First Look at Disney+ Monsters, Inc. Spinoff Series Revealed

Disney+ has released an image from its Monsters, Inc. spinoff series, Monsters At Work. The upcoming animated series premieres on the streamer on Friday, July 2. IGN can exclusively reveal this first-look episodic image, below:

CUTER, VAL, FRITZ, TYLOR

"Monsters At Work takes place the day after the Monsters, Incorporated power plant started harvesting the laughter of children to fuel the city of Monstropolis, thanks to Mike and Sulley's discovery that laughter generates ten times more energy than screams. It follows the story of Tylor Tuskmon, an eager young monster who graduated top of his class at Monsters University and always dreamed of becoming a Scarer until he lands a job at Monsters, Incorporated, and discovers that scaring is out and laughter is in. After Tylor is temporarily reassigned to the Monsters, Inc. Facilities Team (MIFT), he must work alongside a misfit bunch of mechanics while setting his sights on becoming a Jokester," according to a logline from Disney. The series features an impressive lineup of voice actors, including Billy Crystal as Mike Wazowski, John Goodman as James P. "Sulley" Sullivan, Ben Feldman as Tylor Tuskmon, Mindy Kaling as Val Little, Henry Winkler as Fritz, Lucas Neff as Duncan, and Alanna Ubach as Cutter. [ignvideo url="https://www.ign.com/videos/2020/03/03/top-5-fan-voted-pixar-movies-power-ranking"] This exciting news drops just in time for World Facility Management Day (#WorldFMDay). What do you think of the first look at Monsters At Work? Let us know in the comments. And be sure to check out the new series when it debuts on Disney Plus on Friday, July 2, 2021. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

First Look at Disney+ Monsters, Inc. Spinoff Series Revealed

Disney+ has released an image from its Monsters, Inc. spinoff series, Monsters At Work. The upcoming animated series premieres on the streamer on Friday, July 2. IGN can exclusively reveal this first-look episodic image, below:

CUTER, VAL, FRITZ, TYLOR

"Monsters At Work takes place the day after the Monsters, Incorporated power plant started harvesting the laughter of children to fuel the city of Monstropolis, thanks to Mike and Sulley's discovery that laughter generates ten times more energy than screams. It follows the story of Tylor Tuskmon, an eager young monster who graduated top of his class at Monsters University and always dreamed of becoming a Scarer until he lands a job at Monsters, Incorporated, and discovers that scaring is out and laughter is in. After Tylor is temporarily reassigned to the Monsters, Inc. Facilities Team (MIFT), he must work alongside a misfit bunch of mechanics while setting his sights on becoming a Jokester," according to a logline from Disney. The series features an impressive lineup of voice actors, including Billy Crystal as Mike Wazowski, John Goodman as James P. "Sulley" Sullivan, Ben Feldman as Tylor Tuskmon, Mindy Kaling as Val Little, Henry Winkler as Fritz, Lucas Neff as Duncan, and Alanna Ubach as Cutter. [ignvideo url="https://www.ign.com/videos/2020/03/03/top-5-fan-voted-pixar-movies-power-ranking"] This exciting news drops just in time for World Facility Management Day (#WorldFMDay). What do you think of the first look at Monsters At Work? Let us know in the comments. And be sure to check out the new series when it debuts on Disney Plus on Friday, July 2, 2021. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Adult Swim Announces Aqua Teen Hunger Force, Metalocalypse, and Venture Bros. Movies

Adult Swim has announced three new original movies based on its popular Aqua Teen Hunger Force, Metalocalypse, and The Venture Bros series. The network revealed that it would be revisiting some of its beloved animated series to produce three all-new movies, which will be released physically and digitally for a 90-day exclusive window, followed by premieres on both HBO Max and Adult Swim. The Aqua Teen Hunger Force movie will serve as a continuation of the hit animated series created by Matt Maiellaro and Dave Willis, which follows the strange everyday lives of three anthropomorphic fast food items living in New Jersey. It will chronicle the adventures of Frylock, Meatwad, and Master Shake, who consider themselves crime fighters despite the fact they never actually fight crime. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-adult-cartoon-tv-series&captions=true"] Metalocalypse's feature-length endeavor will be helmed by original series creators Brendon Small and Tommy Blancha. It will pick up directly after the heroic rescue of Toki Wartooth, Dethklok's rhythm guitarist, to see whether the band can choose between their egos and the greater good of the world to embark on a gauntlet of dangers to try their very souls, and finally write their salvation song. Jackson Publick and Doc Hammer collaborated on The Venture Bros. movie after the original series was cancelled by Adult Swim last year. The Ventures will now be finding out if Doc's latest invention will make them or break them, as Hank searches for himself, Dean searches for Hank, The Monarch searches for answers, and a mysterious woman threatens to bring their world crashing down around them. [ignvideo url="https://www.ign.com/videos/2018/07/21/the-venture-bros-rank-the-shows-best-moments"] "Leveraging the power of WarnerMedia allows us to deliver original content to our amazingly dedicated and not-shy fans, while also giving our talented series creators an opportunity to tell stories in new and interesting ways," Adult Swim's president Michael Ouweleen said in a statement, accompanying the announcement of the projects. While waiting for these movies to be released, why not tune into Adult Swim's regular programming and reserve a spot on the sofa for the highly anticipated premiere of Rick and Morty Season 5 on June 20, aka Rick and Morty Day, a celebration of the show that will offer behind-the-scenes footage, lookaheads for the rest of the season, and "special surprises" across TV, digital, and social media platforms. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Adult Swim Announces Aqua Teen Hunger Force, Metalocalypse, and Venture Bros. Movies

