Monthly Archives: March 2020

Granblue Fantasy Versus Review – Fighting Fantasy

There isn't a lot of room for newcomers in the fighting game genre. Veteran franchises like Street Fighter, Tekken, Mortal Kombat, and Guilty Gear have dominated the space for years, so the new challengers that do choose to step into the ring usually have the backing of a popular license. Granblue Fantasy Versus is just that kind of rookie fighter; it's based on a property that's incredibly popular in Japan thanks to a successful mobile gacha (virtual capsule-toy vending machine) game with RPG hooks, but relatively unknown everywhere else. Versus is, for all intents and purposes, Granblue Fantasy's debut on the world stage.

Developed by Arc System Works--known for excellent fighting game adaptations of Dragon Ball Z and Persona 4--Granblue Fantasy Versus has a strong core thanks to unorthodox gameplay mechanics that delicately balance depth with approachability, while introducing interesting new ideas of its own. The extra flourishes that serve as a nod to fans or aim to adhere to RPG roots whiff on occasion, but the experience as a whole holds its own thanks to the strength of its fundamentals.

ArcSys has made strides in improving the approachability of its anime fighters more with simpler inputs and easier-to-understand systems, but for Granblue Fantasy Versus, it has moved away from the breakneck pace, air-dashing-oriented, aggressive playstyle of anime fighters to something more traditional. As a ground-based fighting game, Versus has a much slower pace of play and places heavier focus on normals and special moves instead of partner assists and lengthy touch-of-death combos. In that respect, it can be likened more closely to Capcom fighting games such as Street Fighter. The emphasis is on timing and spacing your attacks properly to create opportunities for follow-ups or set up situations where you have an advantage, but not necessarily an almost guaranteed victory. At a higher level, it's about footsies, precisely executed mixups, smart use of the universal overhead, and the occasional frame trap. For newcomers--of which there's likely to be many, given the popularity of Granblue Fantasy--it's much more stable ground to find footing. Fighting game veterans will naturally have an advantage, but for everyone else, the mountain doesn't seem as steep to climb, so the idea of walking the path to mastery is much more inviting.

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Aspiring Engineer, Designer, or Product Manager? Check out our Summer Internships!

TL;DR: https://www.ign.com/code-foo/2020 Greetings! We are excited to announce that IGN's Summer 2020 paid internship programs are now accepting applications! For the past nine years, IGN has run a paid internship program called Code Foo for aspiring software developers, designers, and project managers, and it's all led to this. Code Foo 10! We’re looking for impassioned coders, designers, and product managers to learn and work alongside us on projects that are seen by millions of people. [widget path="global/article/imagegallery" parameters="albumSlug=code-foo&captions=true"] During the internship, our goal is not only to give you a hands-on, mentored experience, but also to assist you in your growth as a professional. You'll have the chance to work on a variety of projects, including our core IGN website, mobile apps, and internal CMS systems. Working along side us as core IGN team members, you'll be involved with the planning, design, and execution of real IGN projects. You'll get meaningful hands on experience, and hopefully learn a lot along the way. A resume is not required. We'd rather just see what you can do. For this reason we use an application process that tests your relevant skills, and allows you to showcase your passion for IGN. This means aspiring software developers, designers, and product managers of all levels can (and should!) apply. The program runs from June 15th, to August 7th. It is open to those eligible to work in the US. Travel and lodging are not included as part of the internships. Applications must be submitted by the end of day on Sunday, March 29th, 2020 (11:59pm PST). [widget path="global/article/imagegallery" parameters="albumSlug=code-foo-ign-office&captions=true"] At IGN we celebrate all things gaming and pop culture, which means you'll get to hang out with many individuals who are passionate about those very things. You'll often find us slipping in some games of Apex or Rocket League during lunch, nerding out over the latest breaking news, or discussing the latest plot twists in our favorite shows over lunch. Some of us may even partake in a PoGo raid every once in a while. This isn't your average workplace. You won't find any cubicles here. Take a look at what a day in the office is really like. Want to know more about our 2020 internships? Ready to apply? Head over to the official application page for more information and apply today! [poilib element="accentDivider"] Alex is a Software Engineer for IGN. He previously was an intern for Code Foo 2016 and has an unhealthy obsession with PSN trophies.

