Chicory: A Colorful Tale Review – Masterful Strokes
There's a moment late into Chicory where the hero of its tale questions their role in its story. Was it pure chance that they inherited a powerful paintbrush capable of restoring color to a monochromatic world, or did they deserve the responsibility and legacy associated with it? It's not a surprise that this question comes up at all, but rather when it does. Near its climax, Chicory's hero isn't satisfied that all of their actions up to that point have assuaged their underlying insecurity. It's this moment, along with numerous others surrounding it, that makes Chicory: A Colorful Tale an exceptional story to watch unfold. And it's a tale made all the more compelling by captivating puzzles and a distinct visual style.
The world of Picnic is one that has become accustomed to expecting a lot from a singular Wielder. These skilled artists are chosen from many to maintain the color in the world using a magical brush, letting their own unique styles literally define the look of a society. It's a tradition that has continued for generations, but one that ends abruptly when the latest Wielder, Chicory, tosses aside the tool after a cataclysmic event strips the entire land and its inhabitants of their color. My hero, who I unwittingly named Pizza (every other character is fittingly named after food, too), jumps at the chance to take over the mantle and accept the responsibility because of a sheer admiration for those that came before, but soon begins understanding the burden that accompanies the title of Wielder.
With the magical paintbrush in hand, A Colorful Tale invites you to get creative with its world. It's essentially one big coloring book, letting you decorate it according to how you imagine it might have looked under Chicory's reign. It's a literal mechanic built around the Wielder's duty to the land of Picnic, while also letting you better understand how each Wielder before you might have struggled with the requests of its citizens. Characters will frequently ask you to return their household or favorite coffee shop to its original state, sometimes not coming away satisfied with the results. Other times they'll drown you in praise for creating the simplest possible logo for a t-shirt, or for a slap-dash recreation of a much better-looking piece of classic art. Both instances instill a sense of imposter syndrome--either you're not good enough to be the Wielder, or the citizens of Picnic are simply settling because they have no other alternative.
Continue Reading at GameSpotPSP Games Aren’t Going Anywhere, At Least On Vita and PS3
Sony will continue to sell PSP games via the PS3 and Vita stores despite the closure of the PSP store.
PlayStation has updated the messaging on its support page for "discontinued apps, features and services" to reflect the change amid the shutdown of the PSP store. "You'll still be able to purchase and play PSP content that is available on the PS3 and PS Vita stores," the site says. "However, you'll no longer be able to make purchases via the in-game store for PSP content."
[ignvideo url="https://www.ign.com/videos/why-ps3-psp-and-vita-stores-closing-would-be-such-a-big-deal-beyond-episode-693"]The newly-released notice on the site also makes clear that users will still be able to download previously purchases PSP content, though, from July 6, users will no longer be able to perform searches or make in-game purchases. It was previously stated that "PSP commerce functionality" would end on July 2 but, up until now, it was unclear what Sony had planned.
Sony originally announced in March that it would be shutting down the PlayStation Store for PlayStation 3 and PSP on July 2, 2021, and the PSN Store for the Vita on August 27, 2021. The company addressed the store closure in an email sent out to customers, confirming that they would still be able to re-download and play previously purchased games and videos.
The news was met with dismay from video game preservation advocates after knowing many legacy games from the PS1 and PSP era would no longer be available after a certain date. The public outcry seemingly prompted Sony to reverse that decision, as Sony released a fresh statement in April to reveal that the stores for PS3 and PS Vita would continue to live on.
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps5-games&captions=true"]
While Sony was keeping the PlayStation Store operational for PS3 and PS Vita devices, it was never made entirely clear whether PSP content would be available for sale on those platforms. The clarity gained from the latest update will be great news for those who still use these systems and for the preservation of video game history as a whole.
[poilib element="accentDivider"]Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
PSP Games Aren’t Going Anywhere, At Least On Vita and PS3
Sony will continue to sell PSP games via the PS3 and Vita stores despite the closure of the PSP store.
PlayStation has updated the messaging on its support page for "discontinued apps, features and services" to reflect the change amid the shutdown of the PSP store. "You'll still be able to purchase and play PSP content that is available on the PS3 and PS Vita stores," the site says. "However, you'll no longer be able to make purchases via the in-game store for PSP content."
