Illumination CEO Joins Nintendo as New Outside Director

Chris Meledandri, CEO of American animation studio Illumination, has been nominated to join Nintendo as an Outside Director. Meledandri, whose company is responsible for Minions, Despicable Me, and the upcoming Mario animated movie, is anticipated to join the company following approval of the position at Nintendo’s 81st Annual General Meeting of Shareholders. That meeting is set to be held on June 29, 2021, according to Nintendo’s latest financial report. [ignvideo url="https://www.ign.com/videos/2018/02/01/nintendo-and-illumination-are-working-on-a-mario-movie"] As an Outside Director, Meledandri will be a non-executive and likely part of the company to provide advice rather than solidify strategy and decisions. Nintendo currently has three outside directors, but Meledandri will be the first American citizen to hold the position. Nintendo is looking into more animated features beyond Mario, and it may be that Meledandri and his knowledge of film and animation could be an asset in regards to that expansion. [ignvideo url="https://www.ign.com/videos/2018/02/03/why-the-mario-movie-might-actually-be-good"] Meledandri and Mario creator, Shigeru Miyamoto, have developed a good relationship over the years. “We are keeping him front and center in the creation of this film,” Meledandri said when discussing Illumination’s approach to the Mario movie. “I’ve rarely seen that happen with any adaptation where the original creative voice is being embraced like we’re embracing Miyamoto.” The news of Meledandri joining Nintendo was announced as part of Nintendo’s financial results, which show a record year of profits for the Japanese gaming giant. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Illumination CEO Joins Nintendo as New Outside Director

Chris Meledandri, CEO of American animation studio Illumination, has been nominated to join Nintendo as an Outside Director. Meledandri, whose company is responsible for Minions, Despicable Me, and the upcoming Mario animated movie, is anticipated to join the company following approval of the position at Nintendo’s 81st Annual General Meeting of Shareholders. That meeting is set to be held on June 29, 2021, according to Nintendo’s latest financial report. [ignvideo url="https://www.ign.com/videos/2018/02/01/nintendo-and-illumination-are-working-on-a-mario-movie"] As an Outside Director, Meledandri will be a non-executive and likely part of the company to provide advice rather than solidify strategy and decisions. Nintendo currently has three outside directors, but Meledandri will be the first American citizen to hold the position. Nintendo is looking into more animated features beyond Mario, and it may be that Meledandri and his knowledge of film and animation could be an asset in regards to that expansion. [ignvideo url="https://www.ign.com/videos/2018/02/03/why-the-mario-movie-might-actually-be-good"] Meledandri and Mario creator, Shigeru Miyamoto, have developed a good relationship over the years. “We are keeping him front and center in the creation of this film,” Meledandri said when discussing Illumination’s approach to the Mario movie. “I’ve rarely seen that happen with any adaptation where the original creative voice is being embraced like we’re embracing Miyamoto.” The news of Meledandri joining Nintendo was announced as part of Nintendo’s financial results, which show a record year of profits for the Japanese gaming giant. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Taiko No Tatsujin Pop Tap Beat Review — Drum Solo

Some video game franchises seem destined for the mobile gaming scene, their format ideally suited for touchscreen controls or quick on-the-go gaming sessions. Bandai Namco's drum-pounding rhythm game Taiko no Tatsujin is the latest established franchise to make the jump to mobile, and it's a match made in heaven. Bright, colorful, and full of charm, Taiko no Tatsujin Pop Tap Beat will have you smiling from ear to ear as you tap tap tap away to its catchy soundtrack. It's just a shame that fun has such a short shelf life.

Pop Tap Beat follows the standard rhythm genre format: notes travel from one side of the screen to the other (in this case right to left), and you tap the screen when each one reaches a circle to score points. The closer to the circle the note is when you tap, the more in rhythm with the song you are and the more points you score. It's a simple system that's easy to understand and pick up even if this is your first time playing a rhythm game, making for a short learning curve and a longer focus on fun.

The gameplay loop offers incremental increases in challenge with each subsequent difficulty level, offering an experience that's challenging without ever feeling impossible. Notes come in two colors: red, which signals tapping the drum, and blue, which signals tapping around the edge of it. Higher difficulties will split the drum in half, meaning you not only have to pay attention to the color of each note but also keep in mind which side of the screen needs to be tapped. Pop Tap Beat mixes things up further with special notes, alleviating any monotony. These special notes include drum rolls with continuous tapping, golden drums for furious tapping, and balloon notes for a different kind of furious tapping.