James Lipton of Inside the Actors Studio Dies at 93

James Lipton, creator and host of Inside the Actors Studio, has died at the age of 93. He died Monday, March 2, in his Manhattan home from bladder cancer, according to The Hollywood Reporter who received the news from Lipton's wife, Kedakai Mercedes Lipton. Lipton is best known for Bravo series Inside the Actors Studio, which he created in 1994 as a way to teach students of the Actors Studio Drama School. Lipton hosted the show and spoke with actors about their performances and careers in film during a one-hour one-on-one interview each episode. Since its conception, Inside the Actors Studio aired on the Bravo television network until it moved to Ovation TV in 2018. Lipton stepped down from hosting the show when it moved to Ovation TV. In the show's 22-season run on Bravo, Lipton interviewed nearly 300 actors, directors and more. The latest episode of Inside the Actors Studio aired on December 15, 2019, with Lupita Nyong'o of Star Wars: The Force Awakens and Us fame, as the guest. "I made a vow early on that we would not deal in gossip — only in craft, and Ovation, as a network dedicated to the arts, will continue that tradition with the next seasons of the series," Lipton told The Hollywood Reporter at the time of the show's transition to Ovation TV. "I'm excited to see the new hosts engage with the guests and students and continue to entertain viewers in the U.S. and around the world." [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes    

Marvel Reveals Open World Mobile Game, Marvel: Future Revolution

Marvel and Netmarble have announced Marvel: Future Revolution, an open-world RPG for mobile. Announced at PAX East, the game comes from the developers of Marvel: Future Fight, and will see players play as part of the ‘Omega Flight’ Super Hero team. According to a press release, the players will, "work together to battle an onslaught of Super Villains, confront their suspicious behaviors and defend the universe." [ignvideo url="https://www.ign.com/videos/2020/03/02/marvel-future-revolution-teaser-trailer"] Confirmed playable heroes include Captain America, Captain Marvel, Spider-Man, and Doctor Strange, and the open world will merge various Marvel locations, including Xanderth and Sakaar. The game will include new and existing costumes for heroes, with customisation promised. The story is being handled by Marvel Comics writer Marc Sumerak, who also worked on Marvel Ultimate Alliance 3. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-future-revolution-screenshots&captions=true"] The teaser doesn't give much away about how the game will play but, given its connection to Future Fight, it's fair to assume that it will take an action-RPG approach, with a 3rd person perspective and hero abilities on cooldown timers. [poilib element="accentDivider"]

Dota Underlords Review – Overwhelming Odds

The auto-battler revolution of 2019 saw a flurry of activity from publishers as they tried to take advantage of the latest craze: Dota 2 Auto Chess. A custom game mod built using Dota 2 itself, Auto Chess was another product of the endless iteration found in the custom map modding scene--Dota was born out of a Warcraft 3 custom map, which iterated on a StarCraft custom map, and Auto Chess itself iterated on a separate Warcraft 3 map, and so on. A year later, Valve's free-to-play interpretation of Auto Chess is one of the few left standing, and for good reason: Dota Underlords is a thrilling game that promotes layered strategy, mental acuity, and the rush that comes with beating overwhelming odds, making it a continually diverse and compelling experience.

Unlike Dota 2, Dota Underlords is a straightforward game. You can easily think of it like a deck builder or drafting game with multiple economies--Dominion, Ascension, or the Legendary series are some good touchstones. Facing off against seven other people, you have to build a team from a selection of heroes presented to you, and that team will then fight in head-to-head battles with others over a series of rounds until only one player remains.

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Dota Underlords Review – Overwhelming Odds

The auto-battler revolution of 2019 saw a flurry of activity from publishers as they tried to take advantage of the latest craze: Dota 2 Auto Chess. A custom game mod built using Dota 2 itself, Auto Chess was another product of the endless iteration found in the custom map modding scene--Dota was born out of a Warcraft 3 custom map, which iterated on a StarCraft custom map, and Auto Chess itself iterated on a separate Warcraft 3 map, and so on. A year later, Valve's free-to-play interpretation of Auto Chess is one of the few left standing, and for good reason: Dota Underlords is a thrilling game that promotes layered strategy, mental acuity, and the rush that comes with beating overwhelming odds, making it a continually diverse and compelling experience.

Unlike Dota 2, Dota Underlords is a straightforward game. You can easily think of it like a deck builder or drafting game with multiple economies--Dominion, Ascension, or the Legendary series are some good touchstones. Facing off against seven other people, you have to build a team from a selection of heroes presented to you, and that team will then fight in head-to-head battles with others over a series of rounds until only one player remains.

