Among Us Announced for PS5 and PS4 with Exclusive Ratchet & Clank Content
InnerSloth's Among Us will finally arrive on PS5 and PS4 in 2021 with an exclusive Ratchet & Clank skin, hat, and pet.
Announced during Sony's latest State of Play, PlayStation owners will soon be able to backstab their friends and become the ultimate imposter.
[ignvideo url="https://www.ign.com/videos/2021/04/29/among-us-playstation-4-and-playstation-5-announcement-trailer"]
Among Us on PS4 and PS5 will have crossplay with all other platforms and will feature everything from the other versions, including the brand new Airship map.
Among Us is currently available on PC, mobile devices, Nintendo Switch and via Xbox Game Pass for PC. It will also be released on Xbox Series X/S and Xbox One later this year.
InnerSloth recently discussed why updates, new maps, and new platforms have taken so long, and it all boils down to the team only being around five people.
[ignvideo url="https://www.ign.com/videos/2021/03/26/among-us-airship-trailer"]
The studio wants to grow responsibly and focus on caring for its team members instead of becoming too big before it can handle it properly. This means it takes a bit longer to test everything, and to make sure it all works on all the platforms Among Us is on and will be on.
For more on Among Us, check out every new task in The Airship Map and the Fall Guys costumes that have mysterious, "unique" features.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Among Us Announced for PS5 and PS4 with Exclusive Ratchet & Clank Content
InnerSloth's Among Us will finally arrive on PS5 and PS4 in 2021 with an exclusive Ratchet & Clank skin, hat, and pet.
Announced during Sony's latest State of Play, PlayStation owners will soon be able to backstab their friends and become the ultimate imposter.
[ignvideo url="https://www.ign.com/videos/2021/04/29/among-us-playstation-4-and-playstation-5-announcement-trailer"]
Among Us on PS4 and PS5 will have crossplay with all other platforms and will feature everything from the other versions, including the brand new Airship map.
Among Us is currently available on PC, mobile devices, Nintendo Switch and via Xbox Game Pass for PC. It will also be released on Xbox Series X/S and Xbox One later this year.
InnerSloth recently discussed why updates, new maps, and new platforms have taken so long, and it all boils down to the team only being around five people.
[ignvideo url="https://www.ign.com/videos/2021/03/26/among-us-airship-trailer"]
The studio wants to grow responsibly and focus on caring for its team members instead of becoming too big before it can handle it properly. This means it takes a bit longer to test everything, and to make sure it all works on all the platforms Among Us is on and will be on.
For more on Among Us, check out every new task in The Airship Map and the Fall Guys costumes that have mysterious, "unique" features.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Activision CEO Bobby Kotick Takes a Pay Cut, But It’s Not as Virtuous as It Sounds
After years of criticism for being one of the "most overpaid" CEOs in the United States, Activision-Blizzard CEO Bobby Kotick is taking a pay cut — though it's not as generous a cut as it may initially seem.
In an SEC filing yesterday spotted by GamesIndustry.biz, the company has opted to renew Kotick's contract for a few more years. His current contract, set in 2016, was initially set to expire on December 31 of this year, but his role as CEO has now been extended at least March 31, 2023. It can be extended further beyond that date if the board so chooses.
The renewal document lavished praise upon the CEO, citing significantly increased shareholder returns and improved market value during Kotick's tenure. It does not mention the numerous rounds of layoffs the company has undergone under his leadership, including around 190 employees earlier this year and around 800 back in 2019.
[ignvideo url="https://www.ign.com/videos/2021/03/16/layoffs-reportedly-hit-activision-blizzard"]
Despite the board's recognition of Kotick's performance, the renewal also includes a contract adjustment, saying the board reached out to investors and pay committee members to reevaluate the CEO's compensation package. As a result, Kotick's salary is being reduced by 50% beginning retroactively January 1, 2021, bringing it from $1.75 million a year to a mere $875,000.