Adult Swim has announced three new original movies based on its popular Aqua Teen Hunger Force, Metalocalypse, and The Venture Bros series. The network revealed that it would be revisiting some of its beloved animated series to produce three all-new movies, which will be released physically and digitally for a 90-day exclusive window, followed by premieres on both HBO Max and Adult Swim. The Aqua Teen Hunger Force movie will serve as a continuation of the hit animated series created by Matt Maiellaro and Dave Willis, which follows the strange everyday lives of three anthropomorphic fast food items living in New Jersey. It will chronicle the adventures of Frylock, Meatwad, and Master Shake, who consider themselves crime fighters despite the fact they never actually fight crime. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-adult-cartoon-tv-series&captions=true"] Metalocalypse's feature-length endeavor will be helmed by original series creators Brendon Small and Tommy Blancha. It will pick up directly after the heroic rescue of Toki Wartooth, Dethklok's rhythm guitarist, to see whether the band can choose between their egos and the greater good of the world to embark on a gauntlet of dangers to try their very souls, and finally write their salvation song. Jackson Publick and Doc Hammer collaborated on The Venture Bros. movie after the original series was cancelled by Adult Swim last year. The Ventures will now be finding out if Doc's latest invention will make them or break them, as Hank searches for himself, Dean searches for Hank, The Monarch searches for answers, and a mysterious woman threatens to bring their world crashing down around them. [ignvideo url="https://www.ign.com/videos/2018/07/21/the-venture-bros-rank-the-shows-best-moments"] "Leveraging the power of WarnerMedia allows us to deliver original content to our amazingly dedicated and not-shy fans, while also giving our talented series creators an opportunity to tell stories in new and interesting ways," Adult Swim's president Michael Ouweleen said in a statement, accompanying the announcement of the projects. While waiting for these movies to be released, why not tune into Adult Swim's regular programming and reserve a spot on the sofa for the highly anticipated premiere of Rick and Morty Season 5 on June 20, aka Rick and Morty Day, a celebration of the show that will offer behind-the-scenes footage, lookaheads for the rest of the season, and "special surprises" across TV, digital, and social media platforms. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Guerilla Collective Digital Showcase Returns in June

The Media Indie Exchange has revealed this year's Guerilla Collective Showcase, which will take place across the first two Saturdays in June. The show kicks off on June 5 at 8 AM Pacific / 11am Eastern / 4pm UK (that's June 6 at 1am AEST) and then returns on June 12 at the same time. 2021's Guerilla Collective events will offer "wide-ranging game, footage, guest and news-filled showcases." This year's show will feature over 80 games from studios such as 505 Games (Control), Innersloth (Among Us), Fellow Traveller (Paradise Killer), Good Shepherd (Monster Train), tinyBuild (Hello Neighbor), Thunderful (the SteamWorld series), Superhot and more. You'll be able to watch it all on the Guerilla Collective Twitch channel, and right here on IGN. [ignvideo url="https://www.ign.com/videos/guerrilla-collective-games-showcase"] A Black Voices in Gaming segment will follow the show on June 5, returning from last year's show. This part of the stream will highlight Black voices in the games industry and spotlight games made by Black developers, with Black protagonists. On June 12, the main showcase will be followed by the Wholesome Direct. This mini-showcase will feature over 75 cute and cuddly titles and has been organized by the Wholesome Games community.