[ignvideo url="https://www.ign.com/videos/why-ps3-psp-and-vita-stores-closing-would-be-such-a-big-deal-beyond-episode-693"]The newly-released notice on the site also makes clear that users will still be able to download previously purchases PSP content, though, from July 6, users will no longer be able to perform searches or make in-game purchases. It was previously stated that "PSP commerce functionality" would end on July 2 but, up until now, it was unclear what Sony had planned.
Sony originally announced in March that it would be shutting down the PlayStation Store for PlayStation 3 and PSP on July 2, 2021, and the PSN Store for the Vita on August 27, 2021. The company addressed the store closure in an email sent out to customers, confirming that they would still be able to re-download and play previously purchased games and videos.
The news was met with dismay from video game preservation advocates after knowing many legacy games from the PS1 and PSP era would no longer be available after a certain date. The public outcry seemingly prompted Sony to reverse that decision, as Sony released a fresh statement in April to reveal that the stores for PS3 and PS Vita would continue to live on.
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps5-games&captions=true"]
While Sony was keeping the PlayStation Store operational for PS3 and PS Vita devices, it was never made entirely clear whether PSP content would be available for sale on those platforms. The clarity gained from the latest update will be great news for those who still use these systems and for the preservation of video game history as a whole.
[poilib element="accentDivider"]Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Take-Two Interactive Acquires Red Dead, NBA 2K Facial Animation Studio
Take-Two Interactive, the parent company for developers including Rockstar Games, has acquired Dynamixyz, a French-based studio that has provided facial animation services for Take-Two games NBA 2K21 and Red Dead Redemption 2.
The acquisition means that Dynamixyz will now provide exclusive facial animation and proprietary motion capture to all of Take-Two's publishing labels and developers.
“Dynamixyz's revolutionary facial analysis technology and services is a highly complementary and strategic addition to Take-Two's world-class publishing and development structure," Take-Two's Executive Vice President and Head of Strategy and Independent Publishing said in the announcement blog post. “Gaspard and the visionary team at Dynamixyz have a well-earned reputation for providing the widest and smartest range of facial motion capture solutions to the entertainment industry, and their work has captivated millions of people around the world from the box office to the living room. We're thrilled to have them join our team, incorporate their proprietary technologies and creative wonder into our future offerings, and to continue to evolve their capabilities and solutions.”
[widget path="global/article/imagegallery" parameters="slug=red-dead-redemption-2-pc-screenshots&captions=true"]In our review for Red Dead Redemption 2, we noted that the facial animations in the game were "is a noticeable step up from GTA V." While in our review for NBA 2K21, although we felt the start-up on animations once the ball got to the post lacked urgency we felt, in general, that dribbling felt "more responsive and rarely leads to the awkward, uncontrollable animations that have plagued the franchise for years."
In addition to working on video games, Dynamixyz has previously provided its services to other forms of media in the entertainment industry, including the animated TV series Love, Death, and Robots, in addition to movies such as Marvel's Avengers: Endgame.
[poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Take-Two Interactive Acquires Red Dead, NBA 2K Facial Animation Studio
Take-Two Interactive, the parent company for developers including Rockstar Games, has acquired Dynamixyz, a French-based studio that has provided facial animation services for Take-Two games NBA 2K21 and Red Dead Redemption 2.
The acquisition means that Dynamixyz will now provide exclusive facial animation and proprietary motion capture to all of Take-Two's publishing labels and developers.
“Dynamixyz's revolutionary facial analysis technology and services is a highly complementary and strategic addition to Take-Two's world-class publishing and development structure," Take-Two's Executive Vice President and Head of Strategy and Independent Publishing said in the announcement blog post. “Gaspard and the visionary team at Dynamixyz have a well-earned reputation for providing the widest and smartest range of facial motion capture solutions to the entertainment industry, and their work has captivated millions of people around the world from the box office to the living room. We're thrilled to have them join our team, incorporate their proprietary technologies and creative wonder into our future offerings, and to continue to evolve their capabilities and solutions.”
[widget path="global/article/imagegallery" parameters="slug=red-dead-redemption-2-pc-screenshots&captions=true"]In our review for Red Dead Redemption 2, we noted that the facial animations in the game were "is a noticeable step up from GTA V." While in our review for NBA 2K21, although we felt the start-up on animations once the ball got to the post lacked urgency we felt, in general, that dribbling felt "more responsive and rarely leads to the awkward, uncontrollable animations that have plagued the franchise for years."
