Valve Facing New Lawsuit Over Steam Digital Dominance

A game developer and two other people are challenging Valve with a lawsuit over the company's dominance in PC digital games distribution. On a blog run by Wolfire Games, CEO David Rosen revealed that he is leading a class-action antitrust lawsuit representing game developers against Valve Corporation. He asserted that the near dominance of Steam on the PC games market increases the prices of games due to Valve's service taking a 30% commission from the sale of each game. He also stated that any attempts to diverge from that system would result in a game being “removed from Steam”. Rosen said that his motivation for the lawsuit, which was filed on April 28, is that “gamers and game developers are being harmed by Valve's conduct”. [ignvideo url="https://www.ign.com/videos/2019/10/08/valves-30-cut-is-actually-the-industry-standard"] “While I am taking on significant personal risk, I am not doing this for personal gain," said Rosen. "If there’s any monetary recovery, it will be distributed to all developers and gamers in the class”. Rosen added that he is not the only developer that has run into issues when publishing on Steam: “I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores." Rosen claims that this approach breaches antitrust laws, which has led to him filing the lawsuit. Rosen is seeking a resolution where Valve stops “interfering with pricing on other stores, and allow gamers and developers to make their own decisions”. Wolfire Games developed the game Overgrowth, and originally launched it on Steam, only to see new PC store platforms emerging that charged a lower commission. When he asked Valve about putting the game onto one of these other storefronts, the company responded by saying “that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM”. According to Law360, two gamers have also joined and are supporting the lawsuit: William Herbert of Florida and Daniel Escobar of New York. Valve is not the only company facing a lawsuit over store practices lately; Sony is also being sued over an monopoly created by making digital games only purchasable from the PlayStation Store. [poilib element="accentDivider"] Liam Wiseman is a Freelance News Writer at IGN. You can follow him on Twitter @liamthewiseman

Valve Facing New Lawsuit Over Steam Digital Dominance

A game developer and two other people are challenging Valve with a lawsuit over the company's dominance in PC digital games distribution. On a blog run by Wolfire Games, CEO David Rosen revealed that he is leading a class-action antitrust lawsuit representing game developers against Valve Corporation. He asserted that the near dominance of Steam on the PC games market increases the prices of games due to Valve's service taking a 30% commission from the sale of each game. He also stated that any attempts to diverge from that system would result in a game being “removed from Steam”. Rosen said that his motivation for the lawsuit, which was filed on April 28, is that “gamers and game developers are being harmed by Valve's conduct”. [ignvideo url="https://www.ign.com/videos/2019/10/08/valves-30-cut-is-actually-the-industry-standard"] “While I am taking on significant personal risk, I am not doing this for personal gain," said Rosen. "If there’s any monetary recovery, it will be distributed to all developers and gamers in the class”. Rosen added that he is not the only developer that has run into issues when publishing on Steam: “I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores." Rosen claims that this approach breaches antitrust laws, which has led to him filing the lawsuit. Rosen is seeking a resolution where Valve stops “interfering with pricing on other stores, and allow gamers and developers to make their own decisions”. Wolfire Games developed the game Overgrowth, and originally launched it on Steam, only to see new PC store platforms emerging that charged a lower commission. When he asked Valve about putting the game onto one of these other storefronts, the company responded by saying “that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM”. According to Law360, two gamers have also joined and are supporting the lawsuit: William Herbert of Florida and Daniel Escobar of New York. Valve is not the only company facing a lawsuit over store practices lately; Sony is also being sued over an monopoly created by making digital games only purchasable from the PlayStation Store. [poilib element="accentDivider"] Liam Wiseman is a Freelance News Writer at IGN. You can follow him on Twitter @liamthewiseman

