the included haptics and 3D audio functionality to fast loading and impressive gameplay. The conversation stays spoiler-free, as we answer viewer and listener questions about Returnal's difficulty, its arcade roots, just how big of an experience it actually is, and much more. Watch the new episode above! [widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps5-games&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out our PS5 console review and our PS5 wiki guide for tips on how to best use your system. And for more Beyond, be sure to watch the first episode of our Bloodborne let's play! [poilib element="poll" parameters="id=6dd2b926-8863-4080-99b2-d08eb61f67f6"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.