In addition to working on video games, Dynamixyz has previously provided its services to other forms of media in the entertainment industry, including the animated TV series Love, Death, and Robots, in addition to movies such as Marvel's Avengers: Endgame.
[poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Sea Of Thieves: A Pirate’s Life Review – Dead Men Tell Five Tales, Actually
Sea of Thieves is often at its best when it devolves into chaos. After raiding a skeleton ship and loading up your brig with loot, suddenly, a player galleon appears from behind an island, turning its broadside cannons in your direction for a sneak attack. Returning fire, repairing your ship, and desperately turning your sails to make an escape--or firing a crewmate over to the enemy to lay waste to them and steal their stuff--are the moments that make Rare's pirate adventure live game so memorable.
But don't discount Rare's ability to make deep, brainy story content, either. Since its launch, Sea of Thieves has come to encompass Tall Tales, lengthy voyages centered on solving riddles and learning about non-player characters that make up the game's lore. It's in this more directed, narrative-driven realm that the game's latest expansion, A Pirate's Life, lies as well. Tying in with Disney's Pirates of the Caribbean film franchise, the expansion provides new stories to uncover that are both fairly delightful for fans of the films and the theme park attraction that spawned them, as well as big, involved new Sea of Thieves locations to explore.
A Pirate's Life adds a lot to Sea of Thieves, expanding on its sandbox with new enemies and a new weapon, while providing several hours of story content that's deep enough for experienced players to enjoy and approachable enough for newbies excited to sail the seas with Jack Sparrow. Though it's held back occasionally by bugs and relies on some of Sea of Thieves' weaker elements, like hitchy platforming, the expansion is a great excuse to man the helm of a pirate vessel.
Continue Reading at GameSpotSea Of Thieves: A Pirate’s Life Review – Dead Men Tell Five Tales, Actually
Sea of Thieves is often at its best when it devolves into chaos. After raiding a skeleton ship and loading up your brig with loot, suddenly, a player galleon appears from behind an island, turning its broadside cannons in your direction for a sneak attack. Returning fire, repairing your ship, and desperately turning your sails to make an escape--or firing a crewmate over to the enemy to lay waste to them and steal their stuff--are the moments that make Rare's pirate adventure live game so memorable.
But don't discount Rare's ability to make deep, brainy story content, either. Since its launch, Sea of Thieves has come to encompass Tall Tales, lengthy voyages centered on solving riddles and learning about non-player characters that make up the game's lore. It's in this more directed, narrative-driven realm that the game's latest expansion, A Pirate's Life, lies as well. Tying in with Disney's Pirates of the Caribbean film franchise, the expansion provides new stories to uncover that are both fairly delightful for fans of the films and the theme park attraction that spawned them, as well as big, involved new Sea of Thieves locations to explore.
A Pirate's Life adds a lot to Sea of Thieves, expanding on its sandbox with new enemies and a new weapon, while providing several hours of story content that's deep enough for experienced players to enjoy and approachable enough for newbies excited to sail the seas with Jack Sparrow. Though it's held back occasionally by bugs and relies on some of Sea of Thieves' weaker elements, like hitchy platforming, the expansion is a great excuse to man the helm of a pirate vessel.
Continue Reading at GameSpotScarlet Nexus Review — The Ties That Bind
Scarlet Nexus takes us to a world where humans have developed psionic powers and the ability to connect their minds to each other. This has dramatically transformed life as we know it, allowing for a new era of connected consciousness and advanced technology. However, things aren’t all sunshine and roses for humanity--the populace lives in fear of the Others, grotesque brain-consuming monsters that randomly emerge from a mysterious belt that surrounds the planet. Their destructive impulses have rendered many areas uninhabitable, forcing humans to congregate in cities under the protection of the Other Suppression Force--an army of elite psionics trained to handle Other attacks. Yuito and Kasane are two fresh-faced recruits to the OSF, and they find their skills quickly put to the test during attacks. When a mission goes awry, they will be forced to take sides and fight to expose disturbing truths lying under the surface.
The setting of Scarlet Nexus is an intriguing mix of cyberpunk imagery, dystopian society, and pure sci-fi that captures your attention immediately. You get the feeling from the get-go that something is off about everything that’s going on, which only increases when you first lay eyes on the Others--horrendous aberrations that mix familiar organic and inorganic objects into monsters that move like living creatures, but feel disconcertingly unnatural. Additionally, the cutscenes are primarily presented in the form of comic-style still panels, giving the game the distinct feel of a high-stakes, episodic manga. It’s slick and distinct, which gives Scarlet Nexus a lot of personality.