Final Fantasy 7 Remake Intergrade Exclusive to PS5 for Six Months Minimum

In a new trailer released today, Square Enix has confirmed that Final Fantasy 7 Remake Intergrade will be exclusive to PlayStation 5 for at least six months. A graphic at the end of the “Final Trailer” for Final Fantasy 7 Remake Intergrade reveals that the game will remain exclusive to Sony’s console for at least the first six months after it releases. The trailer also showcases more of the new expanded story of the game, focusing particularly on the new Yuffie chapter and revealing some new boss fights, such as a new encounters against Scarlett in a combat-ready new Shinra mech suit. [ignvideo url="https://www.ign.com/videos/2021/05/07/final-fantasy-7-remake-intergrade-final-trailer"] The exclusivity window is not entirely surprising given that the original release of Final Fantasy 7 Remake was exclusive to PS4, and also had a timed exclusivity deal in place. This approach seems to follow the trend of Sony striking exclusivity deals for Square Enix’s big titles, with Final Fantasy XVI and Forspoken also planning to launch first on PS5. It has not yet been revealed whether FF7 Remake Intergrade will be ported to Xbox or PC after the six month exclusivity window. Square Enix does have a history of porting their games to multiple systems following exclusivity deals, however, such as Rise of the Tomb Raider launching exclusively on the Xbox One, and releasing on the PS4 later. If Intergrade does end up releasing on Xbox systems or PC, though, it wouldn't be until the exclusivity period was up, which would be December this year at the earliest. [ignvideo url="https://www.ign.com/videos/2020/01/31/final-fantasy-7-remake-theme-song-trailer"] Final Fantasy 7 Remake Intergrade launches on the 10th June, but if you're hungry for more Final Fantasy, Square is also planning to expand on the FF7 universe through additional content and games such as The First Soldier and Ever Crisis that aim to build on the lore of the FF7 compilation of games. Final Fantasy 7 Remake was recently part of March's Playstation Plus update on the PS4, and PS4 gamers can get a free upgrade to the next-gen version, but it won't include the Yuffie content without additional purchase. [poilib element="accentDivider"] Liam Wiseman is a Freelance News Writer at IGN, and likes Final Fantasy waaay too much. You can follow him on Twitter @liamthewiseman

Final Fantasy 7 Remake Intergrade Exclusive to PS5 for Six Months Minimum

In a new trailer released today, Square Enix has confirmed that Final Fantasy 7 Remake Intergrade will be exclusive to PlayStation 5 for at least six months. A graphic at the end of the “Final Trailer” for Final Fantasy 7 Remake Intergrade reveals that the game will remain exclusive to Sony’s console for at least the first six months after it releases. The trailer also showcases more of the new expanded story of the game, focusing particularly on the new Yuffie chapter and revealing some new boss fights, such as a new encounters against Scarlett in a combat-ready new Shinra mech suit. [ignvideo url="https://www.ign.com/videos/2021/05/07/final-fantasy-7-remake-intergrade-final-trailer"] The exclusivity window is not entirely surprising given that the original release of Final Fantasy 7 Remake was exclusive to PS4, and also had a timed exclusivity deal in place. This approach seems to follow the trend of Sony striking exclusivity deals for Square Enix’s big titles, with Final Fantasy XVI and Forspoken also planning to launch first on PS5. It has not yet been revealed whether FF7 Remake Intergrade will be ported to Xbox or PC after the six month exclusivity window. Square Enix does have a history of porting their games to multiple systems following exclusivity deals, however, such as Rise of the Tomb Raider launching exclusively on the Xbox One, and releasing on the PS4 later. If Intergrade does end up releasing on Xbox systems or PC, though, it wouldn't be until the exclusivity period was up, which would be December this year at the earliest. [ignvideo url="https://www.ign.com/videos/2020/01/31/final-fantasy-7-remake-theme-song-trailer"] Final Fantasy 7 Remake Intergrade launches on the 10th June, but if you're hungry for more Final Fantasy, Square is also planning to expand on the FF7 universe through additional content and games such as The First Soldier and Ever Crisis that aim to build on the lore of the FF7 compilation of games. Final Fantasy 7 Remake was recently part of March's Playstation Plus update on the PS4, and PS4 gamers can get a free upgrade to the next-gen version, but it won't include the Yuffie content without additional purchase. [poilib element="accentDivider"] Liam Wiseman is a Freelance News Writer at IGN, and likes Final Fantasy waaay too much. You can follow him on Twitter @liamthewiseman

AMC is Giving its New Shareholder Base What They Want

At the height of Stonks Mania, there were two companies that seemingly benefitted from a mad rush of individual, retail investors — GameStop and AMC Entertainment.

