Monthly Archives: March 2020

New Riot Shooter, Valorant Announced: Screenshots, Release Window, PC Specs

Riot Games has officially revealed the title of its tactical shooter formerly known as Project A. Valorant is a 5v5, free-to-play shooter from the developers of League of Legends that is set launch in summer 2020. Valorant features a cast of characters known as agents who are from real-world cultures and locations, meaning it’s not tied to the lore of its League of Legends series. Set in a near-future Earth, characters will come from a wide range of locations and cultures. Each agent has a set of unique abilities, though the core gameplay is focused on tactical, team-based shooting. [widget path="global/article/imagegallery" parameters="albumSlug=riot-games-fps-valorant&captions=true"] Riot Games executive producer Anna Donlon says that the shooter will “uphold the fundamental values of a competitive tactical shooter: precise shooting, lethal gunplay, and strategic execution.” Some examples Riot gives is how "a player with steady aim and a pistol will always beat an unsteady sniper." Time-to-kill is also low, meaning headshots are usually instant kills and rifle kills take 3-4 bullets. Recoil is said to be punishing. Two teams will work together and lock in as an agent for the entire duration of a round-based, attackers vs. defenders match. The team who wins a best-of-24-rounds match wins the game. [ignvideo url="https://www.ign.com/videos/2019/10/16/riot-games-project-a-announcement-trailer"] Riot says it has high-end performance in mind for Valorant and as such implemented dedicated 128-tick servers for global players, a custom-built netcode for precise hit registration, and proprietary anti-cheat prevention and detection.

Valorant PC Specs

Recommended Specs - 60fps
  • CPU: Intel i3-4150
  • GPU: Geforce GT730
High-end Specs - 144+fps
  • CPU: Intel Core i5-4460 3.2GHz
  • GPU: GTX 1050 Ti
Minimum Specs - 30fps
  • CPU: Intel i3-370M
  • GPU: Intel HD 3000
PC Hardware recommendations:
  • Windows 7/8/10 64-bit
  • 4GB RAM
  • 1GB VRAM
  Valorant is the latest game from Riot, which spent the previous decade focusing primarily on a single game, the MOBA League of Legends. At its 10th anniversary, Riot announced a variety of new projects including the League of Legends card game Legends of Runeterra, a fighting game called Project L, and a mysterious social game called Project F. For everything Riot has in the pipeline, including a new animated TV series, check out IGN’s recap of Riot’s 10th-anniversary livestream. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

New Riot Shooter, Valorant Announced: Screenshots, Release Window, PC Specs

Riot Games has officially revealed the title of its tactical shooter formerly known as Project A. Valorant is a 5v5, free-to-play shooter from the developers of League of Legends that is set launch in summer 2020. Valorant features a cast of characters known as agents who are from real-world cultures and locations, meaning it’s not tied to the lore of its League of Legends series. Set in a near-future Earth, characters will come from a wide range of locations and cultures. Each agent has a set of unique abilities, though the core gameplay is focused on tactical, team-based shooting. [widget path="global/article/imagegallery" parameters="albumSlug=riot-games-fps-valorant&captions=true"] Riot Games executive producer Anna Donlon says that the shooter will “uphold the fundamental values of a competitive tactical shooter: precise shooting, lethal gunplay, and strategic execution.” Some examples Riot gives is how "a player with steady aim and a pistol will always beat an unsteady sniper." Time-to-kill is also low, meaning headshots are usually instant kills and rifle kills take 3-4 bullets. Recoil is said to be punishing. Two teams will work together and lock in as an agent for the entire duration of a round-based, attackers vs. defenders match. The team who wins a best-of-24-rounds match wins the game. [ignvideo url="https://www.ign.com/videos/2019/10/16/riot-games-project-a-announcement-trailer"] Riot says it has high-end performance in mind for Valorant and as such implemented dedicated 128-tick servers for global players, a custom-built netcode for precise hit registration, and proprietary anti-cheat prevention and detection.