No Caption Provided
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Continue Reading at GameSpot

Death Stranding PC Release Coming in June

Death Stranding is officially headed to PC on June 2 via both Steam and the Epic Games Store - and it'll have Half-Life crossover content. Kojima Productions and 505 Games announced the news, revealing new features such as a photo mode, higher frame rate caps, and ultra-wide screen support. As for the Half-Life crossover, we can see it teased in the trailer below - Sam Porter Bridges gets a Valve logo-like ponytail, is wearing the tech-covered gloves we've seen from Half-Life: Alyx, and is seen styling a headcrab hat. Those might even be some Gordon Freeman glasses he's rocking, too. It's not clear just yet how you'll get it in game, however. [ignvideo url="https://www.ign.com/videos/2020/03/02/death-stranding-pc-release-date-trailer"] Anyone who pre-orders Death Stranding on PC will get a Chiral Gold and Omnireflector cap, sunglasses, gold and silver speed skeleton, and gold and silver armor plate. However, all PC purchases will also get the following:
  • Selections from ‘The Art of DEATH STRANDING’ digital art book (by Titan Books)
  • Death Stranding Original Score Expanded Edition by Ludvig Forsell (including 10 unreleased tracks)
  • Ludens mask sunglasses (chiral gold and omnireflector)
  • Gold and silver power skeleton
  • Gold and silver all-terrain skeleton
  • Gold and silver armour plate (LV2)
The blog post that revealed the release date featured an image below showing all the bonuses. Death Stranding Pre-Order PC Senior Brand Community Manager at 505 Games, Antonela Pounder, wrote in a blog post, "Let us take this opportunity to thank this incredible community for their support since we announced the PC edition of DEATH STRANDING last year. The response has been overwhelming and we’re super grateful for the support you’ve shown us across our social channels. Today is a super exciting day for the team and we hope you guys feel the same way too." For more information on Death Stranding, take a look at what we thought in our review. We were half-expecting Kojima-related news this week, but not this particular story – last week, a member of the Kojima team seemed to tease a Silent Hill game in a very strange way. Kojima himself is also about to receive BAFTA's highest honour for his work in the industry. [poilib element="accentDivider"] Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.

Uncharted Movie: Venom’s Ruben Fleischer to Direct

Sony Pictures has officially signed Ruben Fleischer to direct Uncharted, its long-in-development screen adaptation of the video game franchise. Antonio Banderas has also joined the cast, as well as Sophia Ali (Grey's Anatomy) and Tati Gabrielle (Chilling Adventures of Sabrina). The current draft of the screenplay has been handled by Art Marcum and Matt Holloway, the screenwiritng duo behind 2008's Iron Man. Variety broke the news, but it's not clear who Banderas, Ali or Gabrielle will play at this point. Sony Pictures subsequently confirmed the story to IGN. Fleischer’s name first surfaced in early January as a reported frontrunner to replace Bumblebee director Travis Knight, who bowed out of his Uncharted directing duties due to scheduling issues. In the weeks between initial reports of Fleischer being the studio’s top choice to today’s announcement, Sony shifted the release date of Uncharted from December 18, 2020, to March 5, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=the-strange-history-of-the-uncharted-movie&captions=true"] Fleischer is no stranger to making movies for Sony, having directed their blockbuster adaptation of Marvel Comics’ Venom as well as both Zombieland films. Uncharted also won’t be the first video game movie Fleischer has been linked to, as he was attached to direct the big-screen version of Spy Hunter several years ago. Fleischer called Spy Hunter his favorite video game in an interview IGN did with him back in 2013. Fleischer’s hiring caps a storied journey to the silver screen for Uncharted, which previously saw David O. Russell, Neil Burger, Seth Gordon, Shawn Levy, Dan Trachtenberg, and the aforementioned Travis Knight lined up to direct, only for them to part ways with the project for various reasons. Tom Holland recently revealed to IGN that principal photography is just weeks awayUncharted will star Holland as a younger incarnation of adventurer Nathan Drake opposite Mark Wahlberg as his mentor, Sully. Ironically, Wahlberg had been attached to play Drake back when David O. Russell was going to direct. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/02/14/tom-holland-says-uncharted-has-a-solution-to-the-video-game-movie-problem] Holland recently informed IGN at the world premiere of Pixar’s Onward that the Uncharted movie begins filming in roughly four weeks and that it will draw much of its inspiration from Uncharted 4: A Thief's End. “There was definitely a lot of inspiration that came from the games, but it's a very young, fresh take on the character because, obviously, we didn't get to meet him all that much when he was younger," Holland told us. "But it's a pretty awesome movie, and it's global. We travel the world, we see some amazing places, and Mark Wahlberg and I are going to have a great summer together." Holland also recently explained to us how Uncharted can prove to be a successful video game movie where so many other screen adaptations have failed. “I think what Uncharted offers that most video games films don't is that it's an origin story to the games,” Holland said. “So if you played the games, you haven't seen what's going to happen in the film. And if you haven't played the games, you're going to enjoy the film because it's information that everyone else is getting at the same time. But I'm super excited to make that movie and it's been a long time coming.” [poilib element="accentDivider"]