A quick recap for those who may have forgotten: back in January, retail investors (non-professional) started buying up large percentages of GameStop and AMC stocks. The basic rundown is that a sea of retail investors decided to push back against the big guys (institutional investors), effectively calling out their plans to bet against companies like GameStop and AMC. This is called short stopping.

For a full breakdown of what exactly happened and why it matters, I highly recommend Elizabeth Lopatto’s excellent write-up over at The Verge. But all we really need to understand is that millions of people started buying AMC stock, and effectively helped AMC survive the most tumultuous time in company history.

[ignvideo url="https://www.ign.com/videos/2021/01/28/what-is-going-on-with-gamestop-stock-ign-now"]

The effect of this dash, currently being investigated by the Securities and Exchange Commission (SEC), is still uncertain. What’s adamantly clear, however, is both GameStop and AMC have a new army of bosses (shareholders) they have to please. AMC is leaning into it full stop.

On the company’s recent earnings call, CEO Adam Aron acknowledged that AMC now has “an army of passionate, interested individual shareholders, some three million strong,” adding that at last count it was closer to 3.2 million. This will change how AMC interacts with new management, as Aron put it. No longer will Aron prioritize CNBC spots, which are difficult to attain in general. Instead, Aron is touting websites like Reddit and YouTube as the best way to reach their new shareholder base.

“Just go on Twitter, just go on Reddit, just go on YouTube,” Aron said. “Read what these people write. They love AMC.”

Or, to put it another way, a large percentage of AMC’s owners live on the internet, so that’s where he’ll be, too.

“You're going to see a lot more outreach to literally millions of investors in our company, and it's going to be quite public,” Aron said, adding that he’s “started tweeting again.”

[ignvideo url="https://www.ign.com/videos/2020/04/30/why-amc-is-banning-universal-movies-ign-now"]

For analysts and non-retail investors, Aron’s love for a relatively new base of shareholders may be concerning. How does the shift in power affect business decisions that AMC makes, for example?

While AMC is starting to come out of its worst period, the company is also entering a new, completely unfamiliar world. Here’s how one analyst poised that exact question to AMC’s top executive team: “If management thinks that increasing the share authorization is the best move for the company but the new shareholders don't, then what is the way forward from there?” Aron, as is standard for the chief executive, didn’t mince words.

“If management thinks something and the owners of our business think something else, in the free market system, guess who wins? Guess who always wins?” Aron said. “The owners of the business — because management works for the owners.”

There are ways that management can “try and persuade” the shareholders about a strategy, but Aron made it apparent that he believes they’ll work together to ensure AMC’s success continues. That includes ensuring their interests are heard and respected.

[poilib element="quoteBox" parameters="excerpt=Remember%3A%20the%20internet%20is%20real%20%E2%80%94%20and%20the%20effects%20of%20a%20%E2%80%9Cmeme%20economy%E2%80%9D%20are%20starting%20to%20play%20out%20in%20the%20real%20world"]

For example: gorillas. AMC Cares, the company’s charity arm, is donating $50,000 to the Dian Fossey Gorilla Fund, which goes to helping gorilla wildlife in Central Africa. Aron is also donating an additional $50,000 from his own pocket to the fund. Why? Because AMC’s new investors have embraced the cause, so AMC will, too.

“I work for them. So by definition, their interests and passions are important to AMC,” Aron said, adding that “many of our investors, too, have embraced Dian Fossey's cause and have raised substantial monies for it.”

Sure, retail investors may believe in saving gorillas. Raising money for the foundation is a noble cause, to be clear. But retail investors, many of whom may hang out on subreddits like r/wallstreetbets and talk in memes, may just love the idea of finding a cause that relates to “apes strong together,” a saying that is used when individual retail investors are “bullish on heavily-shorted stocks like GameStop,” according to Investopedia.

Is it possible that the CEO of AMC picked a foundation because of a meme generated on r/wallstreetbets that more than three million of his new shareholders have embraced? Absolutely. Is leaning into a meme base generated on a subreddit a good business plan? I certainly don't know.

But remember: the internet is real — and the effects of a “meme economy” are starting to play out in the real world.

AMC is Giving its New Shareholder Base What They Want

At the height of Stonks Mania, there were two companies that seemingly benefitted from a mad rush of individual, retail investors — GameStop and AMC Entertainment.

A quick recap for those who may have forgotten: back in January, retail investors (non-professional) started buying up large percentages of GameStop and AMC stocks. The basic rundown is that a sea of retail investors decided to push back against the big guys (institutional investors), effectively calling out their plans to bet against companies like GameStop and AMC. This is called short stopping.

For a full breakdown of what exactly happened and why it matters, I highly recommend Elizabeth Lopatto’s excellent write-up over at The Verge. But all we really need to understand is that millions of people started buying AMC stock, and effectively helped AMC survive the most tumultuous time in company history.

[ignvideo url="https://www.ign.com/videos/2021/01/28/what-is-going-on-with-gamestop-stock-ign-now"]

The effect of this dash, currently being investigated by the Securities and Exchange Commission (SEC), is still uncertain. What’s adamantly clear, however, is both GameStop and AMC have a new army of bosses (shareholders) they have to please. AMC is leaning into it full stop.

On the company’s recent earnings call, CEO Adam Aron acknowledged that AMC now has “an army of passionate, interested individual shareholders, some three million strong,” adding that at last count it was closer to 3.2 million. This will change how AMC interacts with new management, as Aron put it. No longer will Aron prioritize CNBC spots, which are difficult to attain in general. Instead, Aron is touting websites like Reddit and YouTube as the best way to reach their new shareholder base.

“Just go on Twitter, just go on Reddit, just go on YouTube,” Aron said. “Read what these people write. They love AMC.”

Or, to put it another way, a large percentage of AMC’s owners live on the internet, so that’s where he’ll be, too.

“You're going to see a lot more outreach to literally millions of investors in our company, and it's going to be quite public,” Aron said, adding that he’s “started tweeting again.”

[ignvideo url="https://www.ign.com/videos/2020/04/30/why-amc-is-banning-universal-movies-ign-now"]

For analysts and non-retail investors, Aron’s love for a relatively new base of shareholders may be concerning. How does the shift in power affect business decisions that AMC makes, for example?

While AMC is starting to come out of its worst period, the company is also entering a new, completely unfamiliar world. Here’s how one analyst poised that exact question to AMC’s top executive team: “If management thinks that increasing the share authorization is the best move for the company but the new shareholders don't, then what is the way forward from there?” Aron, as is standard for the chief executive, didn’t mince words.

“If management thinks something and the owners of our business think something else, in the free market system, guess who wins? Guess who always wins?” Aron said. “The owners of the business — because management works for the owners.”

There are ways that management can “try and persuade” the shareholders about a strategy, but Aron made it apparent that he believes they’ll work together to ensure AMC’s success continues. That includes ensuring their interests are heard and respected.

[poilib element="quoteBox" parameters="excerpt=Remember%3A%20the%20internet%20is%20real%20%E2%80%94%20and%20the%20effects%20of%20a%20%E2%80%9Cmeme%20economy%E2%80%9D%20are%20starting%20to%20play%20out%20in%20the%20real%20world"]

For example: gorillas. AMC Cares, the company’s charity arm, is donating $50,000 to the Dian Fossey Gorilla Fund, which goes to helping gorilla wildlife in Central Africa. Aron is also donating an additional $50,000 from his own pocket to the fund. Why? Because AMC’s new investors have embraced the cause, so AMC will, too.

“I work for them. So by definition, their interests and passions are important to AMC,” Aron said, adding that “many of our investors, too, have embraced Dian Fossey's cause and have raised substantial monies for it.”