Guerrilla Collective 2021: Confirmed Developers and Publishers

  • 2Awesome Studio (Rainswept)
  • 505 Games (Control, Bloodstained)
  • Akupara Games (Mutazione)
  • All in! Games (Ghostrunner)
  • Goblinz Studio (Banners of Ruin)
  • Fellow Traveller (Genesis Noir)
  • Good Shepherd (Monster Train)
  • Grafitti Games (Turnip Boy Commits Tax Evasion)
  • Humble Games (TemTem)
  • Headup Games (Bridge Constructor)
  • Hypetrain Digital (Breathedge)
  • Innersloth (Among Us)
  • tinyBuild (Hello Neighbor)
  • Neon Doctrine (Doors of Insanity)
  • Perfect World (Torchlight III)
  • Raw Fury (Call of the Sea)
  • Superhot (Superhot)
  • Thunderful (Lonely Mountains: Downhill)
  • Versus Evil (The Banner Saga)
  • Whitethorn Games (Calico)
Here's everything that was announced during Day 1 of last year's Guerilla Collective show, including System Shock and Exo One. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Guerilla Collective Digital Showcase Returns in June

The Media Indie Exchange has revealed this year's Guerilla Collective Showcase, which will take place across the first two Saturdays in June. The show kicks off on June 5 at 8 AM Pacific / 11am Eastern / 4pm UK (that's June 6 at 1am AEST) and then returns on June 12 at the same time. 2021's Guerilla Collective events will offer "wide-ranging game, footage, guest and news-filled showcases." This year's show will feature over 80 games from studios such as 505 Games (Control), Innersloth (Among Us), Fellow Traveller (Paradise Killer), Good Shepherd (Monster Train), tinyBuild (Hello Neighbor), Thunderful (the SteamWorld series), Superhot and more. You'll be able to watch it all on the Guerilla Collective Twitch channel, and right here on IGN. [ignvideo url="https://www.ign.com/videos/guerrilla-collective-games-showcase"] A Black Voices in Gaming segment will follow the show on June 5, returning from last year's show. This part of the stream will highlight Black voices in the games industry and spotlight games made by Black developers, with Black protagonists. On June 12, the main showcase will be followed by the Wholesome Direct. This mini-showcase will feature over 75 cute and cuddly titles and has been organized by the Wholesome Games community.

Guerrilla Collective 2021: Confirmed Developers and Publishers

  • 2Awesome Studio (Rainswept)
  • 505 Games (Control, Bloodstained)
  • Akupara Games (Mutazione)
  • All in! Games (Ghostrunner)
  • Goblinz Studio (Banners of Ruin)
  • Fellow Traveller (Genesis Noir)
  • Good Shepherd (Monster Train)
  • Grafitti Games (Turnip Boy Commits Tax Evasion)
  • Humble Games (TemTem)
  • Headup Games (Bridge Constructor)
  • Hypetrain Digital (Breathedge)
  • Innersloth (Among Us)
  • tinyBuild (Hello Neighbor)
  • Neon Doctrine (Doors of Insanity)
  • Perfect World (Torchlight III)
  • Raw Fury (Call of the Sea)
  • Superhot (Superhot)
  • Thunderful (Lonely Mountains: Downhill)
  • Versus Evil (The Banner Saga)
  • Whitethorn Games (Calico)
Here's everything that was announced during Day 1 of last year's Guerilla Collective show, including System Shock and Exo One. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Control Developer Confirms It’s Started Work on Another New Game

Control developer Remedy Entertainment has confirmed that it's started working on yet another new game, meaning the studio has six publicly announced games yet to arrive. In Remedy's latest business review, CEO Tero Virtala explained that, as of last quarter, "Almost all of our internal Control developers have now moved on to work on other Remedy projects, including a new, exciting early-phase project." Asked for comment on whether that game was separate to Remedy's previously announced projects, Virtala replied: "Yes, we have a new project, but it is in very, very early stages. Nothing more to expand on that.” Remedy didn't comment on if that new project had a publisher at this time. [ignvideo url="https://www.ign.com/videos/2019/12/10/why-control-is-igns-game-of-the-year-for-2019"] This means that, publicly, Remedy is now working on six as-yet-unreleased games: it's creating single player modes for first-person shooters CrossfireX and Crossfire HD, two projects for Epic Games set in the Control/Alan Wake universe (one billed as a AAA game, and the other as a smaller project), unrevealed free-to-play co-op game Vanguard, and the new, early-stage project. It's worth bearing in mind that since being founded in 1996, Remedy has released just 9 games, meaning this is a huge increase in scope from just a few years ago. It's a major increase in project size for Remedy, and Virtala adds in his quarterly review that the company has expanded to 281 employees – and it doesn't seem to be stopping growth anytime soon. "We have now started to implement the next phase of our strategy to reach ambitious long-term growth objectives," wrote Virtala. That growth can only have been helped by the fact that Remedy recently had its biggest ever financial year, without releasing a single game. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Control Developer Confirms It’s Started Work on Another New Game