Artemis Fowl Adds Colin Farrell to the Cast As New Trailer Drops

Colin Farrell has officially been cast in Disney's Artemis Fowl as the titular character's father, who also goes by the name of Artemis Fowl. Disney recently released a new trailer and poster for the upcoming live-action movie, showcasing Farrell's role in the Kenneth Branagh adaptation, which is based on the beloved book by Eoin Colfer. Watch the new trailer for the fantastical, spellbinding adventure below: [ignvideo url="https://www.ign.com/videos/2020/03/02/artemis-fowl-official-trailer"] Up until now, Farrell's name had not been attached to the project, however, footage from the new trailer confirms that he will be playing the father of the lead character, who is a 12-year-old criminal mastermind that finds himself being pulled into a secret underground world of fairies, dwarves and trolls. The actor makes a further appearance on the new poster, also released on Monday. Check it out below:

Artemis Fowl Poster

Farrell joins the cast alongside Ferdia Shaw as Artemis Fowl Jnr, Lara McDonnell as Captain Holly Short, Josh Gad as Mulch Diggums, Tamara Smart as Juliet, Nonso Anozie as Butler, Josh McGuire as Briar Cudgeon, Nikesh Patel as Foaly, Adrian Scarborough as The Goblin Chief and Miranda Raison as Angeline Fowl, together with Judi Dench as Commander Root.

[widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-live-action-remake&captions=true"] Director Branagh previously told IGN that he saw parallels between the way in which he conceived the first Thor movie and the way in which he was now trying to create the world of Artemis Fowl, saying that "a very contemporary feeling -- still heightened world of science -- is right next door to a world of magic." For more on the creative process, read our full interview with Branagh who gave us an inside look into the world of his new fantasy film, which is due to hit theaters on May 29, 2020. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Dinosaur DNA Found Remarkably Preserved in 75 Million Year-Old Fossil

Scientists have discovered organic material within 75-million year old dinosaur fossils, including cartilage cells, proteins, chromosomes, and DNA. Paleontologist researchers from the Chinese Academy of Sciences and North Carolina University published a paper on National Science Review detailing the discovery, which was found within skull fragments from a Hypacrosaurus. This duck-billed herbivore lived during the Cretaceous period and was a ‘nestling’, meaning it was still very young when it died. [ignvideo url="https://www.ign.com/videos/2015/06/10/jurassic-world-video-review"] The fragments contain some preserved cartilage cells, which are host to structures that appear to be chromosomes. After detailed tests and comparing the results against samples from modern emu skulls, it appears that antibodies from a protein commonly found in animal cartilage can be detected in the fossils. Tests were also run for DNA. A staining substance that binds to DNA was applied to the Hypacrosaurus cells, and the result was similar to what would be expected of modern cells. This is surprising as modern day thinking suggests that DNA will only survive for about a million years, but the fossils date back 75 million years. “These new exciting results add to growing evidence that cells and some of their biomolecules can persist in deep-time,” says Alida Bailleul, who is one of the lead authors of the paper. “They suggest DNA can preserve for tens of millions of years, and we hope that this study will encourage scientists working on ancient DNA to push current limits and to use new methodology in order to reveal all the unknown molecular secrets that ancient tissues have.” [widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"] This isn’t the first time scientists have discovered elements like this in ancient fossils. A few years ago scientists at Imperial College London found blood cells in a fossilized dinosaur claw. In other discoveries, the oldest meat-eating dinosaur was recently discovered in Brazil. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter