Monthly Archives: January 2017
A sequel to Deux Ex: Human Revolution was originally going to be made by Obsidian Entertainment, according to studio CEO Fergus Urquhart.
While Eidos Montreal ended up developing the followup to Human Revolution, Urquhart revealed on the latest episode of our monthly interview show IGN Unfiltered that Obsidian was initially going to develop the sequel, and it would have been out two years prior.
"I know that Human Revolution 2 would have been out two years before because we were originally... we were a developer that was going to do it," he said.
Eidos Montreal's sequel, titled Deux Ex: Mankind Divided, released in September of last year for PlayStation 4, Xbox One and PC. The game received a glowing review from IGN for its "layered, intelligent, and impeccably designed" gameplay that "rewards curiosity and creativity."
The 100 returns for Season 4 on Wednesday and IGN has an exclusive clip of what to expect.
When Season 3 ended, Clarke (Eliza Taylor) had been given the dire news that within months, the world's nuclear power plants would melt down, ending all life on Earth. But what happens when everyone else finds out this awful news?
Check out the clip below, as Raven (Lindsey Morgan) must pass on this information to Monty (Christopher Larkin), Jasper (Devon Bostick) and Harper (Chelsey Reist) - with one of the group absorbing what this means in an unusual manner.
The 100: Season 4 premieres Wednesday, February 1st on the CW at 9:00pm ET/PT.
Fallout 4 is getting a substantial high-res upgrade for PC and PS4 Pro.
Update 1.9, which comes out next week for PC, PlayStation 4, and Xbox One, will add a native 1444p resolution, enhanced godray effects, better draw distances for objects, NPCs, trees and grass, and enhanced lighting and graphics features for the PS4 Pro.
Bethesda will also release a high-resolution texture pack for PC next week as a free download and "a love letter to our amazing PC fans that have supported us not just with Fallout 4, but across multiple decades and games," the company said in a blog post.
Double Fine has announced that Psychonauts in the Rhombus of Ruin will be released for PlayStation VR on February 21.
Psychonauts in the Rhombus of Ruin is a PSVR exclusive and picks up immediately after the story of the original Psychonauts, bridging the gap between that game and the upcoming Psychonauts 2. The story will see Raz trying to rescue his friends entirely using his psychic powers.
In PSVR, players see the world in first-person through the eyes of Raz, plus as other players via the power of Clairvoyance. Raz will use other powers including Telekinesis and Pyrokinesis.
Psychonauts in the Rhombus of Ruin was first announced back in 2015. Separately, Double Fine also announced Psychonauts 2, which was successfully funded on Fig and is expected to release in 2018. If that’s still not enough Psychonauts for you, the original game is currently available on PS4 as a PS2 classic.
From RPGs and RTS games to pretty much everything else, I rarely manage to find the fun in straightforward solutions. I want resources to manage and decisions to make; extra layers of consideration that make me feel crafty for having one. It’s this preference for finesse over brute force that’s kept me away from factions like the Orks in most strategy games, Warhammer 40,000: Dawn of War 3 looks to be the sole exception: though they certainly aren’t performing rokkit science, Relic’s rendition of da boyz have just enough brains to make their substantial brawn a lot of fun to run amok with.
The main reason for this is scrap - yes as is in scrap metal. Scrap is generated any time Orks destroy a mechanized enemy unit, or when one of their own bites the proverbial dust. It sounds unassuming, yes, but it’s cleverly woven into nearly every part of the Ork gameplan, giving them a overall style that really is their own. You don’t have to take my word for it either, just check out this video of a full Ork mission playthrough for a better sense.
Ahead of the film's release next year, Warner Bros. Pictures and Village Roadshow Pictures have unveiled the first official photo from Ocean's 8.
Check out the image below to see Sandra Bullock's Debbie Ocean (the sister of George Clooney's Danny Ocean) and company aboard the New York City subway.
In addition to Bullock, Ocean's 8 stars Cate Blanchett as Lou, Rihanna as Nine Ball, Mindy Kaling as Amita, Awkwafina as Constance, Helena Bonham Carter as Rose, Anne Hathaway as Daphne Kluger, and Sarah Paulson as Tammy.
Often viewed as a divining rod for Oscar wins, the Screen Actors Guild awards have ended up a little more evenly spread than might have been expected, particularly after La La Land's Golden Globes domination.
Emma Stone took home the musical's sole win, while Fences was a little more successful, with both Denzel Washington and Viola Davis netting trophies. Mahershala Ali's performance in Moonlight continued to reap rewards, but it was NASA drama Hidden Figures that garnered the award for best cast performance.
In the TV category Netflix continued its quiet takeover of the best of TV, as The Crown scooped both best actor in a drama awards, while Stranger Things and Orange is the New Black nabbed ensemble cast awards.
A respectable slice of Resident Evil 7: Biohazard's player base is choosing to play the game in VR.
According to official figures on ResidentEvil.net, 9.48 percent of players are choosing to play eyeball-to-eyeball with the Baker family, rather than from the relative safety of traditional sofa gaming.
At the time of writing 87,463 users are logged as having played the survival horror in VR, out of a total 922,904 players across all platforms.
The rebooted Deus Ex series has apparently been put on hiatus after failing to meet sales expectations, says a new report.
Eurogamer reports that inside sources have said that developer Eidos Montreal has moved the majority of its efforts towards developing the next game in another rebooted series, Tomb Raider.
It is also working on games for the new Square Enix-Marvel partnership, beginning with the Avengers project, a collaboration with Crystal Dynamics.
It’s easy to forget how much work goes into making a video game, particularly the AAA kind. We tend to associate games with one or two visionaries – the Miyamotos, the Levines, the Kojimas – while overlooking the dozens, sometimes hundreds, of men and women who strive daily to implement their vision.
In this multi-part feature, we shine a light on the forgotten, the overlooked – the unsung heroes. Drawing on the expertise of over a dozen experienced developers, we get an insider’s overview of five vital but seldom celebrated roles in game development. We find out what makes these roles so important, what it’s like to work in one, and what it takes, skills and knowledge-wise, to obtain one.