Valorant PC Specs

Recommended Specs - 60fps
  • CPU: Intel i3-4150
  • GPU: Geforce GT730
High-end Specs - 144+fps
  • CPU: Intel Core i5-4460 3.2GHz
  • GPU: GTX 1050 Ti
Minimum Specs - 30fps
  • CPU: Intel i3-370M
  • GPU: Intel HD 3000
PC Hardware recommendations:
  • Windows 7/8/10 64-bit
  • 4GB RAM
  • 1GB VRAM
  Valorant is the latest game from Riot, which spent the previous decade focusing primarily on a single game, the MOBA League of Legends. At its 10th anniversary, Riot announced a variety of new projects including the League of Legends card game Legends of Runeterra, a fighting game called Project L, and a mysterious social game called Project F. For everything Riot has in the pipeline, including a new animated TV series, check out IGN’s recap of Riot’s 10th-anniversary livestream. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

The Long Dark Developer Pulls Game Off Nvidia GeForce

Raphael van Lierop, the director of the popular survival game The Long Dark has a bone to pick with Nvidia’s GeForce Now game streaming service. In a post shared on Sunday, Lierop said that the studio had asked Nvidia to take The Long Dark off of their service, saying the graphics card and technology company did not ask for permission to host the game. The matter calls into question what rights a game company may have when a service like Nvidia’s GeForce Now aims to sell access to their product.

“Sorry to those who are disappointed you can no longer play #thelongdark on GeForce Now,” Lierop tweeted. “Nvidia didn't ask for our permission to put the game on the platform so we asked them to remove it. Please take your complaints to them, not us. Devs should control where their games exist.”

[ignvideo url="https://www.ign.com/videos/2019/10/21/the-long-dark-episode-3-the-first-9-minutes"]

Lierop followed up his statement by saying that “[Nvidia] offered us a free graphics card as an apology, so maybe they'll offer you the same thing,” though it’s not entirely clear if he meant the comment in jest or was serious.

Nvidia GeForce Now is a game streaming service, much like Google Stadia or Microsoft’s Project xCloud, wherein customers stream games from a central cloud hub over wi-fi or a mobile connection. The trick with GeForce Now is that you can link your account to other services, such as Steam or the Epic Games Store, to prove that you already own a game. Depending on what level of membership you’re paying for (or not paying for), you may also have to wait a few minutes for an available PC rig to open up so you can play. Check our review of Nvidia GeForce Now for more details. There’s no one centralized page listing every game available on GeForce, but those interested in checking out the catalog (which Nvidia says includes “hundreds of games from more than 50 publishers) can use a search bar to see if a game they want pops up.

[ignvideo url="https://www.ign.com/videos/2020/02/10/nvidia-geforce-now-review"]

When pushed on the subject of game ownership and why The Long Dark developers should have any say in the matter (since any GeForce user playing The Long Dark ostensibly already paid for the game), Lierop reiterated that Nvidia had never formally signed any deal with the developer Hinterland Studio.

“Because they sell this service based on access to a library of content,” Lierop said. “We have the choice whether to be in that library or not. Our distribution agreement is with Valve, not with Nvidia.”

After another Twitter user pushed Lierop on the same subject, he responded: “It's our content. We determine where it lives and where it does not.”

Funnily enough, this isn’t even the first time Nvidia has found itself being asked to remove a game from its service. Activision-Blizzard, the publisher of such massive properties as Overwatch, Diablo, Call of Duty, and Hearthstone, pulled its games from GeForce after the service exited its beta last month. Nvidia blamed the incident on a misunderstanding between the two companies, and says it hopes to work with Activision-Blizzard to bring the games back to its service.

[ignvideo url="https://www.ign.com/videos/2019/11/22/google-stadia-review"]

Regardless, the string of incidents raises the question of just what legal rights and ethical guidelines game developers and publishers have when streaming services such as Nvidia GeForce Now hope to bolster their libraries with popular titles.

Business lawyer Richard Hoeg (of Hoeg Law and Virtual Legality) generally agrees with The Long Dark developer's position, saying that Nvidia should have asked for the consent of the developer.

"I think Nvidia thought that they could convince developers/publishers of the value proposition of participating in “Now” and that just hasn’t coalesced, particularly with big publishers that may have their own streaming solutions in the works," Hoeg told IGN, adding he'd be "very surprised" if Hinterland Studio somehow gave up distribution rights to their own game.

"As you know, a developer owns the copyright to their game, and they don’t lose the rights associated with that copyright when they license their game to a 'buyer,'" Hoeg continued. "And games are, in general, licensed and not sold, with terms related to that license applied to the 'buyer.' Most of these are known or otherwise non-controversial ('you won’t reverse engineer this product,' 'you won’t use it to post speech we find hateful.' But some are probably less well known. Most licenses are going to say (some version of) 'you have the right to play a single copy of the game on a personal computer/system in your control' and you can’t use your copy for “commercial access, use your copy to run an arcade, etc.' So in this case, the Long Dark folks (and probably Steam, GoG, Epic above that too) have similar language in their EULAs, and Nvidia probably should have gotten permission."

IGN has reached out to both Nvidia and Lierop for comment, but did not immediately receive a reply. We'll update this story accordingly.

[poilib element="accentDivider"]

Joseph Knoop is a writer/producer with IGN.

The Long Dark Developer Pulls Game Off Nvidia GeForce

Raphael van Lierop, the director of the popular survival game The Long Dark has a bone to pick with Nvidia’s GeForce Now game streaming service. In a post shared on Sunday, Lierop said that the studio had asked Nvidia to take The Long Dark off of their service, saying the graphics card and technology company did not ask for permission to host the game. The matter calls into question what rights a game company may have when a service like Nvidia’s GeForce Now aims to sell access to their product.

“Sorry to those who are disappointed you can no longer play #thelongdark on GeForce Now,” Lierop tweeted. “Nvidia didn't ask for our permission to put the game on the platform so we asked them to remove it. Please take your complaints to them, not us. Devs should control where their games exist.”

[ignvideo url="https://www.ign.com/videos/2019/10/21/the-long-dark-episode-3-the-first-9-minutes"]

Lierop followed up his statement by saying that “[Nvidia] offered us a free graphics card as an apology, so maybe they'll offer you the same thing,” though it’s not entirely clear if he meant the comment in jest or was serious.

Nvidia GeForce Now is a game streaming service, much like Google Stadia or Microsoft’s Project xCloud, wherein customers stream games from a central cloud hub over wi-fi or a mobile connection. The trick with GeForce Now is that you can link your account to other services, such as Steam or the Epic Games Store, to prove that you already own a game. Depending on what level of membership you’re paying for (or not paying for), you may also have to wait a few minutes for an available PC rig to open up so you can play. Check our review of Nvidia GeForce Now for more details. There’s no one centralized page listing every game available on GeForce, but those interested in checking out the catalog (which Nvidia says includes “hundreds of games from more than 50 publishers) can use a search bar to see if a game they want pops up.

[ignvideo url="https://www.ign.com/videos/2020/02/10/nvidia-geforce-now-review"]

When pushed on the subject of game ownership and why The Long Dark developers should have any say in the matter (since any GeForce user playing The Long Dark ostensibly already paid for the game), Lierop reiterated that Nvidia had never formally signed any deal with the developer Hinterland Studio.

“Because they sell this service based on access to a library of content,” Lierop said. “We have the choice whether to be in that library or not. Our distribution agreement is with Valve, not with Nvidia.”

After another Twitter user pushed Lierop on the same subject, he responded: “It's our content. We determine where it lives and where it does not.”

Funnily enough, this isn’t even the first time Nvidia has found itself being asked to remove a game from its service. Activision-Blizzard, the publisher of such massive properties as Overwatch, Diablo, Call of Duty, and Hearthstone, pulled its games from GeForce after the service exited its beta last month. Nvidia blamed the incident on a misunderstanding between the two companies, and says it hopes to work with Activision-Blizzard to bring the games back to its service.

[ignvideo url="https://www.ign.com/videos/2019/11/22/google-stadia-review"]

Regardless, the string of incidents raises the question of just what legal rights and ethical guidelines game developers and publishers have when streaming services such as Nvidia GeForce Now hope to bolster their libraries with popular titles.

Business lawyer Richard Hoeg (of Hoeg Law and Virtual Legality) generally agrees with The Long Dark developer's position, saying that Nvidia should have asked for the consent of the developer.

"I think Nvidia thought that they could convince developers/publishers of the value proposition of participating in “Now” and that just hasn’t coalesced, particularly with big publishers that may have their own streaming solutions in the works," Hoeg told IGN, adding he'd be "very surprised" if Hinterland Studio somehow gave up distribution rights to their own game.

"As you know, a developer owns the copyright to their game, and they don’t lose the rights associated with that copyright when they license their game to a 'buyer,'" Hoeg continued. "And games are, in general, licensed and not sold, with terms related to that license applied to the 'buyer.' Most of these are known or otherwise non-controversial ('you won’t reverse engineer this product,' 'you won’t use it to post speech we find hateful.' But some are probably less well known. Most licenses are going to say (some version of) 'you have the right to play a single copy of the game on a personal computer/system in your control' and you can’t use your copy for “commercial access, use your copy to run an arcade, etc.' So in this case, the Long Dark folks (and probably Steam, GoG, Epic above that too) have similar language in their EULAs, and Nvidia probably should have gotten permission."

IGN has reached out to both Nvidia and Lierop for comment, but did not immediately receive a reply. We'll update this story accordingly.

[poilib element="accentDivider"]

Joseph Knoop is a writer/producer with IGN.

No Time to Die: Billie Eilish Has Broken a Bond Song Record

Daniel Craig's final James Bond film, No Time to Die, doesn't even hit theaters until April, but Billie Eilish's song for the film, also titled "No Time to Die," is already a smash hit in the U.K. As reported by MI6 HQ, Eilish has topped the U.K. charts with the biggest opening week ever for a James Bond song. The track has sold 90,000 copies in its first seven days of release, and racked up 10.6 million streams. The only other Bond song to nab the number one spot was 2015's "Writing's On The Wall" by Sam Smith, selling close to 70k copies in its debut. Both Adele and Duran Duran got close to hitting the top, but just missed. Adele, however, holds the record for most weeks on the Top 100 chart for a Bond song. Here's a quick look at the highest positions each released Bond song got on the charts (ranked from highest to lowest)...

  • 1 No Time To Die - Billie Eilish (2020)
  • 1 Writing's On The Wall - Sam Smith (2015)
  • 2 Skyfall - Adele (2012)
  • 2 A View To A Kill - Duran Duran (1985)
  • 3 Die Another Day - Madonna (2002)
  • 3 We Have All The Time In The World - Louis Armstrong (1994)
  • 5 The Living Daylights - a-ha (1987)
  • 6 Licence To Kill - Gladys Knight (1989)
  • 7 You Know My Name - Chris Cornell (2006)
  • 7 Nobody Does It Better - Carly Simon (1977)
  • 8 The James Bond Theme Re-Version - Moby (1997)
  • 8 For Your Eyes Only - Sheena Easton (1981)
  • 9 Another Way To Die - Jack White & Alicia Keys (2008)
  • 9 Live And Let Die - Paul McCartney & Wings (1973)
  • 10 GoldenEye - Tina Turner (1995)
  • 11 The World Is Not Enough - Garbage (1999)
  • 11 You Only Live Twice - Nancy Sinatra (1967)
  • 12 Tomorrow Never Dies - Sheryl Crow (1997)
  • 13 The James Bond Theme - The John Barry Orchestra (1963)
  • 20 From Russia With Love - Matt Munro (1963)
  • 21 Goldfinger - Shirley Bassey (1964)
  • 35 Thunderball - Tom Jones (1965)
  • 38 Diamonds Are Forever - Shirley Bassey (1971)
  • 39 From Russia With Love - John Barry (1963)
  • 49 If There Was A Man - The Pretenders (1987)
  • 75 All Time High - Rita Coolidge (1983)
[ignvideo url="https://www.ign.com/videos/2019/12/04/no-time-to-die-official-trailer"] Looking for more No Time to Die content? Read more about Rami Malek's supervillain and check out everything we know about Bond 25, including plot details, shooting locations and specifics on the cast and crew. [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

No Time to Die: Billie Eilish Has Broken a Bond Song Record

Daniel Craig's final James Bond film, No Time to Die, doesn't even hit theaters until April, but Billie Eilish's song for the film, also titled "No Time to Die," is already a smash hit in the U.K. As reported by MI6 HQ, Eilish has topped the U.K. charts with the biggest opening week ever for a James Bond song. The track has sold 90,000 copies in its first seven days of release, and racked up 10.6 million streams. The only other Bond song to nab the number one spot was 2015's "Writing's On The Wall" by Sam Smith, selling close to 70k copies in its debut. Both Adele and Duran Duran got close to hitting the top, but just missed. Adele, however, holds the record for most weeks on the Top 100 chart for a Bond song. Here's a quick look at the highest positions each released Bond song got on the charts (ranked from highest to lowest)...