Sure, retail investors may believe in saving gorillas. Raising money for the foundation is a noble cause, to be clear. But retail investors, many of whom may hang out on subreddits like r/wallstreetbets and talk in memes, may just love the idea of finding a cause that relates to “apes strong together,” a saying that is used when individual retail investors are “bullish on heavily-shorted stocks like GameStop,” according to Investopedia.

Is it possible that the CEO of AMC picked a foundation because of a meme generated on r/wallstreetbets that more than three million of his new shareholders have embraced? Absolutely. Is leaning into a meme base generated on a subreddit a good business plan? I certainly don't know.

But remember: the internet is real — and the effects of a “meme economy” are starting to play out in the real world.

How to Watch WizKids’ Community Paint Night Event This Friday

WizKids is hosting a Dungeons & Dragons Paint Night livestream on May 7, 2021 that will allow artists of all levels to paint a Red Slaad mini together, either at your local community game store or from the comfort of your own home. IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you'll need to know about registering, purchasing the kit, and participating in the event. maxresdefault

WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream Start Time

The WizKids Dungeons & Dragons Red Slaad Paint Night Kit livestream will start on Friday, May 7 at 3pm PT, 6pm ET, 11pm BST. If you’re tuning in from Australia, that translates to Saturday, May 8 at 8am AEST.

Where to Watch the WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream

If you’re interested in watching the upcoming WizKids Dungeons & Dragons Red Slaad Paint Night Kit livestream, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the livestream:

How to Participate In the WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream

You can search for participating retailers by searching the WizKids Info Network (WIN). You can then contact them and let them know you'd like to join the event and purchase one of the D&D Nolzur’s Marvelous Miniatures: Red Slaad figures to join in on the fun. As you are painting your Red Slaad figure, you are encouraged to share your progress with #WKPaintParty, where you can also see other painters' progress from around the world. [ignvideo url="https://www.ign.com/videos/2021/03/29/dungeons-dragons-tiamat-premium-miniature-render-preview"]

What to Expect From the WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream

The WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream will be hosted by The Crafting Muse's Vee Mus'e and Dragon Talk's Shelly Mazzanoble and Greg Tito, and they will lead the community as all participants work to paint their own miniature and share their progress! [poilib element="accentDivider"] Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

How to Watch WizKids’ Community Paint Night Event This Friday

WizKids is hosting a Dungeons & Dragons Paint Night livestream on May 7, 2021 that will allow artists of all levels to paint a Red Slaad mini together, either at your local community game store or from the comfort of your own home. IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you'll need to know about registering, purchasing the kit, and participating in the event. maxresdefault

WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream Start Time

The WizKids Dungeons & Dragons Red Slaad Paint Night Kit livestream will start on Friday, May 7 at 3pm PT, 6pm ET, 11pm BST. If you’re tuning in from Australia, that translates to Saturday, May 8 at 8am AEST.

Where to Watch the WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream

If you’re interested in watching the upcoming WizKids Dungeons & Dragons Red Slaad Paint Night Kit livestream, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the livestream:

How to Participate In the WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream

You can search for participating retailers by searching the WizKids Info Network (WIN). You can then contact them and let them know you'd like to join the event and purchase one of the D&D Nolzur’s Marvelous Miniatures: Red Slaad figures to join in on the fun. As you are painting your Red Slaad figure, you are encouraged to share your progress with #WKPaintParty, where you can also see other painters' progress from around the world. [ignvideo url="https://www.ign.com/videos/2021/03/29/dungeons-dragons-tiamat-premium-miniature-render-preview"]

What to Expect From the WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream

The WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream will be hosted by The Crafting Muse's Vee Mus'e and Dragon Talk's Shelly Mazzanoble and Greg Tito, and they will lead the community as all participants work to paint their own miniature and share their progress! [poilib element="accentDivider"] Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Yakuza Series Will Remain a Turn-Based RPG Series Going Forward

Ryu ga Gotoku Studios has officially announced Lost Judgment today, a sequel to its action-mystery 2018 title. For fans who miss Ryu ga Gotoku’s action-style, Judgment will be the franchise that carries that torch as Yakuza transitions into a turn-based RPG. In an interview with IGN ahead of today’s reveal Yakuza creator Toshihiro Nagoshi and producer Kazuki Hosokawa confirmed that Judgment will be Ryu ga Gotoku’s action series pillar, while Yakuza evolves into a turn-based RPG after the success of Yakuza: Like a Dragon. “That’s right,” the two producers confirmed when asked if Judgment represents a continuation of the classic Yakuza style of gameplay while Yakuza transitions into a turn-based RPG. [ignvideo url="https://www.ign.com/videos/2021/05/07/lost-judgment-release-date-trailer"] “The Yakuza series has been transformed into a turn-based RPG. On the other hand, over the years, Ryu ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgment.” The Yakuza series for most of its mainline incarnations is a 3D action brawler starring Kazuma Kiryu. When Kiryu’s story ended in Yakuza 6, a new protagonist, Ichiban Kasuga, stepped up and led the franchise in Yakuza: Like a Dragon. Unlike Yakuzas 0 through 6, Like a Dragon was a turn-based RPG that still kept the over-the-top style of Yakuza. This winning combination earned Yakuza: Like a Dragon a nomination in IGN’s 2020 Best RPG category. [widget path="global/article/imagegallery" parameters="albumSlug=lost-judgment-screenshots&captions=true"] But for fans who still enjoy Ryu ga Gotoku’s action-style, 2019’s Judgment and the upcoming sequel will scratch that itch. Like the older Yakuza games, Judgment features 3D action combat where protagonist Yagami can switch between various martial arts styles to deliver a hefty beatdown. We’ll have more from Nagoshi and Hosokawa later today when a full interview goes up, but check out the details for Lost Judgment which will be released worldwide on September 24,2021. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

Lost Judgment Officially Announced, Worldwide Release This September

Sega and Ryu ga Gotoku Studio has officially announced Lost Judgment during today’s “Judgment Day” livestream event. Lost Judgment is a direct sequel to RGG Studio’s 2018 action-mystery game starring lawyer-turned-private eye Takayuki Yagami. During a livestream featuring Judgment and Yakuza creator Toshihiro Nagoshi and producer Kazuki Hosokawa, the developers of the Yakuza franchise revealed their next game, Lost Judgment. Once again, lawyer and detective Takayuki Yagami, along with ex-Yakuza partner Masaharu Kaito investigate a seemingly impossible crime where the prime suspect in a murder has an alibi. A trailer revealing Lost Judgment begins with a man standing trial for a groping incident on a train. The court finds the man guilty and sentences him to six months in prison. Once the verdict is handed down, however, the man reveals the existence of a corpse in Tokyo. And though he is the prime suspect, the corpse's death is the same time as when the suspect was caught on camera for the crime he was just convicted for. [ignvideo url="https://www.ign.com/videos/2021/05/07/lost-judgment-release-date-trailer"] Fans of the Yakuza series will be right at home with Lost Judgment’s action combat system with stylish takedowns and different fighting styles to switch between. As a detective, you’ll also investigate crime scenes using an arsenal of gadgets, stealth, and deductive reasoning. Just like in Yakuza, Lost Judgment will feature a sandbox environment to explore the downtown of Tokyo and Yokohama. Yagami can crisscross around town and this time he’s a bit more nimble and able to jump across platforms, climb buildings and ledges, and more. Lost Judgment will be released worldwide on September 24, 2021, for both new-gen and last-gen systems. This means it will be available on PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One. Unfortunately, no PC version has been announced. There will be a dual audio option at launch, as well. So you can switch between either the Japanese or English language tracks. There's even Sega's Dual Script option available so players can choose between the English script or a more localized subtitle translation that matches the Japanese dub. [widget path="global/article/imagegallery" parameters="albumSlug=lost-judgment-screenshots&captions=true"] IGN was able to speak with producers Nagoshi and Hosokawa as part of the event as well and learned that Yakuza is now a turn-based RPG series following the success of Yakuza: Like a Dragon. But the classic action game style Ryu ga Gotoku has mastered will live on through Judgement. Check out our full interview with Ryu ga Gotoku when it is published later today. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.