Control developer Remedy Entertainment has confirmed that it's started working on yet another new game, meaning the studio has six publicly announced games yet to arrive. In Remedy's latest business review, CEO Tero Virtala explained that, as of last quarter, "Almost all of our internal Control developers have now moved on to work on other Remedy projects, including a new, exciting early-phase project." Asked for comment on whether that game was separate to Remedy's previously announced projects, Virtala replied: "Yes, we have a new project, but it is in very, very early stages. Nothing more to expand on that.” Remedy didn't comment on if that new project had a publisher at this time. [ignvideo url="https://www.ign.com/videos/2019/12/10/why-control-is-igns-game-of-the-year-for-2019"] This means that, publicly, Remedy is now working on six as-yet-unreleased games: it's creating single player modes for first-person shooters CrossfireX and Crossfire HD, two projects for Epic Games set in the Control/Alan Wake universe (one billed as a AAA game, and the other as a smaller project), unrevealed free-to-play co-op game Vanguard, and the new, early-stage project. It's worth bearing in mind that since being founded in 1996, Remedy has released just 9 games, meaning this is a huge increase in scope from just a few years ago. It's a major increase in project size for Remedy, and Virtala adds in his quarterly review that the company has expanded to 281 employees – and it doesn't seem to be stopping growth anytime soon. "We have now started to implement the next phase of our strategy to reach ambitious long-term growth objectives," wrote Virtala. That growth can only have been helped by the fact that Remedy recently had its biggest ever financial year, without releasing a single game. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Hood: Outlaws & Legends Review – Petty Theft

On paper, Hood: Outlaws and Legends has a lot going for it. It's a competitive riff on the co-op multiplayer heist game where two teams of four merry men and women simultaneously attempt to unlock a vault and extract a giant chest of gold. Its stealthy race to elude computer-controlled knights and rival players rarely plays out with the grace implied by the concept. More often, the competition for keys, chests, and respawn points devolve into protracted brawls that showcase Hood's clumsy combat, rather than dynamic stealth. Throw in some confusing UI, easily exploitable stealth-kill mechanics, and myriad small design flaws, and Hood's execution fails to deliver the goods it's promised.

Each match in Hood has four phases. First, someone needs to steal the vault key from the invincible (but generally unaware) Sheriff. Second, you find and open the vault. Third, someone carries the chest to one of a few extraction points on the map. Once the chest is locked in, one or two players use a winch to lift the chest while the others defend them. The “other team,” meanwhile, has opportunities to disrupt the mission to try and acquire the key or chest for themselves. With both teams naturally meeting at a few key locations, you have plenty of opportunities to surprise and overtake the objective.

In this idealized version of the game, the match is a coordinated stealth run, where each character uses their unique skills to advance the mission or help their teammates. Each of the four characters theoretically has a role to play: Marianne, the stealthiest fighter, moves quickly and has abilities that let her steal the key or assassinate enemies discreetly. Robin's bow allows him to take out enemies from afar. Little John can lift gates and move the chest quickly. Tooke is a solid backup fighter with a wide-reaching melee attack and a healing ability. Though some of these skills make certain characters well-suited to different tasks, there's no moment where you need a specific character and their skills. This opens the door for players to choose characters based on their playstyles, but also minimizes the importance of class-based play around the heist itself.

Continue Reading at GameSpot

Hood: Outlaws & Legends Review – Petty Theft

On paper, Hood: Outlaws and Legends has a lot going for it. It's a competitive riff on the co-op multiplayer heist game where two teams of four merry men and women simultaneously attempt to unlock a vault and extract a giant chest of gold. Its stealthy race to elude computer-controlled knights and rival players rarely plays out with the grace implied by the concept. More often, the competition for keys, chests, and respawn points devolve into protracted brawls that showcase Hood's clumsy combat, rather than dynamic stealth. Throw in some confusing UI, easily exploitable stealth-kill mechanics, and myriad small design flaws, and Hood's execution fails to deliver the goods it's promised.

Each match in Hood has four phases. First, someone needs to steal the vault key from the invincible (but generally unaware) Sheriff. Second, you find and open the vault. Third, someone carries the chest to one of a few extraction points on the map. Once the chest is locked in, one or two players use a winch to lift the chest while the others defend them. The “other team,” meanwhile, has opportunities to disrupt the mission to try and acquire the key or chest for themselves. With both teams naturally meeting at a few key locations, you have plenty of opportunities to surprise and overtake the objective.

In this idealized version of the game, the match is a coordinated stealth run, where each character uses their unique skills to advance the mission or help their teammates. Each of the four characters theoretically has a role to play: Marianne, the stealthiest fighter, moves quickly and has abilities that let her steal the key or assassinate enemies discreetly. Robin's bow allows him to take out enemies from afar. Little John can lift gates and move the chest quickly. Tooke is a solid backup fighter with a wide-reaching melee attack and a healing ability. Though some of these skills make certain characters well-suited to different tasks, there's no moment where you need a specific character and their skills. This opens the door for players to choose characters based on their playstyles, but also minimizes the importance of class-based play around the heist itself.

Continue Reading at GameSpot