  • 1 No Time To Die - Billie Eilish (2020)
  • 1 Writing's On The Wall - Sam Smith (2015)
  • 2 Skyfall - Adele (2012)
  • 2 A View To A Kill - Duran Duran (1985)
  • 3 Die Another Day - Madonna (2002)
  • 3 We Have All The Time In The World - Louis Armstrong (1994)
  • 5 The Living Daylights - a-ha (1987)
  • 6 Licence To Kill - Gladys Knight (1989)
  • 7 You Know My Name - Chris Cornell (2006)
  • 7 Nobody Does It Better - Carly Simon (1977)
  • 8 The James Bond Theme Re-Version - Moby (1997)
  • 8 For Your Eyes Only - Sheena Easton (1981)
  • 9 Another Way To Die - Jack White & Alicia Keys (2008)
  • 9 Live And Let Die - Paul McCartney & Wings (1973)
  • 10 GoldenEye - Tina Turner (1995)
  • 11 The World Is Not Enough - Garbage (1999)
  • 11 You Only Live Twice - Nancy Sinatra (1967)
  • 12 Tomorrow Never Dies - Sheryl Crow (1997)
  • 13 The James Bond Theme - The John Barry Orchestra (1963)
  • 20 From Russia With Love - Matt Munro (1963)
  • 21 Goldfinger - Shirley Bassey (1964)
  • 35 Thunderball - Tom Jones (1965)
  • 38 Diamonds Are Forever - Shirley Bassey (1971)
  • 39 From Russia With Love - John Barry (1963)
  • 49 If There Was A Man - The Pretenders (1987)
  • 75 All Time High - Rita Coolidge (1983)
[ignvideo url="https://www.ign.com/videos/2019/12/04/no-time-to-die-official-trailer"] Looking for more No Time to Die content? Read more about Rami Malek's supervillain and check out everything we know about Bond 25, including plot details, shooting locations and specifics on the cast and crew. [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Mark Ruffalo Says There is ‘Talk’ of Hulk Appearing in She-Hulk Series

Appearing at Chicago's C2E2 this weekend, MCU star Mark Ruffalo revealed that there have been preliminary discussions about him appearing on Marvel's She-Hulk series as Bruce Banner/Hulk. Created in 1980 by Stan Lee and John Buscema, She-Hulk -- real name: Jessica Walters -- is Bruce Banner's cousin. In the comics, it's a life-saving blood transfusion from Bruce that turns Jessica into her own (eventually smarter) version of Hulk. Check out The Laughing Place's tweets for what Ruffalo said about a possible Hulk appearance on the show... Previously announced, Jessica Gao, who wrote Rick and Morty's Emmy-winning "Pickle Rick" episode, will be the head writer on She-Hulk. Production on She-Hulk will wrap in 2020, though the Disney+ series will most likely air in 2021. Check out our full rundown of She-Hulk's origins and most famous storylines here. [widget path="global/article/imagegallery" parameters="albumSlug=she-hulk-through-the-years&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Mark Ruffalo Says There is ‘Talk’ of Hulk Appearing in She-Hulk Series

Appearing at Chicago's C2E2 this weekend, MCU star Mark Ruffalo revealed that there have been preliminary discussions about him appearing on Marvel's She-Hulk series as Bruce Banner/Hulk. Created in 1980 by Stan Lee and John Buscema, She-Hulk -- real name: Jessica Walters -- is Bruce Banner's cousin. In the comics, it's a life-saving blood transfusion from Bruce that turns Jessica into her own (eventually smarter) version of Hulk. Check out The Laughing Place's tweets for what Ruffalo said about a possible Hulk appearance on the show... Previously announced, Jessica Gao, who wrote Rick and Morty's Emmy-winning "Pickle Rick" episode, will be the head writer on She-Hulk. Production on She-Hulk will wrap in 2020, though the Disney+ series will most likely air in 2021. Check out our full rundown of She-Hulk's origins and most famous storylines here. [widget path="global/article/imagegallery" parameters="albumSlug=she-hulk-through-the-years&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Box Office: The Invisible Man Sees Big Opening Weekend