Furthermore, his annual target bonus has also technically been reduced. He's still eligible for up to 200% of his base salary in bonus per year, but with his salary reduced that brings Kotick down from potentially earning $3.5 million in bonuses each year to only $1.75 million in bonuses each year, on top of his existing salary. In total, that means that Kotick still stands to make $2.6 million a year if he keeps meeting all the objectives set by the board. Notably, his objectives have also shifted a bit, effectively focusing more on meeting certain financial metrics and less on meeting other non-money-related milestones.
The pay cut is, on paper, very likely in response to ongoing criticism over how much Kotick is paid. He recently appeared (not for the first time) on a list of the most overpaid CEOs in the US at rank 16, with the report calculating that including stock options, Kotick received a total of over $30 million in compensation in 2019 — most of which stemmed from equity grants rather than his actual set salary.
And Kotick is still eligible for more long-term equity incentive awards in the future, basically meaning that Kotick gets awarded a whole lot more money thanks to stock options if the company continues to do well. The renewal filing stipulates that his max payout be in line with other companies deemed similar to Activision Blizzard at the time that it happens, rather than — as has been pointed out in the past — well above them.
That doesn't even include the additional bonus of up to $200 million that Kotick could still be awarded in June with the approval of a board committee. When asked for comment on whether or not this bonus was impacted by the contract amendment, an Activision Blizzard spokesperson said, "The value and timing of the [bonus] are at the discretion of the Compensation Committee."
So even with his salary slashed in half, Kotick is still set to keep making millions as Activision-Blizzard CEO each year alongside both a potentially massive upcoming bonus payout, and the likely possibility of large payouts in the future.
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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Thumbnail Image Credit: Scott Olson/Getty Images
Activision CEO Bobby Kotick Takes a Pay Cut, But It’s Not as Virtuous as It Sounds
After years of criticism for being one of the "most overpaid" CEOs in the United States, Activision-Blizzard CEO Bobby Kotick is taking a pay cut — though it's not as generous a cut as it may initially seem.
In an SEC filing yesterday spotted by GamesIndustry.biz, the company has opted to renew Kotick's contract for a few more years. His current contract, set in 2016, was initially set to expire on December 31 of this year, but his role as CEO has now been extended at least March 31, 2023. It can be extended further beyond that date if the board so chooses.
The renewal document lavished praise upon the CEO, citing significantly increased shareholder returns and improved market value during Kotick's tenure. It does not mention the numerous rounds of layoffs the company has undergone under his leadership, including around 190 employees earlier this year and around 800 back in 2019.
[ignvideo url="https://www.ign.com/videos/2021/03/16/layoffs-reportedly-hit-activision-blizzard"]
Despite the board's recognition of Kotick's performance, the renewal also includes a contract adjustment, saying the board reached out to investors and pay committee members to reevaluate the CEO's compensation package. As a result, Kotick's salary is being reduced by 50% beginning retroactively January 1, 2021, bringing it from $1.75 million a year to a mere $875,000.
Furthermore, his annual target bonus has also technically been reduced. He's still eligible for up to 200% of his base salary in bonus per year, but with his salary reduced that brings Kotick down from potentially earning $3.5 million in bonuses each year to only $1.75 million in bonuses each year, on top of his existing salary. In total, that means that Kotick still stands to make $2.6 million a year if he keeps meeting all the objectives set by the board. Notably, his objectives have also shifted a bit, effectively focusing more on meeting certain financial metrics and less on meeting other non-money-related milestones.
The pay cut is, on paper, very likely in response to ongoing criticism over how much Kotick is paid. He recently appeared (not for the first time) on a list of the most overpaid CEOs in the US at rank 16, with the report calculating that including stock options, Kotick received a total of over $30 million in compensation in 2019 — most of which stemmed from equity grants rather than his actual set salary.