You begin the game by choosing either Yuito or Kasane as your primary playable character. Yuito is a fairly standard action-game swordsman, while Kasane is more of a technical fighter with her ranged daggers. Both characters have combo attacks, jumping strikes, dodges--the usual array of 3D combat maneuvers. However, they also have the ability to use psychokinetic powers, introducing an additional unique element to combat. By holding R2, they can grab a background object and slam it directly into a foe, potentially catching the enemy off-guard and opening them up for further combo attacks.
Continue Reading at GameSpotScarlet Nexus Review — The Ties That Bind
Scarlet Nexus takes us to a world where humans have developed psionic powers and the ability to connect their minds to each other. This has dramatically transformed life as we know it, allowing for a new era of connected consciousness and advanced technology. However, things aren’t all sunshine and roses for humanity--the populace lives in fear of the Others, grotesque brain-consuming monsters that randomly emerge from a mysterious belt that surrounds the planet. Their destructive impulses have rendered many areas uninhabitable, forcing humans to congregate in cities under the protection of the Other Suppression Force--an army of elite psionics trained to handle Other attacks. Yuito and Kasane are two fresh-faced recruits to the OSF, and they find their skills quickly put to the test during attacks. When a mission goes awry, they will be forced to take sides and fight to expose disturbing truths lying under the surface.
The setting of Scarlet Nexus is an intriguing mix of cyberpunk imagery, dystopian society, and pure sci-fi that captures your attention immediately. You get the feeling from the get-go that something is off about everything that’s going on, which only increases when you first lay eyes on the Others--horrendous aberrations that mix familiar organic and inorganic objects into monsters that move like living creatures, but feel disconcertingly unnatural. Additionally, the cutscenes are primarily presented in the form of comic-style still panels, giving the game the distinct feel of a high-stakes, episodic manga. It’s slick and distinct, which gives Scarlet Nexus a lot of personality.
You begin the game by choosing either Yuito or Kasane as your primary playable character. Yuito is a fairly standard action-game swordsman, while Kasane is more of a technical fighter with her ranged daggers. Both characters have combo attacks, jumping strikes, dodges--the usual array of 3D combat maneuvers. However, they also have the ability to use psychokinetic powers, introducing an additional unique element to combat. By holding R2, they can grab a background object and slam it directly into a foe, potentially catching the enemy off-guard and opening them up for further combo attacks.
Continue Reading at GameSpotMario Golf: Super Rush Review – Leisurely Chaos
After hitting an approach shot that landed a few feet from the hole, I dashed down the fairway, hopped over the lip of the bunker and settled over my tap-in for birdie. I wound up making a double bogey. Chargin’ Chuck smacked a Bob-omb on the green, blasting my ball into the rough. Then Boo unleashed its special shot, sending my chip woefully right of its target. From there, I frantically missed my long bogey putt and finally tapped in for my lousy score. When Mario Golf: Super Rush is at its best, chaos is what makes it tick. These unpredictable moments are hilarious, adding a new dimension to Camelot’s long-running sports series. Zany courses designed to look more like 3D Super Mario levels and a pair of new fast-paced modes turn the typically leisurely sport of golf into an action game. But for all of the exciting moments and innovation Mario Golf: Super Rush offers, it still feels slim on content and lackluster at times.
Super Rush tries to add to its variety even in its pair of control schemes: a button-based swing system and motion controls. The button-based control scheme differs slightly from previous entries. This time around, you click once to start your swing and just once more to set your power. Accuracy is determined by "shift," marks outside of the meter that funnel outward. Off the tee and in the fairway, the marks are confined to the top, but when you have a bad lie, they start much lower, making it less likely to hit your shot on target. Super Rush's button-based swing system rewards finding the short grass.
Like Mario Golf: World Tour for 3DS, you can also add sidespin and alter trajectory by moving the joystick left, right, up, or down during the follow through. Besides a new flop shot mechanic--which requires you to tap A when the on-screen circle turns blue--Super Rush’s accurate swing system will still feel familiar to anyone who has played a Mario Golf title despite the slight changes.
Continue Reading at GameSpot