It may not be part of the "Dark Universe," but Universal and Blumhouse's The Invisible Man scared up some serious box office loot, with an estimated $29 million opening. This is good news for horror/thrillers as the genre has been flailing a bit since It: Chapter Two, what with Doctor Sleep, The Turning, and Brahms: The Boy II pulling in less than ideal hauls in recently months. Overseas, as reported by Variety, The Invisible Man nabbed another $20.2 million, bringing it to $49.2 million worldwide. You can read our review of The invisible Man here, where we call it a "chillingly effective" reimagining of a classic. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-horror-movies&captions=true"] Funimation’s My Hero Academia: Heroes Rising also did well for itself, in a much smaller release, generating $5.1 million, and a grand total of $8.4 million (since debuting on Wednesday). Check out our positive review of My Hero Academia: Heroes Rising, which calls out the fun action and "excellent team-ups."

North American Box Office Estimates

Sonic the Hedgehog continued to race for gold, earning $16 million and landing in second place. With $128 million domestically, to date, Sonic is now has a global total of $265 million. Everything else in the Top 10 held on as expected. Call of the Wild has only brought in $79.3 worldwide so far, which doesn't bode well considering its massive budget. Parasite didn't crack the Top 10, but it's raked in $51.5 million in America to date, closing in on setting a record for a non-English language film here in the States. Here are the Top 10 North American box office estimates for the (2-day) weekend (via Box Office Mojo)

  • 1. The Invisible Man $29,000,000
  • 2. Sonic the Hedgehog $16,000,000
  • 3. Call of the Wild $13,205,000
  • 4. My Hero Academia: Heroes Rising $5,109,247
  • 5. Bad Boys for Life $4,300,000
  • 6. Birds of Prey $4,100,000
  • 7. Impractical Jokers $3,545,000
  • 8. 1917 $2,670,000
  • 9. Brahms: The Boys II $2,622,381
  • 10 Fantasy Island $2,330,000
[ignvideo url="https://www.ign.com/videos/2020/02/28/my-hero-academia-heroes-rising-exclusive-official-clip"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Box Office: The Invisible Man Sees Big Opening Weekend

It may not be part of the "Dark Universe," but Universal and Blumhouse's The Invisible Man scared up some serious box office loot, with an estimated $29 million opening. This is good news for horror/thrillers as the genre has been flailing a bit since It: Chapter Two, what with Doctor Sleep, The Turning, and Brahms: The Boy II pulling in less than ideal hauls in recently months. Overseas, as reported by Variety, The Invisible Man nabbed another $20.2 million, bringing it to $49.2 million worldwide. You can read our review of The invisible Man here, where we call it a "chillingly effective" reimagining of a classic. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-horror-movies&captions=true"] Funimation’s My Hero Academia: Heroes Rising also did well for itself, in a much smaller release, generating $5.1 million, and a grand total of $8.4 million (since debuting on Wednesday). Check out our positive review of My Hero Academia: Heroes Rising, which calls out the fun action and "excellent team-ups."

North American Box Office Estimates

Sonic the Hedgehog continued to race for gold, earning $16 million and landing in second place. With $128 million domestically, to date, Sonic is now has a global total of $265 million. Everything else in the Top 10 held on as expected. Call of the Wild has only brought in $79.3 worldwide so far, which doesn't bode well considering its massive budget. Parasite didn't crack the Top 10, but it's raked in $51.5 million in America to date, closing in on setting a record for a non-English language film here in the States. Here are the Top 10 North American box office estimates for the (2-day) weekend (via Box Office Mojo)

  • 1. The Invisible Man $29,000,000
  • 2. Sonic the Hedgehog $16,000,000
  • 3. Call of the Wild $13,205,000
  • 4. My Hero Academia: Heroes Rising $5,109,247
  • 5. Bad Boys for Life $4,300,000
  • 6. Birds of Prey $4,100,000
  • 7. Impractical Jokers $3,545,000
  • 8. 1917 $2,670,000
  • 9. Brahms: The Boys II $2,622,381
  • 10 Fantasy Island $2,330,000
[ignvideo url="https://www.ign.com/videos/2020/02/28/my-hero-academia-heroes-rising-exclusive-official-clip"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.