Continue Reading at GameSpot

Taiko No Tatsujin Pop Tap Beat Review — Drum Solo

Some video game franchises seem destined for the mobile gaming scene, their format ideally suited for touchscreen controls or quick on-the-go gaming sessions. Bandai Namco's drum-pounding rhythm game Taiko no Tatsujin is the latest established franchise to make the jump to mobile, and it's a match made in heaven. Bright, colorful, and full of charm, Taiko no Tatsujin Pop Tap Beat will have you smiling from ear to ear as you tap tap tap away to its catchy soundtrack. It's just a shame that fun has such a short shelf life.

Pop Tap Beat follows the standard rhythm genre format: notes travel from one side of the screen to the other (in this case right to left), and you tap the screen when each one reaches a circle to score points. The closer to the circle the note is when you tap, the more in rhythm with the song you are and the more points you score. It's a simple system that's easy to understand and pick up even if this is your first time playing a rhythm game, making for a short learning curve and a longer focus on fun.

The gameplay loop offers incremental increases in challenge with each subsequent difficulty level, offering an experience that's challenging without ever feeling impossible. Notes come in two colors: red, which signals tapping the drum, and blue, which signals tapping around the edge of it. Higher difficulties will split the drum in half, meaning you not only have to pay attention to the color of each note but also keep in mind which side of the screen needs to be tapped. Pop Tap Beat mixes things up further with special notes, alleviating any monotony. These special notes include drum rolls with continuous tapping, golden drums for furious tapping, and balloon notes for a different kind of furious tapping.

Continue Reading at GameSpot

First Tribeca Games Official Selection Line-up Revealed

The 2021 Tribeca Festival has announced the Tribeca Games Official Selection; a line-up of eight games joining the festival. This will be the first time multiple video games will be up for consideration for an award at Tribeca in a film festival format. The official 2021 Tribeca Festival games selection, competing for the inaugural Tribeca Games Award, are:
  • Harold Halibut (Slow Bros.)
  • Kena: Bridge of Spirits (Ember Lab)
  • Lost in Random (Zoink Games / Electronic Arts)
  • NORCO (Geography of Robots / Raw Fury)
  • Sable (Shedworks / Raw Fury)
  • Signalis (rose-engine / Humble Games)
  • The Big Con (Mighty Yell)
  • Twelve Minutes (Luis Antonio / Annapurna Interactive)
The Tribeca Games Award “honors an unreleased game for its potential for excellence in art and storytelling through design, artistic mastery and highly immersive worlds.” [ignvideo url="https://www.ign.com/videos/2021/04/06/harold-halibut-story-trailer"] While this is a “first-of-its-kind” opportunity for multiple games, Tribeca has been featuring games as part of the festival for ten years. In 2011, L.A. Noire became the first video game ever to be honored as an Official Selection at Tribeca. In celebration of Rockstar starting Tribeca’s interest in games, a live outdoor performance from Red Dead Redemption 2 Original Soundtrack producer, Daniel Lanois, and his band will be held at the 2021 festival. While the Red Dead Redemption 2 concert will be an in-person event, those interested can get involved from home with the Tribeca At Home virtual offerings, which will provide hands-on digital demos. Sessions can be reserved from May 24 at the Tribeca website. Additionally, an exclusive gameplay showcase of the selection, called Tribeca Games Spotlight, will be part of the free Summer Game Fest, starting June 2021. For summer games on IGN, be sure to join in our Summer of Gaming, which returns with E3 2021 and plenty more besides. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

First Tribeca Games Official Selection Line-up Revealed

The 2021 Tribeca Festival has announced the Tribeca Games Official Selection; a line-up of eight games joining the festival. This will be the first time multiple video games will be up for consideration for an award at Tribeca in a film festival format. The official 2021 Tribeca Festival games selection, competing for the inaugural Tribeca Games Award, are:
  • Harold Halibut (Slow Bros.)
  • Kena: Bridge of Spirits (Ember Lab)
  • Lost in Random (Zoink Games / Electronic Arts)
  • NORCO (Geography of Robots / Raw Fury)
  • Sable (Shedworks / Raw Fury)
  • Signalis (rose-engine / Humble Games)
  • The Big Con (Mighty Yell)
  • Twelve Minutes (Luis Antonio / Annapurna Interactive)
The Tribeca Games Award “honors an unreleased game for its potential for excellence in art and storytelling through design, artistic mastery and highly immersive worlds.” [ignvideo url="https://www.ign.com/videos/2021/04/06/harold-halibut-story-trailer"] While this is a “first-of-its-kind” opportunity for multiple games, Tribeca has been featuring games as part of the festival for ten years. In 2011, L.A. Noire became the first video game ever to be honored as an Official Selection at Tribeca. In celebration of Rockstar starting Tribeca’s interest in games, a live outdoor performance from Red Dead Redemption 2 Original Soundtrack producer, Daniel Lanois, and his band will be held at the 2021 festival. While the Red Dead Redemption 2 concert will be an in-person event, those interested can get involved from home with the Tribeca At Home virtual offerings, which will provide hands-on digital demos. Sessions can be reserved from May 24 at the Tribeca website. Additionally, an exclusive gameplay showcase of the selection, called Tribeca Games Spotlight, will be part of the free Summer Game Fest, starting June 2021. For summer games on IGN, be sure to join in our Summer of Gaming, which returns with E3 2021 and plenty more besides. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Sony Facing Lawsuit Over PlayStation Store Digital Sales Exclusivity

Sony is facing a lawsuit that claims it is operating an unlawful monopoly by restricting purchases of PlayStation games to the PlayStation Store. As detailed by a Bloomberg report, the class-action lawsuit, filed by consumers, notes that by restricting digital purchases to the official PlayStation Store, Sony Interactive Entertainment are able to charge up to 175% higher than physical games sold by retailers both online and in-store. With modern games like Returnal commanding $70, you can see why people are trying to find the best deals on their games. Those who want to remain digital, however, are restricted to what Sony charges on the PlayStation Store. [ignvideo url="https://www.ign.com/videos/2021/04/29/returnal-review"] “Sony’s monopoly allows it to charge supracompetitive prices for digital PlayStation games, which are significantly higher than their physical counterparts sold in a competitive retail market, and significantly higher than they would be in a competitive retail market for digital games,” explains the lawsuit. Sony stopped allowing third party retailers, such as Amazon, from selling digital download codes for PlayStation games back in 2019. Nintendo has also done a similar thing, suspending European retailers from selling first-party digital game codes. While Sony brought an end to digital download codes being sold by other retailers, those companies are allowed to sell PSN credit. However, this still requires a user to pay Sony’s asking price for a game, rather than being able to pay the often cheaper prices retailers offer for disc-based versions of the same game. While Sony may be facing legal action, it’s not the big case of the moment. That’s the Epic Games vs Apple lawsuit, which is currently ongoing, and spilling games industry secrets all over the internet. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Sony Facing Lawsuit Over PlayStation Store Digital Sales Exclusivity

Sony is facing a lawsuit that claims it is operating an unlawful monopoly by restricting purchases of PlayStation games to the PlayStation Store. As detailed by a Bloomberg report, the class-action lawsuit, filed by consumers, notes that by restricting digital purchases to the official PlayStation Store, Sony Interactive Entertainment are able to charge up to 175% higher than physical games sold by retailers both online and in-store. With modern games like Returnal commanding $70, you can see why people are trying to find the best deals on their games. Those who want to remain digital, however, are restricted to what Sony charges on the PlayStation Store. [ignvideo url="https://www.ign.com/videos/2021/04/29/returnal-review"] “Sony’s monopoly allows it to charge supracompetitive prices for digital PlayStation games, which are significantly higher than their physical counterparts sold in a competitive retail market, and significantly higher than they would be in a competitive retail market for digital games,” explains the lawsuit. Sony stopped allowing third party retailers, such as Amazon, from selling digital download codes for PlayStation games back in 2019. Nintendo has also done a similar thing, suspending European retailers from selling first-party digital game codes. While Sony brought an end to digital download codes being sold by other retailers, those companies are allowed to sell PSN credit. However, this still requires a user to pay Sony’s asking price for a game, rather than being able to pay the often cheaper prices retailers offer for disc-based versions of the same game. While Sony may be facing legal action, it’s not the big case of the moment. That’s the Epic Games vs Apple lawsuit, which is currently ongoing, and spilling games industry secrets all over the internet. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Baldur’s Gate: Dark Alliance Re-Issued for New Consoles

Interplay and Wizards of the Coast have announced that the PS2/original-Xbox-era action-RPG classic Baldur's Gate: Dark Alliance is being re-released for PS4, Xbox One, and Nintendo Switch on May 7, 2021 – meaning tomorrow. It will be available on digital storefronts only for $29.99. Check out the announcement/launch trailer above. This is a re-release and not a remaster or remake, so outside of 4K support for Xbox One X, PS4 Pro, and their backwards compatibility versions on Xbox Series X and PS5, there aren't a lot of new features. Two-player local cooperative play returns, of course. PC and mobile versions will be released later this year. [widget path="global/article/imagegallery" parameters="albumSlug=baldurs-gate-dark-alliance-re-release-screenshots&captions=true"] Baldur's Gate: Dark Alliance was originally released on December 2, 2001, for PS2 and Xbox. It was later ported to GameCube as well. IGN loved it at the time, giving it a 9.4 out of 10 in our review. The developer of Dark Alliance, Snowblind, went on to make an excellent Dark Alliance sequel as well as a fantastic PS2-exclusive EverQuest spinoff in the same vein called Champions of Norrath. [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.