And Kotick is still eligible for more long-term equity incentive awards in the future, basically meaning that Kotick gets awarded a whole lot more money thanks to stock options if the company continues to do well. The renewal filing stipulates that his max payout be in line with other companies deemed similar to Activision Blizzard at the time that it happens, rather than — as has been pointed out in the past — well above them.
That doesn't even include the additional bonus of up to $200 million that Kotick could still be awarded in June with the approval of a board committee. When asked for comment on whether or not this bonus was impacted by the contract amendment, an Activision Blizzard spokesperson said, "The value and timing of the [bonus] are at the discretion of the Compensation Committee."
So even with his salary slashed in half, Kotick is still set to keep making millions as Activision-Blizzard CEO each year alongside both a potentially massive upcoming bonus payout, and the likely possibility of large payouts in the future.
[poilib element="accentDivider"]
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Thumbnail Image Credit: Scott Olson/Getty Images
Invincible Renewed: Amazon Orders Two More Seasons of Animated Superhero Series
The season one finale of Invincible drops tomorrow and if there was any worry tomorrow's episode might be its last, that's no longer the case because Amazon has renewed the show for a second and third season.
This news comes by way of Amazon Studios, which announced today that two more seasons of the show have been ordered. Invincible, which is based on Robert Kirkman's long-spanning comic book of the same name, has gained momentum with each weekly episode that has dropped on Amazon Prime Video.
"I'm extremely thankful to Amazon for the support and dedication they've put behind Invincible," Kirkman, who is also the creator of The Walking Dead, said in a press release. "The comic book is truly a love letter to a genre that Cory (Walker) and I grew up reading and loving, and it's been a gratifying journey to watch our characters come to life again through the animated series. We're beyond excited to continue this story for at least two more seasons." Amazon Studios television co-head, Vernon Sanders, said Invincible is a "crowning example of how a fresh and edgy approach to a superhero genre can resonate with audiences around the globe." Sanders believes that Kirkman's storytelling approach delivered by the show's "first class" voice cast has made the show the success that it is, which lead to today's renewal news. It's unclear if a second and third season of Invincible will stick to the first season's eight-episode, hour-long structure. While waiting for tomorrow's finale to the first season, read our thoughts on last week's episode in IGN's Season 1, Episode 7 review and then read this Invincible explainer to catch up on everything you need to know about the show. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker who needs to hurry up and watch Invincible. You can follow him on Twitter @LeBlancWes.I CAN'T WAIT FOR MORE *smash to title card* pic.twitter.com/OFaJJ8QRNA
— INVINCIBLE (@InvincibleHQ) April 29, 2021
Invincible Renewed: Amazon Orders Two More Seasons of Animated Superhero Series
The season one finale of Invincible drops tomorrow and if there was any worry tomorrow's episode might be its last, that's no longer the case because Amazon has renewed the show for a second and third season.
This news comes by way of Amazon Studios, which announced today that two more seasons of the show have been ordered. Invincible, which is based on Robert Kirkman's long-spanning comic book of the same name, has gained momentum with each weekly episode that has dropped on Amazon Prime Video.
"I'm extremely thankful to Amazon for the support and dedication they've put behind Invincible," Kirkman, who is also the creator of The Walking Dead, said in a press release. "The comic book is truly a love letter to a genre that Cory (Walker) and I grew up reading and loving, and it's been a gratifying journey to watch our characters come to life again through the animated series. We're beyond excited to continue this story for at least two more seasons." Amazon Studios television co-head, Vernon Sanders, said Invincible is a "crowning example of how a fresh and edgy approach to a superhero genre can resonate with audiences around the globe." Sanders believes that Kirkman's storytelling approach delivered by the show's "first class" voice cast has made the show the success that it is, which lead to today's renewal news. It's unclear if a second and third season of Invincible will stick to the first season's eight-episode, hour-long structure. While waiting for tomorrow's finale to the first season, read our thoughts on last week's episode in IGN's Season 1, Episode 7 review and then read this Invincible explainer to catch up on everything you need to know about the show. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker who needs to hurry up and watch Invincible. You can follow him on Twitter @LeBlancWes.I CAN'T WAIT FOR MORE *smash to title card* pic.twitter.com/OFaJJ8QRNA
— INVINCIBLE (@InvincibleHQ) April 29, 2021
Castlevania’s Final Season on Netflix Gets a New Trailer
Netflix's anime adaptation of Castlevania has received a new trailer for its fourth and final season ahead of its May 13, 2021 debut.
The new trailer features a ton of action, threats of night creatures, attempts at Dracula's resurrection, and much more.
Netflix has shared the official synopsis of this new season, revealing that "Wallachia collapses into chaos as factions clash: some attempting to take control, others attempting to bring Dracula back from the dead. Nobody is who they seem, and nobody can be trusted. These are the end times." Despite this 10-episode season for Castlevania being its last, a new series set in the same Castlevania universe is already being planned with a brand new cast of characters. This Castlevania series for Netflix has been a success for the streaming platform, and has led the charge of other video game adaptations like the Dota animated series, The Witcher anime movie, an Assassin's Creed series, Devil May Cry series, and a Cyberpunk 2077 anime. [ignvideo url="https://www.ign.com/videos/2020/03/05/netflixs-castlevania-season-3-review"] We called season three of Netflix's Castlevania a masterpiece, saying, "Castlevania's unique combination of sarcastic humor, supernatural horror, violent action and deep pathos makes it far and away the best video game adaptation around. Season 3 values characters over plot, and it makes it incredibly easy to connect with heroes and villains alike." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Back to where we started. Castlevania Season 4 streams May 13th pic.twitter.com/AIkC2LUj6S
— Netflix Geeked (@NetflixGeeked) April 29, 2021
Castlevania’s Final Season on Netflix Gets a New Trailer
Netflix's anime adaptation of Castlevania has received a new trailer for its fourth and final season ahead of its May 13, 2021 debut.
The new trailer features a ton of action, threats of night creatures, attempts at Dracula's resurrection, and much more.
Netflix has shared the official synopsis of this new season, revealing that "Wallachia collapses into chaos as factions clash: some attempting to take control, others attempting to bring Dracula back from the dead. Nobody is who they seem, and nobody can be trusted. These are the end times." Despite this 10-episode season for Castlevania being its last, a new series set in the same Castlevania universe is already being planned with a brand new cast of characters. This Castlevania series for Netflix has been a success for the streaming platform, and has led the charge of other video game adaptations like the Dota animated series, The Witcher anime movie, an Assassin's Creed series, Devil May Cry series, and a Cyberpunk 2077 anime. [ignvideo url="https://www.ign.com/videos/2020/03/05/netflixs-castlevania-season-3-review"] We called season three of Netflix's Castlevania a masterpiece, saying, "Castlevania's unique combination of sarcastic humor, supernatural horror, violent action and deep pathos makes it far and away the best video game adaptation around. Season 3 values characters over plot, and it makes it incredibly easy to connect with heroes and villains alike." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Back to where we started. Castlevania Season 4 streams May 13th pic.twitter.com/AIkC2LUj6S
— Netflix Geeked (@NetflixGeeked) April 29, 2021
Returnal Dev Thanks Sony for Letting It Work on Something ‘Very Risky’
Returnal launches tomorrow exclusively on PlayStation 5 and Housemarque co-founder and CEO, Ilari Kuittinen, has written a heartfelt blog post thanking Sony for its support on the game.
The blog post, which was published on Housemarque's site, details the struggles of getting to tomorrow's launch day for Returnal, a game with a history that spans back six years to the initial concept's beginning. After Nex Machina, which Kuittinen writes was one of the best reviewed new games of 2017 on Metacritic, had "disappointing" sales numbers, he published the studio's now infamous #arcadeisdead post.
[ignvideo url="https://www.ign.com/videos/2021/04/29/returnal-review"]
This post detailed that the studio was "ending (its) long standing commitment to the arcade genre," but Kuittinen says that didn't mean the team was giving up on its "deep commitment to fast-twitch action gameplay." In steps Returnal, which Kuittinen says is the team's attempt to translate its "arcade 2D gameplay expertise into a [third-person] action game."
"It was still very uncertain if we'd be able to move past the prototype phase and convince Sony to keep on funding a new, unproved concept [Returnal]," Kuittinen wrote. "The concept was ridiculously ambitious and looking back, we as a company really weren't totally appreciating the challenge ahead of us and how hard it could be to tackle it."
"In the age when game publishers are taking less and less creative risks, we are truly thankful to our publishing partner Sony, who has given us an opportunity to work on something very risky and has given fantastic support during the whole project. We are forever grateful for having this opportunity."
[widget path="global/article/imagegallery" parameters="albumSlug=returnal-playstation-5-screenshots&captions=true"]
Kuittinen then writes about the difficulty of shipping a game like Returnal, which he says is a game bigger and "more ambitious than the company has ever delivered." Kuittinen also mentions developing a game for an entirely new platform — the PS5 — and the COVID-19 pandemic that began in Returnal's last year of development. You can read more about that and the history Kuittinen details that led to where Housemarque is today in the full blog post. Returnal launches tomorrow exclusively for the PS5.
You can read our thoughts on the game in IGN's Returnal review. Check out Returnal's launch trailer after that and then read about what each edition of the game comes with when it's released tomorrow.
[poilib element="accentDivider"]
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Returnal Dev Thanks Sony for Letting It Work on Something ‘Very Risky’
Returnal launches tomorrow exclusively on PlayStation 5 and Housemarque co-founder and CEO, Ilari Kuittinen, has written a heartfelt blog post thanking Sony for its support on the game.
The blog post, which was published on Housemarque's site, details the struggles of getting to tomorrow's launch day for Returnal, a game with a history that spans back six years to the initial concept's beginning. After Nex Machina, which Kuittinen writes was one of the best reviewed new games of 2017 on Metacritic, had "disappointing" sales numbers, he published the studio's now infamous #arcadeisdead post.
[ignvideo url="https://www.ign.com/videos/2021/04/29/returnal-review"]
This post detailed that the studio was "ending (its) long standing commitment to the arcade genre," but Kuittinen says that didn't mean the team was giving up on its "deep commitment to fast-twitch action gameplay." In steps Returnal, which Kuittinen says is the team's attempt to translate its "arcade 2D gameplay expertise into a [third-person] action game."
"It was still very uncertain if we'd be able to move past the prototype phase and convince Sony to keep on funding a new, unproved concept [Returnal]," Kuittinen wrote. "The concept was ridiculously ambitious and looking back, we as a company really weren't totally appreciating the challenge ahead of us and how hard it could be to tackle it."
"In the age when game publishers are taking less and less creative risks, we are truly thankful to our publishing partner Sony, who has given us an opportunity to work on something very risky and has given fantastic support during the whole project. We are forever grateful for having this opportunity."
[widget path="global/article/imagegallery" parameters="albumSlug=returnal-playstation-5-screenshots&captions=true"]
Kuittinen then writes about the difficulty of shipping a game like Returnal, which he says is a game bigger and "more ambitious than the company has ever delivered." Kuittinen also mentions developing a game for an entirely new platform — the PS5 — and the COVID-19 pandemic that began in Returnal's last year of development. You can read more about that and the history Kuittinen details that led to where Housemarque is today in the full blog post. Returnal launches tomorrow exclusively for the PS5.
You can read our thoughts on the game in IGN's Returnal review. Check out Returnal's launch trailer after that and then read about what each edition of the game comes with when it's released tomorrow.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
